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Large Centaur Camp.png

The large Centaur camp is a large camp of neutral creeps. It contains 1 Centaur Conqueror and 2 Centaur Courser.

Centaur Conqueror
Centaur Conqueror model.png
Neutral Creep
1100
+1
200
+1
Level 5
Armor Defense Class Basic
4
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Hero
49 ‒ 55
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.67 attack(s) per second. 100 • 1.5s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed 320 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 5362
Experience 90
Model Scale 1
Abilities War Stomp
Centaur Courser
Centaur Courser model.png
Neutral Creep
350
+0.5
This unit has no mana.
Level 2
Armor Defense Class Basic
1
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Basic
18 ‒ 21
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.77 attack(s) per second. 100 • 1.3s BAT
Attack Animation 0.5+0.3
Projectile Speed Instant
Movement Speed 320 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 1619
Experience 31
Model Scale 0.8
Abilities Cloak Aura

Abilities[]

Centaur Conqueror

War Stomp
War Stomp (Centaur Conqueror) icon.png
Ability
No Target
Affects
Enemies
The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly.
Cast Animation: 0.4+0.57
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
Cooldown: 12
Mana: 50
Modifiers
Debuff modifier_stunned: Dispellable with strong dispels.


Notes:

  • The stomp first applies the debuff, then the damage.
  • As a neutral unit:
    • The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
    • All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Centaur Courser

Cloak Aura
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Cloak Aura (Centaur Courser) icon.png
Ability
Aura
Affects
Allies
This creature protects its allies with a Magic resistance aura. Creeps are better protected.
Radius: 1200
Hero Magic Resistance Bonus: 10%
Non-Hero Magic Resistance Bonus: 20%
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions can bestow the aura, but are not affected by the magic resistance.
Modifiers
Buff modifier_mudgolem_cloak_aura: Undispellable. Persists death.
Buff modifier_mudgolem_cloak_aura_bonus: Undispellable. Persists death.


Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Multiple instances of Cloak Aura do not stack.
  • Increases most heroes' total magic resistance to 32.5%, assuming basic 25% magic resistance and no other sources of magic resistance.


Bounties[]

Centaur Conqueror Centaur Courser Camp Total
Default Stacked  [?] For Stacker  [?] Default Stacked For Stacker Default Stacked For Stacker
Gold
(Avg.)

53‒62Gold
(58)
45‒53Gold
(58)
16‒19Gold
(17)
16‒19Gold
(18)
14‒16Gold
(18)
5‒6Gold
(5)
85‒100Gold
(93)
72‒85Gold
(79)
26‒30Gold
(28)
XP

90 Experience 77 Experience - 31 Experience 26 Experience - 152 Experience 129 Experience -


Tips[]

  • The Cloak Aura is not very useful for heroes, but heroes that summon or control units such as Chen minimap icon.png Chen may really benefit from it. The 20% magic resistance bonus will make it harder for the enemy to kill them with magic damage.

Trivia[]

  • In the original DotA, the Centaur Conqueror was known as "Centaur Khan", and the Centaur Courser was known as "Centaur Outrunner".

Version history[]

Version
Description


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