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Version History

Version
Description
  • Fixed lane creeps never resuming proper pathfinding if they were ever unable to find a path forward (i.e. trapped in the trees next to the Radiant icon Radiant top tier 3 tower).
  • Lane creeps can no longer be aggroed by player units until the 5th minute mark, unless they are within 1500 range of their tier 1 tower, or have neutral creeps or enemy lane creeps within their acquisition range.
  • Increased siege creep health from 875 to 935.
  • Increased melee creep gold bounty from 29-34 to 34-39.
  • Increased super melee creep gold bounty from 17-23 to 20-26.
  • Increased mega melee creep gold bounty from 17-23 to 20-26.
  • Denies no longer grant gold.
  • Deny XP given to enemies increased from 40% to 50%.
  • Reduced ranged creep gold bounty from 48-58 to 43-52.
  • Reduced super ranged creep gold bounty from 21-28 to 19-25.
  • Reduced mega ranged creep gold bounty from 21-28 to 19-25.
  • Reduced melee creep gold bounty from 32-38 to 29-34.
  • Reduced super melee creep gold bounty from 18-26 to 17-23.
  • Reduced mega melee creep gold bounty from 18-26 to 17-23.
  • Reduced siege creep gold bounty from 66-80 to 59-72.
  • Ranged creeps' experience bounty now increases by 8 on every upgrade cycle. [?]
  • Increased siege creep +1 quantity upgrade timing from 30:00 to 35:00.
  • Increased siege creep base attack time from 2.7 to 3.
  • Siege creeps can no longer be taken over with Holy Persuasion icon Holy Persuasion, Enchant icon Enchant, and Helm of the Dominator icon Dominate.
  • Increased deny experience for the denied team from 35% to 40%.
  • Increased deny experience for the denied team from 30% to 35%.
  • Increased deny experience for the denied team from 25% to 30%.
  • Reduced melee creep gold bounty from 35-41 to 32-38.
  • Increased ranged creep gold bounty upgrade per cycle from 3 to 6.
  • Top and bot lane creeps no longer walk faster/slower for the first 7 and half minute of the game. [?]
  • The denying team no longer gets 25% of the denied creep's experience. [?]
  • The denying player now gets 20% of the denied creep's gold bounty.
  • Reduced melee creep gold bounty from 37-43 to 35-41.
  • Reduced super and mega melee creep gold bounties from 19-27 to 18-26.
  • Reduced ranged creep gold bounty from 48-60 to 48-58.
  • Reduced super and mega ranged creep gold bounties from 21-29 to 21-28.
  • Increased ranged creep gold bounty upgrade per cycle from 1 to 3.
  • Ranged creeps now always spawn behind melee creeps.
  • Lane creeps of the very first creep wave spawn in the side lanes can no longer be aggroed by player units, until meeting the opposing side's creeps. [?]
  • Reduced ranged creep gold bounty from 54-60 to 48-60.
  • Reduced melee creep gold bounty from 38-44 to 37-43.
  • Reduced ranged creep attack acquisition range from 800 to 600.
  • The mid lane no longer starts with 4 melee creeps for the first 15 minutes, and starts with 3 again. [?]
  • Fixed the extra lane creeps spawning a minute too late. [?]
  • Regular and super creeps can no longer grow stronger than mega creeps. [?]
  • Creeps now meet closer to each team's respective safelanes.
  • Lane creeps no longer count as denied when dying to neutral creeps. [?]
  • Reduced deny experience for the denied team from 70% to 25%. [?]
  • Reduced deny experience for the denying team from 30% to 25% [?]
  • Melee creeps
    • Increased base gold bounty from 34-38 to 38-44.
    • Increased experience bounty from 40 to 57.
  • Increased Super and Mega melee creeps base gold bounty from 16-24 to 19-27.
  • Ranged creeps
    • Increased base gold bounty from 42-48 to 54-60.
    • Reduced experience bounty from 90 to 69.
  • Super and Mega ranged creeps
    • Increased base gold bounty from 18-26 to 21-29.
    • Reduced experience bounty from 25 to 22.
  • Reduced siege creep +1 quantity upgrade timing from 40:00 to 30:00.
  • Increased siege creep health from 825 to 875.
  • Lane creeps now give 70% experience when killed by neutral creeps or when denied by allies, instead of 50%.
  • Denying lane creeps now grants the denying team 30% of the experience bounty.
  • The mid lane now starts with 4 melee creeps for the first 15 minutes, instead of 3. [?]
  • Creeps now meet a bit closer to the offlane towers again.
  • Reduced aggro duration from 2.5 to 2.3.
  • Increased aggro cooldown from 2.5 to 3.
  • Reduced all lane creeps' vision range from 850/800 to 750.
  • Reduced ranged and siege creep +1 quantity upgrade timing from 45:00 to 40:00.
  • Melee creeps
    • Reduced experience bounty from 45 to 40.
    • Reduced gold bounty upgrade per cycle from 3 to 1.
  • Siege creeps
    • Increased spawn interval from every 7th wave to every 10th wave.
    • Increased health from 550 to 825.
  • Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2
  • Melee creeps
    • Reduced base gold bounty from 36-40 to 34-38. [?]
    • Increased gold bounty upgrade per cycle from 2 to 3.
  • Reduced ranged creeps gold bounty upgrade per cycle from 2 to 1.
  • 7:30 upgrade cycle:
    • Increased health upgrade from 10 to 12.
    • Increased gold bounty upgrade from 1 to 2.
  • All lane creeps:
    • Increased aggro duration from 2 to 2.5.
    • Increased aggro cooldown from 2 to 2.5.
  • Melee creep:
    • Reduced gold bounty from 38-48 to 36-40.
    • Reduced experience bounty from 62 to 45.
  • Increased ranged creep experience bounty from 41 to 90.
  • Lane creep bounty now increases by 1 gold per normal upgrade cycle.
  • Top lane creeps now meet slightly closer to Dire's tower and bottom lane creeps meet closer to Radiant's tower.
  • Siege Creeps:
    • Now behave like other lane creeps for spell targeting rules. [?]
    • Now have 80% Magic Resistance.
  • Reduced melee creep +1 quantity upgrade timings from 17:30/34:00/50:30 to 15:00/30:00/45:00. [?]
  • Reduced ranged and siege creep +1 quantity upgrade timing from 45:30 to 45:00.
  • Reduced ranged creep gold bounty from 43-53 to 42-48.
  • Top lane creeps now meet slightly closer to Dire's tier 1 tower.
  • Bottom lane creeps now meet closer to Dire's tower and top lane creeps closer to Radiant's tower.
  • Increased siege creep health from 500 to 550 [?]
  • Fixed Radiant's top siege creeps upgrading when Dire's bottom ranged barrack gets destroyed, instead of top ranged barracks.
  • Increased ranged creep mana pool from 300 to 500.
  • Increased Dire melee creep attack point from 0.44 to 0.467. [?]
  • Increased Radiant siege creep attack point from 0.1 to 0.7. [?]
  • Fixed the creep quantity upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
  • Reduced day vision of all lane creeps from 1100 to 850.
  • Reduced day vision of all lane creeps from 1400 to 1100.
  • Fixed some occurances where Dire creeps on the bottom lane would skip the first waypoint.
  • Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon (-disablecreepspawn/-enablecreepspawn in Dota 2).
  • Super and mega melee creep:
    • Reduced gold bounty from 21-41 to 18-26.
    • Reduced experience bounty from 41 to 25.
  • Reduced super and mega ranged creeps gold bounty from 21-41 to 18-26.
  • Fixed the creep upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
  • Fixed some issues with the creep pathing on the bottom Radiant wave.
  • Rewrote game timer:
    • All game modes now have a certain amount of time reserved for the picking/preparation phase, instead of the pick phase counting towards game time.
    • The game timer now counts down towards 0. Lane creeps and runes spawn when the timer reaches 0 (00:30 for neutral creeps), instead of being different for each game mode.
    • First wave of each game mode spawned at:
      Default: 1:30
      All Pick: 2:00
      All Random: 1:30
      League Mode: 3:00
      Random Draft: 3:00
      Extended League: 3:00
      Single Draft: 1:30
      Mirror Match: 1:30
      Team Random: 1:30
    • Example, All Pick mode
      Previously: Game timer starts counting immediately. First creep wave spawns when the timer reaches 2:00, leaving the players 2 minutes to pick and organise.
      New: Initially, After game mode is chosen (-ap in this case), timer starts counting down from 2:00 to 0. This is the picking phase. Creeps spawn when the timer reaches 0:00.
  • Rescaled melee creep gold bounty from 33-53 to 38-48.
  • Increased ranged creep gold bounty from 33-53 to 43-53.
  • Increased siege creep gold bounty from 56-80 to 66-80.
  • Observers and replays now see a symbol ($) above a dying creep when a player gets gold for killing a unit.
  • Siege creeps now get +16 attack damage when the respective lane's range barracks is destroyed.
  • Improved Radiant creep pathing at the top lane.
  • Fixed Dire melee creeps being able to attack trees.
  • Increased ranged creep mana pool from 200 to 300.
  • Increased Dire ranged creep mana regeneration from 0.65 to 0.75. [?]
  • Melee creeps quantity no longer increases at 62:30. [?]
  • Reduced melee creep collision size from 20 to 16.
  • Reduced ranged creep collision size from 16 to 8.
  • Increased Radiant ranged creep health regeneration from 0.4 to 2. [?]
  • Added a sound for when lane creeps spawn for the first time.
  • Changed melee creep +1 quantity upgrade timings from 20:00/40:00/60:00 to 17:00/33:30/50:00/62:30 [?].
  • Reduced ranged creep +1 quantity upgrade timing from 60:00 to 45:00 [?].
  • Siege creep quantity is now also upgraded by +1 at 45:00.
  • Siege creeps are now properly counted to creep stats.
  • Reduced siege creep armor from 2 to 0.
  • Fixed creep blocking issues on Radiant's top lane.
  • Dire super and mega creeps now have a bigger model, similar to Radiant's creeps.
  • Siege creeps:
    • Now prioritize attacking buildings over other units, instead of following the same priorities as other lane creeps.
    • Now spawn every 7th wave, instead of 6th.
  • Added a new creep to the lane creep waves:
Siege Creep:
Spawns on each lane on every 6th wave. Does not get upgraded over time like other lane creeps. No super or mega version.
Has siege as attack damage type and structure as armor type.
Health: 500
Health regeneration: 0
Armor: 2
Attack damage: 35-46
Base attack time: 2.7
Attack range: 690
Movement speed: 325
Bounties: 66-80 gold, 88 experience
  • Ranged creeps now start with full mana, instead of 75/200.
  • Added -cs chat command (creep stats), which displays the amount of last hits made.
  • Improved creep pathing at the bottom lane.
  • Fixed Dire's mid ranged creep being in front of the melee creeps, instead of behind like in other lanes.
  • Fixed some lags caused by creeps spawning.
  • Fixed memory leak issues with the creep spawn system.
  • Fixed Radiant and Dire creeps not having the same attack damage values.
  • Regular creeps:
    • Rescaled Radiant's melee creep attack damage from 17-25 to 19-23.
    • Dire melee creep remains at 19-23.
    • Increased Radiant ranged creep attack damage from 20-25 to 21-26.
    • Increased Dire ranged creep attack damage from 21-25 to 21-26.
  • Super creeps:
    • Radiant melee super creep remains at 36-44.
    • Rescaled Dire melee super creep attack damage from 38-42 to 36-44.
    • Increased Radiant ranged super creep attack damage from 40-45 to 41-46.
    • Increased Dire ranged super creep attack damage from 41-45 to 41-46.
  • Mega creeps:
    • Radiant melee mega creep remains at 96-104.
    • Rescaled Dire melee mega creep attack damage from 98-102 to 96-104.
    • Increased Radiant ranged mega creep attack damage from 130-135 to 131-136.
    • Increased Dire ranged mega creep attack damage from 131-135 to 131-136.
  • Bottom lane creeps now meet a bit higher up in the lane, a bit further away from Radiant's tower.
  • Melee mega creeps:
    • Increased health from 1175/1080 to 1270.
    • Increased attack damage from 86-94/78-82 to 96-104/98-102.
  • Ranged mega creeps:
    • Increased health from 925 to 1015.
    • Increased attack damage from 115-120/116-120 to 130-135/131-135.
  • Fixed an old lane creep bug (Scourge/Dire Super Melee Creep having 20 upgrades instead of 25).
  • Increased lane creeps' upgrade cap from 25 to 30.
  • Added global message for when a team receives mega creeps.
  • Destroying all enemy barracks now spawns mega creeps again.
  • Fixed invulnerable creep bug.
  • Destroying towers no longer grants damage/health to lane creeps. [?]

Patch History

Patch
Description
  • Updated default Melee Creep Radiant icon Melee Creep and Ranged Creep Radiant icon Ranged Creep materials, textures and models.
  • Added several new death and run animations.
  • The creep stats in the glossary now also list their attack and defense classes.
  • Updated the deny sound event:
    • Removed pitch_rand_min (was -0.05).
    • Removed pitch_rand_max (was 0.05).
    • Added mixgroup "UI" and split up the sound event into melee deny and ranged deny.
      • Melee deny: Increased volume from 80% to 100%, added 0.15 seconds delay. [?]
      • Ranged deny: Reduced volume from 80% to 60%.
  • Increased the deny sound effect from 66% to 80%.
  • Added ▶️ deny sound effect for denying creeps.
  • The first wave of side lane creeps are now immune to Berserker's Call icon Berserker's Call until the waves meet.
  • Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow.
    • Creeps are knocked up to 200 range back and 100 range up, traveling in a small arc. The knockback lasts between 0.4 and 0.6 seconds.
    • The distance and height are randomised, but the amount of damage dealt is factored in as well. Ignores damage below 100, and is capped at 500.
  • Fixed a bug where Lane Creeps would spawn slightly later than expected in longer matches.
  • Hovering over lane creeps stats now displays their detailed information.
  • Fixed a selection issue with non-hero units when they became temporarily hidden, (i.e. during Astral Imprisonment icon Astral Imprisonment).
  • Changed Lane Creeps pathfinding interaction with the following abilities:
    • Power Cogs icon Power Cogs
    • Fissure icon Fissure
    • Sprout icon Sprout
    • Ice Shards icon Ice Shards
    • These abilities now work similar to Fissure icon Fissure, which has been changed to allow a limited amount of creep pathing around the obstacles.
    • Fixed the first wave of Super Creeps in each lane and the first wave of Mega Creeps being too strong.
  • Fixed an old bug where lane creeps would sometimes take shortcut in the lane if enough trees were removed.
  • Update 3
    • Fixed mega creeps would give too much bounty gold.
  • Lane creeps' hitboxes no longer have subtle movements while animating.
  • Updated mega creeps' model.
  • Update 3
    • Fixed mega creeps sometimes not using the correct model.
  • Added portraits for mega creeps.
  • Fixed ranged creep moving in front of the other lane creeps on the bottom Dire icon Dire lane.
  • When hit by Deafening Blast icon Deafening Blast, lane creeps will now stand still if they become unable to attack instead of charging past enemy creeps and towers.
  • Fixed Drum of Endurance icon Endurance not affecting lane creeps.
  • Siege Creep Radiant icon Siege Creep
    • Fixed Presence of the Dark Lord icon Presence of the Dark Lord not affecting units.
    • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Fury Swipes". no longer works against Siege Creeps.
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