Version History
Version
Description
- Lane creeps can no longer be aggroed by player units until the 5th minute mark, unless they are within 1500 range of their tier 1 tower, or have neutral creeps or enemy lane creeps within their acquisition range.
- Increased siege creep health from 875 to 935.
- Reduced ranged creep gold bounty from 48-58 to 43-52.
- Reduced super ranged creep gold bounty from 21-28 to 19-25.
- Reduced mega ranged creep gold bounty from 21-28 to 19-25.
- Reduced melee creep gold bounty from 32-38 to 29-34.
- Reduced super melee creep gold bounty from 18-26 to 17-23.
- Reduced mega melee creep gold bounty from 18-26 to 17-23.
- Reduced siege creep gold bounty from 66-80 to 59-72.
- Ranged creeps' experience bounty now increases by 8 on every upgrade cycle. [?]
- Increased siege creep +1 quantity upgrade timing from 30:00 to 35:00.
- Increased siege creep base attack time from 2.7 to 3.
- Siege creeps can no longer be taken over with Holy Persuasion, Enchant, and Dominate.
- Increased deny experience for the denied team from 35% to 40%.
- Increased deny experience for the denied team from 30% to 35%.
- Increased deny experience for the denied team from 25% to 30%.
- Reduced melee creep gold bounty from 35-41 to 32-38.
- Increased ranged creep gold bounty upgrade per cycle from 3 to 6.
- Top and bot lane creeps no longer walk faster/slower for the first 7 and half minute of the game. [?]
- The denying team no longer gets 25% of the denied creep's experience. [?]
- The denying player now gets 20% of the denied creep's gold bounty.
- Reduced melee creep gold bounty from 37-43 to 35-41.
- Reduced super and mega melee creep gold bounties from 19-27 to 18-26.
- Reduced ranged creep gold bounty from 48-60 to 48-58.
- Reduced super and mega ranged creep gold bounties from 21-29 to 21-28.
- Increased ranged creep gold bounty upgrade per cycle from 1 to 3.
- Ranged creeps now always spawn behind melee creeps.
- Lane creeps of the very first creep wave spawn in the side lanes can no longer be aggroed by player units, until meeting the opposing side's creeps. [?]
- Reduced ranged creep attack acquisition range from 800 to 600.
- The mid lane no longer starts with 4 melee creeps for the first 15 minutes, and starts with 3 again. [?]
- Fixed the extra lane creeps spawning a minute too late. [?]
- Regular and super creeps can no longer grow stronger than mega creeps. [?]
- Creeps now meet closer to each team's respective safelanes.
- Lane creeps no longer count as denied when dying to neutral creeps. [?]
- Reduced deny experience for the denied team from 70% to 25%. [?]
- Reduced deny experience for the denying team from 30% to 25% [?]
- Melee creeps
- Increased base gold bounty from 34-38 to 38-44.
- Increased experience bounty from 40 to 57.
- Increased Super and Mega melee creeps base gold bounty from 16-24 to 19-27.
- Ranged creeps
- Increased base gold bounty from 42-48 to 54-60.
- Reduced experience bounty from 90 to 69.
- Super and Mega ranged creeps
- Increased base gold bounty from 18-26 to 21-29.
- Reduced experience bounty from 25 to 22.
- Reduced siege creep +1 quantity upgrade timing from 40:00 to 30:00.
- Increased siege creep health from 825 to 875.
- Lane creeps now give 70% experience when killed by neutral creeps or when denied by allies, instead of 50%.
- Denying lane creeps now grants the denying team 30% of the experience bounty.
- The mid lane now starts with 4 melee creeps for the first 15 minutes, instead of 3. [?]
- Creeps now meet a bit closer to the offlane towers again.
- Reduced aggro duration from 2.5 to 2.3.
- Increased aggro cooldown from 2.5 to 3.
- Reduced all lane creeps' vision range from 850/800 to 750.
- Reduced ranged and siege creep +1 quantity upgrade timing from 45:00 to 40:00.
- Melee creeps
- Reduced experience bounty from 45 to 40.
- Reduced gold bounty upgrade per cycle from 3 to 1.
- Siege creeps
- Increased spawn interval from every 7th wave to every 10th wave.
- Increased health from 550 to 825.
- Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2
- Melee creeps
- Reduced base gold bounty from 36-40 to 34-38. [?]
- Increased gold bounty upgrade per cycle from 2 to 3.
- Reduced ranged creeps gold bounty upgrade per cycle from 2 to 1.
- Lane creeps now give 50% experience when killed by neutral creeps, instead of 35%. [?]
- Lane creeps now give 35% experience when killed by neutral creeps, instead of 20%. [?]
- Lane creeps now give 20% experience when killed by neutral creeps, instead of 0%. [?]
- 7:30 upgrade cycle:
- Increased health upgrade from 10 to 12.
- Increased gold bounty upgrade from 1 to 2.
- All lane creeps:
- Increased aggro duration from 2 to 2.5.
- Increased aggro cooldown from 2 to 2.5.
- Melee creep:
- Reduced gold bounty from 38-48 to 36-40.
- Reduced experience bounty from 62 to 45.
- Increased ranged creep experience bounty from 41 to 90.
- Lane creep bounty now increases by 1 gold per normal upgrade cycle.
- Top lane creeps now meet slightly closer to Dire's tower and bottom lane creeps meet closer to Radiant's tower.
- Siege Creeps:
- Now behave like other lane creeps for spell targeting rules. [?]
- Now have 80% Magic Resistance.
- Reduced melee creep +1 quantity upgrade timings from 17:30/34:00/50:30 to 15:00/30:00/45:00. [?]
- Reduced ranged and siege creep +1 quantity upgrade timing from 45:30 to 45:00.
- Reduced ranged creep gold bounty from 43-53 to 42-48.
- Top lane creeps now meet slightly closer to Dire's tier 1 tower.
- Bottom and top lane creeps now meet slightly closer to Dire's tier 1 towers.
- Toughness Aura now works on Siege Creep.
- Bottom lane creeps now meet closer to Dire's tower and top lane creeps closer to Radiant's tower.
- Increased siege creep health from 500 to 550 [?]
- Fixed Radiant's top siege creeps upgrading when Dire's bottom ranged barrack gets destroyed, instead of top ranged barracks.
- Increased ranged creep mana pool from 300 to 500.
- Increased Dire melee creep attack point from 0.44 to 0.467. [?]
- Increased Radiant siege creep attack point from 0.1 to 0.7. [?]
- Fixed the creep quantity upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
- Reduced day vision of all lane creeps from 1100 to 850.
- Reduced day vision of all lane creeps from 1400 to 1100.
- Fixed some occurances where Dire creeps on the bottom lane would skip the first waypoint.
- Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon (-disablecreepspawn/-enablecreepspawn in Dota 2).
- Super and mega melee creep:
- Reduced gold bounty from 21-41 to 18-26.
- Reduced experience bounty from 41 to 25.
- Reduced super and mega ranged creeps gold bounty from 21-41 to 18-26.
- Fixed the creep upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
- Fixed some issues with the creep pathing on the bottom Radiant wave.
- Rewrote game timer:
- All game modes now have a certain amount of time reserved for the picking/preparation phase, instead of the pick phase counting towards game time.
- The game timer now counts down towards 0. Lane creeps and runes spawn when the timer reaches 0 (00:30 for neutral creeps), instead of being different for each game mode.
- First wave of each game mode spawned at:
- Default: 1:30
- All Pick: 2:00
- All Random: 1:30
- League Mode: 3:00
- Random Draft: 3:00
- Extended League: 3:00
- Single Draft: 1:30
- Mirror Match: 1:30
- Team Random: 1:30
- Example, All Pick mode
- Previously: Game timer starts counting immediately. First creep wave spawns when the timer reaches 2:00, leaving the players 2 minutes to pick and organise.
- New: Initially, After game mode is chosen (-ap in this case), timer starts counting down from 2:00 to 0. This is the picking phase. Creeps spawn when the timer reaches 0:00.
- Rescaled melee creep gold bounty from 33-53 to 38-48.
- Increased ranged creep gold bounty from 33-53 to 43-53.
- Increased siege creep gold bounty from 56-80 to 66-80.
- Observers and replays now see a symbol ($) above a dying creep when a player gets gold for killing a unit.
- Siege creeps now get +16 attack damage when the respective lane's range barracks is destroyed.
- Improved Radiant creep pathing at the top lane.
- Fixed Dire melee creeps being able to attack trees.
- Increased ranged creep mana pool from 200 to 300.
- Increased Dire ranged creep mana regeneration from 0.65 to 0.75. [?]
- Melee creeps quantity no longer increases at 62:30. [?]
- Reduced melee creep collision size from 20 to 16.
- Reduced ranged creep collision size from 16 to 8.
- Increased Radiant ranged creep health regeneration from 0.4 to 2. [?]
- Added a sound for when lane creeps spawn for the first time.
- Changed melee creep +1 quantity upgrade timings from 20:00/40:00/60:00 to 17:00/33:30/50:00/62:30 [?].
- Reduced ranged creep +1 quantity upgrade timing from 60:00 to 45:00 [?].
- Siege creep quantity is now also upgraded by +1 at 45:00.
- Siege creeps are now properly counted to creep stats.
- Reduced siege creep armor from 2 to 0.
- Fixed creep blocking issues on Radiant's top lane.
- Dire super and mega creeps now have a bigger model, similar to Radiant's creeps.
- Siege creeps:
- Now prioritize attacking buildings over other units, instead of following the same priorities as other lane creeps.
- Now spawn every 7th wave, instead of 6th.
- Added a new creep to the lane creep waves:
- Siege Creep:
- Spawns on each lane on every 6th wave. Does not get upgraded over time like other lane creeps. No super or mega version.
- Has siege as attack damage type and structure as armor type.
- Health: 500
- Health regeneration: 0
- Armor: 2
- Attack damage: 35-46
- Base attack time: 2.7
- Attack range: 690
- Movement speed: 325
- Bounties: 66-80 gold, 88 experience
- Ranged creeps now start with full mana, instead of 75/200.
- Added -cs chat command (creep stats), which displays the amount of last hits made.
- Improved creep pathing at the bottom lane.
- Fixed Dire's mid ranged creep being in front of the melee creeps, instead of behind like in other lanes.
- Fixed some lags caused by creeps spawning.
- Fixed memory leak issues with the creep spawn system.
- Fixed Radiant and Dire creeps not having the same attack damage values.
- Regular creeps:
- Rescaled Radiant's melee creep attack damage from 17-25 to 19-23.
- Dire melee creep remains at 19-23.
- Increased Radiant ranged creep attack damage from 20-25 to 21-26.
- Increased Dire ranged creep attack damage from 21-25 to 21-26.
- Super creeps:
- Radiant melee super creep remains at 36-44.
- Rescaled Dire melee super creep attack damage from 38-42 to 36-44.
- Increased Radiant ranged super creep attack damage from 40-45 to 41-46.
- Increased Dire ranged super creep attack damage from 41-45 to 41-46.
- Mega creeps:
- Radiant melee mega creep remains at 96-104.
- Rescaled Dire melee mega creep attack damage from 98-102 to 96-104.
- Increased Radiant ranged mega creep attack damage from 130-135 to 131-136.
- Increased Dire ranged mega creep attack damage from 131-135 to 131-136.
- Bottom lane creeps now meet a bit higher up in the lane, a bit further away from Radiant's tower.
- Melee mega creeps:
- Increased health from 1175/1080 to 1270.
- Increased attack damage from 86-94/78-82 to 96-104/98-102.
- Ranged mega creeps:
- Increased health from 925 to 1015.
- Increased attack damage from 115-120/116-120 to 130-135/131-135.
- Fixed an old lane creep bug (Scourge/Dire Super Melee Creep having 20 upgrades instead of 25).
- Increased lane creeps' upgrade cap from 25 to 30.
- Added global message for when a team receives mega creeps.
- Destroying all enemy barracks now spawns mega creeps again.
- Fixed invulnerable creep bug.
Patch History
Patch
Description
- Update 2
- Fixed Dire Ranged Creep visuals.
- Updated default Melee Creep and Ranged Creep materials, textures and models.
- Added several new death and run animations.
- The creep stats in the glossary now also list their attack and defense classes.
- Updated the deny sound event:
- Removed
pitch_rand_min
(was -0.05). - Removed
pitch_rand_max
(was 0.05). - Added mixgroup "UI" and split up the sound event into melee deny and ranged deny.
- Melee deny: Increased volume from 80% to 100%, added 0.15 seconds delay. [?]
- Ranged deny: Reduced volume from 80% to 60%.
- Removed
- Increased the deny sound effect from 66% to 80%.
- Added ▶️ deny sound effect for denying creeps.
- The first wave of side lane creeps are now immune to Berserker's Call until the waves meet.
- Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow.
- Creeps are knocked up to 200 range back and 100 range up, traveling in a small arc. The knockback lasts between 0.4 and 0.6 seconds.
- The distance and height are randomised, but the amount of damage dealt is factored in as well. Ignores damage below 100, and is capped at 500.
- Fixed a bug where Lane Creeps would spawn slightly later than expected in longer matches.
- Hovering over lane creeps stats now displays their detailed information.
- Fixed a selection issue with non-hero units when they became temporarily hidden, (i.e. during Astral Imprisonment).
- Changed Lane Creeps pathfinding interaction with the following abilities:
- Power Cogs
- Fissure
- Sprout
- Ice Shards
- These abilities now work similar to Fissure, which has been changed to allow a limited amount of creep pathing around the obstacles.
- Fixed the first wave of Super Creeps in each lane and the first wave of Mega Creeps being too strong.
- Fixed an old bug where lane creeps would sometimes take shortcut in the lane if enough trees were removed.
- Update 3
- Fixed mega creeps would give too much bounty gold.
- Lane creeps' hitboxes no longer have subtle movements while animating.
- Updated mega creeps' model.
- Update 3
- Fixed mega creeps sometimes not using the correct model.
- Added portraits for mega creeps.
- Siege Creep
- Fixed units not having their damage increased when the enemy Ranged Barracks destroyed.
- Fixed Vladmir's Aura not working on units.
- Update 3
- Fixed Siege Creep getting the 7:30 minute upgrade.
- Fixed the following ability not damaging Siege Creep:
- Fixed Siege Creep health.
- Fixed Blood Bath not working on Siege Creep.
- Fixed Shadow Wave not healing Siege Creep.
- Update 2
- Fade Bolt can no longer target Siege Creep.
- Fixed Frost Arrows not working on Siege Creep.
- Fixed Precision Aura not affecting Siege Creep.
- Fixed minor inaccuracy on Dire Mega Ranged Creep bounty.
- Added new victory animations for Radiant Melee Creep.
- Updated Radiant Siege Creep model.
- Fixed ranged creep moving in front of the other lane creeps on the bottom Dire lane.
- When hit by Deafening Blast, lane creeps will now stand still if they become unable to attack instead of charging past enemy creeps and towers.
- Fixed Endurance not affecting lane creeps.
- Siege Creep
- Fixed Presence of the Dark Lord not affecting units.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Fury Swipes". no longer works against Siege Creeps.
- Fixed Spiderling abilities (i.e. Poison Sting and Spawn Spiderite) working on Siege Creep.
- Poison no longer affects Siege Creep.