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Disrupts enemy positioning and disables them. | |
It is said that none survived the battle at the Trembling Isle, save perhaps, the Admiral of the Claddish fleet. Man or phantom, Kunkka's presence on the battlefield is duly felt by all. Armed with the legendary Tidebringer, the Admiral strikes with a single blow at all who stand before him. A veteran of innumerable naval engagements, Kunkka times his skills with Planned Precision, predicting Tidal Waves and catching opponents in a rising Torrent, disrupting the battlefield with a Storm of Geysers, or summoning the ephemeral Ghostly Shipwreck to dash them upon the rocks. Should his aim prove true, he and his allies will have no trouble cleaning up whatever is left. | |
Roles: | ![]() ![]() ![]() ![]() ![]() ![]() |
Complexity: | ![]() ![]() |
Adjectives: | Aquatic, Bearded, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "Step lively now, your Admiral is on board!"
Lore:
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide.
As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos.
What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos.
What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Alias:
Admiral
Voice:
Abilities[]
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Effect Delay: 1.6
Move Speed Slow: 40%
Slow Duration: 1/2/3/4
Grants the Torrent Storm ability.
Modifiers [?]
Toggling Autocast on swaps this ability out with Torrent Storm. Their cooldowns are separate.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
- With the cast time and effect delay, the total delay is 2 seconds at all levels.
- After the total delay, the damage and movement speed slow is also applied to enemy units entering the torrent radius.
- An ally-only visual indicator appears at the location, showing the Torrent's radius.
- After casting, an ally-only visual effect appears at the targeted area and a sound effect plays for the delay period.
- Torrent can be cast without having to face toward the targeted area, as long as the targeted area is within the cast range.
- Provides 350 radius ground vision over the targeted area upon cast for 3.13 seconds.
- The affected units are stunned, moved upwards, and can still be attacked.
- While in the air, other units may pass below the affected units.
- Both the stun and movement speed slow are applied at the same time, so overall, the slow lasts for 2.6/3.6/4.6/5.6 (
3/4/5/6) seconds.
- The stun lasts slightly longer than the knock-up, so hit units are on the ground for the remaining 0.07 seconds of the stun.
- Both the stun and knock-up debuff are not affected by status resistance.
- Deals damage in 0.2-second intervals, starting 0.2 seconds after the effect delay, resulting in 8 (
10) instances of 10/20/30/40 damage per interval (before reductions).
- The damage per interval can be defined as expr
SpellDamage / Duration × 0.2
- TALENTTherefore, the stun duration increasing
talent increases the total damage to 100/200/300/400.
- The damage per interval can be defined as
- Torrent first applies its damage, then the movement speed slow.
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Starting Radius: 150
Distance: 650/800/950/1100
End Radius: 500/550/600/650
Attack Damage Bonus: 30/60/90/120
Uses the caster's current attack range when Autocast.
Manually casting it uses the cast range.
Manually casting it uses the cast range.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.
- Upon leveling Tidebringer the first time, it has Autocast on by default.
- Despite being an active ability, Tidebringer can trigger while silenced, if set to Autocast.
- Tidebringer's cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
- Both Autocast and manually casting it use Kunkka's current attack range.
- Grants unique flat conditional bonus attack damage and cleave damage whenever the ability goes off cooldown, and the ability bonuses are removed when the ability goes on cooldown.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Kunkka's attack damage upon his attack point.
- The attack damage bonus is considered by critical strike and lifesteal, and it can be reduced only by flat reductions (e.g. damage block).
- Cleave damage has the following properties:
- It counts as spell damage. However, it has the following flags:
- No-spell-lifesteal flag, preventing its damage from utilizing spell lifesteal.
- No-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took. It is reduced by damage block.
- It counts as spell damage. However, it has the following flags:
- The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
- The particle effects on hit enemies are visible on invisible enemies and through the Fog of War.
- Plays an audio effect when going off cooldown, audible to the player only.
- When off cooldown, Kunkka's weapons emit particle effects, visible to allies and enemies.
- TALENTUpon learning the movement speed slow adding
talent, Tidebringer applies a 1-second 60% movement speed slow on all hit targets within the cleave area.
- The attack first applies the movement speed debuff, then the cleave damage.
X Marks the Spot
Ability
Target Unit
Target Unit
Affects
Heroes
Heroes
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Enemy Duration: 3
Ally Duration: 8
Modifiers [?]
modifier_kunkka_x_marks_the_spot_thinker
Undispellable
modifier_kunkka_x_marks_the_spot
Death
modifier_kunkka_x_marks_the_spot_marker
Death
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on allies who have ☐ Disabled Help from Kunkka.
- The target is given a stop command as soon as it is teleported back, effectively canceling channeling abilities.
- Does not disjoint projectiles for the target upon getting teleported back.
- Marks the target's current location with a red X. This X is visible to enemies only when they have vision over the unit, or the X itself.
- Can be also cast on clones, illusions and creep-heroes.
- The affected unit leaves behind a red dotted line while walking, showing which direction it went.
- These lines stop drawing for the enemies if the unit is not visible. However, already-drawn lines stay visible.
- Once the unit turns visible again, a straight line of red lines is drawn towards their last known location.
- These red lines ignore the actual path the unit took. They simply draw from its current to its previously last known location.
- Multiple instances of X Marks the Spot on the same target do not stack. Only the duration gets visually refreshed.
- Despite the visual effects, the target does not return to the X after dying and respawning during it.
- When the target is invulnerable or hidden, it does not get returned to the X, causing the ability to get wasted.
- Provides 400 radius ground vision around the X mark for 5.94 seconds.
- TALENTThe movement speed change
talent grants movement speed bonus to if the affected target is an ally, and slows if the target is an enemy.
- / The affected target immediately returns to the original X Marks the Spot upon losing ability.
Return
EX
- Replaces X Marks the Spot until the sub-ability is used or the X disappears on the target.
- Despite being a sub-ability, Return procs all on-cast effects like a regular ability.
- Only returns the primary target upon cast.
Torrent Storm
Releases a visible Torrent in a random area around Kunkka once every 0.25 for 4 seconds. Spawns in within 1100 range of him.
Cast Range: 900
Min Spawn Radius: 115
Max Spawn Radius: 1100
Spawn Interval: 0.25
Storm Duration: 4
Modifiers [?]
A hundred leagues of dry land couldn't keep these seas at bay.
- Requires Aghanim's Scepter to be unlocked.
- Does not require Torrent to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- However, it relies on Torrent to work, since it directly uses its values. This means when Torrent is not learned, Torrent Storm does nothing upon cast.
- Torrent notes fully apply.
- Creates a Torrent based on the current level at the targeted area immediately upon cast, and then one every 0.25 seconds, for a total of 17 Torrents.
- Each Torrent can spawn within a random distance of 115 to 1100 away from Kunkka.
- The Torrent spawn radius is divided into four 90° segments (0°–90°, 90°–180°, 180°–270°, 270°–360°).
- The first Torrent occurs within the northeast segment of the circle, following Torrents proceeding counterclockwise.
- Unlike a manually cast Torrent, the particle effect and the sound during the Torrents' delay are completely visible and audible to enemies.
- Successive casts of Torrent Storm fully stack, with each cast creating its own independent instance.
Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it for the duration. Enemies cannot attack while being dragged.
- Requires Aghanim's Shard to be unlocked.
- The wave travels at a speed of 700, taking 3.29 seconds to travel the full distance.
- The wave spawns 900 range away from Kunkka, from the opposite direction where Kunkka is facing.
- Cast range increasing sources affects the wave travel distance, but not the wave spawn location.
- With the travel distance and radius, the wave can hit units up to 2150 range away.
- Moves hit enemies a fixed 600 distance from where they originally were, towards the direction the wave is traveling.
- Enemies are only disarmed during the knockback. They cannot attack, but can still turn and cast abilities and items. Do not interrupt the enemy's channeling abilities.
- Destroys trees within 100 radius enemies come in contact with while being moved by the wave.
- The wave first applies the damage, then the debuff.
- Provides 200 radius ground vision around the affected targets for 2 seconds.
Ghostship
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Travel Distance: 2000
Ship Spawn Interval: 3.5
Impact Damage: 400/500/600
Impact Stun Duration: 1.2
Ally Move Speed Bonus: 15%
Buff Duration: 10
Grants the Tidal Wave ability.
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_kunkka_ghost_ship_damage_absorb
Death
modifier_kunkka_ghost_ship_damage_delay
Death
modifier_kunkka_ghost_ship_fleet
Undispellable
modifier_stunned
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
- Ghostship travels at a speed of 650, reaching the crash site in 3.08 seconds.
- The ship spawns 2000 range away from the targeted point, from the opposite direction where Kunkka is facing, and crashes at the targeted point.
- An ally-only visual indicator appears at the location, showing the ship's destination point and radius.
- Upon impact, Ghostship first applies the damage, then the debuff.
- Although the Ghostship model is visually ≈150 radius, The Admiral's Rum buff is applied to ally heroes that come within 450 range of the Ghosthip at any time during its travel and grants the following bonuses:
- Movement speed bonus.
- The buff accumulates all damage instances from all damage types the affected unit receives within 10 seconds.
- Applies a 35%
unique incoming damage reduction buff that affects all damage types on affected allies.
- Stacks multiplicatively with all other sources of incoming damage manipulation.
- Treats ally heroes and clones as heroes, illusions and creep-heroes as creeps.
- Neither accumulates damage nor reduces damage from damage flagged as HP removal.
- Once The Admiral's Rum buff expires, the Rum Hangover buff is placed, which lasts 10 seconds.
- This buff deals 3.5% of the previously accumulated damage as current health cost in 1-second intervals until all the reduced damage is returned, resulting in 10 damage instances.
- The health cost counts as setting health and is non-lethal.
- The Rum Hangover buff has the lowest priority among all damage negation sources. Generally, it does not reduce damage when other damage negation sources are active.
- Successive The Admiral's Rum buffs do not stack but refreshes the duration instead, effectively delaying the Rum Hangover buff from being applied.
- Both The Admiral's Rum buff and the Rum Hangover buff do not interact with each other and work independently of each other.
- Ghostship provides 300 radius flying vision around itself as it travels. This vision does not last.
- TALENTThe Ghostship Fleet
talent spawns 3 ships at the same location, traveling towards the same destination.
- The ships spawn in 3.5-second intervals, starting immediately on cast, so that the last ship spawns 7 seconds after cast.
- Ghostship's spawn location is set upon cast and does not adapt to the caster's current position as they spawn.
Talents[]
Hero Talents | ||
---|---|---|
-2s Tidebringer Cooldown | 25 | Ghostship Fleet |
+70% Tidebringer Cleave | 20 | -4s Torrent Cooldown |
+45 Damage | 15 | +25% Torrent Knock Up/Stun Duration |
+25% X Marks the Spot Move Speed | 10 | Tidebringer applies 60% slow for 1s |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
Talents
Level 15 Talent Torrent Damage/Knock Up Duration decreased from +30% to +25%
- Aghanim's Scepter upgrade:
- Torrent Storm
- Reduced min spawn radius from 300 to 115.
- Increased mana cost from 250 to 275.
- Torrent Storm
- Reduced Ghostship rum incoming damage reduction from 45% to 35%.
- Aghanim's Scepter upgrade:
- Torrent Storm
- Reduced duration from 5 to 4.
- Increased cooldown from 70 to 75.
- Torrent Storm
- Aghanim's Shard upgrade:
- Reduced Tidal Wave damage from 250 to 180.
</div> </div>
Recommended Items[]
Starting items:
- Clarity is very useful on Kunkka as his spells are all very mana-costly. Being able to use Torrent more than once without running completely out of mana greatly increases his ability to lock down foes and score early kills.
- Tango fulfills basic regen requirements in all lanes but mid. Having flexible regen allows Kunkka to remain in lane without being harassed out.
- Faerie Fire is a useful consumable to purchase as a mid Kunkka. The damage bonus gives him last-hitting power and allows him to splash more damage on his lane opponent with Tidebringer, and consuming it can give him some last-second burst HP regen that can save him during enemy gank attempts.
Early game:
- Boots of Speed are important on all heroes, but can be quite important on Kunkka for getting in position to cast X Marks the Spot on foes at early levels.
- Magic Stick is useful on all heroes. On Kunkka, it can help alleviate his mana issues by giving him some burst mana regen for casting his spells.
- Bottle is effectively mandatory if Kunkka is to be played mid. A Bottle is extremely useful for replenishing Kunkka's small mana pool, and can be easily replenished using X and a teleport to base.
Mid game:
- Phase Boots give him bonus attack damage with which he can last-hit more easily, as well as increasing the effectiveness of Tidebringer.
- Magic Wand is powerful for all the same reasons as Magic Stick, granting burst health and mana restoration to allow Kunkka to cast any of his spells.
- Drum of Endurance gives Kunkka attributes and bonus movement speed.
- Armlet of Mordiggian toggles on to grant huge attack damage and strength for Kunkka to hit hard with Tidebringer, then off promptly to minimize health drain. Furthermore, Ghostship's damage reduction and damage delay buy more time for armlet toggling as enemies cannot kill Kunkka quickly enough.
Late game:
- Shadow Blade allows him to inflict additional damage to the entire enemy team when combined with Tidebringer. As well, it can be used for mobility or escape as demanded.
- Blink Dagger, combined with X Marks the Spot, greatly extends Kunkka's reach when attacking with Tidebringer, and is useful no matter what role he plays. He can X himself and then blink forward, casting any spells or attacking with Tidebringer, and then returning to safety. Used by itself, Kunkka can instantly position himself in the best location from which to cleave the enemy, or jump within range to cast X on a foe during an initiation.
- Daedalus is an extremely powerful damage item in the hands of Kunkka, who can additionally benefit from building more than one to increase the proc chance. If his damage is high enough and he procs a crit alongside Tidebringer, Kunkka can potentially slay multiple enemy heroes with a single slash of his sword.
- Black King Bar is useful both for increasing Kunkka's survivability and damage output, especially in situations where the enemy is trying to lock Kunkka down to prevent him from casting his spells.
- Heart of Tarrasque provides a lot of extra health and regeneration, and helps Kunkka recover from fights almost immediately. It's especially useful if you're always being focused in teamfights. As well, the additional base damage can help you inflict damage with Tidebringer as it can be augmented by percentage-based damage buffs from certain allies.
Situational items:
- Urn of Shadows gives Kunkka a measure of mana regen and some more HP and base damage, enhancing his power as a roamer-disabler. The item's active can be used to heal yourself or teammates, or add more damage in a gank.
- Battle Fury increases the cleave percentage of Tidebringer, while also adding a cleave that can be used while Tidebringer is on cooldown. It also gives Kunkka good health and mana regeneration, allowing him to remain out in the field for longer without returning to base.
- Heaven's Halberd provides some strength, status resistance, and evasion, and allows you to disarm the enemy carry in a teamfight. It is useful for giving Kunkka some damage alongside survivability against physical damage.
- Assault Cuirass reduces enemy armor, allowing you and your allies to deal more damage, while giving an armor and attack speed boost at the same time. While it lacks synergy with your spells and abilities, the aura it provides should never be underestimated.
- Silver Edge adds more strength to Kunkka, giving more attack damage and a potential slow to proc on an attack. The Break component of Silver Edge can make killing certain enemy heroes easier, such as Phantom Assassin, Spectre or Bristleback.
- Boots of Travel frees up an item slot for Kunkka, giving him room to build another major item if needed, and allows him to use X for temporary returns to base. The ability to globally re-position is also very powerful, and the enhanced movement speed gives him better positioning, chasing, and escaping ability.
- Divine Rapier is highly situational and very risky, but extremely powerful in Kunkka's hands. Combined with Tidebringer and a Daedalus, Kunkka can deal tremendous amounts of cleave damage and potentially wipe the entire enemy team under the right circumstances.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[]
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Trivia[]
- Kunkka was named in honour of the artist who made numerous pieces of loading screen art for DotA and Dota 2.[1]
- Kunkka's official alternate/fun names were "Daelin Proudmoore", "CoCo", and "Captain Obvious". Daelin Proudmoore was a campaign boss in Warcraft III: The Frozen Throne; his hero model is borrowed by Kunkka in DotA.
- In his DotA biography, it is stated that some people called him "Jack Sparrow," but it was never seen as his name in-game. Jack Sparrow is the name of the main character in the Pirates of the Carribean movie franchise.
- His rival hero taunts against Slardar, Death Prophet, and Doom, and his allied lines for Windranger and Ancient Apparition, all come from Samuel Taylor Coleridge's poem, "The Rime of the Ancient Mariner".
- His battle begin line ▶️ "Rough seas ahead, crew. Strap me to the mizzen when I give the word." is likely a reference to The Odyssey, where Odysseus commands his crew to strap him to the mast so he could hear the Sirens sing.
- Jon St. John, Kunkka's voice actor, originally suggested to Valve to base Kunkka's voice on the voice he used for Varian Wrynn from World of Warcraft.
- The final voice is based on a "bad impression" of Captain Picard, a character from the Star Trek universe.[2]
Gallery[]
Axe on Ringmaster's teaser trailer.