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Version History[]

Version
Description
  • Increased Solar Bind magic resistance reduction from 15%/20%/25%/30% to 16%/22%/28%/34%.
  • Increased Spirit Form Illuminate damage as heal from 30%/45%/60% to 40%/50%/60%.
  • Illuminate
    • Reduced travel speed from 1050 to 900.
    • Reduced max damage from 225/325/425/525 to 200/300/400/500.
    • Increased cooldown from 11 to 13.
  • Reduced Spirit Form movement speed bonus from 20%/25%/30% to 15%/20%/25%.
  • Spirit Form
    • Increased Illuminate damage as heal from 30%/40%/50% to 30%/45%/60%.
    • Reduced cooldown from 80/75/70 to 70 on each level.
  • Reduced Spirit Form cooldown from 90/80/70 to 80/75/70.
  • Increased base Strength attribute symbol.png strength from 16 to 18.
  • Increased turn rate from 0.5 to 0.6.
  • Spirit Form
    • No longer grants Recall.
    • Now causes Illuminate to heal allies for 30%/40%/50% of its damage values.
    • Blinding Light now only destroys trees they collide with, rather than within a 150 radius around them.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Causes Illuminate to heal allies for 40% of its damage values during daytime.
    • New: Adds the Recall ability to Spirit Form.
      • [U] Reduced teleport delay from 5/4/3 to 3 on each level.
  • Talents:
Level 15 left talent changed: +200 cast range ➜ 2 Solar Bind charges.
Level 15 right talent changed: -8s Blinding Light cooldown ➜ -4s Chakra Magic cooldown.
Level 20 left talent changed: -4s Chakra Magic cooldown ➜ Chakra Magic applies a basic dispel.
Level 25 left talent: +160 Illuminate damage increased to +180.
  • Increased Recall teleport delay from 3 on each level to 5/4/3.
  • Increased Illuminate max damage from 200/300/400/500 to 225/325/425/525.
  • Rescaled Solar Bind cooldown from 22/20/18/16 to 23/20/17/14.
  • Increased Chakra Magic mana restored from 80/160/240/320 to 100/180/260/340.
  • Talents:
Level 15 right talent: -6s Blinding Light cooldown increased to -8s.
  • Reduced Illuminate mana cost from 150/160/170/180 to 100/125/150/175.
  • Chakra Magic can no longer be cast on enemies to make them lose 4.5%/5%/5.5%/6.5% of current mana per 100 range moved for 5 seconds.
  • Blinding Light is no longer a basic ability.
  • Added Solar Bind to the 2nd ability slot.
Solar Bind
Reduces a target enemy's magic resistance, and slows their movement speed that increases in strength as the target moves.
Cast time: 0.2
Cast range: 700/750/800/850
Magic resistance reduction: 15%/20%/25%/30%
Movement speed slow per 100 distance moved: 4%/5.5%/7%/8.5%
Duration: 7
Mana cost: 60/80/100/120
Cooldown: 22/20/18/16
Notes: If the target moved a distance greater than 1300 between a check, the slow value is not increased.
Spirit Form
Temporarily turns luminescent, gaining movement speed and cast range. Allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.
Movement speed bonus: 20%/25%/30%
Cast range bonus: 125/250/375
Duration: 40
Mana cost: 75/125/175
Cooldown: 90/80/70
Notes: When cast, the ability gets hidden, Blinding Light appears in the 4th ability slot, and Recall appears in the ultimate ability slot.
Recall
After a short delay, teleprots the targeted allied hero to Ezalor. If the ally takes damage, the teleport is interrupted.
Cast time: 0.3
Cast range: Global
Teleport delay: 3
Mana cost: 150
Cooldown: 15
Notes: Replaces Spirit Form upon cast, and stays until it expires. Can be ground-targeted, choosing the closest ally to the targeted point. The teleport cancels when the target takes player-based damage, or when Keeper of the Light is dead as the buff expires. Disablehelp prevents an allied Keeper of the Light from casting this on you.
  • Blinding Light
    • Now appears in the 4th ability slot during Spirit Form.
    • Rescaled cast range from 475/550/625/700 to 600.
    • Reduced enemy miss chance from 70% to 40%.
    • Rescaled damage from 50/100/150/200 to 100.
    • Increased knockback distance from 350 to 400.
    • Rescaled duration from 3/4/5/6 to 4.
    • Rescaled cooldown from 20/18/16/14 to 18.
    • Rescaled mana cost from 130/145/160/175 to 150.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Allows Illuminate to heal allies during the day for the same amount as its damage values, and causes Illuminate to not require channeling.
    • New: Grants Keeper of the Light minimap icon.png Keeper of the Light the Will-O-Wisp ability.
    • Will-O-Wisp
      • Now applies non-disabling forced movement on enemies, instead of a stun. [?]
      • [U] Multiple instances of Will-O-Wisp no longer pulsate at the same rate, and now work all based on when they were individually cast.
      • [U] No longer has an extra 0.75 seconds duration at the end of the last flicker. [?]
      • Reduced cooldown from 130 to 60.
      • Reduced mana cost from 250/350/450 to 250.
      • Increased number of flickers from 3/4/5 to 5.
      • Increased attacks to destroy from 4/5/6 to 6.
      • Increased enemy pull speed from 35 to 60.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Keeper of the Light minimap icon.png Keeper of the Light:
    • Causes Illuminate to heal allies for 40% of its damage values during daytime.
  • Talents:
Level 10 right talent changed: -2.5s Blinding Light cooldown ➜ +30% Blinding Light miss chance.
Level 15 right talent changed: +2 Will-O-Wisp flicker ➜ -6s Blinding Light cooldown.
Level 20 right talent changed: +150 Will-O-Wisp radius ➜ +15s Spirit Form duration.
Level 25 left talent changed: +160 Illuminate damage/heal ➜ +160 Illuminate damage.
Level 25 right talent changed: +3 Will-O-Wisp flicker ➜ 1.2s Blinding Light stun.
  • Reduced Illuminate max channel time from 2/3/4/5 to 2/2.7/3.4/4.1. [?]
  • Will-O-Wisp now stuns and forcibly moves enemies towards it, instead of hypnotizing.
  • Talents:
Level 20 left talent changed: +250 Chakra Magic mana ➜ -4s Chakra Magic cooldown.
  • Talents:
Level 10 left talent: +25 movement speed reduced to +20.
Level 10 right talent: -3s Blinding Light cooldown reduced to -2.5s.
Level 15 left talent: +250 cast range reduced to +200.
Level 20 left talent: +300 Chakra Magic mana reduced to +250.
Level 20 right talent: +200 Will-O-Wisp radius reduced to +150.
Level 25 left talent: +200 Illuminate damage/heal reduced to +160.
  • Reduced Chakra Magic cooldown reduction from 4/5/6/7 to 3/4/5/6.
  • Talents:
Level 20 right talent: +250 Will-O-Wisp radius reduced to +200.
  • Talents:
Level 10 right talent changed: +6% spell damage amplification ➜ -3s Blinding Light cooldown.
Level 15 right talent changed: +1 Will-O-Wisp attacks to destroy ➜ +2 Will-O-Wisp flicker.
Level 20 right talent changed: +40% magic resistance ➜ +250 Will-O-Wisp radius.
Level 25 right talent changed: +3 Will-O-Wisp flicker ➜ +3 Will-O-Wisp attacks to destroy.
  • Talents:
Level 10 right talent changed: +20% experience gain ➜ 6% spell damage amplification.
  • Talents:
Level 10 right talent: +30% experience gain reduced to +20%.
  • Blinding Light
    • Reduced cast range from 575/650/725/800 to 475/550/625/700.
    • Increased mana cost from 100/125/150/175 to 130/145/160/175.
  • Reduced Will-O-Wisp cast range from 900 to 800.
  • Talents:
Level 15 left talent: +300 cast range reduced to +250.
  • Blinding Light
    • Reduced cooldown from 30/25/20/15 to 14 on each level.
    • Increased cast range from 550/600/650/700 to 575/650/725/800.
  • Increased Chakra Magic enemy mana loss from 4%/4.5%/5%/5.5% to 4.5%/5%/5.5%/6% of current mana for every 100 ranged moved.
  • Talents:
Level 25 right talent: +2 Will-O-Wisp flicker increased to +3.
  • Increased Chakra Magic cooldown reduction from 3/4/5/6 to 4/5/6/7.
  • Increased Will-O-Wisp hypnotize movement speed from 25 to 35.
  • Chakra Magic can now be cast on enemies to place a debuff on them which drains 4%/4.5%/5%/5.5% of their current mana for every 100 range moved for 5 seconds.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Now turns Illuminate into a non-channeling ability.
  • When casting multiple Will-O-Wisps, they all now pulse in the same interval as the first one cast, instead of all being independent. [?]
Level 10 right talent changed: 8% spell lifesteal ➜ 30% experience gain.
Level 15 right talent changed: +40% experience gain ➜ +1 Will-O-Wisp attacks to destroy.
  • Will-O-Wisp
    • Increased off period from 1.75 to 1.85.
    • Increased radius from 650 to 675.
  • Increased Will-O-Wisp mana cost from 200/300/400 to 250/350/450.
  • Increased Unknown Unit icon.png Ignis Fatuus Gold Gold bounty from 0 on each level to 100/125/150.
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.3.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased Illuminate cooldown from 10 to 11.
  • Removed Mana Leak.
  • Removed Recall.
  • Moved Blinding Light to the second ability slot.
  • Blinding Light
    • Now only moves units on the ground, instead of an arc height of 50 range.
    • Now deals 50/100/150/200 magical damage.
    • Rescaled cast range from 900 on each level to 550/600/650/700.
    • Reduced radius from 675 to 600.
    • Reduced knockback distance from 525 to 350.
    • Reduced enemy miss chance from 80% to 70%.
    • Rescaled duration from 4/5/6 to 3/4/5/6.
    • Rescaled mana cost from 50 on each level to 100/125/150/175.
    • Rescaled cooldown from 20/16/12 to 30/25/20/15.
  • Chakra Magic
    • No longer reduces the cooldown of the next spell the target casts by 3/4/5/6 and increases maximum mana by 75/150/225/300.
    • Now reduces the current cooldown of all non-ultimate abilities by 3/4/5/6.
    • Increased mana restored from 75/150/225/300 to 80/160/240/320
    • Increased cooldown from 17/16/15/14 to 20/18/16/14.
  • Replaced Spirit Form with Will-O-Wisp.
Old Spirit Form
Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
Duration: 40
Mana cost: 100
Cooldown: 80/70/60
New Will-O-Wisp
Active: Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.
Cast range: 900
Radius: 650
Attacks to Destroy: 4/5/6
Hypnotize Movement Speed: 25
Number of Flickers: 3/4/5
Off Duration: 1.75
On Duration: 1.3
Notes: Hypnotize is a new mechanic that makes affected units move towards the source at a set speed, and completely disables them.
Level 25 right talent changed: +2s Mana Leak stun duration ➜ +2 Will-O-Wisp flicker.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Mana Leak cast range from 550/700/850/1000 to 400/500/600/700.
  • Reworked talents:
Old:
Level 10: +20 movement speed or +7 Strength attribute symbol.png strength
Level 15: +300 Chakra Magic mana or +20% experience gain
Level 20: +7 armor or +10% magic resistance
Level 25: +200 Illuminate damage/heal or +400 cast range
New:
Level 10: +25 movement speed or 8% spell lifesteal
Level 15: +350 cast range or +40% experience gain
Level 20: +300 Chakra Magic mana or +40% magic resistance
Level 25: +200 Illuminate damage/heal or +2s Mana Leak stun duration
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.1.
  • Reduced base health regeneration from 0.25 to 0.
  • Talents:
Level 15 left talent changed: -25s respawn time ➜ +300 Chakra Magic mana.
  • Reduced base attack damage from 18-32 to 18-25 (total attack damage is now 43-50).
  • Mana Leak
    • Reduced duration from 5/6/7/8 to 4/5/6/7.
    • Increased mana cost from 150 to 160.
  • Talents:
Level 10 right talent: +6 Strength attribute symbol.png strength increased to +7.
Level 25 right talent: +300 cast range increased to +400.
Level 10: +20 movement speed or +6 Strength attribute symbol.png strength
Level 15: -25s respawn time or +20% experience gain
Level 20: +7 armor or +10% magic resistance
Level 25: +200 Illuminate damage/heal or +300 cast range
  • Increased Illuminate damage and vision radius from 350 to 375.
  • Increased Mana Leak mana cost from 75 to 150.
  • Increased Blinding Light knockback distance from 400 to 525.
  • Chakra Magic
    • Now also increase the target's maximum mana pool by 75/150/225/300 for its duration.
    • Increased cooldown reduction from 2/3/4/5 to 3/4/5/6.
    • Increased buff duration from 12 to 15.
  • Increased Chakra Magic cooldown reduction from 1/2/3/4 to 2/3/4/5.
  • Reduced Mana Leak cooldown from 16 on each level to 16/14/12/10.
  • Chakra Magic
    • Now places a buff that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds.
    • Has a 12 seconds duration or until an ability goes on cooldown.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Increased Illuminate heal percentage from 75% to 100% of damage values.
  • Mana Leak
    • Increased mana loss per 100 distance from 3.5%/4%/4.5%/5% to 5% on each level.
    • Increased duration from 4/5/6/7 to 5/6/7/8.
  • Recall can now target invulnerable allies.
  • Increased Blinding Light knockback distance from 250 to 400.
  • Increased Mana Leak stun duration from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.
  • Blinding Light now destroys trees in a 150 radius around where the target is pushed.
  • Illuminate
    • Reduced radius from 400 to 350.
    • Increased mana cost from 150 on each level to 150/160/170/180.
  • Illuminate
    • Increased cast range from 600 to 1800.
    • Increased wave travel distance from 1200 to 1550.
  • Reduced Mana Leak cooldown from 18 to 16.
  • Reduced Chakra Magic mana cost from 40/55/70/85 to 25/45/65/85.
  • Increased Mana Leak stun duration from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2.
  • Reduced Recall cooldown from 40 to 15.
  • Reduced Blinding Light cooldown from 20 on each level to 20/16/12.
  • Mana Leak
    • No longer slows the target by 60% for 2 seconds when it runs out of mana.
    • Now stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Reduced duration from 5/6/7/8 to 4/5/6/7.
    • Reduced cooldown from 20 to 18.
  • Changed Recall targeting type from unit to ground or unit.
Notes: This allows the player to cast the ability by clicking on the minimap.
  • Illuminate
    • Now always travels the maximum distance, instead of increasing gradually based on channeled duration.
    • Increased maximum distance from 500/600/700/800 to 1200 on each level.
    • Increased cast range from 400 to 600.
  • Mana Leak
    • No longer stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Now slows the target by 60% for 2 seconds when it runs out of mana.
    • Is now properly blocked by Linken's Sphere icon.png Linken's Sphere.
  • Blinding Light knockback no longer disables affected units.
  • Reduced Mana Leak cast range from 1200 on each level to 550/700/850/1000.
  • Added disablehelp support for Recall.
  • Illuminate
    • Now provides increasing vision in a line in front of Keeper of the Light minimap icon.png Keeper of the Light while channeling, which lasts for 10 seconds (the projectile itself still provides vision as well).
    • Fixed cases where Illuminate would fail to release the damaging wave.
    • Reduced max distance from 555/675/795/915 to 500/600/700/800.
    • Increased cast range from 250 to 400.
  • Added the Release Illuminate sub-ability.
    • Replaces Illuminate while channeling which allows the player to cancel channeling and release Illuminate by pressing its hotkey again.
Old Mana Leak
Casts a powerful prohibiting magic on another unit. Should they cast a spell, a portion of their current mana leaks away.
Cast range: 800
Current mana loss upon cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 15
New Mana Leak
Weakens the bond between physical and magical essence of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets paralyzed while it repairs the bond.
Cast range: 1200
Max mana loss per 100 moved distance: 3.5%/4%/4.5%/5%
Duration: 5/6/4/8
Stun duration: 1.25/1.5/1.75/2
Mana cost: 75
Cooldown: 20
Notes: In short, works like Rupture, but instead of health loss, it causes mana loss and stuns if the target has no mana. Does not cause mana loss when the target moves 300 distance in 0.1 seconds.
  • Chakra Magic
    • No longer grants 7%/14%/21%/28% attack damage and 0.15/0.3/0.45/0.6 health regeneration for 30 seconds.
    • Increased cast range from 500 to 900.
    • Reduced maancost from 40/80/100/120 to 40/55/70/85.
    • Reduced cooldown from 19 on each level to 19/18/17/16.
  • Replaced Ignis Fattus with Spirit Form.
Notes: Spirit Form is a transformation spell. Grants Keeper of the Light minimap icon.png Keeper of the Light the Blinding Light and the Recall ability for the duration and turns Illuminate into a non-channeling ability.
Old Ignis Fattus
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Number of spirits: 1
Duration: 90
Mana cost : 200/300/425
Cooldown: 60
New Spirit Form
Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
Duration: 40
Mana cost: 100
Cooldown: 80/70/60
New Blinding Light
Blinds nearby units, causing them to miss most of their attacks for a short duration.
Cast range: 600
Radius: 650
Miss chance: 80%
Knockback distance: 250
Knockback duration: 0.4
Miss duration: 3/4/5
Mana cost: 50
Cooldown: 20
Notes: The effect is slightly delayed. Knocks enemies back from the center, during which they cannot act. Knocked back units destroy trees around them.
New Recall
Target an allied hero. Teleports the hero to your location after a short delay. If the target takes player based damage during this period, the ability is interrupted.
Cast range: Global
Teleport delay: 5/4/3
Mana cost: 100
Cooldown: 40
Notes: The targeted ally hero and Ezalor can act and move freely during the teleport delay.
Notes: The new replaced ability Spirit Form does not have an Aghanim's Scepter upgrade.
  • Reduced attack point from 0.55 to 0.3.
  • Increased movement speed from 305 to 315.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    Unknown Unit icon.png Ignis Fatuus (Pre 6.00, 6.04-6.54b)
    Increases attack damage from 15-26/25-36/35-46 to 25-36/35-46/45-56.
    Increases health from 300/450/600 to 450/600/750.
    Unknown Unit icon.png Liberated Soul
    Increases attack damage from 21-25/28-32/35-39 to 28-32/35-39/42-46.
    Increases armor from 3/3/3 to 3/3/4.
    Increases health from 400/500/700 to 500/700/850.
    Increases mana from 5/5/5 to 5/5/10.
  • Chakra Magic
    • Now gives Keeper of the Light minimap icon.png Keeper of the Light the same amount of mana as it gives to other targets, instead of giving 40% less mana.
    • Reduced mana restored from 90/180/270/360 to 75/150/225/300.
    • Rescaled mana cost from 75 on each level to 40/80/100/120.
    • Increased cooldown from 10 to 25.
  • Reduced attack range from 650 to 600.
  • Chakra Magic
    • Reduced mana restored from 100/200/300/400 to 90/180/270/360.
    • Reduced mana cost from 75 to 50.
  • Fixed Mana Leak not leaking mana when the target moved quickly after casting a spell.
  • Unknown Unit icon.png Liberated Soul
    • Increased Heal heal amount from 10 to 15.
  • Illuminate
    • Fixed its damage being off.
    • Reduced cooldown from 11 to 10.
  • Reduced Chakra Magic mana cost from 70/80/90/100 to 75 on each level.
  • Increased attack range from 600 to 650.
  • Mana Leak
    • Reduced mana cost from 75 to 50.
    • Reduced cooldown from 25 to 15.
Attack damage: 15-26/25-36/35-46
Attack range: 500 range
Attack time: 1.5
Now Mana Leak
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast range: 600
Mana loss upon spell cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 25
Notes: Single target ability, causes the target to lose mana upon casting spells.
  • Chakra Magic
    • Can now be cast on self again.
    • Fixed being able to target enemies.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Increased duration from 20 to 30.
    • Rescaled mana cost from 100 to 50/75/100/125.
  • Restored the previous Ignis Fattus.
Now Ignis Fattus
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
Number of spirits: 1
Duration: 90
Mana cost: 200/300/450
Cooldown: 60
Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
  • Chakra Magic
    • Can no longer be cast on self.
    • No longer increases attack damage by 7%/14%/21%/28%.
    • Now increases health regeneration by 0.15/0.3/0.45/0.6.
    • Increased duration from 10 to 20.
    • Reduced cast range from 600 to 500.
    • Increased level requirement from 0/2/4/6 to 1/3/5/7.
    • Increased mana cost from 50/75/100/125 to 100 on each level.
    • Reduced cooldown from 16 to 12.
  • Reworked Mana Leak
Old Mana Leak
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast range: 600
Mana loss upon spell cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 25
Notes: Single target ability, causes the target to lose mana upon casting spells.
New Mana Leak
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
Radius: ?
Mana loss upon spell cast: 12.5%/25%/37.5%/50%
Notes: Aura ability, causes enemies to lose mana upon casting spells.
Old Ignis Fattus
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
Number of spirits: 1
Duration: 90
Mana cost: 200/300/425
Cooldown: 60
Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
New Ignis Fattus
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Transformation time: 2
Duration: 5/8/11
Mana cost: 150
Cooldown: 180
Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks. Chaos attack deals 40% damage against fortified armor and 100% to all other.
Notes: The reworked Ignis Fattus does not have an Aghanim's Scepter upgrade.
  • Mana Leak
    • Increased duration from 15 to 22.
    • Reduced mana cost from 75/95/115/135 to 75 on each level.
    • Increased cooldown from 18 to 25.
  • Increased Illuminate cooldown from 10 to 11.
  • Ignis Fatuus
    • Increased duration from 60 to 90.
    • Reduced cooldown from 80 to 60.
  • Chakra Magic
    • No longer increases health regeneration by 1.5.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Reduced cooldown from 20 to 16.
  • Reduced Illuminate cooldown from 13 to 10.
  • Increased Liberate Soul attack damage from 11-15/18-22/25-29 to 16-20/23-27/30-34.
  • Created.

Patch History[]

Patch
Description
  • Updated default hero model and animations
  • Updated Unknown Unit icon.png Ignis Fatuus model.
  • Increased max polygon counts.
  • Updated default hero model.
  • Updated default hero model.
  • Fixed Chakra Magic not affecting charge-based spells properly.
  • Fixed a typo in Chakra Magic's description that made it not show the mana drain values.
  • Fixed Release Illuminate not being castable when having ◎ Channeled Abilites Require Stop/Hold setting turned on.
  • Updated default hero body texture.
  • Updated the horse model on Illuminate ability effect.
  • Added Arcane Rune minimap icon.png Arcane Rune responses.
  • Loadout
    • Merged mount and armor slots into one mount slot.
    • Added new loadout slot for armor.
  • Added Russian voiceover lines.
  • Fixed Recall going off if Keeper of the Light died during the delay.
  • Spirit Form abilities (i.e Recall and Blinding Light) are now always visible but just disabled until Spirit Form is active.
  • Fixed Recall interaction with non-hero units.
  • Fixed several "missing lane" line bugs.
  • Fixed Illuminate going 400 range further than intended.
  • Added an effect that plays the whole time when Mana Leak is active on a target, not just when the target moves.
  • Made some visual tweaks to Illuminate's projectile so it behaves better when moving across different altitudes.
  • Slightly enlarged accuracy debuff effect for Blinding Light.
  • Updated default hero effects and fixed various effect bugs.
  • Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
  • Fixed Chakra Magic mana regeneration not transferring over Tether.
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