Changelogs
Version History[]
Version
Description
- Aghanim's Scepter upgrade:
- Will-O-Wisp now deals 75 magical damage per flicker.
- Aghanim's Shard upgrade:
- Recall now automatically casts Chakra Magic based on its current level on both Keeper of the Light and the targeted ally upon teleporting.
- UIncreased Illuminate (Spirit Form) travel speed from 900 to 950.
- Talents:
- LVL 10+30% Blinding Light miss chance increased to +40%.LVL 20LVL 25+180 Illuminate damage increased to +200.LVL 25
- Chakra Magic
- Now has a self-cast multiplier of 1.25.
- Reduced mana restored from 80/160/240/320 to 75/150/225/300.
- Aghanim's Shard upgrade:
- Increased Recall teleport delay from 3 to 4.
- Blinding Light
- Rescaled cast range from 500/550/600/650 to 400/500/600/700.
- Reduced radius from 500 on each level to 425/450/475/500.
- Reduced damage from 100/140/180/220 to 85/130/175/220.
- Increased cooldown from 22/20/18/16 to 25/22/19/16.
- Talents:
- LVL 15-4s Chakra Magic cooldown reduced to -3s.
- Reduced base health from 200 to 120.
- Blinding Light
- Movedfrom the fourth ability slot to the second ability slot. This is now a basic ability.
- No longer requires Spirit Form active to be unlocked.
- Reduced radius from 600 to 500.
- Rescaled cast range from 600 to 500/550/600/650.
- Increased damage from 100/140/180 to 100/140/180/220.
- Rescaled cooldown from 18 to 22/20/18/16.
- Reduced mana cost from 150 to 120/130/140/150.
- Solar Bind
- Movedfrom the second ability slot to the fourth ability slot.
- Now requires Spirit Form active to be unlocked.
- Increased cast range from 700/750/800/850 to 850.
- Increased movement speed slow from 4%/5.5%/7%/8.5% to 10%.
- Increased magic resistance reduction from 20%/25%/30%/35% to 35%.
- Reduced duration from 7 to 6.
- Reduced cooldown from 23/20/17/14 to 14.
- Increased mana cost from 60/80/100/120 to 120.
- Aghanim's Scepter upgrade:
- Reduced Will-O-Wisp on duration from 1.3 to 1.
- Aghanim's Scepter upgrade:
- Ignis Fatuus
- Increased attacks to destroy from 6 to 7.
- Ignis Fatuus
- Increased base attack damage from 18‒25 to 20‒27.
- Increased turn rate from 0.6 to 0.7.
- Increased Blinding Light damage from 100 on each level to 100/140/180.
- Increased Solar Bind magic resistance reduction from 16%/22%/28%/34% to 20%/25%/30%/35%.
- Spirit Form
- Increased Illuminate (Spirit Form) damage as heal from 40%/50%/60% to 50%/60%/70%.
- Increased cooldown from 65 to 85.
- Talents:
- LVL 10+20 movement speed ➜ -2s Illuminate cooldown.
- Reduced Illuminate max damage from 200/300/400/500 to 185/290/395/500.
- Reduced base movement speed from 330 to 320.
- Reduced Chakra Magic mana restored from 100/180/260/340 to 80/160/240/320.
- Reduced Blinding Light knockback duration from 0.8 to 0.6.
- Illuminate
- Reduced cast point from 0.3 to 0.
- Increased wave radius from 375 to 400.
- Increased vision radius from 375 to 400.
- Increased distance between vision fields from 150 on each level to 150/180/210/240. [?]
- Increased Blinding Light knockback duration from 0.4 to 0.8.
- Reduced Spirit Form cooldown from 70 to 65.
- Increased Solar Bind magic resistance reduction from 15%/20%/25%/30% to 16%/22%/28%/34%.
- Increased Spirit Form Illuminate damage as heal from 30%/45%/60% to 40%/50%/60%.
- Illuminate
- Reduced travel speed from 1050 to 900.
- Reduced max damage from 225/325/425/525 to 200/300/400/500.
- Increased cooldown from 11 to 13.
- Reduced Spirit Form movement speed bonus from 20%/25%/30% to 15%/20%/25%.
- Increased base health regeneration from 0 to 0.25.
- Increased base armor from -1 to 0.
- Rescaled Illuminate max channel time from 2/2.7/3.4/4.1 to 3 on each level. [?]
- Reduced Chakra Magic cooldown from 20/18/16/14 to 18/16/14/12.
- Spirit Form
- Increased Illuminate damage as heal from 30%/40%/50% to 30%/45%/60%.
- Reduced cooldown from 80/75/70 to 70 on each level.
- Reduced Spirit Form cooldown from 90/80/70 to 80/75/70.
- Increased base strength from 16 to 18.
- Increased turn rate from 0.5 to 0.6.
- Spirit Form
- MovedRecall to Ability Upgrade.
- Now causes Illuminate (Spirit Form) to heal allies for 30%/40%/50% of its damage values.
- Blinding Light now only destroys trees affected units collide with, rather than within a 150 radius around them.
- ReworkedAghanim's Shard upgrade:
- OldIlluminate heal allies for 40% of the damage values during daytime.
- NewSpirit Form now grants Recall.
- Takes the sixth ability slot and replaces Spirit Form while active.
- UReduced teleport delay from 5/4/3 to 3.
- AddedAttribute Bonus.
- Talents:
- LVL 15+200 cast range ➜ 2 Solar Bind charges.LVL 15LVL 20LVL 25+160 Illuminate damage increased to +180.
- Increased Illuminate max damage from 200/300/400/500 to 225/325/425/525.
- Rescaled Solar Bind cooldown from 22/20/18/16 to 23/20/17/14.
- Increased Chakra Magic mana restored from 80/160/240/320 to 100/180/260/340.
- Talents:
- LVL 15-6s Blinding Light cooldown increased to -8s.
- Reduced Illuminate mana cost from 150/160/170/180 to 100/125/150/175.
- AddedSolar Bind.
- This ability now takes the second ability slot.
- Reduces a target enemy's magic resistance, and slows their movement speed that increases in strength as the target moves.
- Cast time: 0.2
- Cast range: 700/750/800/850
- Magic resistance reduction: 15%/20%/25%/30%
- Movement speed slow per 100 distance moved: 4%/5.5%/7%/8.5%
- Duration: 7
- Mana cost: 60/80/100/120
- Cooldown: 22/20/18/16
- Notes: If the target moved a distance greater than 1300 between a check, the movement speed slow value is not increased.
- Chakra Magic can no longer be cast on enemies to make them lose 4.5%/5%/5.5%/6.5% of current mana per 100 units moved for 5 seconds.
- ReplacedWill-O-Wisp with Spirit Form.
- This is now Keeper of the Light's ultimate ability.
- Temporarily turns luminescent, gaining movement speed and cast range. Allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.
- Movement speed bonus: 20%/25%/30%
- Cast range bonus: 125/250/375
- Duration: 40
- Mana cost: 75/125/175
- Cooldown: 90/80/70
- Notes: When cast, the Spirit Form ability gets hidden, Blinding Light appears in the 4th ability slot, and Recall appears in the ultimate ability slot.
- Recall
- After a short delay, teleports the targeted allied hero to Ezalor. If the ally takes damage, the teleport is interrupted.
- Cast time: 0.3
- Cast range: Global
- Teleport delay: 3
- Mana cost: 150
- Cooldown: 15
- Notes: Replaces Spirit Form upon cast, until it expires. Can be ground-targeted, choosing the closest ally to the targeted point. The teleport cancels when the target takes player-based damage, or when Keeper of the Light is dead as the buff expires. Has ☐ Disabled Help support.
- Blinding Light
- Now appears in the fourth ability slot during Spirit Form, and is no longer a basic ability.
- Rescaled cast range from 475/550/625/700 to 600.
- Reduced enemy miss chance from 70% to 40%.
- Rescaled damage from 50/100/150/200 to 100.
- Increased knockback distance from 350 to 400.
- Rescaled duration from 3/4/5/6 to 4.
- Rescaled cooldown from 20/18/16/14 to 18.
- Rescaled mana cost from 130/145/160/175 to 150.
- ReworkedAghanim's Scepter upgrade:
- OldIlluminate
- NewGrants Keeper of the Light the Will-O-Wisp ability.
- Now applies non-disabling forced movement on enemies, instead of a stun. [?]
- UMultiple instances of Ignis Fatuus no longer pulsate at the same rate, and now work all based on when they were individually cast.
- UNo longer has an extra 0.75 seconds duration at the end of the last flicker. [?]
- Increased number of flickers from 3/4/5 to 5.
- Increased attacks to destroy from 4/5/6 to 6.
- Increased enemy pull speed from 35 to 60.
- Reduced cooldown from 130 to 60.
- Reduced mana cost from 250/350/450 to 250.
- Ignis Fatuus
- AddedAghanim's Shard upgrade for Keeper of the Light:
- Illuminate now heal allies for 40% of the damage values during daytime.
- Reduced Illuminate max channel time from 2/3/4/5 to 2/2.7/3.4/4.1. [?]
- Will-O-Wisp now stuns and uses Forced Movement to move enemies towards it, instead of Hypnosis.
- Talents:
- LVL 20
- Reduced base attack damage from 20‒27 to 18‒25.
- Talents:
- LVL 10+25 movement speed reduced to +20.LVL 10-3s Blinding Light cooldown reduced to -2.5s.LVL 15+250 cast range reduced to +200.LVL 20+300 Chakra Magic mana reduced to +250.LVL 20+200 Will-O-Wisp radius reduced to +150.LVL 25+200 Illuminate damage/heal reduced to +160.
- Increased Blinding Light cooldown from 14 on each level to 20/18/16/14.
- Increased Will-O-Wisp cooldown from 120 to 130.
- Reduced Chakra Magic current cooldown reduction from 4/5/6/7 to 3/4/5/6.
- Talents:
- LVL 20+250 Will-O-Wisp radius reduced to +200.
- Talents:
- LVL 10+6% spell damage amplification ➜ -3s Blinding Light cooldown.LVL 15LVL 20+40% magic resistance ➜ +250 Will-O-Wisp radius.LVL 25
- Talents:
- LVL 10+20% experience gain ➜ 6% spell damage amplification.
- Talents:
- LVL 10+30% experience gain reduced to +20%.
- Blinding Light
- Reduced cast range from 575/650/725/800 to 475/550/625/700.
- Increased mana cost from 100/125/150/175 to 130/145/160/175.
- Reduced Will-O-Wisp cast range from 900 to 800.
- Talents:
- LVL 15+300 cast range reduced to +250.
- Blinding Light
- Reduced cooldown from 30/25/20/15 to 14 on each level.
- Increased cast range from 550/600/650/700 to 575/650/725/800.
- Increased Chakra Magic enemy current mana loss per 100 units moved from 4%/4.5%/5%/5.5% to 4.5%/5%/5.5%/6%.
- Talents:
- LVL 25+2 Will-O-Wisp flicker increased to +3.
- Increased Will-O-Wisp radius from 700 to 725.
- Blinding Light's blind now uses pseudo-random distribution.
- Increased Chakra Magic current cooldown reduction from 3/4/5/6 to 4/5/6/7.
- Increased Will-O-Wisp hypnotize movement speed from 25 to 35.
- Increased Will-O-Wisp radius from 675 to 700.
- Chakra Magic can now be cast on enemies to place a debuff on them which drains 4%/4.5%/5%/5.5% of their current mana for every 100 range moved for 5 seconds.
- Aghanim's Scepter upgrade:
- Now turns Illuminate into a non-channeling ability.
- When casting multiple Will-O-Wisps, they all now pulse in the same interval as the first one cast, instead of all being independent. [?]
- Increased intelligence gain from 2.8 to 3.2.
- Reduced base movement speed from 335 to 330.
- Talents:
- LVL 108% spell lifesteal ➜ 30% experience gain.LVL 15+40% experience gain ➜ +1 Will-O-Wisp attacks to destroy.
- Will-O-Wisp
- Increased off period from 1.75 to 1.85.
- Increased radius from 650 to 675.
- Increased Will-O-Wisp mana cost from 200/300/400 to 250/350/450.
- Ignis Fatuus
- Increased strength gain from 2.1 to 2.3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Illuminate cooldown from 10 to 11.
- RemovedMana Leak.
- RemovedRecall.
- Blinding Light
- Movedto the second ability slot.
- Now only moves units on the ground, instead of an arc height of 50 range.
- Now deals 50/100/150/200 magical damage.
- Rescaled cast range from 900 on each level to 550/600/650/700.
- Reduced radius from 675 to 600.
- Reduced knockback distance from 525 to 350.
- Reduced enemy miss chance from 80% to 70%.
- Rescaled duration from 4/5/6 to 3/4/5/6.
- Rescaled mana cost from 50 on each level to 100/125/150/175.
- Rescaled cooldown from 20/16/12 to 30/25/20/15.
- Chakra Magic
- No longer reduces the cooldown of the next spell the target casts by 3/4/5/6 and increases maximum mana by 75/150/225/300.
- Now reduces the current cooldown of all non-ultimate abilities by 3/4/5/6.
- Increased mana restored from 75/150/225/300 to 80/160/240/320
- Increased cooldown from 17/16/15/14 to 20/18/16/14.
- ReplacedSpirit Form with Will-O-Wisp.
- OldSpirit Form
- Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
- Duration: 40
- Mana cost: 100
- Cooldown: 80/70/60
- NewWill-O-Wisp
- Active: Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.
- Cast range: 900
- Radius: 650
- Attacks to destroy: 4/5/6
- Hypnotize movement speed: 25
- Number of flickers: 3/4/5
- Off duration: 1.75
- On duration: 1.3
- Notes: Hypnotize is a new mechanic that makes affected units move towards the source at a set speed, and completely disables them.
- ReworkedAghanim's Scepter upgrade:
- Old
- Permanent Spirit Form.
- Grants unobstructed vision during daytime.
- Illuminate now heals allies for 100% of the damage values.
- New
- The Ability Upgrade still places the Spirit Form buff on Keeper of the Light, but for visual purposes only.
- Illuminate now requires channeling and only heals allies for 100% of the damage values during daytime.
- Talents:
- LVL 25
- Reduced Chakra Magic mana cost from 25/35/45/55 to 0 on each level.
- Reduced base intelligence from 25 to 23.
- Increased base attack damage from 18‒25 to 20‒27.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Mana Leak cast range from 550/700/850/1000 to 400/500/600/700.
- Talents:
- LVL 10+20 movement speed increased to +25.LVL 10LVL 15LVL 15+20% experience gain increased to +40%.LVL 20+7 armor ➜ +300 Chakra Magic mana.LVL 20+10% magic resistance increased to +40%.LVL 25+400 cast range ➜ +2s Mana Leak stun duration.
- Increased strength gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Talents:
- LVL 15-25s respawn time ➜ +300 Chakra Magic mana.
- Reduced base attack damage from 18‒32 to 18‒25.
- Talents:
- LVL 10+6 strength increased to +7.LVL 25+300 cast range increased to +400.
- Recall now disjoints projectiles upon teleporting.
- RemovedAttribute Bonus.
- addedTalents:
- Illuminate
- Increased wave radius from 350 to 375.
- Increased vision radius from 350 to 375.
- Increased Mana Leak mana cost from 75 to 150.
- Increased Blinding Light knockback distance from 400 to 525.
- Increased base intelligence from 22 to 25.
- Reduced Chakra Magic cooldown from 19/18/17/16 to 17/16/15/14
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased base movement speed from 315 to 335.
- Increased base health from 150 to 180.
- Chakra Magic
- Now also increase the target's max mana by 75/150/225/300 for its duration.
- Increased cooldown reduction from 2/3/4/5 to 3/4/5/6.
- Increased buff duration from 12 to 15.
- Increased Chakra Magic cooldown reduction from 1/2/3/4 to 2/3/4/5.
- Reduced Mana Leak cooldown from 16 on each level to 16/14/12/10.
- Chakra Magic
- Now places a buff that reduces the cooldown of the next ability its target casts by 1/2/3/4 seconds.
- The buff has a 12-second duration or lasts until an ability goes on cooldown.
- Aghanim's Scepter upgrade:
- Increased Illuminate damage as heal from 75% to 100%.
- Reduced Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55.
- Increased Blinding Light blind duration from 3/4/5 to 4/5/6.
- Mana Leak
- Increased mana loss per 100 distance from 3.5%/4%/4.5%/5% to 5% on each level.
- Increased duration from 4/5/6/7 to 5/6/7/8.
- Recall can now target invulnerable allies.
- Increased Blinding Light knockback distance from 250 to 400.
- AddedAghanim's Scepter upgrade for Keeper of the Light:
- Permanent Spirit Form.
- Grants unobstructed vision during daytime.
- Illuminate now heals allies for 75% of the damage values.
- Blinding Light now destroys trees in a 150 radius around where the target is pushed.
- Illuminate
- Reduced radius from 400 to 350.
- Increased mana cost from 150 on each level to 150/160/170/180.
- Illuminate
- Increased cast range from 600 to 1800.
- Increased wave travel distance from 1200 to 1550.
- Reduced Mana Leak cooldown from 18 to 16.
- Reduced Chakra Magic mana cost from 40/55/70/85 to 25/45/65/85.
- Reduced Recall cooldown from 40 to 15.
- Reduced Blinding Light cooldown from 20 on each level to 20/16/12.
- Fixed the following abilities' interactions with Shackles:
- Updated the following abilities' tooltips:
- Mana Leak
- No longer slows the target by 60% for 2 seconds when it runs out of mana.
- Now stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
- Reduced duration from 5/6/7/8 to 4/5/6/7.
- Reduced cooldown from 20 to 18.
- Addednew Bound Radius mechanic. [?]
- Keeper of the Light has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Keeper of the Light has the
- Increased Blinding Light cast range from 600 to 900.
- Addedground-targeting functionality to Recall. [?]
- Allows the ability to be cast on the minimap.
- Fixed ability interactions between Essence Shift with enemy transformation abilities (e.g. Spirit Form).
- Illuminate
- Now always travels the max distance, instead of increasing gradually based on channeled duration.
- Increased max distance from 500/600/700/800 to 1200 on each level.
- Increased cast range from 400 to 600.
- Fixed Illuminate (Spirit Form) ability issues.
- Mana Leak
- No longer stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
- Now slows the target by 60% for 2 seconds when it runs out of mana.
- Is now properly blocked by Spellblock.
- Blinding Light knockback no longer disables affected units.
- Fixed Illuminate ability issues.
- Reduced Mana Leak cast range from 1200 on each level to 550/700/850/1000.
- Added☐ Disabled Help support for Recall.
- Illuminate
- Now provides increasing vision in a line in front of Keeper of the Light while channeling, which lasts for 10 seconds. [?]
- Fixed cases where the ability would fail to release the damaging wave.
- Reduced max distance from 555/675/795/915 to 500/600/700/800.
- Increased cast range from 250 to 400.
- Addedthe Release Illuminate sub-ability. Replaces Illuminate while channeling which allows cancel the channel and prematurely release Illuminate.
- ReworkedMana Leak.
- OldMana Leak
- Casts a powerful prohibiting magic on another unit. Should they cast a spell, a portion of their current mana leaks away.
- Cast range: 800
- Current mana loss upon cast: 20%/40%/60%/80%
- Duration: 22
- Mana cost: 75
- Cooldown: 15
- NewMana Leak
- Weakens the bond between physical and magical essence of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets paralyzed while it repairs the bond.
- Cast range: 1200
- Max mana loss per 100 moved distance: 3.5%/4%/4.5%/5%
- Duration: 5/6/4/8
- Stun duration: 1.25/1.5/1.75/2
- Mana cost: 75
- Cooldown: 20
- Notes: Works similarly like Rupture, but causes mana loss and stuns if the target has no mana. Does not cause mana loss when the target moves 300 distance in 0.1 seconds.
- Chakra Magic
- No longer grants 7%/14%/21%/28% attack damage bonus for its duration.
- No longer grants 0.15/0.3/0.45/0.6 health regeneration bonus for its duration.
- Increased cast range from 500 to 900.
- Reduced mana cost from 40/80/100/120 to 40/55/70/85.
- Reduced cooldown from 19 on each level to 19/18/17/16.
- ReplacedIgnis Fattus with Spirit Form.
- Spirit Form is a transformation ability.
- Grants Keeper of the Light the Blinding Light and the Recall ability for the duration and turns Illuminate into a non-channeling ability.
- OldIgnis Fattus
- Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
- Number of spirits: 1
- Duration: 90
- Mana cost : 200/300/425
- Cooldown: 60
- NewSpirit Form
- Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
- Duration: 40
- Mana cost: 100
- Cooldown: 80/70/60
- NewBlinding Light
- Blinds nearby units, causing them to miss most of their attacks for a short duration.
- Cast range: 600
- Radius: 650
- Miss chance: 80%
- Knockback distance: 250
- Knockback duration: 0.4
- Miss duration: 3/4/5
- Mana cost: 50
- Cooldown: 20
- Notes: The effect is slightly delayed. Knocks enemies back from the center, during which they cannot act. Knocked back units destroy trees around them.
- NewRecall
- Target an allied hero. Teleports the hero to your location after a short delay. If the target takes player based damage during this period, the ability is interrupted.
- Cast range: Global
- Teleport delay: 5/4/3
- Mana cost: 100
- Cooldown: 40
- Notes: The targeted ally hero and Ezalor can act and move freely during the teleport delay.
- URemovedAghanim's Scepter upgrade for Keeper of the Light. [?]
- Illuminate now provides 400 radius Flying Vision along its path.
- Fixed Mana Leak triggering on Bottle usage.
- Ignis Fattus
- Reduced the following abilities' cast point from 0.5 to 0:
- Reduced Will O' mana cost from 75 to 25.
- Reduced attack point from 0.55 to 0.3.
- Increased base movement speed from 305 to 315.
- Updated Illuminate ability animations and effects.
- Aghanim's Scepter upgrade:
- Fixed Liberate Soul not being on Autocast by default.
- Changedthe following units' attack projectile speed from Instant to a fixed 900: [?]
- Added visual effects with Aghanim's Scepter equipped on the hero.
- Updated hero description.
- Aghanim's Scepter upgrade:
- Reduces Ignis Fattus duration from 90 to 60.
- Ignis Fatuus
- Increases attack damage from 15‒26/25‒36/35‒46 to 25‒36/35‒46/45‒56.
- Increases health from 300/450/600 to 450/600/750.
- Liberated Soul
- Increases attack damage from 21‒25/28‒32/35‒39 to 28‒32/35‒39/42‒46.
- Increases armor from 3/3/3 to 3/3/4.
- Increases health from 400/500/700 to 500/700/850.
- Increases mana from 5/5/5 to 5/5/10.
- Reduced Chakra Magic cooldown from 25 to 19.
- Fixed some targeting bugs with Illuminate.
- Ignis Fatuus
- Will O' can no longer target the enemy base area.
- Chakra Magic
- Increased self mana restore percentage from 40% to 100%. [?]
- Reduced mana restored from 90/180/270/360 to 75/150/225/300.
- Rescaled mana cost from 75 on each level to 40/80/100/120.
- Increased cooldown from 10 to 25.
- Reduced attack range from 650 to 600.
- Chakra Magic
- Reduced mana restored from 100/200/300/400 to 90/180/270/360.
- Reduced mana cost from 75 to 50.
- Fixed Mana Leak not leaking mana when the target moved quickly after casting an ability.
- Liberated Soul
- Increased Heal heal from 10 to 15.
- AddedC as Hotkey for Chakra Magic.
- Illuminate
- Fixed its damage being off.
- Reduced cooldown from 11 to 10.
- Reduced Chakra Magic mana cost from 70/80/90/100 to 75 on each level.
- Illuminate
- Fixed ability channeling issues.
- Fixed ability not working for multiple Keeper of the Lights.
- Chakra Magic
- Rescaled mana cost from 50/75/100/125 to 70/80/90/100.
- Reduced cooldown from 12 to 10.
- Liberated Soul
- Increased Heal heal from 3 to 10.
- Fixed Keeper of the Light being stuck when Liberated Souls or the Ignis Fatuus are within Smoke Screen radius.
- Increased attack range from 600 to 650.
- Mana Leak
- Updated ability tooltips.
- Reduced mana cost from 75 to 50.
- Reduced cooldown from 25 to 15.
- Ignis Fatuus
- Reduced model size.
- Increased Mana Leak cast range from 600 to 800.
- Ignis Fatuus can now attack.
- Attack damage: 15‒26/25‒36/35‒46
- Attack range: 500
- Base attack time: 1.5
- ChangedIlluminate ability backend operations.
- Ignis Fatuus
- Liberate Soul
- Fixed always summoning Level 2 Liberated Souls on any level.
- Fixed Autocast not being on by default.
- Liberate Soul
- MovedIlluminate from the third to the first ability slot.
- Restoredthe previous Mana Leak.
- Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
- Cast range: 600
- Mana loss upon spell cast: 20%/40%/60%/80%
- Duration: 22
- Mana cost: 75
- Cooldown: 25
- Notes: Single target ability, causes the target to lose mana upon casting spells.
- Chakra Magic
- Movedfrom the first to the third ability slot.
- Can now be cast on self again.
- Fixed being able to target enemies.
- Now increases attack damage by 7%/14%/21%/28%.
- Rescaled mana cost from 100 on each level to 50/75/100/125.
- Increased duration from 20 to 30.
- Restoredthe previous Ignis Fattus.
- Increased mana cost from 200/300/425 to 200/300/450.
- Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
- Number of spirits: 1
- Duration: 90
- Mana cost: 200/300/450
- Cooldown: 60
- Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
- Ignis Fatuus
- Increased Will O' mana cost from 30 to 75.
- UAddedAghanim's Scepter upgrade for Keeper of the Light:
- Increases Ignis Fatuus number of summons from 1 to 2.
- Chakra Magic
- Can no longer self cast.
- No longer grants 7%/14%/21%/28% attack damage bonus.
- Now grants 0.15/0.3/0.45/0.6 health regeneration bonus.
- Increased duration from 10 to 20.
- Reduced cast range from 600 to 500.
- Increased level requirement from 0/2/4/6 to 1/3/5/7.
- Increased mana cost from 50/75/100/125 to 100 on each level.
- Reduced cooldown from 16 to 12.
- ReworkedMana Leak.
- OldMana Leak
- Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
- Cast range: 600
- Mana loss upon spell cast: 20%/40%/60%/80%
- Duration: 22
- Mana cost: 75
- Cooldown: 25
- Notes: Single target ability, causes the target to lose mana upon casting spells.
- NewMana Leak
- Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
- Radius: ?
- Mana loss upon ability cast: 12.5%/25%/37.5%/50%
- Notes: Aura ability, causes enemies to lose mana upon casting spells.
- ReworkedIgnis Fattus.
- OldIgnis Fattus
- Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
- Number of spirits: 1
- Duration: 90
- Mana cost: 200/300/425
- Cooldown: 60
- Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
- NewIgnis Fattus
- Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
- Transformation time: 2
- Duration: 5/8/11
- Mana cost: 150
- Cooldown: 180
- Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks. Chaos attack deals 40% damage against fortified armor and 100% to all other.
- URemovedAghanim's Scepter upgrade for Keeper of the Light. [?]
- No longer increases Ignis Fatuus number of summons from 1 to 2.
- Mana Leak
- Increased duration from 15 to 22.
- Reduced mana cost from 75/95/115/135 to 75 on each level.
- Increased cooldown from 18 to 25.
- Increased Liberate Soul attack damage from 16-20/23-27/30-34 to 21-25/28-32/35-39.
- AddedAghanim's Scepter upgrade for Keeper of the Light:
- Increases Ignis Fatuus number of summons from 1 to 2.
- Increased Illuminate cooldown from 10 to 11.
- Ignis Fatuus
- Increased duration from 60 to 90.
- Reduced cooldown from 80 to 60.
- Chakra Magic
- No longer grants 1.5 health regeneration bonus.
- Now increases attack damage by 7%/14%/21%/28%.
- Reduced cooldown from 20 to 16.
- Reduced Illuminate cooldown from 13 to 10.
- Liberated Soul
- Increased attack damage from 11‒15/18‒22/25‒29 to 16‒20/23‒27/30‒34.
- Created
Patch History[]
Patch
Description
- Increased versus scale from 0.75 to 0.8.
- Increased loadout scale from 0.75 to 0.8.
- Addednew Adjectives attributes. [?]
- Keeper of the Light has the following values: Bearded
1
, Parent1
, Steed1
, Legs2
and Nose1
.
- Keeper of the Light has the following values: Bearded
- Fixed the first Illuminate (Spirit Form) wave damage being incorrect on successive casts.
- Updated hero backend strings.
- Updated hero backend strings.
- Updated Spirit Form ability tooltips.
- RemovedJungler role from hero.
- Fixed ability interactions between Illuminate (Spirit Form) and Octarine Core.
- Updated Illuminate (Spirit Form) ability backend strings.
- Fixed Recall not working as intended.
-
- Updated the following ability descriptions:
- Updated Chakra Magic ability spell immunity tooltips.
- Updated Blinding Light ability damage type tooltips.
- Fixed Illuminate (Spirit Form) facing the way where the Hotkey is pressed instead of where the ability is cast towards.
- Fixed Illuminate (Spirit Form) cooldown still being 11 instead of 13 since 7.30c.
- Updated Spirit Form ability descriptions.
-
- Fixed Illuminate (Spirit Form) having a wrong damage value of 300/375/450/525 since 7.30. It is now updated to the 7.30c value.
-
- Fixed Chakra Magic being flagged as an Ultimate ability.
- Updated default hero model and animations
- Updated Ignis Fatuus model.
- Added lore text to Will-O-Wisp.
- Increased max polygon counts.
- Updated default hero model.
- Updated default hero model.
- Fixed Chakra Magic not affecting charge-based spells properly.
- Fixed a typo in Chakra Magic's description that made it not show the mana drain values.
- Fixed Illuminate cooldown being 10 instead of 11.
- Fixed Blinding Light wrongly stating that it is not dispelable.
- Fixed Release Illuminate not being castable when having ◎ Channeled Abilites Require Stop/Hold setting turned on.
- Updated default hero body texture.
-
- Fixed a voice over issue.
- Typing
Kotl
in the hero selection now highlights Keeper of the Light.
- Updated the horse model on Illuminate ability effect.
- Added Arcane Rune responses.
- Loadout
- Merged mount and armor slots into one mount slot.
- Added new loadout slot for armor.
-
- Updated default item build.
- Added Russian voiceover lines.
- Fixed Echo Shell incorrectly applying Mana Leak effects through spell immunity.
-
- Fixed ability interactions between Illuminate and Aethereal Focus.
- Fixed Illuminate not appearing correctly.
- Fixed Illuminate occasionally revealing Fog of War incorrectly.
- Fixed Illuminate (Spirit Form) to use custom spirit models when cast during Spirit Form.
- Updated Illuminate ability tooltip.
- Spirit Form
- Fixed some ability related crashes.
- Fixed purchasing Aghanim's Scepter while dead not updating Keeper of the Light's state properly.
- Fixed Keeper of the Light's abilities from being shuffled around when killed by Nether Ward's Mana Flare while casting Illuminate.
- Fixed Blinding Light sound effects not respecting the Fog of War.
- Updated Blinding Light ability tooltip.
- Added cast range tooltip to Mana Leak.
- Fixed Mana Leak target sound.
- Fixed attack acquisition range.
- Illuminate
- Increased mana cost from 150 on each level to 150/160/170/180.
- Reduced effect radius from 400 to 350.
- Fixed the Mana Leak not getting dispelled by strong dispels.
-
- Illuminate (Spirit Form)
- Fixed mana cost.
- Fixed ability travel distance and max ability travel distance slightly being off.
- Illuminate (Spirit Form)
- Fixed Mana Leak accumulating mana loss during magic immunity.
-
- Fixed Illuminate and Release Illuminate cast backswing behaviors.
- Fixed some wave speed issues with Illuminate.
- If Keeper of the Light dies with Recall active, the visual effect is now removed.
- Fixed Recall going off if Keeper of the Light died during the delay.
- Spirit Form abilities (i.e Recall and Blinding Light) are now always visible but just disabled until Spirit Form is active.
- Fixed Chakra Magic being castable on magic immune allies.
- Fixed Mirror Image dispelling Mana Leak.
- Fixed Recall interaction with non-hero units.
-
- Undying Zombie now correctly disables Recall.
- Fixed several "missing lane" line bugs.
- Fixed Illuminate going 400 range further than intended.
- Added an effect that plays the whole time when Mana Leak is active on a target, not just when the target moves.
- Made some visual tweaks to Illuminate's projectile so it behaves better when moving across different altitudes.
- Slightly enlarged accuracy debuff effect for Blinding Light.
- Updated default hero effects and fixed various effect bugs.
- Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Fixed Chakra Magic mana regeneration not transferring over Tether.
- Fixed some Fog of War issues with casting Illuminate (Spirit Form).
- AddedKeeper of the Light.
- Addedto Captain's Mode.
-
- Updated and cleaned various ability effects.
- Fixed base armor.
- Fixed Illuminate not granting vision when channeling.
- Fixed Recall ignoring ☐ Disabled Help settings if ability is ground-targeted or cast via minimap.
-
- Keeper of the Light now has 6 ability slots all the time with 2 empty slots that fills in while Spirit Form is active.
- Fixed situation where abilities could get swapped into odd positions.
- Made Illuminate (Spirit Form) complete its ability casting if Keeper of the Light dies.
-
- Recall
- Fixed ability selection an illusion when cast at location.
- Fixed ability sound effects endlessly looping when the refreshed ability is used again on the same target with Refresher Orb.
- The ability will now teleport units without them ending up stuck, this includes forcing Lifestealer out of Infest.
- Recall
-
- Fixed Illuminate giving extra vision on the projectile.
- Fixed Blinding Light interrupting channeling abilities.
- Fixed abilities with 0 cast point missing its ability effects: