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Yurnero, the Juggernaut, is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Bio
Abilities
- Blade Fury cannot be cast during Omnislash and Swiftslash.
- Does not interrupt Juggernaut's channeling abilities upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- Juggernaut can perform attacks, cast abilities, and use items during Blade Fury
- However, Omnislash and Swiftslash are inactive for the duration and cannot be cast.
- During Blade Fury, Juggernaut cannot be affected by Ghost Scepter. The buff gets removed immediately.
- During Blade Fury, Juggernaut's attacks deal 0 damage, except against wards and buildings.
- Attack modifiers like Monkey King Bar, Diffusal Blade or Skull Basher still apply their effects and damage on procs.
- Despite the visual effect, critical strike, lifesteal and cleave have no effect, since they are based on the actual damage dealt.
- Deals 17/22/27/32 ( 17.6/22.6/27.6/32.6) damage in 0.2-second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Can deal up to 425/550/675/800 ( 440/565/690/815) damage to a single unit (before reductions).
- With Aghanim's Shard, Juggernaut performs instant attacks on random enemies within the area in 1-second intervals, starting 0.2 seconds after cast, resulting in up to 4 attacks.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- The targets are chosen randomly, there are no priorities. Does not target buildings or wards.
- Unlike the regular attacks that can be performed during Blade Fury, these instant attacks deal 75% of Juggernaut's attack damage as damage, instead of 0.
Healing Ward | ||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||||||||
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Allies
- After cast, the ward automatically follows Juggernaut, if no other order is given.
- The heal is provided by an aura. The buff lingers for 2.5 seconds.
- The healing auras of multiple Healing Wards do not stack.
- Can regenerate up to 55%/82.5%/110%/137.5% of a unit's max health over its full duration.
- Can fully regenerate a unit's health within 50/33.33/25/20 seconds.
- Does not affect wards, buildings, invulnerable or hidden units.
Passive
Enemies
- Increases attack damage by an average of 16%/20%/24%/28%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
- Requires Aghanim's Scepter to be unlocked.
- In Ability Draft, Swiftslash can be unlocked by the player that drafted Omnislash.
- Does not require Omnislash to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing on cast.
- Omnislash notes fully apply.
- Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.
- Omnislash cannot be cast during Blade Fury.
- Turns Juggernaut spell immune, invulnerable, and rooted for the whole duration, and applies a basic dispel on cast.
- Juggernaut can cast abilities and use items during Omnislash.
- However, Blade Fury is inactive for the duration and cannot be cast.
- During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
- The slash interval equals Juggernaut's current attack rate, divided by 1.5.
- This means the maximum possible interval for Omnislash is 4.67 and the minimum is 0.13, considering minimum and maximum possible attack speed values.
- The interval is not set on cast. On each slash, the interval updates based on his current attack rate.
- Causes Juggernaut to perform instant attacks on enemies he slashes.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- Can neither be cast on nor jump on wards, Couriers and buildings.
- Can jump on invulnerable and ethereal units, however, the instant attacks do not trigger.
- Cannot jump on units in the Fog of War, invisible or hidden units, Undying Zombie and on Astral Spirit.
- If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
- On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
- The slash radius is centered around Juggernaut, not around the current target.
- Provides 200 radius flying vision lasting 1 second on each slash around the current target.
- Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
- This also applies when Swiftslash is cast during Omnislash, the former canceling the latter, and vice versa.
- Centers the player's camera perspective on Juggernaut on cast, following his position during Omnislash.
Talents
Hero Talents | ||
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+2 Healing Ward Hits to Kill | 25 | +1s Omnislash Duration |
-3s Blade Fury Cooldown | 20 | +60% Blade Dance Lifesteal |
+30 Movement Speed During Blade Fury | 15 | -20s Healing Ward Cooldown |
+150 Healing Ward Radius | 10 | +10% Blade Dance Critical Strike |
Recent Changes
- Blade Fury
- REWORKEDAghanim's Shard upgrade:
- Blade Fury
- OLD
- Increases movement speed by 75.
- Deals 75% instant attack damage in 1.4-second intervals while active. [?]
- NEW
- Increases effect radius by 100.
- Applies a 35% movement speed slow within the radius while active.
- Blade Fury
- Talents:
- LVL 10LVL 10LVL 15
- Talents:
- LVL 15LVL 20LVL 20
Recommended Items
Gameplay
What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense. | |
Roles: | Carry Pusher Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
- Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.[1]
- The rare line ▶️ "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
- The line ▶️ "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
- The line ▶️ "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.
Gallery
Envisioning Juggernaut Loading Screen concept art