Dota 2 Wiki
(Undo revision 2116488 by 5.22.83.65 (talk) dota is older than CoD, and Juggernaut is not a unique name)
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{{Hero infobox
 
{{Hero infobox
 
| title = Juggernaut
 
| title = Juggernaut
  +
| intern = npc_dota_hero_juggernaut
 
| icon = File:Juggernaut minimap icon.png
 
| icon = File:Juggernaut minimap icon.png
 
| image = File:Juggernaut icon.png
 
| image = File:Juggernaut icon.png
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| intelligence = 14
 
| intelligence = 14
 
| intelligence growth = 1.4
 
| intelligence growth = 1.4
| attack damage min = 16
+
| attack damage min = 20
| attack damage max = 20
+
| attack damage max = 22
 
| health regen = 0.5
 
| health regen = 0.5
 
| mana regen = 0
 
| mana regen = 0
 
| armor = 0
 
| armor = 0
| magic resistance = 25%
+
| movement speed = 300
| movement speed = 305
 
 
| attack speed = 110
 
| attack speed = 110
 
| attack range = 150
 
| attack range = 150
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| sight range night = 800
 
| sight range night = 800
 
| turn rate = 0.6
 
| turn rate = 0.6
| collision size = 24
+
| collision size = 27
| legs = 2
+
| bound radius = 24
| gib type = default
+
| gib type = Default
  +
| hid = 46
  +
| releasedate = 2011-09-30;Beta
  +
| allstars = 2004-04-08
 
}}
 
}}
   
 
{{Hero gameplay
'''Yurnero''', the '''Juggernaut''', is a [[melee]] [[agility]] [[hero]] whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
 
  +
| intro = Slices through his enemies with precise strikes.
 
| complexity = 1
 
| roles = Carry, Pusher, Escape
  +
| description = What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. [[Juggernaut#Blade Dance|<span style="font-weight:bold; color:#227722;">Dancing with his Blade</span>]], the Juggernaut elevates swordplay to an art form, [[Juggernaut#Swiftslash|<span style="font-weight:bold; color:#A50F79;">Swiftly Slashing</span>]] foes in an unstoppable [[Juggernaut#Blade Fury|<span style="font-weight:bold; color:#227722;">Blade Fury</span>]], striking the most vulnerable spots. With skills honed to such perfection, Yurnero can keep on [[Juggernaut#Omnislash|<span style="font-weight:bold;">Slashing and Dashing</span>]] between opponents while giving them absolutely no chance to retaliate even in the slightest. Their only option to escape this onslaught is to book it as quickly as possible. After eviscerating his foes, Yurnero places his portable mobile [[Juggernaut#Healing Ward|<span style="font-weight:bold; color:#227722;">Healing Ward</span>]] that emits meditative energies to revitalize himself and nearby allies.
  +
| ability1 = Blade Fury;shard
 
| ability2 = Healing Ward
  +
| ability3 = Blade Dance
  +
| ability4 = Swiftslash;aghs
  +
| ability5 =
  +
| ability6 = Omnislash
   
  +
| adjectives = BadTeeth, Bearded, NicePecs
His abilities grant [[invulnerability]] and [[spell immunity]], turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his [[#Blade Fury|Blade Fury]] and [[#Omnislash|Omnislash]] [[ultimate]], but he possesses below average strength and [[intelligence]] [[attributes]], so he does not have as much [[health]] and [[mana]] as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a [[carry]].
 
 
| legs = 2
 
}}
   
 
== Bio ==
 
== Bio ==
 
{{Hero bio
 
{{Hero bio
 
| name = Yurnero
 
| name = Yurnero
  +
| alias = Yurnero
 
| title = Juggernaut
 
| title = Juggernaut
 
| quote = By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones.
 
| quote = By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones.
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== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
  +
| ID = 5028
  +
| intern = juggernaut_blade_fury
 
| name = Blade Fury
 
| name = Blade Fury
 
| image = File:Blade Fury icon.png
 
| image = File:Blade Fury icon.png
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| affects2 = Self
 
| affects2 = Self
 
| damagetype = Magical
 
| damagetype = Magical
  +
| damagetype2 = Instant Attack shard
 
| key = Q
 
| key = Q
 
| legacy key = F
 
| legacy key = F
   
| bkbblock = Yes
+
| piercesdbi = No
| illusionuse = No
 
   
 
| buff1 = modifier_juggernaut_blade_fury
 
| buff1 = modifier_juggernaut_blade_fury
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| cast point = 0
 
| cast point = 0
 
| cast backswing = 0
 
| cast backswing = 0
  +
| cast immediate = True
 
| trait1 = Radius
 
| trait1 = Radius
 
| value1 = 260
 
| value1 = 260
  +
| value1 tal = {{#expr:{{#var:Blade Fury value1}}+{{Show|T|Juggernaut|talent1left value}}}}
  +
| trait1amp = aoeradius
 
| trait2 = Damage per Second
 
| trait2 = Damage per Second
| value2 = 85/110/135/160
+
| value2 = 90/115/140/165
| value2 tal = {{calc|v1+{{show|T|Juggernaut|talent3left value}}|v1={{#var:Blade Fury value2}}}}
+
| value2 tal = {{calc|v1+{{Show|T|Juggernaut|talent2left value}}|v1={{#var:Blade Fury value2}}}}
| trait3 = Duration
+
| trait3 = Magic Resistance Bonus
| value3 = 5
+
| value3 = 80%
| trait4 = Move Speed Bonus
+
| trait4 = Duration
| value4 shard = 100
+
| value4 = 5
| trait5 = Instant Attack Damage
+
| trait5 = Move Speed Bonus
| value5 shard = 75%
+
| value5 shard = 75
| trait6 = Instant Attack Interval
+
| trait6 = Instant Attack Damage
| value6 shard = 1
+
| value6 shard = 75%
  +
| trait7 = Instant Attack Interval
  +
| value7 shard = {{#expr:{{#vardefineecho:Blade Fury int|0.2}}+1.2}}
   
 
| mana = 120/110/100/90
 
| mana = 120/110/100/90
 
| cooldown = 42/34/26/18
 
| cooldown = 42/34/26/18
  +
| cooldown tal = {{calc|v1-{{Show|T|Juggernaut|talent3left value}}|v1={{#var:Blade Fury cooldown}}}}
| aghshard = Increases movement speed during Blade Fury by {{#var:Blade Fury value4 shard}} and attacks a random nearby unit once per second dealing {{#var:Blade Fury value5 shard}} damage.
+
| aghshard = Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.
   
| notes = * Blade Fury cannot be cast during {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}}.
+
| notes = * Blade Fury cannot be cast during {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}}, vice versa.
 
** However, Juggernaut can perform attacks, cast abilities, and use items during Blade Fury.
   
 
* Does not interrupt Juggernaut's [[channeling]] abilities upon cast.
 
* Does not interrupt Juggernaut's [[channeling]] abilities upon cast.
   
* Applies [[spell immunity]] for the duration and a [[basic dispel]] upon cast.
+
* Grants [[debuff immunity]], [[magic resistance]] bonus for the duration and applies a [[basic dispel]] upon cast.
  +
** Stacks multiplicatively with other {{Symbol|Magic Resistance}} [[magic resistance]] sources.
  +
*** Increases Juggernaut's magic resistance to {{calc|1-(1-{{G|magic resistance}})*(1-v1)|v1={{#var:Blade Fury value3}}|%}}.
  +
*** With the magic resistance bonus from this source, every 10 points of {{Attribute ID|intelligence}} further increases the total magic resistance by {{calc|(1-v1)*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}}. [{{tooltip|?|Reduces the efficiency of this magic resistance source by {{calc|v1*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}} per 10 points of intelligence.}}]
   
  +
* Blade Fury directly [[Damage Negation|negates]] Juggernaut's [[attack damage]] while active.
* Juggernaut can perform attacks, cast abilities, and use items during Blade Fury
 
  +
** However, it does not reduce [[Attack Damage#Conditional Attack Damage Bonus|conditional attack damage]] bonuses (e.g. {{A|Pierce|Monkey King Bar}} or {{A|Shadow Walk|Silver Edge}}).
** However, {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}} are inactive for the duration and cannot be cast.
 
 
** Despite the ability's visual effects, this effectively causes [[critical strike]], [[lifesteal]], and [[cleave]] to have no effect, since these mechanics rely on [[attack damage]] values.
  +
** Although the reduction values are not displayed in the HUD, it is still considered and directly subtracted from Juggernaut's attack damage.
  +
** Stacks additively with other total attack damage reduction sources.
   
 
* Deals {{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}}) spell damage in {{#var:Blade Fury int}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in {{#expr:{{#var:Blade Fury value4}}/{{#var:Blade Fury int}}}} damage instances.
* During Blade Fury, Juggernaut cannot be affected by {{I|Ghost Scepter}}. The buff gets removed immediately.
 
  +
** Can deal up to {{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2}}}} damage to a single unit ([[before reductions]]).
   
  +
* Does not affect {{U|Courier|text=Couriers}}.
* During Blade Fury, Juggernaut's attacks deal 0 damage, except against [[wards]] and [[buildings]].
 
** Attack modifiers like {{I|Monkey King Bar}}, {{I|Diffusal Blade}} or {{I|Skull Basher}} still apply their effects and damage on procs.
 
** Despite the visual effect, [[critical strike]], [[lifesteal]] and [[cleave]] have no effect, since they are based on the actual damage dealt.
 
   
* Deals {{calc|v1*0.2|v1={{#var:Blade Fury value2}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*0.2|v1={{#var:Blade Fury value2 tal}}}}|20tal}}) damage in 0.2-second intervals, starting 0.2 seconds after cast, resulting in {{#expr:{{#var:Blade Fury value3}}/0.2}} damage instances.
+
* {{cf|Shardnotes}} Increases Juggernaut's movement speed to {{ValueColor|1|{{#expr:{{Show|H|Juggernaut|movement speed}}+{{#var:Blade Fury value5 shard}}}}|shard}} and performs [[instant attack]]s on random enemies within the radius in {{ValueColor|1|{{#var:Blade Fury value7 shard}}|shard}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in up to {{ValueColor|1|{{#expr:floor(({{#var:Blade Fury value4}}-{{#var:Blade Fury int}})/{{#var:Blade Fury value7 shard}})+1}}|shard}} attacks.
 
** These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s and [[stun]]s.
** Can deal up to {{calc|v1*{{#var:Blade Fury value3}}|v1={{#var:Blade Fury value2}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Blade Fury value3}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}}) damage to a single unit ([[Damage manipulation|before reductions]]).
 
 
** The instant attack targets are chosen randomly, there are no priorities.
  +
** The instant attack from the {{A|Ability Upgrade|Aghanim's Shard}} is independent of Blade Fury damage negation component, and neither affects buildings nor wards.
  +
** It is considered as [[attack damage]] and is affected by [[damage block]].
   
* With {{I|Aghanim's Shard}}, Juggernaut performs [[instant attack]]s on random enemies within the area in {{ValueColor|1|{{#var:Blade Fury value6 shard}}|shard}}-second intervals, starting 0.2 seconds after cast, resulting in up to {{ValueColor|1|{{#expr:floor ({{#var:Blade Fury value3}}-0.2)/{{#var:Blade Fury value6 shard}}}}|shard}} attacks.
+
* {{cf|Shardnotes}} The instant attacks' damage can be defined as {{cf|expr}} <code>([[Attack Damage#Main Attack Damage|MainAtk]] + [[Attack Damage#Bonus Attack Damage|BonusAtk]]) × {{ValueColor|1|{{#var:Blade Fury value6 shard}}|shard}}</code>.
  +
** Does not reduce [[Attack Damage#Conditional Attack Damage Bonus|conditional attack damage]] bonuses.
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
 
  +
** Stacks additively with other total attack damage reduction sources.
** The targets are chosen randomly, there are no priorities. Does not target buildings or wards.
 
  +
** For {{Symbol|Ranged}} [[ranged]] heroes, since instant attacks use their regular attack projectiles, conditional attack damage reduction still applies to their attacks, causing each of their instant attacks to deal an instance of 0 damage.
** Unlike the regular attacks that can be performed during Blade Fury, these instant attacks deal {{ValueColor|1|{{#var:Blade Fury value5 shard}}|shard}} of Juggernaut's attack damage as damage, instead of 0.
 
  +
** Still does not affect {{U|Courier|text=Couriers}}.
  +
  +
* {{cf|Talnotes}} With the {{ValueColor|1|damage increasing|20tal}} {{Symbol|Talent}} talent, it can deal up to {{ValueColor|4|{{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}} damage.
 
}}
 
}}
   
{{Unit infobox wrapper
 
| unit = Healing Ward
 
}}
 
 
{{Ability
 
{{Ability
  +
| ID = 5029
  +
| intern = juggernaut_healing_ward
 
| name = Healing Ward
 
| name = Healing Ward
 
| image = File:Healing Ward icon.png
 
| image = File:Healing Ward icon.png
 
| sound = Juggernaut Healing Ward
 
| sound = Juggernaut Healing Ward
| description = Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at {{#var:Healing Ward movement speed}} movement speed after being summoned. Lasts {{#var:Healing Ward value5}} seconds.
+
| description = Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at {{Show|U|Healing Ward|movement speed}} movement speed after being summoned. Lasts {{#var:Healing Ward value5}} seconds.
 
| lore = Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
 
| lore = Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
 
| target = Target Area
 
| target = Target Area
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| key = W
 
| key = W
 
| legacy key = G
 
| legacy key = G
 
| bkbblock = No
 
   
 
| buff1 = modifier_juggernaut_healing_ward_aura
 
| buff1 = modifier_juggernaut_healing_ward_aura
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| cast backswing = 0.47
 
| cast backswing = 0.47
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 350
 
| value1 = 350
 
| trait2 = Radius
 
| trait2 = Radius
| value2 = 500
+
| value2 = 400
  +
| trait2amp = aoeradius
| trait3 = Max Health as Health Regen Bonus
 
  +
| trait3 = Attacks to Destroy
| value3 = 2%/3%/4%/5%
+
| value3 = 1
| trait4 = Aura Linger Duration
 
  +
| value3 tal = {{#expr:{{#var:Healing Ward value3 alt}}+{{Show|T|Juggernaut|talent4left value}}}}
| value4 = 2.5
 
 
| trait4 = Max Health as Health Regen Bonus
| trait5 = Duration
 
| value5 = 25
+
| value4 = 2%/3%/4%/5%
 
| trait5 = Aura Linger Duration
  +
| value5 = 2.5
 
| trait6 = Duration
  +
| value6 = 25
   
| mana = 140
+
| mana = 140/130/120/110
 
| cooldown = 60
 
| cooldown = 60
| cooldown tal = {{#expr:{{#var:Healing Ward cooldown}}-{{show|T|Juggernaut|talent2right value}}}}
+
| cooldown tal = {{#expr:{{#var:Healing Ward cooldown}}-{{Show|T|Juggernaut|talent2right value}}}}
   
  +
| unit wrapper = Healing Ward
| notes = * After cast, the ward automatically follows Juggernaut, if no other order is given.
 
   
 
| notes = * Upon cast, Healing Ward automatically follows Juggernaut {{Show|U|Healing Ward|follow range}} distance behind him, if no other order is given.
* The heal is provided by an [[aura]]. The buff lingers for {{#var:Healing Ward value4}} seconds.
 
** The healing auras of multiple Healing Wards do not stack.
 
   
 
* The heal is provided by an [[aura]] and lingers for {{#var:Healing Ward value5}} seconds.
* Can [[Health regeneration|regenerate]] up to {{calc|v1*({{#var:Healing Ward value5}}+{{#var:Healing Ward value4}})|v1={{#var:Healing Ward value3}}|%}} of a unit's max health over its full duration.
 
 
** The auras of multiple Healing Wards do not stack.
** Can fully regenerate a unit's health within {{calc|100/v1*100 round2|v1={{#var:Healing Ward value3}}}} seconds.
 
  +
 
* Can [[Health regeneration|regenerate]] up to {{calc|v1*({{#var:Healing Ward value6}}+{{#var:Healing Ward value5}})|v1={{#var:Healing Ward value4}}|%}} of a unit's max health over its full duration.
 
** Can fully regenerate a unit's health within {{calc|100/v1*100 round2|v1={{#var:Healing Ward value4}}}} seconds.
   
 
* Does not affect [[wards]], [[buildings]], [[invulnerable]] or [[hidden]] units.
 
* Does not affect [[wards]], [[buildings]], [[invulnerable]] or [[hidden]] units.
  +
** Fully affect {{U|Courier|text=Couriers}}.
  +
  +
* Attacks from all unit types deal 1 damage to the {{U|Healing Ward}}.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5027
  +
| intern = juggernaut_blade_dance
 
| name = Blade Dance
 
| name = Blade Dance
 
| image = File:Blade Dance icon.png
 
| image = File:Blade Dance icon.png
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| target = Passive
 
| target = Passive
 
| affects = Enemies
 
| affects = Enemies
  +
| affects2 = Self tal
 
| key = E
 
| key = E
 
| legacy key = C
 
| legacy key = C
   
| bkbblock = No
+
| breakable = Partially
  +
| breaktext1 = The critical strike component is disabled.
| breakable = Yes
 
  +
| breaktext2 = The lifesteal component is effectively disabled.;tal
 
| illusionuse = Yes
 
| illusionuse = Yes
| illusiontext = Red critical numbers are before illusion and armor reduction.
+
| illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction.
   
 
| buff1 = modifier_juggernaut_blade_dance
 
| buff1 = modifier_juggernaut_blade_dance
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| value1 = 20%/25%/30%/35%
 
| value1 = 20%/25%/30%/35%
 
| trait2 = Critical Damage
 
| trait2 = Critical Damage
| value2 = 180%
+
| value2 = 190%
  +
| trait3 = Lifesteal
  +
| value3 tal = {{Show|T|Juggernaut|talent3right value}}%
   
 
| notes = * Increases attack damage by an average of {{calc|v1*({{#var:Blade Dance value2}}-1)|v1={{#var:Blade Dance value1}}|%}}.
 
| notes = * Increases attack damage by an average of {{calc|v1*({{#var:Blade Dance value2}}-1)|v1={{#var:Blade Dance value1}}|%}}.
   
  +
* A critical strike proc is determined during Juggernaut's [[attack point]].
* The proc chances of multiple [[crit]] sources stack.
 
  +
** When a critical strike procs, Juggernaut uses a specific crit attack animation, and particle effects appear on his weapon.
  +
 
* The proc chances of multiple [[critical strike]] sources stack.
 
** If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
 
** If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
  +
  +
* Does not proc against [[wards]], [[buildings]] and allies.
   
 
* Blade Dance uses [[pseudo-random distribution]].
 
* Blade Dance uses [[pseudo-random distribution]].
   
  +
* {{cf|Talnotes}} Stacks additively with other [[lifesteal]] sources.
* The sound and particles play upon start of the attack, not when the attack lands.
 
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 419
  +
| intern = juggernaut_swift_slash
 
| name = Swiftslash
 
| name = Swiftslash
 
| image = File:Swiftslash icon.png
 
| image = File:Swiftslash icon.png
 
| sound = Juggernaut Swiftslash
 
| sound = Juggernaut Swiftslash
 
| type = aghanims
 
| type = aghanims
| description = Performs a quick Omnislash.
+
| description = Performs a short Omnislash for {{#var:Swiftslash value2}} seconds.
 
| lore =
 
| lore =
 
| target = Target Unit
 
| target = Target Unit
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| legacy key = W
 
| legacy key = W
   
| bkbblock = No
 
 
| linkenblock = Partially
 
| linkenblock = Partially
| linkentext = Only the very first slash of the cast is blocked.
+
| linkentext1 = Only the first slash of the cast is blocked.
 
| rootdisables = No
 
| rootdisables = No
   
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| cast point = 0.3
 
| cast point = 0.3
| cast backswing = 0
+
| cast backswing = 0.5
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 550
 
| value1 = 550
 
| trait2 = Duration
 
| trait2 = Duration
| value2 = 0.8
+
| value2 = 1
   
 
| mana = 125
 
| mana = 125
 
| cooldown = 20
 
| cooldown = 20
  +
  +
| adtext aghs = Requires drafting {{A|Omnislash|Juggernaut}} to be unlocked.
   
 
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.
 
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.
** In [[Ability Draft]], Swiftslash can be unlocked by the player that drafted {{A|Omnislash|Juggernaut}}.
 
   
 
* Swiftslash cannot be cast during {{A|Blade Fury|Juggernaut}}.
* Does not require Omnislash to be leveled to be unlocked, once Aghanim's Scepter is acquired.
 
** However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing on cast.
 
   
 
* Does not require {{A|Omnislash|Juggernaut}} to be leveled to be unlocked, once Aghanim's Scepter is acquired.
* Omnislash notes fully apply.
 
 
** However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing upon cast.
 
** Omnislash notes fully apply.
   
 
* Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.
 
* Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.
Line 250: Line 308:
   
 
{{Ability
 
{{Ability
  +
| ID = 5030
  +
| intern = juggernaut_omni_slash
 
| name = Omnislash
 
| name = Omnislash
 
| image = File:omnislash icon.png
 
| image = File:omnislash icon.png
Line 263: Line 323:
 
| legacy key = E
 
| legacy key = E
   
| bkbblock = No
 
 
| linkenblock = Partially
 
| linkenblock = Partially
| linkentext = Only the very first slash of the cast is blocked.
+
| linkentext1 = Only the first slash of the cast is blocked.
 
| rootdisables = No
 
| rootdisables = No
   
Line 276: Line 335:
   
 
| cast point = 0.3
 
| cast point = 0.3
| cast backswing = 0
+
| cast backswing = 0.5
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 350
 
| value1 = 350
 
| trait2 = Search Radius
 
| trait2 = Search Radius
 
| value2 = 425
 
| value2 = 425
  +
| trait2amp = aoeradius
 
| trait3 = Attack Rate Divisor
 
| trait3 = Attack Rate Divisor
 
| value3 = 1.5
 
| value3 = 1.5
 
| trait4 = Attack Damage Bonus
 
| trait4 = Attack Damage Bonus
| value4 = 30/40/50
+
| value4 = 40/45/50
 
| trait5 = Attack Speed Bonus
 
| trait5 = Attack Speed Bonus
 
| value5 = 40
 
| value5 = 40
 
| trait6 = Duration
 
| trait6 = Duration
 
| value6 = 3/3.25/3.5
 
| value6 = 3/3.25/3.5
| value6 tal = {{calc|v1+{{Show|T|Juggernaut|talent4left value}}|v1={{#var:Omnislash value6}}}}
+
| value6 tal = {{calc|v1+{{Show|T|Juggernaut|talent4right value}}|v1={{#var:Omnislash value6}}}}
   
 
| mana = 200/275/350
 
| mana = 200/275/350
| cooldown = 140
+
| cooldown = 120
| aghanimsupgrade = Grants a new ability: <b>[[Juggernaut#Swiftslash|Swiftslash]]</b>.
+
| aghanimsupgrade = new;Swiftslash
 
| notes = * Omnislash cannot be cast during {{A|Blade Fury|Juggernaut}}.
 
   
* Turns Juggernaut [[spell immune]], [[invulnerable]], and [[root]]ed for the whole duration, and applies a [[basic dispel]] on cast.
+
| notes = * Turns Juggernaut [[spell immune]], [[invulnerable]], [[unselectable]], [[root]]ed for the whole duration, and applies a [[basic dispel]] on cast.
   
 
* Juggernaut can cast abilities and use items during Omnislash.
 
* Juggernaut can cast abilities and use items during Omnislash.
Line 303: Line 362:
 
** During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
 
** During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
   
* The slash interval equals Juggernaut's current attack rate, divided by {{#var:Omnislash value3}}.
+
* The slash interval can be defined as {{cf|expr}} <code>(100 × {{Show|H|Juggernaut|base attack time}}) / ([[Attack Speed|ΣAS]] × {{#var:Omnislash value3}})</code>
** This means the maximum possible interval for Omnislash is {{#expr:7/{{#var:Omnislash value3}} round2}} and the minimum is {{#expr:0.2/{{#var:Omnislash value3}} round2}}, considering minimum and maximum possible attack speed values.
+
** With the [[attack speed]] limits, the min and max possible slash intervals are {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed max}}) round3}} {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed min}}) round3}} seconds plus a {{tooltip|server tick|{{#expr:{{G|tick rate}} round2}} seconds}} per slash respectively.
** The interval is not set on cast. On each slash, the interval updates based on his current attack rate.
+
** The interval is not set upon cast. On each slash, the interval updates based on his current [[attack rate]].
   
 
* Causes Juggernaut to perform [[instant attacks]] on enemies he slashes.
 
* Causes Juggernaut to perform [[instant attacks]] on enemies he slashes.
  +
** Grants flat bonus [[attack damage]] while Omnislash or {{A|Swiftslash|Juggernaut}} is active.
 
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
 
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
   
* Can neither be cast on nor jump on [[wards]], {{U|Courier|text=Couriers}} and [[buildings]].
+
* Can neither be cast on nor jump on [[wards]], and [[buildings]].
  +
** Can be cast on {{U|Courier|text=Couriers}}, but not jump on them.
** Can jump on invulnerable and [[ethereal]] units, however, the instant attacks do not trigger.
 
** Cannot jump on units in the [[Fog of War]], [[invisible]] or [[hidden]] units, {{U|Undying Zombie}} and on {{U|Astral Spirit}}.
+
** Can jump on invulnerable, [[attack immune]] and [[ethereal]] units. However, the instant attacks do not trigger.
  +
** Cannot jump on units in the [[Fog of War]], [[invisible]] or [[hidden]] units and {{U|Undying Zombie|text=Undying Zombies}}.
   
 
* If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
 
* If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
Line 319: Line 380:
 
** The slash radius is centered around Juggernaut, not around the current target.
 
** The slash radius is centered around Juggernaut, not around the current target.
   
* Provides 200 radius [[flying vision]] lasting 1 second on each slash around the current target.
+
* Provides a 1-second 200 radius [[flying vision]] lasting on each slash around the current target.
   
 
* Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
 
* Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
** This also applies when Swiftslash is cast during Omnislash, the former canceling the latter, and vice versa.
+
** This also applies when {{A|Swiftslash|Juggernaut}} is cast during Omnislash, the former canceling the latter and vice versa.
   
* Centers the player's camera perspective on Juggernaut on cast, following his position during Omnislash.
+
* Centers the player's camera perspective on Juggernaut upon cast, following his position during Omnislash.
 
}}
 
}}
   
Line 332: Line 393:
   
 
== Recent Changes ==
 
== Recent Changes ==
{{main|Juggernaut/Changelogs}}
+
{{Main|Juggernaut/Changelogs|Juggernaut/Old Abilities|Juggernaut/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}}
 
{{Recent changes wrapper}}
 
{{Recent changes wrapper}}
   
 
== Recommended Items ==
 
== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
{{#lst:Juggernaut/Guide|items}}
+
{{#lst:Juggernaut/Guide|Items}}
   
== Gameplay ==
+
== Dota Plus Progress ==
  +
{{Main|Juggernaut/Relics#Challenges|l1=Hero Challenges}}
{{Hero gameplay
 
  +
<!-- To edit this table, go to the hero's Relic page -->
| complexity = 1
 
  +
{{#lst:Juggernaut/Relics|Table}}
| roles = Carry, Pusher, Escape
 
| description = What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of <span style="color:#008ae6">'''Blade Fury'''</span>, and striking at every vulnerability with <span style="color:#008ae6">'''Blade Dance'''</span>. Should his party sustain injury, he is quick to replenishes their vitality with a portable <span style="color:#008ae6">'''Healing Ward'''</span>. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's <span style="color:#cc33ff">'''Omnislash'''</span> eviscerates his opponents long before any can mount a defense.
 
}}
 
 
<div class="infostripe gradient_gameplay">
 
<div>[[File:Guide icon.png|128px|link=Juggernaut/Guide]]<br>[[Juggernaut/Guide|Strategy & Tips]]</div>
 
<div>[[File:Counters icon.png|128px|link=Juggernaut/Counters]]<br>[[Juggernaut/Counters|Counters &<br>Matchups]]</div>
 
</div>
 
 
== Audio ==
 
<div class="infostripe gradient_audio">
 
<div>[[File:Responses icon.png|128px|link=Juggernaut/Responses]]<br>[[Juggernaut/Responses|Responses]]</div>
 
<div>[[File:Sounds icon.png|128px|link=Juggernaut/Sounds]]<br>[[Juggernaut/Sounds|Sounds]]</div>
 
</div>
 
 
== History ==
 
<div class="infostripe gradient_history">
 
<div>[[File:Lore icon.png|128px|link=Juggernaut/Lore]]<br>[[Juggernaut/Lore|Lore]]</div>
 
<div>[[File:Old Abilities icon.png|128px|link=Juggernaut/Old Abilities]]<br>[[Juggernaut/Old Abilities|Old Abilities]]</div>
 
<div>[[File:Changelogs icon.png|128px|link=Juggernaut/Changelogs]]<br>[[Juggernaut/Changelogs|Changelogs]]</div>
 
</div>
 
   
 
== Equipment ==
 
== Equipment ==
Line 369: Line 410:
 
== Trivia ==
 
== Trivia ==
 
* Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
 
* Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
  +
* Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game ''Final Fantasy VII''.<ref>[http://finalfantasy.wikia.com/wiki/Omnislash Cloud Strife's signature move "Omnislash", on which Juggernaut's ultimate is based on.]</ref>
+
* Juggernaut's ultimate, {{A|Omnislash|Juggernaut}}, is inspired by and named after the signature move of "Cloud Strife" from the game "Final Fantasy VII".<ref>[http://finalfantasy.wikia.com/wiki/Omnislash Cloud Strife's signature move "Omnislash", on which Juggernaut's ultimate is based on.]</ref>
* The rare line <sm2>vo_juggernaut_jug_rare_08.mp3</sm2> "''Screw it, I'm going to five blades!''" is a reference to an article from ''The Onion'' about the increasing number of blades put into razors.<ref>[http://www.theonion.com/articles/fuck-everything-were-doing-five-blades,11056/ ''The Onion'' article about the increasing number of blades put into razors.]</ref>
 
  +
* The line <sm2>vo_juggernaut_jug_death_11.mp3</sm2> "''And then... there were none...''" may be a reference to the Agatha Christie book by the same name.
 
 
* <sm2>vo_juggernaut_jug_rare_08.mp3</sm2> "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.<ref>[http://www.theonion.com/articles/fuck-everything-were-doing-five-blades,11056/ The Onion article about the increasing number of blades put into razors.]</ref>
* The line <sm2>vo_juggernaut_jug_rare_17.mp3</sm2> "''I'm the Juggernaut, Lich!''" is a play on the quote "''I'm the Juggernaut, bitch.''", taken from a YouTube parody featuring re-dubbed scenes from ''X-Men: The Animated Series''.
 
  +
 
* <sm2>vo_juggernaut_jug_death_11.mp3</sm2> "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
  +
 
* <sm2>vo_juggernaut_jug_rare_17.mp3</sm2> "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from "X-Men: The Animated Series".
  +
  +
* Juggernaut's Warcraft3 model design is influenced by various oriental cultures, with [[w:Japamala|Japamala]] beads on his neck, carrying a flag and wielding a [[w:Samurai|Samurai]]-like blade.
  +
** The flag cosmetics for his back [[loadout]] slot is called [[w:Sashimono|Sashimono]] (指物, 差物, 挿物) poles. These poles were attached to the backs of the armor ([[w:Dō_(armour)|Dō 胴]])) by special fittings. The Sashimono were worn both by foot soldiers as well as by the elite samurai and members of the shogunate. Like many heraldic displays, it served several functions in battle.
  +
** The [[Provocation of Ruin]] set is a homage to his Warcraft3 design.
   
 
== Gallery ==
 
== Gallery ==

Latest revision as of 14:27, 14 January 2024

Juggernaut
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 2.2
34 + 2.8
14 + 1.4
Level 0 1 15 25 30
Health 120 560 1220 1968 2254
+0.5 +2.5 +5.58 +8.98 +10.28
Mana 75 243 471 783 891
+0 +0.7 +1.68 +2.98 +3.43
Armor 0 5.67 12.2 18.87 21.53
Magic Resist 25% 26.4% 28.36% 30.96% 31.86%
Damage Block 16 (50%)
Damage

20
22

54
56

93
95

133
135

149
151

Attack Rate 0.79/s 1.03/s 1.31/s 1.59/s 1.71/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 110 (1.4s BAT)
Attack Animation 0.33 + 0.84
Projectile Speed Instant
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_juggernaut
Slices through his enemies with precise strikes.
What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. Dancing with his Blade, the Juggernaut elevates swordplay to an art form, Swiftly Slashing foes in an unstoppable Blade Fury, striking the most vulnerable spots. With skills honed to such perfection, Yurnero can keep on Slashing and Dashing between opponents while giving them absolutely no chance to retaliate even in the slightest. Their only option to escape this onslaught is to book it as quickly as possible. After eviscerating his foes, Yurnero places his portable mobile Healing Ward that emits meditative energies to revitalize himself and nearby allies.
Blade Fury
Blade Fury
Healing Ward
Blade Dance
Swiftslash
Swiftslash
Omnislash
Roles: Carry Carry Pusher Pusher Escape Escape
Complexity: Hero Complexity
Adjectives: BadTeeth, Bearded, NicePecs
Legs ( 2 )


Bio

Juggernaut minimap iconYurnero, the Juggernaut
▶️ "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Alias:
Yurnero

Abilities

Blade Fury
Blade Fury icon
Ability
No Target
Affects
Enemies / Self
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
Radius: Affected by AoE Radius bonuses. 260 (Talent 410)
Damage per Second: 90/115/140/165 (Talent 120/145/170/195)
Magic Resistance Bonus: 80%
Duration: 5
With Aghanim's Shard Move Speed Bonus: 75
With Aghanim's Shard Instant Attack Damage: 75%
With Aghanim's Shard Instant Attack Interval: 1.4
Cooldown symbol
 42/34/26/18 (Talent 39/31/23/15)
Mana symbol
 120/110/100/90
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.
Buff/Debuff
Modifiers [?]
modifier_juggernaut_blade_fury
Death
modifier_jugg_caster
Undispellable
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.

  • Blade Fury cannot be cast during Omnislash icon Omnislash and Swiftslash icon Swiftslash, vice versa.
    • However, Juggernaut can perform attacks, cast abilities, and use items during Blade Fury.
  • Does not interrupt Juggernaut's channeling abilities upon cast.
  • Blade Fury directly negates Juggernaut's attack damage while active.
    • However, it does not reduce conditional attack damage bonuses (e.g. Monkey King Bar icon Pierce or Silver Edge icon Shadow Walk).
    • Despite the ability's visual effects, this effectively causes critical strike, lifesteal, and cleave to have no effect, since these mechanics rely on attack damage values.
    • Although the reduction values are not displayed in the HUD, it is still considered and directly subtracted from Juggernaut's attack damage.
    • Stacks additively with other total attack damage reduction sources.
  • Deals 18/23/28/33 (Talent 24/29/34/39) spell damage in 0.2-second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
  • Increases Juggernaut's movement speed to 375 and performs instant attacks on random enemies within the radius in 1.4-second intervals, starting 0.2 seconds after cast, resulting in up to 4 attacks.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms and stuns.
    • The instant attack targets are chosen randomly, there are no priorities.
    • The instant attack from the Aghanim's Shard icon Ability Upgrade is independent of Blade Fury damage negation component, and neither affects buildings nor wards.
    • It is considered as attack damage and is affected by damage block.
  • The instant attacks' damage can be defined as
    expr
    (MainAtk + BonusAtk) × 75%.
    • Does not reduce conditional attack damage bonuses.
    • Stacks additively with other total attack damage reduction sources.
    • For Ranged ranged heroes, since instant attacks use their regular attack projectiles, conditional attack damage reduction still applies to their attacks, causing each of their instant attacks to deal an instance of 0 damage.
    • Still does not affect Animal Courier Radiant minimap icon Couriers.
  • TALENT
    With the damage increasing Talent talent, it can deal up to 600/725/850/975 damage.


Healing Ward
Healing Ward icon
Ability
Target Area / Aura
Affects
Allies
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 2.5 seconds.
Cast Animation: 0.3+0.47
Cast Range: Affected by Cast Range bonuses. 350
Radius: Affected by AoE Radius bonuses. 400
Attacks to Destroy: 1 (Talent 2)
Max Health as Health Regen Bonus: 2%/3%/4%/5%
Aura Linger Duration: 2.5
Duration: 25
Cooldown symbol
 60 (Talent 40)
Mana symbol
 140/130/120/110
Buff/Debuff
Modifiers [?]
modifier_juggernaut_healing_ward_aura
Death
modifier_juggernaut_healing_ward_heal
Death
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Healing Ward
Juggernaut Healing Ward model
Summoned Ward
1
+0
Talent
2HP
This unit has no mana.
Level 0
Duration Ability Duration 2.5
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Move Speed 325 (250)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 18
Bound Radius 8
Vision Range (G) 600
Bounty Gold 75
Experience 75
Notes Phased

  • Upon cast, Healing Ward automatically follows Juggernaut 250 distance behind him, if no other order is given.
  • The heal is provided by an aura and lingers for 2.5 seconds.
    • The auras of multiple Healing Wards do not stack.
  • Can regenerate up to 55%/82.5%/110%/137.5% of a unit's max health over its full duration.
    • Can fully regenerate a unit's health within 50/33.33/25/20 seconds.
  • Attacks from all unit types deal 1 damage to the Juggernaut Healing Ward icon Healing Ward.


Blade Dance
Blade Dance icon
Ability
Passive
Affects
Enemies
(Talent Self)
Gives Juggernaut a chance to deal critical damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 190%
Talent Lifesteal: 60%
Partially disabled by Break.
Break Notes:
The critical strike component is disabled.
Talent
The lifesteal component is effectively disabled.
Can be used by illusions.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
Buff/Debuff
Modifiers [?]
modifier_juggernaut_blade_dance
Undispellable
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

  • Increases attack damage by an average of 18%/22.5%/27%/31.5%.
  • A critical strike proc is determined during Juggernaut's attack point.
    • When a critical strike procs, Juggernaut uses a specific crit attack animation, and particle effects appear on his weapon.
  • The proc chances of multiple critical strike sources stack.
    • If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
  • TALENT
    Stacks additively with other lifesteal sources.


Swiftslash
Swiftslash icon
Affects
Enemies / Self
Performs a short Omnislash for 1 seconds.
Cast Animation: 0.3+0.5
Cast Range: Affected by Cast Range bonuses. 550
Duration: 1
Cooldown symbol
 20
Mana symbol
 125
Partially blocked by Linken's Sphere.
Only the first slash of the cast is blocked.
Buff/Debuff
Modifiers [?]
modifier_juggernaut_omnislash
Death
modifier_juggernaut_omnislash_invulnerability
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Omnislash icon Omnislash to be unlocked.

  • Does not require Omnislash icon Omnislash to be leveled to be unlocked, once Aghanim's Scepter is acquired.
    • However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing upon cast.
    • Omnislash notes fully apply.
  • Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.


Omnislash
Omnislash icon
Affects
Enemies / Self
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
Cast Animation: 0.3+0.5
Cast Range: Affected by Cast Range bonuses. 350
Search Radius: Affected by AoE Radius bonuses. 425
Attack Rate Divisor: 1.5
Attack Damage Bonus: 40/45/50
Attack Speed Bonus: 40
Duration: 3/3.25/3.5 (Talent 4/4.25/4.5)
Cooldown symbol
 120
Mana symbol
 200/275/350
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Swiftslash ability.
Partially blocked by Linken's Sphere.
Only the first slash of the cast is blocked.
Buff/Debuff
Modifiers [?]
modifier_juggernaut_omnislash
Death
modifier_juggernaut_omnislash_invulnerability
Death
‘The fruits of discipline; with practice comes strength.’

  • Juggernaut can cast abilities and use items during Omnislash.
    • However, Blade Fury icon Blade Fury is inactive for the duration and cannot be cast.
    • During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
  • The slash interval can be defined as
    expr
    (100 × 1.4) / (ΣAS × 1.5)
    • With the attack speed limits, the min and max possible slash intervals are 0.133 ‒ 4.667 seconds plus a server tick per slash respectively.
    • The interval is not set upon cast. On each slash, the interval updates based on his current attack rate.
  • If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
  • On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
    • The slash radius is centered around Juggernaut, not around the current target.
  • Provides a 1-second 200 radius flying vision lasting on each slash around the current target.
  • Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
    • This also applies when Swiftslash icon Swiftslash is cast during Omnislash, the former canceling the latter and vice versa.
  • Centers the player's camera perspective on Juggernaut upon cast, following his position during Omnislash.


Talents

Hero Talents
+2 Healing Ward icon Healing Ward Hits to Kill25+1s Omnislash icon Omnislash Duration
-3s Blade Fury icon Blade Fury Cooldown20+60% Blade Dance icon Blade Dance Lifesteal
+30 Movement Speed During Blade Fury icon Blade Fury15-20s Healing Ward icon Healing Ward Cooldown
+150 Healing Ward icon Healing Ward Radius10+10% Blade Dance icon Blade Dance Critical Strike

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Blade Fury icon Blade Fury
    • CHANGED
      damage interval from a flat 0.2-seconds to
      EXPR
      (100 × CurrentBAT) / (ΣAS × 2).
    • Increased damage per interval from 18/23/28/33 to 35/40/45/50. [?]
  • REWORKED
    Aghanim's Shard icon Aghanim's Shard upgrade:
    • Blade Fury icon Blade Fury
      • OLD
        • Increases movement speed by 75.
        • Deals 75% instant attack damage in 1.4-second intervals while active. [?]
      • NEW
        • Increases effect radius by 100.
        • Applies a 35% movement speed slow within the radius while active.
  • Increased Omnislash icon Omnislash attack damage bonus from 30/40/50 to 40/45/50.


Recommended Items

Starting items:

  • Tango icon Tango provide healing to keep Juggernaut alive in the lane.
  • Enchanted Mango icon Enchanted Mango allows Juggernaut to regain mana from early usage of Blade Fury.
  • Iron Branch icon Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand icon Magic Wand.
  • Slippers of Agility icon Slippers of Agility gives Juggernaut additional damage, allowing him to get easier last hits and denies in lane.

Early game:

  • Quelling Blade icon Quelling Blade helps Juggernaut last hit by increasing damage against creeps.
  • Magic Stick icon Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand icon Magic Wand.
  • Wraith Band icon Wraith Band gives Juggernaut additional damage and attributes.

Mid game:

  • Phase Boots icon Phase Boots provide increased movement speed so Juggernaut can keep enemies in range of Blade Fury.
  • Magic Wand icon Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick icon Magic Stick.
  • Maelstrom icon Maelstrom speeds up Juggernaut's farming with Chain Lightning procs and grants attack speed to synergize with Blade Fury and Omnislash.
  • Diffusal Blade icon Diffusal Blade provides cost-effective attack damage bonuses from Manabreak and bonus Agility. Its active, Inhibit, allows Juggernaut to slow down enemies, making up for his lack of a gap-closing ability.
  • Manta Style icon Manta Style can remove silences and help with split push. When coupled with Diffusal Blade, you can get some nice boost to damage output.

Late game:

  • Disperser icon Disperser builds from Diffusal Blade and allows Juggernaut to more easily pin down fleeing enemies while granting a large damage boost with its Agility bonus.
  • Abyssal Blade icon Abyssal Blade grants bash chance, which Juggernaut welcomes with low base attack time and decent agility, as well as active stun to lock down targets in the late game.
  • Black King Bar icon Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 9 seconds.

Situational items:

  • Mask of Madness icon Mask of Madness grants lifesteal and a cheap attack speed boost to improve Juggernaut's farming efficiency. The active can also be used during Omnislash for more slashes, but is very risky to use against enemies without Omnislash.
  • Drum of Endurance icon Drum of Endurance allows Juggernaut to run faster and push much earlier than other carries.
  • Blink Dagger icon Blink Dagger is useful as an escape item or initiation as Juggernaut's Omnislash requires a fairly close range.
  • Sange and Yasha icon Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, which helps chase better.
  • Battle Fury icon Battle Fury provides cleave to boost Juggernaut's farming and pushing, as well as making Omnislash much more lethal to grouped enemies.
  • Eye of Skadi icon Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut's attack range and Blade Fury's radius.
  • Mjollnir icon Mjollnir is a natural upgrade to Maelstrom, and gives a large attack speed buff for more lightning procs and Omnislash attacks.
  • Nullifier icon Nullifier can Dispel certain troublesome items like Ghost Scepter and Eul’s Scepter of Divinity while massively boosting attack damage.
  • Satanic icon Satanic has status resistance, strength, attack damage, and active lifesteal that mesh well with Juggernaut's high attack speed, vastly enhancing his survivability in teamfights.
  • Butterfly icon Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more often.
  • Revenant's Brooch icon Revenant's Brooch allows Omnislash to hit ethereal units when toggled on, making it useful against enemies with multiple Ghost Scepters or other ways to turn ethereal.

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Blade Fury icon Blade Fury Damage
Relic Rare icon
Healing Ward icon Ward Heals of Heroes <25% Health
Relic Rare icon
Omnislash icon Omnislash Kills
Relic agility icon
Crit Damage
Relic agility icon
Spells Disjointed With Manta Style icon Manta
Relic agility icon
Last Hits
Relic agility icon
Teleports Leading To Kills
Relic agility icon
Kills During Black King Bar icon Black King Bar
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Towers Destroyed
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
  • ▶️ There's a fine line between bravery and stupidity.
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment

Trivia

  • Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
  • Juggernaut's ultimate, Omnislash icon Omnislash, is inspired by and named after the signature move of "Cloud Strife" from the game "Final Fantasy VII".[1]
  • ▶️ "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
  • ▶️ "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
  • ▶️ "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from "X-Men: The Animated Series".
  • Juggernaut's Warcraft3 model design is influenced by various oriental cultures, with Japamala beads on his neck, carrying a flag and wielding a Samurai-like blade.
    • The flag cosmetics for his back loadout slot is called Sashimono (指物, 差物, 挿物) poles. These poles were attached to the backs of the armor (Dō 胴)) by special fittings. The Sashimono were worn both by foot soldiers as well as by the elite samurai and members of the shogunate. Like many heraldic displays, it served several functions in battle.
    • The Provocation of Ruin set is a homage to his Warcraft3 design.

Gallery

References