(Undo revision 2116488 by 5.22.83.65 (talk) dota is older than CoD, and Juggernaut is not a unique name) Tag: Undo |
(Undo revision 2239151 by 42.111.160.89 (talk)) Tag: Undo |
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{{Hero infobox |
{{Hero infobox |
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| title = Juggernaut |
| title = Juggernaut |
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+ | | intern = npc_dota_hero_juggernaut |
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| icon = File:Juggernaut minimap icon.png |
| icon = File:Juggernaut minimap icon.png |
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| image = File:Juggernaut icon.png |
| image = File:Juggernaut icon.png |
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| intelligence = 14 |
| intelligence = 14 |
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| intelligence growth = 1.4 |
| intelligence growth = 1.4 |
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− | | attack damage min = |
+ | | attack damage min = 20 |
− | | attack damage max = |
+ | | attack damage max = 22 |
| health regen = 0.5 |
| health regen = 0.5 |
||
| mana regen = 0 |
| mana regen = 0 |
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| armor = 0 |
| armor = 0 |
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− | | |
+ | | movement speed = 300 |
− | | movement speed = 305 |
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| attack speed = 110 |
| attack speed = 110 |
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| attack range = 150 |
| attack range = 150 |
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| sight range night = 800 |
| sight range night = 800 |
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| turn rate = 0.6 |
| turn rate = 0.6 |
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− | | collision size = |
+ | | collision size = 27 |
− | | |
+ | | bound radius = 24 |
− | | gib type = |
+ | | gib type = Default |
+ | | hid = 46 |
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+ | | releasedate = 2011-09-30;Beta |
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+ | | allstars = 2004-04-08 |
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}} |
}} |
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⚫ | |||
− | '''Yurnero''', the '''Juggernaut''', is a [[melee]] [[agility]] [[hero]] whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades. |
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+ | | intro = Slices through his enemies with precise strikes. |
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⚫ | |||
⚫ | |||
+ | | description = What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. [[Juggernaut#Blade Dance|<span style="font-weight:bold; color:#227722;">Dancing with his Blade</span>]], the Juggernaut elevates swordplay to an art form, [[Juggernaut#Swiftslash|<span style="font-weight:bold; color:#A50F79;">Swiftly Slashing</span>]] foes in an unstoppable [[Juggernaut#Blade Fury|<span style="font-weight:bold; color:#227722;">Blade Fury</span>]], striking the most vulnerable spots. With skills honed to such perfection, Yurnero can keep on [[Juggernaut#Omnislash|<span style="font-weight:bold;">Slashing and Dashing</span>]] between opponents while giving them absolutely no chance to retaliate even in the slightest. Their only option to escape this onslaught is to book it as quickly as possible. After eviscerating his foes, Yurnero places his portable mobile [[Juggernaut#Healing Ward|<span style="font-weight:bold; color:#227722;">Healing Ward</span>]] that emits meditative energies to revitalize himself and nearby allies. |
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+ | | ability1 = Blade Fury;shard |
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⚫ | |||
+ | | ability3 = Blade Dance |
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+ | | ability4 = Swiftslash;aghs |
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+ | | ability5 = |
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+ | | ability6 = Omnislash |
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+ | | adjectives = BadTeeth, Bearded, NicePecs |
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− | His abilities grant [[invulnerability]] and [[spell immunity]], turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his [[#Blade Fury|Blade Fury]] and [[#Omnislash|Omnislash]] [[ultimate]], but he possesses below average strength and [[intelligence]] [[attributes]], so he does not have as much [[health]] and [[mana]] as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a [[carry]]. |
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⚫ | |||
⚫ | |||
== Bio == |
== Bio == |
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{{Hero bio |
{{Hero bio |
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| name = Yurnero |
| name = Yurnero |
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+ | | alias = Yurnero |
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| title = Juggernaut |
| title = Juggernaut |
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| quote = By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones. |
| quote = By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones. |
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== Abilities == |
== Abilities == |
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{{Ability |
{{Ability |
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+ | | ID = 5028 |
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+ | | intern = juggernaut_blade_fury |
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| name = Blade Fury |
| name = Blade Fury |
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| image = File:Blade Fury icon.png |
| image = File:Blade Fury icon.png |
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| affects2 = Self |
| affects2 = Self |
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| damagetype = Magical |
| damagetype = Magical |
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+ | | damagetype2 = Instant Attack shard |
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| key = Q |
| key = Q |
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| legacy key = F |
| legacy key = F |
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− | | |
+ | | piercesdbi = No |
− | | illusionuse = No |
||
| buff1 = modifier_juggernaut_blade_fury |
| buff1 = modifier_juggernaut_blade_fury |
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| cast point = 0 |
| cast point = 0 |
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| cast backswing = 0 |
| cast backswing = 0 |
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+ | | cast immediate = True |
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| trait1 = Radius |
| trait1 = Radius |
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| value1 = 260 |
| value1 = 260 |
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+ | | value1 tal = {{#expr:{{#var:Blade Fury value1}}+{{Show|T|Juggernaut|talent1left value}}}} |
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+ | | trait1amp = aoeradius |
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| trait2 = Damage per Second |
| trait2 = Damage per Second |
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− | | value2 = |
+ | | value2 = 90/115/140/165 |
− | | value2 tal = {{calc|v1+{{ |
+ | | value2 tal = {{calc|v1+{{Show|T|Juggernaut|talent2left value}}|v1={{#var:Blade Fury value2}}}} |
− | | trait3 = |
+ | | trait3 = Magic Resistance Bonus |
− | | value3 = |
+ | | value3 = 80% |
− | | trait4 = |
+ | | trait4 = Duration |
− | | value4 |
+ | | value4 = 5 |
− | | trait5 = |
+ | | trait5 = Move Speed Bonus |
− | | value5 shard = 75 |
+ | | value5 shard = 75 |
− | | trait6 = Instant Attack |
+ | | trait6 = Instant Attack Damage |
− | | value6 shard = |
+ | | value6 shard = 75% |
+ | | trait7 = Instant Attack Interval |
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+ | | value7 shard = {{#expr:{{#vardefineecho:Blade Fury int|0.2}}+1.2}} |
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| mana = 120/110/100/90 |
| mana = 120/110/100/90 |
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| cooldown = 42/34/26/18 |
| cooldown = 42/34/26/18 |
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+ | | cooldown tal = {{calc|v1-{{Show|T|Juggernaut|talent3left value}}|v1={{#var:Blade Fury cooldown}}}} |
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− | | aghshard = Increases movement speed during Blade Fury |
+ | | aghshard = Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage. |
− | | notes = * Blade Fury cannot be cast during {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}}. |
+ | | notes = * Blade Fury cannot be cast during {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}}, vice versa. |
⚫ | |||
* Does not interrupt Juggernaut's [[channeling]] abilities upon cast. |
* Does not interrupt Juggernaut's [[channeling]] abilities upon cast. |
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− | * |
+ | * Grants [[debuff immunity]], [[magic resistance]] bonus for the duration and applies a [[basic dispel]] upon cast. |
+ | ** Stacks multiplicatively with other {{Symbol|Magic Resistance}} [[magic resistance]] sources. |
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+ | *** Increases Juggernaut's magic resistance to {{calc|1-(1-{{G|magic resistance}})*(1-v1)|v1={{#var:Blade Fury value3}}|%}}. |
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+ | *** With the magic resistance bonus from this source, every 10 points of {{Attribute ID|intelligence}} further increases the total magic resistance by {{calc|(1-v1)*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}}. [{{tooltip|?|Reduces the efficiency of this magic resistance source by {{calc|v1*{{G|bonus magic resistance}}*10|v1={{#var:Blade Fury value3}}|%}} per 10 points of intelligence.}}] |
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+ | * Blade Fury directly [[Damage Negation|negates]] Juggernaut's [[attack damage]] while active. |
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⚫ | |||
+ | ** However, it does not reduce [[Attack Damage#Conditional Attack Damage Bonus|conditional attack damage]] bonuses (e.g. {{A|Pierce|Monkey King Bar}} or {{A|Shadow Walk|Silver Edge}}). |
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− | ** However, {{A|Omnislash|Juggernaut}} and {{A|Swiftslash|Juggernaut}} are inactive for the duration and cannot be cast. |
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⚫ | |||
+ | ** Although the reduction values are not displayed in the HUD, it is still considered and directly subtracted from Juggernaut's attack damage. |
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+ | ** Stacks additively with other total attack damage reduction sources. |
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⚫ | * Deals {{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Blade Fury int}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}}) spell damage in {{#var:Blade Fury int}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in {{#expr:{{#var:Blade Fury value4}}/{{#var:Blade Fury int}}}} damage instances. |
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− | * During Blade Fury, Juggernaut cannot be affected by {{I|Ghost Scepter}}. The buff gets removed immediately. |
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+ | ** Can deal up to {{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2}}}} damage to a single unit ([[before reductions]]). |
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+ | * Does not affect {{U|Courier|text=Couriers}}. |
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− | * During Blade Fury, Juggernaut's attacks deal 0 damage, except against [[wards]] and [[buildings]]. |
||
− | ** Attack modifiers like {{I|Monkey King Bar}}, {{I|Diffusal Blade}} or {{I|Skull Basher}} still apply their effects and damage on procs. |
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⚫ | |||
− | * |
+ | * {{cf|Shardnotes}} Increases Juggernaut's movement speed to {{ValueColor|1|{{#expr:{{Show|H|Juggernaut|movement speed}}+{{#var:Blade Fury value5 shard}}}}|shard}} and performs [[instant attack]]s on random enemies within the radius in {{ValueColor|1|{{#var:Blade Fury value7 shard}}|shard}}-second intervals, starting {{#var:Blade Fury int}} seconds after cast, resulting in up to {{ValueColor|1|{{#expr:floor(({{#var:Blade Fury value4}}-{{#var:Blade Fury int}})/{{#var:Blade Fury value7 shard}})+1}}|shard}} attacks. |
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** The instant attack from the {{A|Ability Upgrade|Aghanim's Shard}} is independent of Blade Fury damage negation component, and neither affects buildings nor wards. |
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+ | ** It is considered as [[attack damage]] and is affected by [[damage block]]. |
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− | * |
+ | * {{cf|Shardnotes}} The instant attacks' damage can be defined as {{cf|expr}} <code>([[Attack Damage#Main Attack Damage|MainAtk]] + [[Attack Damage#Bonus Attack Damage|BonusAtk]]) × {{ValueColor|1|{{#var:Blade Fury value6 shard}}|shard}}</code>. |
+ | ** Does not reduce [[Attack Damage#Conditional Attack Damage Bonus|conditional attack damage]] bonuses. |
||
⚫ | |||
+ | ** Stacks additively with other total attack damage reduction sources. |
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⚫ | |||
+ | ** For {{Symbol|Ranged}} [[ranged]] heroes, since instant attacks use their regular attack projectiles, conditional attack damage reduction still applies to their attacks, causing each of their instant attacks to deal an instance of 0 damage. |
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− | ** Unlike the regular attacks that can be performed during Blade Fury, these instant attacks deal {{ValueColor|1|{{#var:Blade Fury value5 shard}}|shard}} of Juggernaut's attack damage as damage, instead of 0. |
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+ | ** Still does not affect {{U|Courier|text=Couriers}}. |
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+ | |||
+ | * {{cf|Talnotes}} With the {{ValueColor|1|damage increasing|20tal}} {{Symbol|Talent}} talent, it can deal up to {{ValueColor|4|{{calc|v1*{{#var:Blade Fury value4}}|v1={{#var:Blade Fury value2 tal}}}}|20tal}} damage. |
||
}} |
}} |
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− | {{Unit infobox wrapper |
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⚫ | |||
⚫ | |||
{{Ability |
{{Ability |
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+ | | ID = 5029 |
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+ | | intern = juggernaut_healing_ward |
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| name = Healing Ward |
| name = Healing Ward |
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| image = File:Healing Ward icon.png |
| image = File:Healing Ward icon.png |
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| sound = Juggernaut Healing Ward |
| sound = Juggernaut Healing Ward |
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− | | description = Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at {{ |
+ | | description = Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at {{Show|U|Healing Ward|movement speed}} movement speed after being summoned. Lasts {{#var:Healing Ward value5}} seconds. |
| lore = Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful. |
| lore = Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful. |
||
| target = Target Area |
| target = Target Area |
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| key = W |
| key = W |
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| legacy key = G |
| legacy key = G |
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− | |||
− | | bkbblock = No |
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| buff1 = modifier_juggernaut_healing_ward_aura |
| buff1 = modifier_juggernaut_healing_ward_aura |
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| cast backswing = 0.47 |
| cast backswing = 0.47 |
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| trait1 = Cast Range |
| trait1 = Cast Range |
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+ | | trait1amp = castrange |
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| value1 = 350 |
| value1 = 350 |
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| trait2 = Radius |
| trait2 = Radius |
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− | | value2 = |
+ | | value2 = 400 |
+ | | trait2amp = aoeradius |
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⚫ | |||
+ | | trait3 = Attacks to Destroy |
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− | | value3 = |
+ | | value3 = 1 |
⚫ | |||
+ | | value3 tal = {{#expr:{{#var:Healing Ward value3 alt}}+{{Show|T|Juggernaut|talent4left value}}}} |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | |
+ | | value4 = 2%/3%/4%/5% |
⚫ | |||
+ | | value5 = 2.5 |
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⚫ | |||
+ | | value6 = 25 |
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− | | mana = 140 |
+ | | mana = 140/130/120/110 |
| cooldown = 60 |
| cooldown = 60 |
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− | | cooldown tal = {{#expr:{{#var:Healing Ward cooldown}}-{{ |
+ | | cooldown tal = {{#expr:{{#var:Healing Ward cooldown}}-{{Show|T|Juggernaut|talent2right value}}}} |
+ | | unit wrapper = Healing Ward |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
* Does not affect [[wards]], [[buildings]], [[invulnerable]] or [[hidden]] units. |
* Does not affect [[wards]], [[buildings]], [[invulnerable]] or [[hidden]] units. |
||
+ | ** Fully affect {{U|Courier|text=Couriers}}. |
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+ | |||
+ | * Attacks from all unit types deal 1 damage to the {{U|Healing Ward}}. |
||
}} |
}} |
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{{Ability |
{{Ability |
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+ | | ID = 5027 |
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+ | | intern = juggernaut_blade_dance |
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| name = Blade Dance |
| name = Blade Dance |
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| image = File:Blade Dance icon.png |
| image = File:Blade Dance icon.png |
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| target = Passive |
| target = Passive |
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| affects = Enemies |
| affects = Enemies |
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+ | | affects2 = Self tal |
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| key = E |
| key = E |
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| legacy key = C |
| legacy key = C |
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− | | |
+ | | breakable = Partially |
+ | | breaktext1 = The critical strike component is disabled. |
||
− | | breakable = Yes |
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+ | | breaktext2 = The lifesteal component is effectively disabled.;tal |
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| illusionuse = Yes |
| illusionuse = Yes |
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− | | |
+ | | illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction. |
| buff1 = modifier_juggernaut_blade_dance |
| buff1 = modifier_juggernaut_blade_dance |
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| value1 = 20%/25%/30%/35% |
| value1 = 20%/25%/30%/35% |
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| trait2 = Critical Damage |
| trait2 = Critical Damage |
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− | | value2 = |
+ | | value2 = 190% |
+ | | trait3 = Lifesteal |
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+ | | value3 tal = {{Show|T|Juggernaut|talent3right value}}% |
||
| notes = * Increases attack damage by an average of {{calc|v1*({{#var:Blade Dance value2}}-1)|v1={{#var:Blade Dance value1}}|%}}. |
| notes = * Increases attack damage by an average of {{calc|v1*({{#var:Blade Dance value2}}-1)|v1={{#var:Blade Dance value1}}|%}}. |
||
+ | * A critical strike proc is determined during Juggernaut's [[attack point]]. |
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⚫ | |||
+ | ** When a critical strike procs, Juggernaut uses a specific crit attack animation, and particle effects appear on his weapon. |
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+ | |||
⚫ | |||
** If two sources of critical strike proc at the same time, the higher crit multiplier has priority. |
** If two sources of critical strike proc at the same time, the higher crit multiplier has priority. |
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+ | |||
+ | * Does not proc against [[wards]], [[buildings]] and allies. |
||
* Blade Dance uses [[pseudo-random distribution]]. |
* Blade Dance uses [[pseudo-random distribution]]. |
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+ | * {{cf|Talnotes}} Stacks additively with other [[lifesteal]] sources. |
||
− | * The sound and particles play upon start of the attack, not when the attack lands. |
||
}} |
}} |
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{{Ability |
{{Ability |
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+ | | ID = 419 |
||
+ | | intern = juggernaut_swift_slash |
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| name = Swiftslash |
| name = Swiftslash |
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| image = File:Swiftslash icon.png |
| image = File:Swiftslash icon.png |
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| sound = Juggernaut Swiftslash |
| sound = Juggernaut Swiftslash |
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| type = aghanims |
| type = aghanims |
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− | | description = Performs a |
+ | | description = Performs a short Omnislash for {{#var:Swiftslash value2}} seconds. |
| lore = |
| lore = |
||
| target = Target Unit |
| target = Target Unit |
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| legacy key = W |
| legacy key = W |
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− | | bkbblock = No |
||
| linkenblock = Partially |
| linkenblock = Partially |
||
− | | |
+ | | linkentext1 = Only the first slash of the cast is blocked. |
| rootdisables = No |
| rootdisables = No |
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| cast point = 0.3 |
| cast point = 0.3 |
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− | | cast backswing = 0 |
+ | | cast backswing = 0.5 |
| trait1 = Cast Range |
| trait1 = Cast Range |
||
+ | | trait1amp = castrange |
||
| value1 = 550 |
| value1 = 550 |
||
| trait2 = Duration |
| trait2 = Duration |
||
− | | value2 = |
+ | | value2 = 1 |
| mana = 125 |
| mana = 125 |
||
| cooldown = 20 |
| cooldown = 20 |
||
+ | |||
+ | | adtext aghs = Requires drafting {{A|Omnislash|Juggernaut}} to be unlocked. |
||
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked. |
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked. |
||
− | ** In [[Ability Draft]], Swiftslash can be unlocked by the player that drafted {{A|Omnislash|Juggernaut}}. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash. |
* Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash. |
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{{Ability |
{{Ability |
||
+ | | ID = 5030 |
||
+ | | intern = juggernaut_omni_slash |
||
| name = Omnislash |
| name = Omnislash |
||
| image = File:omnislash icon.png |
| image = File:omnislash icon.png |
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| legacy key = E |
| legacy key = E |
||
− | | bkbblock = No |
||
| linkenblock = Partially |
| linkenblock = Partially |
||
− | | |
+ | | linkentext1 = Only the first slash of the cast is blocked. |
| rootdisables = No |
| rootdisables = No |
||
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| cast point = 0.3 |
| cast point = 0.3 |
||
− | | cast backswing = 0 |
+ | | cast backswing = 0.5 |
| trait1 = Cast Range |
| trait1 = Cast Range |
||
+ | | trait1amp = castrange |
||
| value1 = 350 |
| value1 = 350 |
||
| trait2 = Search Radius |
| trait2 = Search Radius |
||
| value2 = 425 |
| value2 = 425 |
||
+ | | trait2amp = aoeradius |
||
| trait3 = Attack Rate Divisor |
| trait3 = Attack Rate Divisor |
||
| value3 = 1.5 |
| value3 = 1.5 |
||
| trait4 = Attack Damage Bonus |
| trait4 = Attack Damage Bonus |
||
− | | value4 = |
+ | | value4 = 40/45/50 |
| trait5 = Attack Speed Bonus |
| trait5 = Attack Speed Bonus |
||
| value5 = 40 |
| value5 = 40 |
||
| trait6 = Duration |
| trait6 = Duration |
||
| value6 = 3/3.25/3.5 |
| value6 = 3/3.25/3.5 |
||
− | | value6 tal = {{calc|v1+{{Show|T|Juggernaut| |
+ | | value6 tal = {{calc|v1+{{Show|T|Juggernaut|talent4right value}}|v1={{#var:Omnislash value6}}}} |
| mana = 200/275/350 |
| mana = 200/275/350 |
||
− | | cooldown = |
+ | | cooldown = 120 |
− | | aghanimsupgrade = |
+ | | aghanimsupgrade = new;Swiftslash |
− | |||
⚫ | |||
− | * Turns Juggernaut [[spell immune]], [[invulnerable]], |
+ | | notes = * Turns Juggernaut [[spell immune]], [[invulnerable]], [[unselectable]], [[root]]ed for the whole duration, and applies a [[basic dispel]] on cast. |
* Juggernaut can cast abilities and use items during Omnislash. |
* Juggernaut can cast abilities and use items during Omnislash. |
||
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** During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items. |
** During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items. |
||
− | * The slash interval |
+ | * The slash interval can be defined as {{cf|expr}} <code>(100 × {{Show|H|Juggernaut|base attack time}}) / ([[Attack Speed|ΣAS]] × {{#var:Omnislash value3}})</code> |
− | ** |
+ | ** With the [[attack speed]] limits, the min and max possible slash intervals are {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed max}}) round3}} ‒ {{#expr:(100*{{Show|H|Juggernaut|base attack time}})/({{#var:Omnislash value3}}*{{G|attack speed min}}) round3}} seconds plus a {{tooltip|server tick|{{#expr:{{G|tick rate}} round2}} seconds}} per slash respectively. |
− | ** The interval is not set |
+ | ** The interval is not set upon cast. On each slash, the interval updates based on his current [[attack rate]]. |
* Causes Juggernaut to perform [[instant attacks]] on enemies he slashes. |
* Causes Juggernaut to perform [[instant attacks]] on enemies he slashes. |
||
+ | ** Grants flat bonus [[attack damage]] while Omnislash or {{A|Swiftslash|Juggernaut}} is active. |
||
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s. |
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s. |
||
− | * Can neither be cast on nor jump on [[wards]], |
+ | * Can neither be cast on nor jump on [[wards]], and [[buildings]]. |
+ | ** Can be cast on {{U|Courier|text=Couriers}}, but not jump on them. |
||
− | ** Can jump on invulnerable and [[ethereal]] units, however, the instant attacks do not trigger. |
||
− | ** |
+ | ** Can jump on invulnerable, [[attack immune]] and [[ethereal]] units. However, the instant attacks do not trigger. |
+ | ** Cannot jump on units in the [[Fog of War]], [[invisible]] or [[hidden]] units and {{U|Undying Zombie|text=Undying Zombies}}. |
||
* If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely. |
* If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely. |
||
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** The slash radius is centered around Juggernaut, not around the current target. |
** The slash radius is centered around Juggernaut, not around the current target. |
||
− | * Provides 200 radius [[flying vision]] lasting |
+ | * Provides a 1-second 200 radius [[flying vision]] lasting on each slash around the current target. |
* Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance. |
* Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance. |
||
− | ** This also applies when Swiftslash is cast during Omnislash, the former canceling the latter |
+ | ** This also applies when {{A|Swiftslash|Juggernaut}} is cast during Omnislash, the former canceling the latter and vice versa. |
− | * Centers the player's camera perspective on Juggernaut |
+ | * Centers the player's camera perspective on Juggernaut upon cast, following his position during Omnislash. |
}} |
}} |
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== Recent Changes == |
== Recent Changes == |
||
− | {{ |
+ | {{Main|Juggernaut/Changelogs|Juggernaut/Old Abilities|Juggernaut/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}} |
{{Recent changes wrapper}} |
{{Recent changes wrapper}} |
||
== Recommended Items == |
== Recommended Items == |
||
<!-- To edit this list, go to the hero's Guide page --> |
<!-- To edit this list, go to the hero's Guide page --> |
||
− | {{#lst:Juggernaut/Guide| |
+ | {{#lst:Juggernaut/Guide|Items}} |
− | == |
+ | == Dota Plus Progress == |
+ | {{Main|Juggernaut/Relics#Challenges|l1=Hero Challenges}} |
||
⚫ | |||
+ | <!-- To edit this table, go to the hero's Relic page --> |
||
⚫ | |||
+ | {{#lst:Juggernaut/Relics|Table}} |
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⚫ | |||
− | | description = What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of <span style="color:#008ae6">'''Blade Fury'''</span>, and striking at every vulnerability with <span style="color:#008ae6">'''Blade Dance'''</span>. Should his party sustain injury, he is quick to replenishes their vitality with a portable <span style="color:#008ae6">'''Healing Ward'''</span>. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's <span style="color:#cc33ff">'''Omnislash'''</span> eviscerates his opponents long before any can mount a defense. |
||
− | }} |
||
− | |||
− | <div class="infostripe gradient_gameplay"> |
||
− | <div>[[File:Guide icon.png|128px|link=Juggernaut/Guide]]<br>[[Juggernaut/Guide|Strategy & Tips]]</div> |
||
− | <div>[[File:Counters icon.png|128px|link=Juggernaut/Counters]]<br>[[Juggernaut/Counters|Counters &<br>Matchups]]</div> |
||
− | </div> |
||
− | |||
− | == Audio == |
||
− | <div class="infostripe gradient_audio"> |
||
− | <div>[[File:Responses icon.png|128px|link=Juggernaut/Responses]]<br>[[Juggernaut/Responses|Responses]]</div> |
||
− | <div>[[File:Sounds icon.png|128px|link=Juggernaut/Sounds]]<br>[[Juggernaut/Sounds|Sounds]]</div> |
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− | </div> |
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− | |||
− | == History == |
||
− | <div class="infostripe gradient_history"> |
||
− | <div>[[File:Lore icon.png|128px|link=Juggernaut/Lore]]<br>[[Juggernaut/Lore|Lore]]</div> |
||
− | <div>[[File:Old Abilities icon.png|128px|link=Juggernaut/Old Abilities]]<br>[[Juggernaut/Old Abilities|Old Abilities]]</div> |
||
− | <div>[[File:Changelogs icon.png|128px|link=Juggernaut/Changelogs]]<br>[[Juggernaut/Changelogs|Changelogs]]</div> |
||
− | </div> |
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== Equipment == |
== Equipment == |
||
Line 369: | Line 410: | ||
== Trivia == |
== Trivia == |
||
* Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson. |
* Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson. |
||
+ | |||
− | * Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game |
+ | * Juggernaut's ultimate, {{A|Omnislash|Juggernaut}}, is inspired by and named after the signature move of "Cloud Strife" from the game "Final Fantasy VII".<ref>[http://finalfantasy.wikia.com/wiki/Omnislash Cloud Strife's signature move "Omnislash", on which Juggernaut's ultimate is based on.]</ref> |
⚫ | * |
||
+ | |||
⚫ | |||
⚫ | * <sm2>vo_juggernaut_jug_rare_08.mp3</sm2> "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.<ref>[http://www.theonion.com/articles/fuck-everything-were-doing-five-blades,11056/ The Onion article about the increasing number of blades put into razors.]</ref> |
||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | * Juggernaut's Warcraft3 model design is influenced by various oriental cultures, with [[w:Japamala|Japamala]] beads on his neck, carrying a flag and wielding a [[w:Samurai|Samurai]]-like blade. |
||
+ | ** The flag cosmetics for his back [[loadout]] slot is called [[w:Sashimono|Sashimono]] (指物, 差物, 挿物) poles. These poles were attached to the backs of the armor ([[w:Dō_(armour)|Dō 胴]])) by special fittings. The Sashimono were worn both by foot soldiers as well as by the elite samurai and members of the shogunate. Like many heraldic displays, it served several functions in battle. |
||
+ | ** The [[Provocation of Ruin]] set is a homage to his Warcraft3 design. |
||
== Gallery == |
== Gallery == |
Latest revision as of 14:27, 14 January 2024
Hero
Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Slices through his enemies with precise strikes. | |
What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. Dancing with his Blade, the Juggernaut elevates swordplay to an art form, Swiftly Slashing foes in an unstoppable Blade Fury, striking the most vulnerable spots. With skills honed to such perfection, Yurnero can keep on Slashing and Dashing between opponents while giving them absolutely no chance to retaliate even in the slightest. Their only option to escape this onslaught is to book it as quickly as possible. After eviscerating his foes, Yurnero places his portable mobile Healing Ward that emits meditative energies to revitalize himself and nearby allies. | |
Roles: | Carry Pusher Escape |
Complexity: | |
Adjectives: | BadTeeth, Bearded, NicePecs Legs ( 2 )
|
Bio
▶️ "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Lore:
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Alias:
Yurnero
Voice:
Abilities
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
Magic Resistance Bonus: 80%
Duration: 5
Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
- Blade Fury cannot be cast during Omnislash and Swiftslash, vice versa.
- However, Juggernaut can perform attacks, cast abilities, and use items during Blade Fury.
- Does not interrupt Juggernaut's channeling abilities upon cast.
- Grants debuff immunity, magic resistance bonus for the duration and applies a basic dispel upon cast.
- Stacks multiplicatively with other magic resistance sources.
- Increases Juggernaut's magic resistance to 85%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 0.2%. [?]
- Stacks multiplicatively with other magic resistance sources.
- Blade Fury directly negates Juggernaut's attack damage while active.
- However, it does not reduce conditional attack damage bonuses (e.g. Pierce or Shadow Walk).
- Despite the ability's visual effects, this effectively causes critical strike, lifesteal, and cleave to have no effect, since these mechanics rely on attack damage values.
- Although the reduction values are not displayed in the HUD, it is still considered and directly subtracted from Juggernaut's attack damage.
- Stacks additively with other total attack damage reduction sources.
- Deals 18/23/28/33 ( 24/29/34/39) spell damage in 0.2-second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Can deal up to 450/575/700/825 damage to a single unit (before reductions).
- Does not affect Couriers.
- Increases Juggernaut's movement speed to 375 and performs instant attacks on random enemies within the radius in 1.4-second intervals, starting 0.2 seconds after cast, resulting in up to 4 attacks.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms and stuns.
- The instant attack targets are chosen randomly, there are no priorities.
- The instant attack from the Ability Upgrade is independent of Blade Fury damage negation component, and neither affects buildings nor wards.
- It is considered as attack damage and is affected by damage block.
- The instant attacks' damage can be defined as expr
(MainAtk + BonusAtk) × 75%
.- Does not reduce conditional attack damage bonuses.
- Stacks additively with other total attack damage reduction sources.
- For ranged heroes, since instant attacks use their regular attack projectiles, conditional attack damage reduction still applies to their attacks, causing each of their instant attacks to deal an instance of 0 damage.
- Still does not affect Couriers.
Healing Ward
Affects
Allies
Allies
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 2.5 seconds.
Max Health as Health Regen Bonus: 2%/3%/4%/5%
Aura Linger Duration: 2.5
Duration: 25
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Healing Ward | ||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Upon cast, Healing Ward automatically follows Juggernaut 250 distance behind him, if no other order is given.
- The heal is provided by an aura and lingers for 2.5 seconds.
- The auras of multiple Healing Wards do not stack.
- Can regenerate up to 55%/82.5%/110%/137.5% of a unit's max health over its full duration.
- Can fully regenerate a unit's health within 50/33.33/25/20 seconds.
- Does not affect wards, buildings, invulnerable or hidden units.
- Fully affect Couriers.
- Attacks from all unit types deal 1 damage to the Healing Ward.
Blade Dance
Ability
Passive
Passive
Gives Juggernaut a chance to deal critical damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 190%
Break Notes:
The critical strike component is disabled.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
- Increases attack damage by an average of 18%/22.5%/27%/31.5%.
- A critical strike proc is determined during Juggernaut's attack point.
- When a critical strike procs, Juggernaut uses a specific crit attack animation, and particle effects appear on his weapon.
- The proc chances of multiple critical strike sources stack.
- If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- TALENTStacks additively with other lifesteal sources.
Swiftslash
Performs a short Omnislash for 1 seconds.
Duration: 1
Requires drafting Omnislash to be unlocked.
- Requires Aghanim's Scepter to be unlocked.
- Swiftslash cannot be cast during Blade Fury.
- Does not require Omnislash to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing upon cast.
- Omnislash notes fully apply.
- Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.
Omnislash
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
Attack Rate Divisor: 1.5
Attack Damage Bonus: 40/45/50
Attack Speed Bonus: 40
Grants the Swiftslash ability.
‘The fruits of discipline; with practice comes strength.’
- Turns Juggernaut spell immune, invulnerable, unselectable, rooted for the whole duration, and applies a basic dispel on cast.
- Juggernaut can cast abilities and use items during Omnislash.
- However, Blade Fury is inactive for the duration and cannot be cast.
- During Omnislash, Juggernaut does not need to turn in order to cast targeted abilities or items.
- The slash interval can be defined as expr
(100 × 1.4) / (ΣAS × 1.5)
- With the attack speed limits, the min and max possible slash intervals are 0.133 ‒ 4.667 seconds plus a server tick per slash respectively.
- The interval is not set upon cast. On each slash, the interval updates based on his current attack rate.
- Causes Juggernaut to perform instant attacks on enemies he slashes.
- Grants flat bonus attack damage while Omnislash or Swiftslash is active.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- Can neither be cast on nor jump on wards, and buildings.
- Can be cast on Couriers, but not jump on them.
- Can jump on invulnerable, attack immune and ethereal units. However, the instant attacks do not trigger.
- Cannot jump on units in the Fog of War, invisible or hidden units and Undying Zombies.
- If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
- On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
- The slash radius is centered around Juggernaut, not around the current target.
- Provides a 1-second 200 radius flying vision lasting on each slash around the current target.
- Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
- This also applies when Swiftslash is cast during Omnislash, the former canceling the latter and vice versa.
- Centers the player's camera perspective on Juggernaut upon cast, following his position during Omnislash.
Talents
Hero Talents | ||
---|---|---|
+2 Healing Ward Hits to Kill | 25 | +1s Omnislash Duration |
-3s Blade Fury Cooldown | 20 | +60% Blade Dance Lifesteal |
+30 Movement Speed During Blade Fury | 15 | -20s Healing Ward Cooldown |
+150 Healing Ward Radius | 10 | +10% Blade Dance Critical Strike |
Recent Changes
Version
Description
- Blade Fury
- REWORKEDAghanim's Shard upgrade:
- Blade Fury
- OLD
- Increases movement speed by 75.
- Deals 75% instant attack damage in 1.4-second intervals while active. [?]
- NEW
- Increases effect radius by 100.
- Applies a 35% movement speed slow within the radius while active.
- Blade Fury
- Talents:
- LVL 10LVL 10LVL 15
- Talents:
- LVL 15LVL 20LVL 20
Recommended Items
Starting items:
- Tango provide healing to keep Juggernaut alive in the lane.
- Healing Salve can save Juggernaut if used at the last moment.
- Enchanted Mango allows Juggernaut to regain mana from early usage of Blade Fury.
- Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand.
- Slippers of Agility gives Juggernaut additional damage, allowing him to get easier last hits and denies in lane.
Early game:
- Boots of Speed give a passive speed boost, offering better escape and catch-up. They can later be built into Phase Boots.
- Quelling Blade helps Juggernaut last hit by increasing damage against creeps.
- Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand.
- Wraith Band gives Juggernaut additional damage and attributes.
Mid game:
- Phase Boots provide increased movement speed so Juggernaut can keep enemies in range of Blade Fury.
- Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick.
- Maelstrom speeds up Juggernaut's farming with Chain Lightning procs and grants attack speed to synergize with Blade Fury and Omnislash.
- Diffusal Blade provides cost-effective attack damage bonuses from Manabreak and bonus Agility. Its active, Inhibit, allows Juggernaut to slow down enemies, making up for his lack of a gap-closing ability.
- Manta Style can remove silences and help with split push. When coupled with Diffusal Blade, you can get some nice boost to damage output.
Late game:
- Disperser builds from Diffusal Blade and allows Juggernaut to more easily pin down fleeing enemies while granting a large damage boost with its Agility bonus.
- Abyssal Blade grants bash chance, which Juggernaut welcomes with low base attack time and decent agility, as well as active stun to lock down targets in the late game.
- Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 9 seconds.
Situational items:
- Mask of Madness grants lifesteal and a cheap attack speed boost to improve Juggernaut's farming efficiency. The active can also be used during Omnislash for more slashes, but is very risky to use against enemies without Omnislash.
- Drum of Endurance allows Juggernaut to run faster and push much earlier than other carries.
- Blink Dagger is useful as an escape item or initiation as Juggernaut's Omnislash requires a fairly close range.
- Monkey King Bar allows Juggernaut to attack enemies with evasion during Omnislash.
- Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, which helps chase better.
- Battle Fury provides cleave to boost Juggernaut's farming and pushing, as well as making Omnislash much more lethal to grouped enemies.
- Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut's attack range and Blade Fury's radius.
- Mjollnir is a natural upgrade to Maelstrom, and gives a large attack speed buff for more lightning procs and Omnislash attacks.
- Nullifier can Dispel certain troublesome items like Ghost Scepter and Eul’s Scepter of Divinity while massively boosting attack damage.
- Satanic has status resistance, strength, attack damage, and active lifesteal that mesh well with Juggernaut's high attack speed, vastly enhancing his survivability in teamfights.
- Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more often.
- Revenant's Brooch allows Omnislash to hit ethereal units when toggled on, making it useful against enemies with multiple Ghost Scepters or other ways to turn ethereal.
Dota Plus Progress
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment
|
Trivia
- Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
- Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of "Cloud Strife" from the game "Final Fantasy VII".[1]
- ▶️ "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
- ▶️ "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
- ▶️ "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from "X-Men: The Animated Series".
- Juggernaut's Warcraft3 model design is influenced by various oriental cultures, with Japamala beads on his neck, carrying a flag and wielding a Samurai-like blade.
- The flag cosmetics for his back loadout slot is called Sashimono (指物, 差物, 挿物) poles. These poles were attached to the backs of the armor (Dō 胴)) by special fittings. The Sashimono were worn both by foot soldiers as well as by the elite samurai and members of the shogunate. Like many heraldic displays, it served several functions in battle.
- The Provocation of Ruin set is a homage to his Warcraft3 design.
Gallery
Envisioning Juggernaut Loading Screen concept art