Sounds
Attacks[]
- Pre attack sound plays during the attack animation (70-100% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and blade ring sound.
Movement[]
- Play on each step while moving (20%-40% vol)
- ▶️ Rare run sound plays whenever the rare animation plays, which can happen when walking at 400 or more movement speed.
Abilities[]
Blade Fury[]
- ▶️ Loop sound starts playing upon cast and lasts as long as Blade Fury does.
- ▶️ End sound plays whenever Blade Fury end.
- Damage sounds play on each unit damaged by Blade Fury.
- ▶️ Full sound example.
Healing Ward[]
- ▶️ Cast sound plays on Juggernaut upon cast.
- ▶️ Loop sound starts playing on the ward upon cast and lasts as long as the ward does (50% vol).
- ▶️ End sound plays on the ward whenever it expires or dies.
- ▶️ Full sound example.
- ▶️ Plays together with the default cast sound (80% vol).
- ▶️ Replaces the default loop sound (50% vol).
- ▶️ Plays together with the default end sound.
- ▶️ Full sound example.
Blade Dance[]
- ▶️ Sound plays during the attack animation, together with his regular attack sounds when proccing (70%-100% vol).
- ▶️ Full sound example with attack sounds.
Omnislash[]
- Omnislash's sounds play on each jump. Consists of one jump sound and one attack sound.
- Full sound example.
Other[]
- Death sounds (35% vol)
- ▶️ Idle animation sound (70% vol).
- ▶️ Upon spinning (100% vol).
- Upon landing (100% vol).
- Upon slashing with the sword, 3 times (70%-100% vol)
- ▶️ Full sound example.
- ▶️ Plays whenever Juggernaut makes a kill with Omnislash, Blade Dance or a triple kill or higher.
- ▶️ Reveal sound played as Juggernaut appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the Bladeform Legacy update.
- ▶️ Stinger sound, accompanied the reveal sound.