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Version History[]

Version
Description
  • Blade Fury
    • Changed
      damage interval from a flat 0.2-seconds to
      expr
      (100 × CurrentBAT) / (ΣAS × 2).
    • Increased damage per interval from 18/23/28/33 to 35/40/45/50. [?]
  • Reworked
    Aghanim's Shard upgrade:
    • Blade Fury
      • Old
        • Increases movement speed by 75.
        • Deals 75% instant attack damage in 1.4-second intervals while active. [?]
      • New
        • Increases effect radius by 100.
        • Applies a 35% movement speed slow within the radius while active.
  • Increased Omnislash attack damage bonus from 30/40/50 to 40/45/50.
  • Reduced Healing Ward mana cost from 140 on each level to 140/130/120/110.
  • Reduced Omnislash cooldown from 140 to 130.
  • Increased Blade Fury damage per second from 85/110/135/160 to 90/115/140/165.
  • Healing Ward
    • Reduced movement speed from 350 to 325.
  • Omnislash
    • Now grants 40 attack speed bonus for its duration.
    • Reduced attack rate divisor from 1.7 to 1.6.
  • Talent Talents:
    • LVL 15
       
      +80 movement speed during Blade Fury increased to +100.
      LVL 20
       
      +100 Blade Fury damage per second increased to +140.
  • Omnislash now waits for 0.15 seconds before ending when it doesn't find any valid target, rather than instantly ending.
Swiftslash
Performs a quick Omnislash.
Cast time: 0.3
Cast range: 650
Duration: 0.8
Mana cost: 100
Cooldown: 15
Notes: Ability values are based on Omnislash and requires it to be leveled up to work.
  • Reduced Blade Fury damage per second from 90/115/140/160 to 85/110/135/160.
  • Increased Omnislash cooldown from 130 to 140.
  • Reduced Omnislash attack rate divisor from 1.8 to 1.7.
  • Increased agility gain from 2.4 to 2.8.
  • Reduced base armor from 1 to 0.
  • Healing Ward
    • Reduced movement speed from 420 to 400.
  • Omnislash
    • Now roots self while ability is active. [?]
    • Increased cooldown from 130/120/110 to 130 on each level.
  • Reduced Omnislash attack damage bonus from 30/45/60 to 30/40/50.
  • Increased base agility from 26 to 36.
  • Reduced base attack damage from 22‒26 to 12‒16.
  • Reduced base health regeneration from 2 to 0.5.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reworked
    Omnislash.
    • Changed
      number of slashes from a fixed 3/6/9 to
      expr
      T = (Base AS * BAT) / (ΣAS * 1.8).
Old
Omnislash
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration.
Cast range: 350
Search radius: 425
Slash interval: 0.4
Number of slashes: 3/6/9
Damage per slash: 200-225
Mana cost: 200/275/350
Cooldown: 130/120/110
New
Omnislash
Juggernaut leaps towards the target enemy unit with an attack, and then slashes other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
Cast range: 350
Search radius: 425
Attack rate multiplier: 1.8
Bonus attack damage: 30/45/60
Duration: 3/3.25/3.5
Cooldown: 130/120/110
Mana cost: 200/275/350
Notes: Performs instant attacks on each slash. Juggernaut is not disabled during Omnislash and can perform actions normally. Does not instantly kill creeps.
  • Increased Blade Fury damage per second from 80/105/130/155 to 90/115/140/160.
  • Increased base armor from 0 to 1.
  • Healing Ward
    • Increased experience bounty from 0 to 75XP.
    • Increased gold bounty from 25 Gold to 75 Gold.
  • Increased Healing Ward mana cost from 120/125/130/135 to 140 on each level.
  • Increased base health from 150 to 180.
  • Increased Blade Fury damage per second from 80/100/120/140 to 80/105/130/155.
  • Reduced agility gain from 2.85 to 2.4.
  • Rescaled Blade Fury mana cost from 110 on each level to 120/110/100/90.
  • Rescaled Healing Ward mana cost from 80/100/120/140 to 120/125/130/135.
  • Reduced base armor from 1 to 0.
  • Reduced Omnislash cast range from 450 to 350.
  • Increased base agility from 20 to 26.
  • Increased Blade Dance proc chance from 15%/20%/25%/35% to 20%/25%/30%/35%.
  • Reduced base attack time from 1.5 to 1.4.
  • Omnislash
    • Increased min damage per slash from 175 to 200.
    • Reduced max damage per slash from 250 to 225.
  • Reduced Blade Fury cooldown from 30/28/26/24 to 30/27/24/21.
  • Omnislash
    • Increased min damage per slash from 150 to 175. [?]
    • Increased number of slashes from 3/5/8 to 3/6/9.
  • Aghanim's Scepter upgrade:
    • Increased Omnislash number of slashes from 5/7/10 to 6/9/12.
  • Increased base health regeneration from 0.25 to 0.75.
  • Increased attack range from 100 to 128.
  • Blade Dance
    • Updated ability tooltips.
    • Increased proc chance from 10%/20%/25%/35% to 15%/20%/25%/35%.
  • Omnislash
  • Added
    new Bound Radius mechanic. [?]
    • Juggernaut has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Blade Fury now properly damages units in Ethereal form.
  • Healing Ward
    • Increased movement speed from 150 to 300.
  • Fixed Omnislash not applying stun on the enemy target in certain cases.
  • Healing Ward
    • Fixed unit indicating the level to your allies instead of just for the caster.
  • Omnislash no longer considers unit in Ethereal form in its search radius. [?]
  • Healing Ward
    • Increased max health as heal per second from 1%/2%/3%/4% to 1%/2%/4%/5%.
    • Reduced mana cost from 140 on each level to 80/100/120/140.
  • Reduced Blade Fury cooldown from 30 on each level to 30/28/26/24.
  • Updated hero sounds and voiceover lines.
  • Increased base armor from 0 to 2.
  • Updated Omnislash ability animations and effects.
  • Increased base armor from -1 to 0.
  • Updated Omnislash ability icon.
  • Reduced base strength and gain from 19 + 2.2 to 17 + 1.9.
  • Reduced base agility from 22 to 20.
  • Omnislash
    • Fixed stopping Roshan's attack unintentionally.
    • Fixed various ability bugs and invulnerability-related issues.
    • Updated ability tooltips.
    • Now ends once no valid target is found within range, instead of continuing to search for targets for the full duration.
    • Increased search radius from 550 to 575.
  • Updated Blade Fury ability tooltips.
  • Omnislash
    • Reduced number of slashes from 4/6/9 to 3/5/8.
    • Increased slash interval from 0.3 to 0.4.
  • Fixed Omnislash not going on cooldown sometimes when used.
  • Increased base strength and gain from 17 + 1.75 to 19 + 2.2.
  • Reduced intelligence gain from 1.6 to 1.4.
  • Blade Fury
    • Reduced mana cost from 120 to 110.
    • Reduced cooldown from 20 to 18.
  • Increased Omnislash number of slashes from 3/5/8 to 4/6/9.
  • Blade Fury
    • Increased radius from 210 to 250.
    • Increased damage per second from 70/90/110/130 to 80/100/120/140.
    • Increased mana cost from 82/89/96/100 to 120 on each level.
  • Omnislash
    • Reduced slash interval from 0.5 to 0.3.
    • Reduced min damage per slash from 170 to 150.
    • Reduced max damage per slash from 270 to 250.
  • Increased Blade Fury damage per second from 50/70/90/110 to 70/90/110/130.
  • Omnislash
    • Reduced min damage per slash from 200 to 170.
    • Reduced max damage per slash from 300 to 270.
  • Increased Omnislash cooldown from 130/95/60 to 130/120/110.
  • Reduced base strength and gain from 19 + 2.25 to 17 + 1.95.
  • Reduced base agility and gain from 23 + 2.85 to 22 + 2.75.
  • Reduced base intelligence and gain from 19 + 1.8 to 17 + 1.5.
  • Reduced base attack damage from 24‒32 to 24‒28.
  • Increased base attack time from 1.5 to 1.7.
  • Reduced night vision from 1500 to 800.
  • Reduced Blade Fury damage per second from 70/90/110/130 to 50/70/90/110.
  • Omnislash
    • Reduced number of slashes from 4/6/10 to 3/5/8.
    • Reduced mana cost from 200/300/400 to 200/275/350.
  • Reduced Omnislash search radius from 700 to 550.
  • Increased strength gain from 2.1 to 2.25.
  • Reduced Omnislash search radius from 900 to 700.
  • Increased base health from 100 to 150.
  • Increased Blade Fury damage per second from 50/70/90/110 to 70/90/110/130.
  • Increased Blade Dance proc chance from 10%/18%/26%/35% to 10%/18%/26%/36%.
  • Removed
    Aghanim's Scepter upgrade for Juggernaut.
    • No longer increases Omnislash min damage per slash to 300 and max damage per slash to 400.
  • Changed
    Omnislash from only slashing the target to jumping randomly between enemies within 900 radius.
  • Increased Blade Fury damage per second from 30/40/50/60 to 50/70/90/110.
  • Omnislash
    • Increased mana cost from 200 on each level to 200/300/400.
    • Increased cooldown from 60 on each level to 130/95/60.
  • Changed
    Omnislash ability operations.
    • Reworked ability triggers.
    • Fixed mini-stun lasting indefinitely.
  • Increased Blade Fury damage per second from 25/35/45/55 to 30/40/50/60.
  • Reduced Healing Ward movement speed from 300 to 150.
  • Increased base attack damage from 12‒34 to 25‒49.
  • Increased base armor from 0 to 1.
  • Increased Blade Fury damage per second from 20/30/40/50 to 25/35/45/55.
  • Omnislash
    • Increased number of slashes from 4/6/8 to 4/6/10.
    • Increased damage per slash from 150-250 to 200-300.
  • Blade Fury
    • Reduced mana cost from 100 on each level to 82/89/96/100.
    • Increased duration from 5 to 10.
  • Created

Patch History[]

Patch
Description
  • Typing Yurnero in the hero selection now highlights Juggernaut.
  • Reduced loadout scale from 1 to 0.85.
  • Added
    new Adjectives attributes. [?]
    • Juggernaut has the following values: BadTeeth 1, Bearded 1, NicePecs 1, Legs 2 and Nose 0.
  • Fixed Healing Ward not being added to the Select All Controlled Units and Select All Other Units Hotkey options.
  • Increased weapon sound spread radius from 300 to 600.
  • Updated other weapon sound effects.
  • Swiftslash
    • Now turns the caster's model blue as intended. [?]
    • Updated caster trail particles.
  • Fixed Swiftslash not working when cast by heroes other than Juggernaut, if cast from a distance greater than 400.
  • Added soundevents for Swiftslash. [?]
  • Increased Juggernaut's idle sound effect volume from 0.5 to 0.7.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Updated run animations.
  • Right Click on wards that are not deniable with force Right Click attack will now issue a move order rather than attack.
  • Fixed being able to attack creep-heroes while applying Blade Fury damage to them.
  • Added attack speed activity modifiers and movement speed activity modifiers for Juggernaut.
    • These modifiers are used to trigger different animations at different speeds.
  • Fixed Blade Fury being unable to protect from damage of some spells which deal damage upon getting dispelled (e.g. Shadow Poison).
  • Removed the voice loadout slot that was accidentally showing up.
  • Fixed damage numbers in Blade Fury ability tooltip.
  • Fixed the effects tied to Juggernaut's sword would be incorrectly offset.
  • Fixed some cases where the Healing Ward did not allow placement in very small spaces.
  • Fixed a bug where sometimes the Healing Ward portrait would be empty after selecting the unit.
  • Fixed a bug that caused customized particle effects spawned by animations (i.e. Blade Dance), to only show the default particle effects.
  • Healing Ward ambient effects will now properly stop when it expires or is destroyed.
  • Omnislash
    • Fixed ability hitting units inside Snowball.
    • Fixed Juggernaut not being invulnerable during ability until after the first attack.
  • Updated Dota2 workshop model and texture files.
  • Fixed voice over lines not playing.
  • Fixed having 1 more armor than intended.
  • Healing Ward
    • Fixed Arcane Orb working against unit.
    • The ExperienceXP bar is now used to show the remaining duration.
  • Fixed damage done to Healing Ward not showing up in combat log.
  • Omnislash
    • Fixed ability considering ancients as valid targets.
    • Fixed ability ending prematurely if a target becomes invulnerable.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.
  • U
    Added injured walk animations.
  • Summoned units (i.e. Healing Ward) now draw larger on the minimap.
  • U
    Changed
    default hero model.
  • Fixed Juggernaut to be able to use items and attack during Omnislash.
  • Fixed Blade Fury to be interrupted if stunned (only happens for stuns that go through magic immunity).
  • Added Ctrl as a modifier key to test sending an order to all controllable units, excluding the hero.
  • Fixed being able to do Melee Melee attack damage to units while Blade Fury is active.
    • With the exception to units that are not susceptible to the ability damage (i.e. towers).
  • Fixed cleave damage sources interaction with Blade Fury.
  • Omnislash
    • The primary target is now mini-stunned.
    • Updated tooltip to indicate that the ability ministun on its primary target.
    • Fixed ability not hitting spell immune units.
    • The secondary jumps now search for valid spell immune enemies.
    • Fixed issue with ability could do one more slash than it was supposed to at all levels.
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