Changelogs
Version History
Version
Description
- Increased base agility from 10 to 15.
- Increased turn rate from 0.5 to 0.6.
- Reduced Dual Breath delay between breaths from 0.3 to 0.2.
- Macropyre no longer destroys trees within its area upon cast.
- Aghanim's Scepter upgrade:
- Macropyre
- No longer increases damage per second to 125/175/225.
- Now changes its damage type to pure and makes it pierce spell immunity.
- Macropyre
- Aghanim's Shard upgrade:
- Liquid Frost
- Now also stuns the all targets within the area for 0.4 seconds.
- Reduced movement speed slow from 30% to 20%.
- Liquid Frost
- Talents:
- Level 15 left talent changed: +25 Dual Breath damage per second ➜ +325 health.
- Level 15 right talent changed: -1.5s Ice Path cooldown ➜ +50 Liquid Fire attack speed slow.
- Level 20 left talent changed: +325 Dual Breath cast range/distance ➜ +30 Macropyre damage per second.
- Level 20 right talent changed: +50 Liquid Fire attack speed slow ➜ +0.5s Ice Path duration.
- Level 25 left talent changed: +1s Ice Path duration ➜ -2.5s Ice Path cooldown.
- Level 25 right talent changed: Macropyre deals pure damage and pierces spell immunity ➜ 2x Dual Breath damage/cast range/distance.
- Added Aghanim's Shard upgrade for Jakiro:
- Grants Jakiro the Liquid Frost ability.
- Liquid Frost
- Jakiro's ice head releases a frost attack, that slows the movement speed and deals damage to enemies based on their max health in an area.
- Cast range: 600
- Radius: 300
- Movement speed slow: 30%
- Base damage per second: 20
- Max health as damage per second: 2.5%
- Duration: 4
- Mana cost: 0
- Cooldown: 12
- Notes: Active attack modifier, uses the cast range when manually used, and Jakiro's attack range when auto-cast. Affects buildings.
- Talents:
- Level 15 right talent: -1s Ice Path cooldown increased to -1.5s.
- UReduced intelligence gain from 3.2 to 2.8.
- Increased Dual Breath mana cost from 135/140/155/170 to 140/150/160/170.
- Increased Ice Path mana cost from 90 to 100.
- Talents:
- Level 10 right talent: +275 attack range increased to +325.
- Level 15 right talent changed: +275 health ➜ -1s Ice Path cooldown.
- Talents:
- Level 10 right talent: +250 attack range increased to +275.
- Level 15 left talent: +30 Dual Breath damage per second reduced to +25.
- Talents:
- Level 10 left talent: 8% spell damage amplification reduced to +6%.
- Level 10 right talent: +300 attack range reduced to +250.
- Level 15 left talent: +40 Dual Breath damage per second reduced to +30.
- Level 15 right talent: +350 health reduced to +275.
- Level 20 left talent: +400 Dual Breath cast range/distance reduced to +325.
- Level 20 right talent: +60 Liquid Fire attack speed slow reduced to +50.
- Level 25 left talent: +1.25s Ice Path duration reduced to +1s.
- Dual Breath now deals its first tick of damage immediately as the fire debuff is placed, instead of 0.5 seconds after.
- Talents:
- Level 20 left talent changed: +150 gold per minute ➜ +400 Dual Breath cast range/distance.
- Talents:
- Level 15 right talent changed: +35% experience gain ➜ +350 health.
- Talents:
- Level 15 right talent: +40% experience gain reduced to +35%.
- Liquid Fire now applies its effects around the target even when the ability dies before impact, or when the attack gets evaded or disjointed.
- Increased intelligence gain from 2.8 to 3.2.
- Talents:
- Level 10 right talent changed: +30% experience gain ➜ +300 attack range.
- Level 15 right talent changed: +300 attack range ➜ +40% experience gain.
- Reduced base intelligence from 28 to 26.
- Increased base attack damage from 25-33 to 27-35.
- Talents:
- Level 10 right talent: +25% experience gain increased to +30%.
- Level 15 right talent: +250 attack range increased to +300.
- Reduced attack backswing from 0.5 to 0.3.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Dual Breath cast time from 0.65 to 0.55.
- Reduced Macropyre cast time from 0.65 to 0.55.
- Reworked talents:
- Old:
- Level 10: +8% spell damage amplification or +25% experience gain
- Level 15: +35 Dual Breath damage per second or +125 cast range
- Level 20: +150 gold per minute or +400 attack range
- Level 25: +1.25s Ice Path duration or Macropyre deals pure damage and pierces spell immunity
- New:
- Level 10: 8% spell damage amplification or +25% experience gain
- Level 15: +40 Dual Breath damage per second or +250 attack range
- Level 20: +150 gold per minute or +60 Liquid Fire attack speed slow
- Level 25: +1.25s Ice Path duration or Macropyre deals pure damage and pierces spell immunity
- Increased strength gain from 2.3 to 2.6.
- Reduced base health regeneration from 0.25 to 0.
- Dual Breath
- Increased starting radius from 200 to 225.
- Increased end radius from 250 to 275.
- Talents:
- Level 25 right talent changed: -50s respawn time ➜ Macropyre deals pure damage and pierces spell immunity.
- Talents:
- Level 10 right talent: +20% experience gain increased to +25%.
- Level 15 left talent: +25 Dual Breath damage per second increased to +35.
- Talents:
- Level 10 right talent: +15% experience gain increased to +20%.
- Level 15 left talent changed: +250 health ➜ +25 Dual Breath damage per second.
- Liquid Fire
- Is no longer a unique attack modifier.
- Increased attack speed slow from 20/30/40/50 to 30/40/50/60.
- Increased Macropyre radius from 240 to 260.
- Added talents:
- Level 10: +8% spell damage amplification or +15% experience gain
- Level 15: +250 health or +125 cast range
- Level 20: +150 gold per minute or +400 attack range
- Level 25: +1.25s Ice Path duration or -50s respawn time
- Macropyre
- No longer has unit targeting.
- Increased cast range and max distance from 900 to 1400.
- Aghanim's Scepter upgrade:
- Increased Macropyre duration from 20 to 30.
- Increased base attack damage from 18-26 to 25-33 (total attack damage from 46-54 to 53‒61).
- Increased Dual Breath cast range from 550 to 750. [?]
- Dual Breath
- Increased fiery wave travel speed from 850 to 1050, to match the icy wave's speed.
- Increased damage per second from 16/26/56/76 to 20/40/60/80.
- Increased Ice Path cast range and max distance from 1100 to 1200.
- Increased base strength from 24 to 25.
- Macropyre
- Increased damage radius from 225 to 240.
- Increased duration from 7 to 10.
- Aghanim's Scepter upgrade:
- Increased Macropyre duration from 14 to 20.
- Reduced Liquid Fire damage per second from 15/20/25/30 to 12/16/20/24.
- Dual Breath
- Increased movement speed slow from 30% on each level to 28%/32%/36%/40%.
- Increased attack speed slow from 30 on each level to 28/32/36/40.
- Dual Breath
- Increased cast range from 500 to 550.
- Increased travel distance from 700 to 750.
- Reduced Liquid Fire cooldown from 20/15/10/5 to 20/15/10/4.
- Aghanim's Scepter upgrade:
- Increased Macropyre path distance from 1350 to 1800 and duration from 7 to 14.
- Dual Breath
- Removed the 35/70/105/140 impact damage of both breaths.
- Increased damage per second from 5/10/15/20 to 16/36/56/76.
- Reduced damage interval from 1 to 0.5, dealing 8/18/28/38 damage per interval.
- Increased attack speed slow from 20 to 30.
- Increased slow and damage per second duration from 4 to 5.
- Rescaled Ice Path damage from 25/50/75/100 to 50 on each level.
- Increased Liquid Fire damage per second from 10/15/20/25 to 15/20/25/30.
- Liquid Fire is now an active attack modifier with the same cooldown and no mana cost, instead of a passive ability.
- Reworked Ice Path
- Old Ice Path
- Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
- Cast range: 1100
- Path distance: 1100
- Path width: 150
- Effect delay: 0.5
- Stun duration: 1/1.33/1.66/2
- Mana cost: 75
- Cooldown: 12/11/10/9
- Notes: The path extends at a speed of 2200. Every bit of the part explodes 0.5 seconds after it is created, so the overall delay gets bigger towards the end of the path, since it has to travel first. Units are frozen if they are within range upon exploding.
- New Ice Path
- After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
- Cast range: 1100
- Path distance: 1100
- Path width: 150
- Effect delay: 0.4
- Damage: 100
- Path duration: 1/1.4/1.8/2.2
- Mana cost: 75
- Cooldown: 12/11/10/9
- Notes: The entire path is created at once 0.4 seconds after cast. The path stays for the given duration. Any unit which comes too close during that duration gets stunned for the path's remaining duration and damaged.
- Increased Liquid Fire radius from 175 to 300.
- Macropyre
- Reduced damage interval from 1 to 0.5.
- Reduced damage per interval from 100/140/180 to 50/70/90.
- Notes: Total damage is still the same, just in smoother intervals.
- Aghanim's Scepter upgrade:
- Reduced Macropyre damage per interval from 125/175/225 to 62.5/87.5/112.5.
- Increased base attack damage from 14-26 to 18-26 (total attack damage is now 46-54).
- Liquid Fire now affects siege creeps.
- Aghanim's Scepter upgrade:
- Increases Macropyre path distance from 900 to 1350.
- Ice Path
- Increased stun duration from 0.8/1.2/1.6/2 to 1/1.33/1.66/2.
- Reduced cooldown from 16 on each level to 16/15/14/13.
- Increased Macropyre travel speed from 600 to 1500.
- Aghanim's Scepter upgrade:
- Increased Macropyre travel speed from 1500 to 3000.
- Increased Ice Path stun duration from 0.5/1/1.5/2 to 0.8/1.2/1.6/2.
- Replaced Auto Fire with Liquid Fire.
- Old Auto Fire
- While one of Jakiro's heads attacks enemies, his other head occasionally spits a fireball at a nearby enemy in front of him, causing fire damage per second in the target area.
- Proc chance: 25%/30%/35%/40%
- Radius: 175
- Damage per second: 10/20/30/40
- Duration: 8
- Cooldown: 1
- New Liquid Fire
- Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims and slow their attacks. Affects buildings.
- Radius: 175
- Damage per second: 10/15/20/25
- Attack speed slow: 20/30/40/50
- Duration: 5
- Cooldown: 20/15/10/5
- Notes: Is a Unique Attack Modifier. Places a debuff on affected targets upon hit. Deals damage in 0.5 second intervals.
- Added Aghanim's Scepter upgrade:
- Increases Macropyre travel speed from 600 to 1500 and damage per second from 75/125/175 to 125/175/225.
- Reduced base attack damage from 24-36 to 14-26 (total attack damage is now 42-54).
- Reduced movement speed from 305 to 290.
- Increased Dual Breath mana cost from 120/130/140/150 to 135/140/155/170.
- Improved Attack Animation from 0.70/0.65 to 0.4/0.5.
- Fixed a minor casting bug with Dual Breath.
- Increased Macropyre travel speed from 300 to 600.
- Dual Breath
- Reduced travel distance from 900 to 700.
- Increased mana cost from 120 on each level to 120/130/140/150.
- Reduced the Dual Breath's range to match the animation.
- Created.
Patch History
Patch
Description
- Updated hero model and animation.
- Updated hero model.
- Updated hero model and animation.
- The small building in front of Radiant's Tier 4 towers is closer.
- Liquid Fire can now spill to both Tier 4 towers in Radiant base, as it already does in Dire base.
- Reduced left and right heads LOD0/LOD1 from 2300/1230 to 1000/700.
- Reduced wings LOD0/LOD1 from 2300/1230 to 2000/1000.
- Increased default hero texture map size from
256px x 256px
to512px x 512px
.
- Added new left head, right head and wings slot to Dota2 Workshop entries.
- Added to Dota2 Workshop.
- Added loadout slots.
- Added hero to New Player List pool.
- Updated ambient particles so the body frost ambient shows better.
- Minor portrait update.
- Update 2
- Updated ambient particles.
- Updated hero model and animations.
- Added loadout slots.
- Added Arcane Rune responses.
- Ambient particles have been made into separate entries.
- Update 2
- Fixed default item build.
- UFixed the interaction of Ice Path and Fog of War.
- Changed Ice Path damage type tooltip to Magical.
- Fixed Aethereal Focus not increasing Macropyre effect range to the correct values.
- Jakiro's voices now pan left and right.
- Fixed hitboxes.
- Fixed the following ability sound effects not respecting the Fog of War:
- Update 6
- Fixed Jakiro not showing the visual effects when Liquid Fire is off cooldown.
- Autocast abilities (e.g. Liquid Fire) now check target type rules consistently.
- Fixed Liquid Fire debuff being removed by Manta Style and Black King Bar.
- Fixed Liquid Fire damage interval happening every 1-second instead of every 0.5-second.
- Fixed some wave speed issues with Dual Breath.
- UFixed Ice Path being able to target heroes or units.
- Fixed having 1 more armor than intended.
- Macropyre
- Macropyre now does the correct amount of damage.
- Fixed ability not hurting Siege Creep.
- Fixed Disarm not disarming Liquid Fire.
- Altered processing on Jakiro voices (in 12/1/11 update).
- Fixed Liquid Fire working with illusions.
- Added more movement lines.
- Updated hero voiceover lines.
- Fixed Liquid Fire not working correctly against siege units.
- Fixed Dual Breath fire interval being a little too slow.
- Fixed Liquid Fire not working on siege units.
- Added to Captain's Mode.
- Fixed Dual Breath not being targetable on units directly.
- Added Jakiro.