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Jakiro
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
25 + 2.5
15 + 1.2
26 + 3
Level 0 1 15 25 30
Health 20 570 1340 2154 2462
+0.25 +2.75 +6.25 +9.95 +11.4
Mana 80 392 896 1400 1604
+0 +1.3 +3.4 +5.5 +6.35
Armor 1 3.5 6.3 10.3 11.63
Magic Resist 25% 27.6% 31.8% 36% 37.7%
Damage Block -
Damage

27
35

53
61

95
103

137
145

154
162

Attack Rate 0.59/s 0.68/s 0.78/s 0.92/s 0.96/s
Attack Range Ranged 400 (950)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.3
Projectile Speed 1100
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_jakiro
Freezes and burns enemies with magic.
Most Pyrexae Dragons are hatched with one head, attuned to either ice or fire. Then there was Jakiro, an accident of nature. Possessing the might of both elements, the twin-headed dragon's Dual Breath freezes and burns simultaneously. Gobs of Liquid Frost or Liquid Fire adhere to armor and walls, melting down steel and stone alike. Retreating foes are blocked off with Ice Path, giving Jakiro ample time to roast them on his Macropyre.
Dual Breath
Ice Path
Liquid Fire
Liquid Frost
Liquid Frost
Macropyre
Macropyre
Roles: Support Support Nuker Nuker Pusher Pusher Disabler Disabler
Complexity: Hero Complexity
Adjectives: Blue, Fiery, Flying, Icy, Red, Wings, Nose
Legs ( 2 )


Bio[]

Jakiro minimap iconJakiro, the Twin Head Dragon
▶️ "Two sides of the same coin."
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
Aliases:
THD, Twin Head Dragon

Abilities[]

Dual Breath
Dual Breath icon
Affects
Enemies
Damage
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cast Animation: 0.35+1.2
Cast Range: Affected by Cast Range bonuses. 750 (Talent 1500)
Starting Radius: Affected by AoE Radius bonuses. 150
Travel Distance: Affected by Cast Range bonuses. 750 (Talent 1500)
End Radius: Affected by AoE Radius bonuses. 275
Move Speed Slow: 25%/30%/35%/40% (Talent 35%/40%/45%/50%)
Attack Speed Slow: 25/30/35/40 (Talent 35/40/45/50)
Damage per Second: 20/40/60/80 (Talent 40/80/120/160)
Duration: 5
Cooldown symbol
 10
Mana symbol
 125/140/155/170
Buff/Debuff
Modifiers [?]
modifier_jakiro_dual_breath
Undispellable
modifier_jakiro_dual_breath_slow
modifier_jakiro_dual_breath_burn
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

  • Targeting a unit causes the breaths to be released toward the unit's position.
  • Both the icy and fiery wave travel at a speed of 1050, taking 0.71 (Talent 1.43) seconds to travel the full distance.
  • With the travel distance and end radius, Dual Breath can hit units up to 1025 (Talent 1775) range away.
    • The complete area of both breaths is shaped like a cone.
  • The icy breath first deals 0 damage to affected units, then applies its movement speed and attack speed slow.
    • Successive casts reapplies the icy breath and update the slow values based on its current values.
  • The fiery breath is released 0.2 seconds after the icy breath is released.
    • This means it is possible for enemies to be hit by only one of the breaths, by getting in or out of range of the second breath.
    • Jakiro cannot move until both waves are released but can use items and abilities, and turn a little bit between the first and the second breath.
  • The first damage instance of the fiery breath deals 0 damage.
    • Deals 10/20/30/40 (Talent 20/40/60/80) damage in 0.5-second intervals, starting immediately after the fire debuff is placed, the second interval is 0.1 seconds, the rest are 0.5 seconds, resulting in 11 instances.
    • Can deal up to 100/200/300/400 (Talent 200/400/600/800) damage (before reductions) to a single unit.
    • Successive casts neither stack nor update the damage values of the current instance but refreshes its duration. It also continues ticking with the same intervals as the first cast.


Ice Path
Ice Path icon
Affects
Enemies
Damage
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Cast Range: Affected by Cast Range bonuses. 1200
Path Distance: Affected by Cast Range bonuses. 1200
Path Radius: Affected by AoE Radius bonuses. 150
Effect Delay: 0.5
Damage: 50
Stun Duration: 1.25/1.5/1.75/2 (Talent 1.65/1.9/2.15/2.4)
Path Duration: 3/3.5/4/4.5 (Talent 3.5/4/4.5/5)
Cooldown symbol
 18/15/12/9 (Talent 15.5/12.5/9.5/6.5)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_jakiro_ice_path
Undispellable
modifier_jakiro_ice_path_stun
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

  • Despite the visual effects, Ice Path's effects are instantly applied after the 0.5-second delay.
  • The Ice Path starts 12 range in front of Jakiro and has a length of 1200.
    • With the starting distance, path length, and path radius, Ice Patch can hit units up to 1362 range away.
    • It can also hit units 138 range behind Jakiro, due to its radius and starting position.
  • Enemy units that come within 150 radius of the path while it is up get stunned and damaged by it.
    • The stun duration is independent of the path duration. However, the stun duration expires as soon as the path disappears.
    • The path grants 150 range flying vision along the path based on the path duration.
    • Enemies may only be stunned once per cast, so if dispelled, they cannot get stunned by it again.
    • Ice Path first applies the debuff, then the damage.
  • TALENT
    The duration increasing Talent talent increases the stun duration by 0.5 seconds instead.


Liquid Fire
Liquid Fire icon
Affects
Enemies
Damage
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cast Range: Affected by Attack Range bonuses. 600 (Talent 800)
Radius: Affected by AoE Radius bonuses. 300
Attack Speed Slow: 30/40/50/60 (Talent 80/90/100/110)
Damage per Second: 20/30/40/50
Building Damage Multiplier: 0.75
Duration: 5
Cooldown symbol
 16/12/8/4
Mana symbol
 0
Can be disjointed.
The area effects are instantly applied at the target's current location upon disjointing projectile.
Cannot be used by illusions.
Illusion Notes:
Illusions continuously emit the fiery particle effects.
Buff/Debuff
Modifiers [?]
modifier_jakiro_liquidfire
Undispellable
modifier_jakiro_liquid_fire_burn
Ability Draft Notes
Ability Draft Notes:
Uses the caster's current attack range when Autocast.
Manually casting it uses the cast range.
The left maw of Jakiro opens, laying waste to any in its path.

  • Liquid Fire's cast range can only be further increased by attack range bonuses of the same range as the caster. However, it is not affected by cast range bonus.
    • Uses Jakiro's 400 (Talent 600) attack range when Autocast is active. Manually casting it uses the 600 (Talent 800) cast range.
  • Applies Liquid Fire around and on the target regardless of whether the attack missed or is disjointed.
  • Successive casts do not stack but refresh its debuff duration. It also continues ticking with the same intervals as the first cast.
    • However, the attack speed slow values are updated upon successive casts, but not the damage values.
  • The attack first applies the debuff, then its own attack damage.
  • Deals 10/15/20/25 (Buildings 7.5/11.25/15/18.75) damage in 0.5-second intervals, starting 0.5 seconds after the debuff is applied, resulting in 10 damage instances.
    • Can deal up to 100/150/200/250 (Buildings 75/112.5/150/187.5) damage (before reductions) to a single target.
  • When off cooldown, the fire head's mouth drools fire, visible to everyone.
  • Liquid Frost has a higher priority than Liquid Fire in the group of active attack modifiers, and it will be cast instead of Liquid Fire in the following situations:
    • With both Autocast on, Jakiro's auto-attack applies Liquid Frost.
    • Liquid Fire icon Manual cast with Liquid Frost icon Autocast on.
  • Jakiro may cast both Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost when fulfilling the following conditions:
    • Liquid Fire icon Autocast on with Liquid Frost icon Manual cast.
    • When Jakiro has ≤ 8 modifiers, including ability and item modifiers in total, exceeding this number of modifiers will result in Jakiro always casting Liquid Frost regardless.


Liquid Frost
Liquid Frost icon
Affects
Enemies
Damage
Magical
Jakiro adds a frost effect to his attack. Enemies hit are slowed and receive a percent their max health per second plus a base amount as damage every 1 second for 4 seconds.
Cast Range: 600 (Talent 800)
Radius: Affected by AoE Radius bonuses. 300
Move Speed Slow: 20%
Base Damage per Second: 20
Max Health as Damage per Second: 2%
Debuff Duration: 4
Cooldown symbol
 12
Mana symbol
 0
Can be disjointed.
The area effects are instantly applied at the target's current location upon disjointing projectile.
Cannot be used by illusions.
Illusion Notes:
Illusions continuously emit the icy particle effects.
Buff/Debuff
Modifiers [?]
modifier_jakiro_liquidice
Undispellable
modifier_jakiro_liquid_ice_debuff
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Liquid Fire icon Liquid Fire to be unlocked.
Uses the caster's current attack range when Autocast.
Manually casting it uses the cast range.

  • Liquid Frost's cast range can only be further increased by attack range bonuses of the same range as the caster. However, it is not affected by cast range bonus.
    • Uses Jakiro's 400 (Talent 600) attack range when Autocast is active. Manually casting it uses the 600 (Talent 800) cast range.
  • Applies Liquid Frost around and on the target regardless of whether the attack misses or is disjointed or not.
  • Successive casts do not stack but refresh the debuff.
  • The attack first applies the debuff, then its own attack damage.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 damage instances.
  • Can deal up to 80 + 8% of max health as damage to a single target (before reductions).
  • When off cooldown, the ice head's mouth glows and releases light blue smoke, visible to everyone.
  • Has a higher priority than Liquid Fire in the group of active attack modifiers, and it will be cast instead of Liquid Fire in the following situations:
    • With both Autocast on, Jakiro's auto-attack applies Liquid Frost.
    • Liquid Fire icon Manual cast with Liquid Frost icon Autocast on.
  • Jakiro may cast both Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost when fulfilling the following conditions:
    • Liquid Fire icon Autocast on with Liquid Frost icon Manual cast.
    • When Jakiro has ≤ 8 modifiers, including ability and item modifiers in total, exceeding this number of modifiers will result in Jakiro always casting Liquid Frost regardless.


Macropyre icon
Affects
Enemies
Damage
Magical
(Upgradable by Aghanim's Scepter. Pure)
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cast Animation: 0.4+0.76
Cast Range: Affected by Cast Range bonuses. 1400
Path Width: Affected by AoE Radius bonuses. 520 (With Aghanim's Scepter 590)
Path Distance: Affected by Cast Range bonuses. 1660 (With Aghanim's Scepter 1695)
Damage per Second: 100/150/200 (Talent 125/175/225)
Damage Linger Duration: 2
Path Duration: 10 (With Aghanim's Scepter 15)
Upgradable by Aghanim's Scepter. Macropyre icon Ice Wall Edges
With Aghanim's Scepter Number of Walls: 2
With Aghanim's Scepter Ice Edge Path Radius: 50
With Aghanim's Scepter Move Speed Slow: 60%
With Aghanim's Scepter Slow Linger Duration: 0.4
Cooldown symbol
 80/70/60
Mana symbol
 230/340/450
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Macropyre duration, width and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Liquid Frost ability.
Partially pierces debuff immunity.
Damage does not pierce debuff immunity.
Upgradable by Aghanim's Scepter.
Fully pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_jakiro_macropyre
Undispellable
modifier_jakiro_macropyre_burn
modifier_jakiro_ice_edge_slow
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
Macropyre Formation

Macropyre and its Aghanim's Scepter icon Ability Upgrade Formations.


  • Macropyre instantly applies a debuff on enemies within the area and over the whole distance in 0.5-second intervals immediately upon cast.
    • Successive debuffs do not stack but refresh its debuff duration and continue damaging with the same intervals and damage values as the first cast.
    • TALENT
      Therefore, the damage increasing Talent talent does not update the current active instance.
  • The actual flame path distance is ⪆1660 (Upgradable by Aghanim's Scepter. 1695).
  • The debuff deals 50/75/100 (Talent 62.5/87.5/112.5) damage in 0.5-second intervals, starting immediately upon cast, resulting in 5 damage instances.
    • This results in a maximum of 24 (Upgradable by Aghanim's Scepter. 34) damage instances when standing within the area the full duration.
    • One instance of the debuff can deal up to 200/300/400 (Talent 250/350/450) damage (before reductions).
      • Can deal up to 1200/1800/2400 (Talent 1500/2100/2700) damage to a single unit for the entire duration.
  • Both the damage per second and movement speed slow components are provided by two independent auras.
  • Macropyre now creates 2 ice walls on both sides of the Macropyre parallel to each other with the flames in between. The distance between two parellel ice walls are 490.
    • Each ice wall has a total length of 1450.
    • The ice walls are always created in the same formation, on top of the increased path width, and applies movement speed slow to affected units.
  • The ice wall consists of 28 wall segments based on the total length.
    • Each wall segment affects a 50 radius around itself.
    • The movement speed slow lingers for 0.4 seconds.
  • The piercing debuff immunity upgrade is determined if Jakiro has Aghanim's Scepter icon Aghanim's Scepter equipped, and not upon cast. Therefore, it instantly updates the current damage instances' damage type.
    • Fully affect Animal Courier Radiant minimap icon Couriers.
    • The ability upgrade also changes Macropyre's sound effect and it is now audible through the Fog of War.
    • Can deal up to 1700/2550/3400 (Talent 2125/2975/3825) damage to a single unit for the entire duration.


Talents[]

Hero Talents
-2.5s Ice Path icon Ice Path Cooldown25+100% Dual Breath icon Dual Breath Damage and Range
+25 Macropyre icon Macropyre Damage20+0.4s/+0.5s Ice Path icon Ice Path Duration/Stun Duration
+325 Health1550 Liquid Fire icon Liquid Fire Attack Speed
-10%/10 Dual Breath icon Dual Breath Attack/Movement Speed Slow10+200 Attack Range
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Dual Breath icon Dual Breath
    • Reduced starting radius from 225 to 150.
    • Reduced movement speed slow from 28%/32%/36%/40% to 25%/30%/35%/40%.
    • Reduced attack speed slow from 28/32/36/40 to 25/30/35/40.
  • Reduced Dual Breath icon Dual Breath mana cost from 140/150/160/170 to 125/140/155/170.
  • Increased Liquid Fire icon Liquid Fire damage per second from 15/25/35/45 to 20/30/40/50.


Recommended Items[]

Starting items:

  • Tango icon Tango offers cheap health regeneration during the laning phase, allowing Jakiro to stay longer in lane and get the experience he needs.
  • Healing Salve icon Healing Salve also restores health to Jakiro and allies.
  • Clarity icon Clarity replenishes Jakiro's mana over time, allowing him to keep harassing enemies using Dual Breath icon Dual Breath.
  • Iron Branch icon Iron Branch increases Jakiro's overall survivability by providing additional attribute bonuses for cheap; Jakiro can use it to get more heal out of Tango, or save up to build Magic Wand.
  • Observer Ward icon Observer Ward grants vision of the enemies so Jakiro and allies can better plan ganks and pushes.
  • Blood Grenade icon Blood Grenade combined with Dual Breath icon Dual Breath early on can signifcantly increase Jakiro's chances to obtain First Blood advantage. Later on, this may be purchased to enhance Macropyre icon Macropyre's deadliness.

Early game:

  • Boots of Speed icon Boots of Speed provide a significant bonus to Jakiro's movement speed, which help catch up to fleeing heroes or escape from danger himself.
  • Arcane Boots icon Arcane Boots expands Jakiro's mana pool so he can use abilities more. The active ability sustains Jakiro's and nearby teammates' ability usage. In the late game, Jakiro has the option to either upgrade Arcane Boots to Guardian Greaves icon Guardian Greaves to better support his team, or Boots of Travel icon Boots of Travel to increase pushing prowess.
  • Tranquil Boots icon Tranquil Boots is a sidegrade option to Arcane Boots icon Arcane Boots providing high HP regen and movement speed instead of mana. May be combined with Soul Ring icon Soul Ring to solve any mana issues.
  • Magic Stick icon Magic Stick and Magic Wand icon Magic Wand grant charges as enemy heroes use abilities, which exchange for a burst of health and mana restoration.
  • Wind Lace icon Wind Lace adds a little bit to Jakiro's low movement speed, and builds into Eul's Scepter of Divinity. Also advisable to purchase another for extra speed once built.
  • Urn of Shadows icon Urn of Shadows allows Jakiro to carry on demand healing, as well as boister his impressive damage over time combined with Dual Breath icon Dual Breath and Liquid Fire icon Liquid Fire.
  • Veil of Discord icon Veil of Discord's active Magic Weakness increases the magical damage enemies take from Jakiro's and his teammates' abilities.

Mid game:

  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity provides intelligence and mana regeneration at a cost effective price, and it gives Jakiro an active ability that allows him to land his abilities more easily. After using Cyclone, Jakiro will have enough time to set up Macropyre icon Macropyre and time Ice Path icon Ice Path to ensure maximum stun duration on enemy target. Jakiro can also use the active on himself to dispel debuffs or silences. Upgradable to Wind Waker icon Wind Waker late game for additional defensive utility.
  • Rod of Atos icon Rod of Atos' long-ranged root can set up Ice Path icon Ice Path as well as Jakiro's other abilities, being a good alternative to cyclone. The bonus stats also help Jakiro's effectiveness. Can be upgraded later to Gleipnir icon Gleipnir for additional AOE prowess.
  • Force Staff icon Force Staff acts more as an escape item compared to Blink Dagger icon Blink Dagger, as Jakiro can use it while taking damage. Jakiro can also use it on allies if they want to chase after a kill or escape from danger themselves. Later it can be upgraded into Hurricane Pike icon Hurricane Pike, for both additional mobilty options and extra attack range.
  • Aghanim's Shard icon Aghanim's Shard will give Jakiro access to Liquid Frost icon Liquid Frost that will allow his attacks to slow down movement speed and deal magical damage in an area based on enemy heroes's maximum health.
  • Meteor Hammer icon Meteor Hammer is a very cheap and strong item for Jakiro's game plan as it works twofold: not only allowing further destruction of enemy structures in tandem with Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost, but also allowing for more advanced Macropyre icon Macropyre combos with Ice Path icon Ice Path, perfectly syncing when you channel it immediately after the cast point. Be wary of enemies with Status Resistance, for they will be able to escape and counter this maneuver.

Late game:

  • Boots of Travel icon Boots of Travel, for a support Jakiro, may be purchased in the late game to provide pressure to enemy lanes should they go undefended, or bag massive pushing advantage after winning a teamfight. For a mid Jakiro, this item may be instead be purchased in place of Arcane Boots icon Arcane Boots, allowing Jakiro to maintain a global presence throughout the match by simultaneously remaining a constant threat to enemy map control as well as providing many opportunities to farm his other items quickly. The high movement speed provided also helps make up for high cast times.
  • Spirit Vessel icon Spirit Vessel is the upgrade to Urn of Shadows icon Urn of Shadows, allowing for Jakiro to deal current HP% damage and reduce healing of those affected, allowing for significantly higher effective damage combined with Liquid Frost icon Liquid Frost.
  • Scythe of Vyse icon Scythe of Vyse provides a great disable with its active ability, Hex. It also provides a great increase to Jakiro's mana and mana regeneration, as well as all around attributes to help with his survivability.
  • Shiva's Guard icon Shiva's Guard provides a massive increase to Jakiro's mana pool and resistance to physical attacks. The active Arctic Blast provides additional damage in a teamfight and slows enemies' movement speed, making Jakiro's abilities easier to hit. The passive Freezing Aura helps reduce damage from enemy carries by slowing their attack speed.
  • Blink Dagger icon Blink Dagger allows Jakiro to initiate teamfights much easier, along with the added ability to travel the map quicker and offers quick escape from incoming enemies. However, it does not guarantee escape because taking damage will disable the ability to blink for 3 seconds. At the late game it can also be upgraded into Arcane Blink icon Arcane Blink for a reduced cooldown and increased cast range.
  • Black King Bar icon Black King Bar provides debuff immunity, allowing Jakiro to use his abilities with little problems of getting interrupted.
  • Aghanim's Scepter icon Aghanim's Scepter will increase duration and width of Macropyre icon Macropyre, increasing it's area of effect, and will cause Macropyre icon Macropyre to emit two Ice Path icon Ice Paths along the edges of Macropyre icon Macropyre that can seriously slow down enemies by 60%. Aghanim's Scepter icon Aghanim's Scepter will also change Macropyre icon Macropyre's damage type from magical to pure and will also allow Macropyre icon Macropyre to pierce debuff immunity, making it very useful against heroes who rely on Black King Bar icon Black King Bar to survive in teamfights.
  • Gleipnir icon Gleipnir, an upgrade for Rod of Atos icon Rod of Atos will give Jakiro ability to root multiple enemies at once and make them easier targets for his abilities while also giving his normal attacks a chance to release a chain lightning that can damage and bounce between enemies.
  • Hurricane Pike icon Hurricane Pike, an upgrade for Force Staff icon Force Staff gives Jakiro extra mobility to use for either escaping or catching up with enemy heroes and the increased attack range that allows him to use Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost from Aghanim's Shard icon Aghanim's Shard from safer distances.

Situational items:

  • Aether Lens icon Aether Lens's cast range increase helps Jakiro maintain a safe distance during fights. Because almost all of his abilities affect the whole area between him and the maximum cast range, this also increases the area in which enemies may be hit.
  • Kaya icon Kaya will improve the damage output of Jakiro's abilities, and will also increase his mana regeneration, allowing him to use more abilities in a single fight. Later it can upgraded into Ethereal Blade icon Ethereal Blade to reduce enemy heroes's magic resistance and disarm them.
  • Glimmer Cape icon Glimmer Cape helps in increasing survivability of Jakiro and allies by granting invisibility and magic resistance.
  • Wind Waker icon Wind Waker, an upgrade for, provides Jakiro both the ability to move while cycloned, and the ability to use the active on allies, potentially saving them from enemy assault.
  • Pipe of Insight icon Pipe of Insight will allow Jakiro to shield himself and his allies from magical damage, on top of giving passive health regeneration and magic resistance.
  • Guardian Greaves icon Guardian Greaves allow Jakiro to provide a steady supply of health and mana to the team, and increases Jakiro's survivability with armor, health regeneration, and dispel.
  • Witch Blade icon Witch Blade will give Jakiro extra intelligence, armor, attack speed and will also increase projectile speed for Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost from Aghanim's Shard icon Aghanim's Shard and give them true strike every 9 seconds.
  • Octarine Core icon Octarine Core greatly increases Jakiro's survivability by giving him all round health and mana boost. In addition, the cooldown reduction dramatically increases his damage and crowd control in teamfights.
  • Dagon icon Dagon will give Jakiro spell lifesteal, which will allow him to heal himself by damaging enemies with his abilities, and will also provide Jakiro with burst damage, allowing him to finish off enemy heroes faster.
  • Ethereal Blade icon Ethereal Blade will allow Jakiro to disarm an enemy hero and make him/her more vulnerable to his magical damage output. Ethereal Blade icon Ethereal Blade will also allow Jakiro to defend himself against heroes reliant on direct attacks to be effective.
  • Revenant's Brooch icon Revenant's Brooch, an upgrade for Witch Blade icon Witch Blade will give Jakiro even more intelligence, attack speed, armor while also increasing projectile speed for Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost from Aghanim's Shard icon Aghanim's Shard and give them true strike every 9 seconds. Revenant's Brooch icon Revenant's Brooch's active ability will allow Jakiro to use Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost from Aghanim's Shard icon Aghanim's Shard on ethereal units and to have true strike while also weakening magic resistance of the affected targets by 20% for 3 seconds, causing them to take more damage from Jakiro's abilities that deal magical damage.
  • Silver Edge icon Silver Edge will give Jakiro escape mechanism to escape from pursuing enemy heroes or to prepare a surprise ambush to unsuspecting enemies with his abilities. Silver Edge icon Silver Edge will also give Liquid Fire icon Liquid Fire and Liquid Frost icon Liquid Frost from Aghanim's Shard icon Aghanim's Shard a chance to deal critical strikes and to apply break on enemy heroes, making it useful against heroes who rely on passive abilities to be effective.
  • Linken's Sphere icon Linken's Sphere will give Jakiro bonus health and mana regeneration, nice attributes, good damage output and spellblock that can block single-targeted abilities every 12 seconds.
  • Eternal Shroud icon Eternal Shroud will greatly increase Jakiro's magic resistance and will also allow him to convert portion of any type of spell damage into mana.
  • Eye of Skadi icon Eye of Skadi will give a very big boost Jakiro's health and mana, allowing him to withstand more damage and to use his abilities a lot more often.
  • Scythe of Vyse icon Scythe of Vyse will greatly boost Jakiro's intelligence and will improve his mana regeneration, and will also allow him to hex an enemy hero, preventing them from attacking and using both, abilities and items, and will make it easier for Jakiro to land his abilities on the hexed enemy hero.
  • Lotus Orb icon Lotus Orb will give Jakiro a low cooldown dispel and spell reflection to him or any of Jakiro's allies if needed.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Multi-Hero Dual Breath icon Dual Breath
Relic Rare icon
Multi-Hero Ice Path icon Ice Paths
Relic Rare icon
Eul's Scepter of Divinity icon Eul's Ice Path icon Ice Path Combos
Relic intelligence icon
Liquid Fire icon Liquid Fire Building Damage
Relic intelligence icon
Eul's Scepter of Divinity icon Eul's Leading To Kills
Relic intelligence icon
Channels Cancelled
Relic intelligence icon
Slows Leading To Kills
Relic intelligence icon
Triple Kills
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Towers Destroyed
Relic intelligence icon
Observer and Sentry Wards icon Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Jakiro's fun/alternate name was "Double Dragon", referring to the video game franchise developed by "Technos Japan".
  • ▶️ "Burninated." is a reference to Trogdor the Burninator, a character that first appeared in episode 58 of the "Strong Bad e-mail" show on the website HomestarRunner.com.
  • The line "With fire and ice" is possibly a reference to a famous poem by Robert Frost, titled "Fire and Ice".

Gallery[]

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