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Main Items Changelog

Version History[edit]

  • Increased item transfer range from 150 to 300.
  • Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view.
  • Allied items can no longer be attacked when inside the fountain area. [?]
  • Increased range on shop buying.
  • Sentinel and Scourge shops no longer turn vulnerable after some structures die.
  • Reduced cooldown on buying items (most from 5 ➜ 2 seconds).

Patch History[edit]

  • Labels of items on the ground now appear after a 0.5-second delay when holding Alt, instead of immediately.
  • Fixed item labels appearing of items that are far off-screen.
  • Fixed a bug where purchasing items with a dead courier selected would put the items onto the courier instead of the stash.
  • Items can now be disassembled while dead.
  • Items can now be disassembled from the stash.
  • Buying items while dead will now go to your inventory directly, rather than the stash. [?]
  • Items in the stash now automatically combine with items in the inventory when dying. [?]
  • Fixed being unable to sell items of leavers.
  • Fixed some rare cases where items wouldn't combine when arriving from the courier.
  • Fixed screen space damage indicator triggering on non-damage events (like toggling Power Treads icon.png Power Treads).
  • Fixed items bought while dead being not sellable when the bought item is in the Unknown Unit icon.png Courier's inventory.
  • Fixed selling back items while dead in the range of the Secret Shop.
  • Fixed being unable to buy items which exist in the Side Lane Shop from the Base Shop while dead in range of the Side Shop.
  • Dropping an item onto another item no longer gives the Can't target Items. message and instead drops the item now.
  • Dropping an item next to another item on the ground now properly places it where clicked, instead of occasionally landing further away.