Old Abilities
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Innate Ability (6.83-7.28)[]
Ability
Passive
Passive
Affects
Self
Self
Io can perform any and all actions, including attacking, without requiring to be facing toward its targets.
Notes
- This is innate to Io and does not need to be learned.
- Io's facing direction is marked by an arc-like effect.
- However, Io still turns and uses its turn rate for all actions which require facing, except for targeted items (e.g. Force), despite not needing it.
- A hidden modifier causes Io to have several "tentacles" that randomly palpate any visible unit within range of it, enemies and allies alike, randomly switching between units every few seconds.
- This is purely for aesthetic purposes.
Overcharge (Pre 7.21)[]
Overcharge (Pre 7.21)
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70
Damage Reduction: 5%/10%/15%/20%
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
- This ability got reworked into the current Overcharge in the 7.21 gameplay patch.
- Overcharge does not interrupt Io's channeling spells upon cast.
- Can be toggled off while on cooldown.
- A tethered ally is affected by the damage reduction and attack speed, but only Io's health and mana get drained.
- Drains 1.2% of current health and mana in 0.2 second intervals.
- Io and the tethered ally's effective health are increased by 5%/11%/18%/25%.
- This quickly diminishes for Io because of the health loss.
Spirits Movement (Pre 7.28)[]
Ability
No Target
No Target
Calls the spirits in and out.
- This ability temporarily replaced Spirits In and Spirits Out from 7.14 up until 7.27d.
- This ability replaces Spirits until all spirits are gone.
- Does not interrupts Io's channeling spells upon cast.