Io/Old Abilities

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Old Abilities
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Overcharge (Pre 7.21)[edit]

Overcharge (Pre 7.21)
Overcharge icon.png
Self / Allies
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
Cast Animation: 0+0
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70
Damage Reduction: 5%/10%/15%/20%
Cooldown: 2
Buff modifier_wisp_overcharge: Dispellable with death only.
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.


  • This ability got reworked into the current Overcharge in the 7.21 gameplay patch.
  • Overcharge does not interrupt Io's channeling spells upon cast.
  • Can be toggled off while on cooldown.
  • A tethered ally is affected by the damage reduction and attack speed, but only Io's health and mana get drained.
  • Drains 1.2% of current health and mana in 0.2 second intervals.
  • Io and the tethered ally's effective health are increased by 5%/11%/18%/25%.
    • This quickly diminishes for Io because of the health loss.

Spirits Movement (Pre 7.28)[edit]

Spirits Movement
Does not proc any on-cast effects when cast. WW
Spirits Movement icon.png
No Target
Calls the spirits in and out.
Cast Animation: 0+0
Minimum Distance: 200
Maximum Distance: 700 (Talent 1025)
Cooldown: 0


  • This ability replaces Spirits until all spirits are gone.
  • Does not interrupts Io's channeling spells upon cast.
  • Moves the spirits in or out at a speed of 250. It takes 2 (Talent 3.3) seconds to move the spirits from max to min distance and vice versa.