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Invulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing and teleports, are unaffected by invulnerability.
Units affected often cannot be targeted by attacks or abilities and will often have their health bar temporarily hidden.
Invulnerability itself is not granted explicitly by any ability effects, it is instead granted as a secondary effect to other abilities. Consequently, invulnerability is often only granted for very short periods of time. It also does not disjoint projectiles, unless explicitly stated.
Sources[]
Both Cyclone and Hide sources also provides invulnerability depending on situation.
Bane – Nightmare
Ember Spirit – Activate Fire Remnant
Ember Spirit – Sleight of Fist
Faceless Void – Time Walk
Faceless Void – Reverse Time Walk
Juggernaut – Swiftslash
Juggernaut – Omnislash
Manta Style – Mirror Image
Morphling – Waveform
Naga Siren – Song of the Siren
Storm Spirit – Ball Lightning
Sven – Storm Hammer2b
Terrorblade – Reflection
Visage – Stone Form
Familiar – Stone Form
Eul's Scepter of Divinity – Cyclone
Wind Waker – Cyclone
Invoker – Tornado
Storm – Cyclone
Stormcrafter – Whirlwind
Brewmaster – Primal Split
Chaos Knight – Phantasm
Dawnbreaker – Solar Guardian
Earth Spirit – Enchant Remnant
Fallen Sky – Fallen Sky
Lifestealer – Infest
Manta Style – Mirror Image
Naga Siren – Mirror Image
Outworld Destroyer – Astral Imprisonment
Phantom Lancer – Doppelganger
Phoenix – Supernova
Puck – Phase Shift
Pudge – Dismember2b
Riki – Tricks of the Trade
Shadow Demon – Disruption
Snapfire – Gobble Up
Snapfire – Spit Out
Tusk – Snowball
Void Spirit – Dissimilate
Witch Doctor – Voodoo Switcheroo
- 1 Requires a
Talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Invulnerability Piercing Abilities[]
They call me Tiny.
The following abilities can affect invulnerable units:
- Affects invulnerable allied units.
- Affects nearby units when the primary target turns invulnerable.
- Debuff can be placed on invulnerable, but not on hidden units.
- Does not drain health while invulnerable.
- Affects invulnerable allied units, but not hidden allies or invulnerable/hidden enemies.
- Can affect invulnerable units and hidden self, but not hidden enemies.
- Boots of Travel - [[Boots of Travel#|]]Can teleport to invulnerable units, but not hidden units.
- Buckler - [[Buckler#|]]Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable allied units.
- Cannot target, but teleports invulnerable and hidden targets.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Cannot cast on invulnerable units directly. Can heal invulnerable secondary target. Cannot heal hidden units.
- Cannot be cast on invulnerable units, but persists if the unit turns invulnerable in its duration.
- Silences and mutes invulnerable units, but not hidden units.
- Splash damage affects nearby units when the primary target turns invulnerable, but not hidden.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units. Does not silence or slow invulnerable units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable or hidden units, but cannot target invulnerable or hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable or hidden units, but cannot target invulnerable or hidden units.
- Io - OverchargeStill drains health and mana while invulnerable.
- Silences self while invulnerable.
- Can jump on invulnerable targets in range. Ignores hidden targets.
- Still transforms while invulnerable.
- Still drains mana while invulnerable.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Can teleport to an invulnerable Meepo.
- Does not affect invulnerable units. Still restores mana when caster turns invulnerable.
- Affects invulnerable units, but not hidden units.
- Cannot be cast on invulnerable units, but persists if the unit turns invulnerable in its duration.
- Affects nearby units when the target turns invulnerable.
- Silences invulnerable units, but not hidden units.
- Does not ignore invulnerable units, but ignores hidden units.
- Can be cast on invulnerable units, but not hidden units. Does not apply stun.
- Affects invulnerable units, but not hidden units.
- Affects nearby units when the primary target turns invulnerable, but not hidden.
- Affects invulnerable units, but not hidden units.
- Still drains mana while invulnerable.
- Still drains mana while invulnerable.
- Affects invulnerable units, but not hidden units. Still gains damage from dying invulnerable units.
- Underlord - [[Underlord#|]]Can teleport to invulnerable units. Cannot target hidden units, but persists if the unit turns hidden in its duration. Can teleport invulnerable or hidden units.
- Spawns zombies on invulnerable units, but not hidden units.
- Affects invulnerable allies, but not hidden allies.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Can latch on invulnerable units, but not hidden units.
- Still drains mana while invulnerable.
- Does not ignore invulnerable units, but ignores hidden units.
- Heals invulnerable allies.
- Wraith King - [[Wraith King#|]]Affects invulnerable units, but not hidden units.
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