Sounds
Attacks[]
Invoker's Attacks[]
- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).
Forge Spirit's Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target
Movement[]
Invoker's Movement[]
- Play on each step while moving (40% vol).
- ▶️ Loop sound plays permanently on Invoker, gets louder while moving (10% vol).
Forge Spirit's Movement[]
- Forge Spirits do not use any movement sounds.
Abilities[]
Invoker's Abilities[]
Quas[]
- Quas does not use any sound effects.
Wex[]
- Wex does not use any sound effects.
Exort[]
- Exort does not use any sound effects.
Invoke[]
- ▶️ Cast sound plays on Invoker upon cast.
Invoked Abilities[]
Cold Snap[]
- ▶️ Cast sound plays on Invoker upon cast (50% vol).
- ▶️ Target sound plays on the target upon cast.
- ▶️ Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).
- ▶️ Full sound example.
Ghost Walk[]
- ▶️ Cast sound plays on Invoker upon cast.
Ice Wall[]
- ▶️ Cast sound plays on Invoker upon cast at a lower pitch (60% vol).
- Target sounds play on each enemy unit on each damage tick (30%-50% vol).
- ▶️ Sound example.
E.M.P.[]
- ▶️ Cast sound plays on Invoker upon cast.
- ▶️ Target sound plays at the targeted area upon cast during the effect delay.
- ▶️ Effect sound plays at the targeted area after the effect delay.
- ▶️ Full sound example.
Tornado[]
- ▶️ Cast sound plays on Invoker upon cast.
- ▶️ Travel sound plays on the tornado upon cast and lasts as long as the tornado does.
- Target sounds play on each hit unit upon getting hit (80% vol).
- Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).
- ▶️ Full sound example.
Alacrity[]
- ▶️ Target sound plays on Invoker upon cast.
Sun Strike[]
- ▶️ Cast sound plays at the targeted location upon cast during the effect delay.
- ▶️ Effect sound plays at the targeted location after the effect delay.
- ▶️ Full sound example.
Forge Spirit[]
Chaos Meteor[]
- ▶️ Cast sound plays on Invoker upon cast.
- ▶️ Loop sound plays on the meteor upon cast and lasts as long as the meteor does.
- ▶️ Impact sound plays on the meteor upon landing at the targeted point.
- End sound played whenever the meteor stopped rolling and crumbled (50% vol). This sound is currently unused by the spell.
- ▶️ Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).
- ▶️ Full sound example.
- ▶️ Full sound example with the old crumble sound.
Deafening Blast[]
- ▶️ Cast sound plays on Invoker upon cast.
- ▶️ Replaces the default cast sound.
Forge Spirit's Abilities[]
Melting Strike[]
- Melting Strike does not use any sound effects.