Invoker | |
---|---|
About | |
Associated With | |
Heroes | 20px|link=Rubick|class=noprint Rubick 20px|link=Warlock|class=noprint Warlock 20px|link=Undying|class=noprint Undying 20px|link=Queen of Pain|class=noprint Queen of Pain Puck Axe 20px|link=Anti-Mage|class=noprint Anti-Mage |
Factions | Korumite |
Places | Ultimyr Academy |
Characters | Gallaron |
Cosmetics | Dark Artistry Trials of the Blackguard Magus |
Traditions | Frozen Arts |
“ | ▶️ I am a beacon of knowledge blazing out across a black sea of ignorance.
— Invoker in a nutshell
|
” |
Carl the Invoker is the one of the few remaining magicians who still practices the ancient sorcery of Invoke, allowing him to harness not one, but all three elements of Quas, Wex, and Exort as well any magic he deigns to learn through sheer will, intelligence, and memory.
Biography[]
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Life in Academia[]
Among the earliest practitioners of magic in its most potent and ancient form, there was a child prodigy named Carl. Such was his intellect and memory that he could master more than four spells—the highest amount of spells that a devoted wizard could hope to master with the most of their brainpower. He was enrolled in the long-established Ultimyr Academy that honed his already impressive skills in magic.[1] The young Carl excelled at every curricular task given to him and basked in the praise given for being so competent, but he dreamt of a future where he answered to no one but himself, where he could freely use his growing powers.[2]
Among the earliest practitioners of magic in its most potent and ancient form, there was a child prodigy named Carl. Such was his intellect and memory that he could master more than four spells—the highest amount of spells that a devoted wizard could hope to master with the most of their brainpower. He was enrolled in an ancient wizard's renowned academy for the mystic arts that honed his already impressive skills in magic. The young Carl excelled at every curricular task given to him and basked in the praise given for being so competent, but he dreamt of a future where he answered to no one but himself, where he could freely use his growing powers.[2]
Post-Graduation[]
The blurb for The Good Old Days voice pack says that the long years of his nigh-immortal life have taken an unimaginable toll on his personality. The detriments that happened in those years might've been the reason why he is drastically different from his younger self.[5]
In the early days after his escape from the academia, Carl sought to test his growing skills by any means attainable. He found a great opportunity for adventure and trials in the field of battle and answered the call to war, becoming a battle mage.[6]
There was once an age where fear and superstition surrounded sorcery and its practitioners. Tales were told of the Invoker, a powerful and oppressive wizard who would destroy those without the gifts of magic. Such was his ferocity that it had a powerful effect on the reputation of the magical arts during that time.[7][8][9]
Carl may have once joined the Burning Cabal faction, a group of invokers who specialize in fire manipulation and favor Exort over all other magical disciplines.[10][11]
Dragon's Blood[]
Not so fast!
In Dota: Dragon's Blood, the Invoker is one of the main protagonists of the series. A nameless Elven sage, the Invoker lives as a stoic but wise recluse in his tower which is filled to the brim with magic, causing it to be invisible to all but those with a gifted sight or magic items that grant supernatural vision.
Tales among the "moon children" speak of a sage who is said to have the power to bring back the true goddess Mene who dwells in the magical lotuses in the pools of Selemene's Temple. A young but determined Elven youth named Fymryn is determined to meet this man and fulfill the prophecy, setting the series' events into motion towards a fate of cosmic proportions where Heaven and Hell clash beyond their boundaries, a fate that she never intended to achieve.
To see the full involvement of the Invoker in this series, please check the page for Dota: Dragon's Blood episodes and their plot. At the end, he was sentenced to life imprisonment on Foulfell after his defeat.
Personality and Mannerisms[]
Young Carl[]
- Carl is a curious child who still has much to learn. Majority of his interactions with allied and enemy heroes involve him questioning their looks, powers, capabilities, intentions, etc.[12][13][14]
- Carl is quite energetic and playful. This can be seen in his animations[15] and his voice lines[16] as well as his lines with other heroes.[17][18][19] This also manifests in his burning taste for adventure.[20][21]
- During his years in the academia, Carl used to be a shy person. He later came into his own (as said by his late headmaster)[22] and became much more sociable.
- Carl has a childish innonence. He gets a bit disgusted upon killing someone[23][24] and feels uncomfortable around people with revealing clothing.[25][26]
Elder Carl[]
- Carl is extremely narcisstic. He thinks very highly of himself[27][28] but has little to no regard for anyone, sometimes he doesn't even acknowledge their existence[29][30] or he simply forgets them at short notice.[31] This is evident in his intentional lack of ally/rival responses, as confirmed by the developers themselves.[32] Although he may not have any regard for anyone, he tends to divert the attention of others to himself, yet another common trait among narcissists.[33] His personal taste in clothing also reflects this very well.[34][35][36]
- Carl's powerful intellect makes him worthy of his extreme solipsism. He acknowledges that his mind is the only one to surely exist, and the rest of what he perceives are but mere extensions of his thoughts.[37][38][39]
- Such is his solipsism that it has also made him believe that he is the progenitor and embodiment of all creation.[40][41]
- For Carl to master such power would require him to be extremely disciplined. The dragon spirits within 20px|link=Juggernaut|class=noprint Juggernaut's cleaved mask praise his discipline.[42]
Relationships[]
Young Carl[]
Acquiantances[]
The young Carl claims to know 20px|link=Warlock|class=noprint Warlock's great great...great ancestor. Given that Demnok and Carl have both been to Ultimyr Academy, he may actually be referring to Demnok's ancestor that he may have met in his ancient academy.[43]
Elder Carl[]
Acquaintances[]
Among Carl's many names throughout the aeons, 20px|link=Rubick|class=noprint Rubick knew him in a time when he used to be called the "Arsenal Magus". [44]
Puck has some knowledge of Carl, claiming to remember him from a distant past. This says much about Invoker's age.[45]
20px|link=Undying|class=noprint Undying and 20px|link=Queen of Pain|class=noprint Queen of Pain are some of the few who know him enough to call him by his true name of power, Carl.[46][47] 20px|link=Mirana|class=noprint Mirana is also one of the few who knows him by the name of Carl, but this might just be a pun on his name rather than something related to the lore.[48]
Enemies[]
According to Dark Willow's gossip, Axe and 20px|link=Anti-Mage|class=noprint Anti-Mage want to beat up Carl.[49][50] The former can be seen in a card art for the spinoff game Artifact.[51]
Powers and Abilities[]
Intelligence[]
While Carl is best known for his immense spell casting capabilities, he would never have that power in the first place if he lacked the sheer intellect to wield it. Carl is so intelligent that the effects of a hood that magically boosts one's intellect are wasted on him, for he already possesses high mental capacity beyond what the hood's power can bring.[52] His mind was powerful enough to charge a tattered and faded set of solar themed clothing to life, revealing its true brilliant form when he put them on.[53][54]
Alongside the Grand Magus, Carl was able to see the mysteries that the 20px|link=Templar Assassin|class=noprint Templar Assassin vowed to protect.[55] A rogue aspect of 20px|link=Spectre|class=noprint Spectre says that he could almost "see".[56]
Invoke[]
Carl is one of the few quasi-immortals who have mastered a potent and ancient form of magic lost to the ages. Although his magic doesn't seem to have an official name, the spells that he casts are known as Invocations.[57] This should mean that Invoke is his brand of magic, according to his younger self.[58]
Invoke is a unique spell casting system that heavily relies on the caster's memory to be effective. This is the full process of using Invoke, including the procurement of spells. Note that the following only applies to how Carl uses this magic, and not others who may use it as well.
- First, one must have a spell well remembered in the Arcanery of their mind. To remember a spell, one must memorize in rich detail the specific mental formula for the spell. The caster's memory can be aided with the use of abstract mnemonic devices, but physical devices like spellbooks and grimoires may be used if one is not as smart as Carl. It is likely that Carl's orbs are his mnemonic devices that allow him to recall a spell's formula.[59]
- The mental formula of a spell allows the user to unlock it for use. Not being able to remember it means that the user will never know or even wield the spell until they have managed to memorize the formula. Once unlocked, the spell will be ready for use until it is discarded.
- The Arcanery is heavily implied to be the mental capacity of a caster that can store a limited amount of spells.[60][61] When a caster has successfully mastered a spell, it is stored in the Arcanery for later use. The mental capacity of one's Arcanery is heavily dependent on their memory and intelligence. If a caster is smart and has good memory, they can allot multiple but limited amount of spells into their Arcanery. Otherwise, they will have a smaller mental capacity for spells to use.[57]
- For those with a full or limited Arcanery, no more spells can be allotted to their memory. One must make room for more spells by simply forgetting it from their memory, creating space for new spells to cast.
- Although not mentioned, it is heavily implied that spells are cast by the user's thoughts since it does not rely on equipment, but rather the mind of the magician.
As unique as it is from other kinds of magic, it still requires mana as a resource for casting its spells.[62] Aether (also known as void or nothingness) is an essential ingredient in the arts of the arcane, including Carl's magic.[63]
Orbs[]
Alongside his Invoke magic, Carl has three elemental orbs that he uses alongside Invoke to cast spells, manipulate the elements, and use their metaphysical properties such as the "strength" of fire and the "fortitude" of ice.[64][65]
Quas allows for manipulation of ice elements. Besides the elements, it also grants him bonus regeneration, but it's not clear if it restores either health or mana only or both, since he has likened his Quas to a Regeneration Rune.[66] Quas may act as a catalyst that boosts the properties of his spells that rely on Quas to be invoked. However, it hasn't been acknowledged in the lore yet.
Wex allows for manipulation of storm elements. It also grants additional speed in both movement and combat.[67] It's possible that Wex acts as a catalyst that increases the speed or movement properties of spells that require Wex. As of now, this is just gameplay mechanics, but given how some gameplay elements are acknowledged or translated into the lore, it might be a good possibility.
Exort allows for manipulation of fire elements. It also increases the damage of the user, but the bonus is implied to cost something, at least according to his younger self.[68] It may be said that Exort's damage boosting properties are catalysts that affect the power of spells that rely on Exort when invoked, but so far, this has not been acknowledged in Dota 2's lore yet.
Runes are said to be forged of the most fundamental magic.[69] If the young Carl claims that he can sense his orbs' powers in these runes, then his orbs may have something to do with the creation of runes. Furthermore, it may even be said that Quas, Wex, and Exort could be the fundamental magic that creates these runes.
Spells[]
These spells are currently in Carl's mental Arcanery, where he can quickly access them from his mind and memory for him to cast.
Cold Snap is invoked when using three instances of Quas. The spell is also known as "Sadron's Protracted Frisson". If Vancian magic rules were used, then "Sadron" should be the creator of this spell. No mere freezing magic, this cantrip does not directly freeze the opponent in ice like most spells, but rather saps the heat from their body and freezes them as a consequence instead.
Ghost Walk is invoked when using two instances of Quas and one instance of Wex. It is also known as "Myrault's Hinder-Gast" or "Geist of Lethargy". A rule of Vancian magic would dictate that "Myrault" would be the creator of this spell. Based on its lore, the names of this spell, and its effects in gameplay, the cantrap renders Carl invisible by controlling the ice and electrical energies to create an elemental imbalance that slows both him and anyone within his proximity.
Ice Wall is invoked when using two instances of Quas and one instance of Exort. It is also known as "Killing Wall of Koryx" or "Bitter Rampart". If the rules of Vancian sorcery are to be applied, then "Koryx" would be the spell's creator. This spell simply creates a wall of ice that emanates a bitter aura of debilitating cold. When casting this spell, Carl may call upon the White Waste, which is likely another name for the Frozen Wastes.[70] His younger self states that he invokes ice (Quas) and storm (Wex) when he uses this magic, which contradicts the elemental combo meant for this spell.[71]
- It's possible that this spell is similar to the Frozen Arts of the sorceress Crystal Maiden who channels cold winds from Icewrack to work her magic.[72][73] When meeting her, the young Carl will say that he can "make an ice wall" like her, further implying that the magic he uses to cast it might be the same one as Rylai's.[74] That being said, Carl invoking ice and storm may refer to him summoning the cold winds of Icewrack, instead of him using elemental orbs.
E.M.P. is invoked when using three instances of Wex. E.M.P. stands for Extractive Mana Pulse, but it still retains its original meaning: electromagnetic pulse.[75] It is also known as either "Endoleon's Malevolent Perturbation" or "Shimare's Extractive Pulse". With the rules of Vancian magic, the creator would either have to be "Endoleon" or "Shimare". The spell will cause a charge of electromagnetic energy that depletes the mana of those caught in the blast.
Tornado is invoked when using two instances of Wex and one instance of Quas. Also known as "Claws of Tornarus". A rule of Vancian magic would imply that "Tornarus" is the true creator of the spell. When cast, it unleashes a fast moving tornado that forcefully throws victims into the air to whirl and suspend helplessly for a few moments. The tornado's wind will then dissipate, allowing the affected to fall to their demise.
Alacrity is invoked when using two instances of Wex and one instance of Exort. Alacrity is also known as "Zeal of Wexort" or "Gaster's Mandate of Impetuous Strife". This battle spell was made in the Age of Gaster to solve the predicament of mages being unable to properly face well-armed opponents in close quarters.[76] Once it's cast, it infuses the target with an immense surge of energy that boosts their combat speed and increases their damage.
Sun Strike is invoked when using three instances of Exort. It's also known as "Harlek's Incantation of Incineration". However, according to the Magus Apex, the spell comes from the Sol Apex Incantation. When cast, it focuses a powerful ray of solar energy from the sun to a targeted location, incinerating anything caught in its wake. Lorewise, Carl does not really see where this spell hits when he casts it too far from him, so he must rely on prediction to hit enemies that are out of his line of sight.[77][78]
Forge Spirit is invoked when using two instances of Exort and one instance of Quas. It is also known as "Culween's Most Cunning Fabrications". Rules of Vancian sorceries imply that "Culween" is the spell's creator. When cast, it summons a fiery elemental/s that embodies the strength of fire from Exort and the fortitude of ice from Quas. This flame elemental has a Melting Strike that can melt through enemy armor. His younger self summons a dragon hatchling with the same powers.
- Invoker states that these elementals can destroy the enemy's will just as they can destroy their armor. What this means in practice is unknown.[79]
Chaos Meteor is invoked when using two instances of Exort and one instance of Wex. Chaos Meteor's other names are "Voidal Pyroclasm", "Tarak's Descent of Fire", and "Gallaron's Abyssal Carnesphere". Vancian magic rules dictate that either "Tarak" or "Gallaron" would be the maker of this spell. When cast, Carl will pull a meteor from space and send it unto the target location, causing the meteor to burn up into a flaming projectile. It will devastate the target area upon landing, before rolling forward to crush and incinerate anything in its wake until it crumbles. This spell, alongside his tall ornate pauldrons, are proof that Invoker's power can even reach the realm of outer space.[80]
These spells have already been cast by him once and then permanently removed from his memory by Carl to make room for more spells. Some of these spells still have an effect on him up to the present day.
The Sempiternal Cantrap is the source of Carl's immortality. This longevity spell is said to be so powerful that those who casted it in the world's earliest days can live long enough to the present age.[57] This is quite vague, but we can at least estimate Carl's age by some of his voice lines: his younger self recognizes Broodmother who has lived for many untold centuries[81] and he knows the Mo'rokai before they were made dormant for centuries.[82] Therefore, this spell is powerful enough to preserve Carl for many centuries. It is also stated that the user cannot die unless they have been crushed into atoms, but it is unknown if this means invulnerability, regeneration, or resurrection.
Friendship and rivalries[]
Allies meeting Invoker
- ▶️ r Invoker, you cast, I'll slash.
- ▶️ r Just between you and me, I'm pretty sure Axe wants to beat you stupid.
- ▶️ r You remind me of my tutors. I hated my tutors.
- ▶️ r A portion of your spells are somewhat impressive, Invoker.
- ▶️ r Your magics are impressive, Invoker. But what's it all for?
- ▶️ r Do you even remember your life's work, Invoker?
- ▶️ r Did you have anything to do with the curses of the Tomo'kan?
- ▶️ r Yours is a special kind of vanity, Invoker.
- ▶️ r Let me juggle your tiny orbs, Invoker!
- ▶️ ▶️ r I know a thing or two about egomaniacs: and Invoker, you're one of the worst.
- ▶️ ▶️ r We get it Invoker, you're smart. Now can we kill these guys?
- ▶️ r Your art is a thing of beauty, Invoker. Your personality, however...
- ▶️ r Invoker, I stopped listening as soon as I heard you talk.
- ▶️ r Invoker now, eh? No longer the Arsenal Magus?
- ▶️ r If you will deign to notice me, Invoker, I believe we can learn from each other.
- ▶️ r Invoker, do not pretend you have forgotten me, eh?
- ▶️ r Mortimer loves meatballs, just so you know.
- ▶️ r Carl? Is that you?
- ▶️ u Carl? Is that you?
- ▶️ r I'm impressed that you've not only heard of the Korumite, but you even remember some incantations.
Enemies meeting Invoker
Enemies killing Invoker
- ▶️ You meddle with powers you cannot comprehend.
- ▶️ For all your claims, you are still a fool.
- ▶️ Too much talking, not enough fighting.
- ▶️ Big words cannot keep you safe from Axe.
- ▶️ Invoker's blood has a sour taste indeed.
- ▶️ Drink from Invoker and the Flayed Ones pucker.
- ▶️ Handsome and smart? Yeah, Invoker, you had to die, mate.
- ▶️ r Everyone hates you, Invoker. Everyone.
- ▶️ r You talk too much.
- ▶️ r Poor Invoker. Finally learned what a real sunstrike was all about.
- ▶️ r Give a mortal a little immortality and it goes straight to their head.
- ▶️ r Your memory fails, wizard.
- ▶️ A hundred times my age and you're still a fool!
- ▶️ r Yeah, magic's pretty neat and all, but nothing compares to a heavy bolt and a dead shot eye.
- ▶️ ▶️ Never trust a wizard.
- ▶️ ▶️ Invoker, you are naught but an ignorant child.
- ▶️ ▶️ All your long years have not granted you wisdom.
- ▶️ ▶️ Eternity will be better off without the Invoker.
- ▶️ All your brilliance comes to nothing.
- ▶️ r Get good, youngin.
- ▶️ r I don't need all that fancy crap to kick your ass!
- ▶️ Carl, meet Sagan.
- ▶️ ▶️ r Oh, stop talking already!
- ▶️ Invoker! What a dummy.
- ▶️ Ha ha! Outsmarted him!
- ▶️ Invoker! What a dummy.
- ▶️ Invoker! Not so smart now, huh!
- ▶️ We got spells too! And the smarts to use em.
- ▶️ r Any corpse knows the same number of spells, Invoker. Zero.
- ▶️ r Of all the smug faces I've bloodied, yours was the worst.
- ▶️ Chirp!
- ▶️ I remember that one from some time long past.
- ▶️ Poor show, Arsenal Magus.
- ▶️ Even the Arsenal Magus falls before my magic.
- ▶️ Invoker, your ego is as big as the crater I leave you in.
- ▶️ I'll never come to your call.
- ▶️ Time for a little brain drain.
- ▶️ I think you will remember me now, eh?
- ▶️ r You high-falutin wizards are all the same. Useless in a real fight.
- ▶️ r A bit more study and ya coulda been a half wit!
- ▶️ I believe, Invoker, you must have come too close to the mysteries.
- ▶️ So much for your delusions of grandeur.
- ▶️ Should have taken up science, Invoker, magic's long term prospects are dim!
- ▶️ Invoker. Long has the Underscape desired to meet you.
- ▶️ r There would be no arcane arts without the void.
- ▶️ Who let that pompous ass in here?
- ▶️ His head was so big I'm surprised it fit through the gates of death.
- ▶️ If there's anything I can't abide, it's an egomaniac.
- ▶️ Invoker, let me tell you a little story about my friend Narcissus.
Others
- ▶️ ▶️ Swords and sorcery!
- ▶️ r You shall be cured of ignorance in the name of Quas, Wex, and Exort.
- ▶️ r Oh ignorant one, er, that's what I hear he calls you.
References[]
- ↑ See the logo at the top right for reference
- ↑ 2.0 2.1 Acolyte of the Lost Arts description.
- ↑ 3.0 3.1 Acolyte of the Lost Arts response: ▶️ The headmaster thought to keep me away. Let the ruins of the academy teach his fate to others.
- ↑ The Good Old Days response: ▶️ I didn't mean to switch places…just to get here too. But sometimes magic goes…wonky.
- ↑ Nemestice Battle Pass: New Invoker voice pack's description.
- ↑ Trials of the Blackguard Magus description.
- ↑ Cape of the Dark Magic description.
- ↑ Bracers of the Dark Magic description.
- ↑ Shoulders of the Dark Magic description.
- ↑ Cape of the Burning Cabal description.
- ↑ Crest of the Burning Cabal description.
- ↑ The Good Old Days response: ▶️ r How do you know what the hawk sees? Scrying?
- ↑ The Good Old Days response: ▶️ r Hey, where you going? Can I come?
- ↑ The Good Old Days response: ▶️ r How are you breathing?!
- ↑ Acolyte of the Lost Arts animations.
- ↑ The Good Old Days response: ▶️ r Last one there likes tainted wex!
- ↑ The Good Old Days response: ▶️ r Wanna race?
- ↑ The Good Old Days response: ▶️ r Wanna see how long we can stay invisible?
- ↑ The Good Old Days response: ▶️ r Can I press the button?! Pleeeaaaase?
- ↑ The Good Old Days response: ▶️ This is a big day in a young wizard's life. Let's get going!
- ↑ The Good Old Days response: ▶️ r Hey, where you going? Can I come?
- ↑ The Good Old Days response: ▶️ r I used to be shy like you. But the headmaster says I really came into my own.
- ↑ The Good Old Days response: ▶️ First blood! Ok, that's kind of messed up…
- ↑ The Good Old Days response: ▶️ First blood! …Is -- Is it always like that?
- ↑ The Good Old Days response: ▶️ r Does someone…make you dress like that? Looks cold.
- ↑ The Good Old Days response: ▶️ r That's for making me uncomfortable!
- ↑ Invoker response: ▶️ What joy it is beholding me!
- ↑ Invoker response: ▶️ You were no match for my powers. But then, who is?
- ↑ Invoker response: ▶️ I must have stepped on something.
- ↑ Invoker response: ▶️ Whatever that was, twas scarcely worth my notice.
- ↑ Invoker response: ▶️ I've forgotten you already.
- ↑ Dota 2 Dev confirms that Invoker's lack of rival lines was intentional
- ↑ Invoker response: ▶️ Cause for my enemies to dwell on me exclusively!
- ↑ Bracers of Profound Perfection description.
- ↑ Hair of the Dark Magic description.
- ↑ Stylish Wizard's Topnot description.
- ↑ Invoker response: ▶️ Outside my mind, nothing is real.
- ↑ Invoker response: ▶️ With my return, the cosmos is restored.
- ↑ Invoker response: ▶️ The universe depends on what I can remember of it.
- ↑ Invoker response: ▶️ From the first point was begat a line. From this line was begat a world. And that first point was one I made.
- ↑ Invoker response: ▶️ My totality eclipses the cosm!
- ↑ Call of the Bladeform Legacy response: ▶️ With a discipline such as yours, Invoker, victory is all but assured.
- ↑ The Good Old Days response: ▶️ r I think I know your great great great great great great great great great great…
- ↑ Rubick response: ▶️ Invoker now, eh? No longer the Arsenal Magus?
- ↑ Puck response: ▶️ I remember that one from some time long past.
- ↑ Undying response: ▶️ Carl? Is that you?
- ↑ The Eminence of Ristul response: ▶️ r Check out the big brain on Carl.
- ↑ Mirana response: ▶️ Carl, meet Sagan.
- ↑ Dark Willow response: ▶️ r Just between you and me, I'm pretty sure Axe wants to beat you stupid.
- ↑ Dark Willow response: ▶️ r You should have stuck with punching Invoker!
- ↑ Artifact Card: Enough Magic!
- ↑ Hood of Endless Intellect description.
- ↑ Arcane Drapings description.
- ↑ Arcane Shield description.
- ↑ Templar Assassin response: ▶️ I believe, Invoker, you must have come too close to the mysteries.
- ↑ Phantom Advent response: ▶️ ▶️ r One could almost see.
- ↑ 57.0 57.1 57.2 Invoker's biography.
- ↑ The Good Old Days response: ▶️ Wait, no one else can invoke here? What kind of future is this?
- ↑ Invoker response: ▶️ 60 Spherical sorcery!
- ↑ Invoker response: ▶️ 60 Plucked from the Arcanery.
- ↑ Invoker response: ▶️ 60 My mind is my Arcanery.
- ↑ The Good Old Days response: ▶️ Hm. Saves mana!
- ↑ Void Spirit response: ▶️ There could be no arcane art were it not for the void. While not the sole ingredient, it is certainly a vital one.
- ↑ Invoke description.
- ↑ Forge Spirit description.
- ↑ The Good Old Days response: ▶️ Oooh, all the Quas you could ask for!
- ↑ The Good Old Days response: ▶️ Is that a little Wex in there?
- ↑ The Good Old Days response: ▶️ It's like free Exort!
- ↑ Rekindling Soul update: New Bounty Rune
- ↑ Invoker response: ▶️ 60 The harsh White Waste beckons.
- ↑ The Good Old Days response: ▶️ 60 I call upon ice and storm!
- ↑ Frostbite description.
- ↑ Freezing Field description.
- ↑ The Good Old Days response: ▶️ r I can make an ice wall!
- ↑ Invoker response: ▶️ 60 Wex magnelectros!
- ↑ Magus Accord description.
- ↑ The Good Old Days response: ▶️ 60 Trick shot!
- ↑ The Good Old Days response: ▶️ 60 How'd I know? Haha!
- ↑ Invoker response: ▶️ 60 Ravagers of Armor and Will!
- ↑ Heaven-Piercing Pauldrons description.
- ↑ The Good Old Days response: ▶️ r Wait, you mean THE black arachnia?!
- ↑ The Good Old Days response: ▶️ r Do you have any Mo'rokai? I always wanted one of those…
- ↑ Void Spirit response: ▶️ r I'm impressed that you've not only heard of the Korumite, but you even remember some incantations.