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Bad against...[]

Anti-Mage icon.png
  • Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
  • Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
  • Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
Broodmother icon.png
  • Broodmother can kill Invoker easily in the early game with her Spawn Spiderlings and her spiderlings.
  • Broodmother is both an Orchid Malevolence icon.png Orchid Malevolence and a Nullifier icon.png Nullifier carrier. As she can farm it early, she can kill Invoker easily.
Doom icon.png
  • Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on Linken's Sphere icon.png Linken's Sphere.
Faceless Void icon.png
  • Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
  • Time Walk will completely negate Invoker's combo damage.
  • If Invoker is caught in Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
Juggernaut icon.png
  • Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
  • Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Kunkka icon.png
  • Tidebringer pressures Invoker easily in lane due to Invoker's low health and armor in the early game.
Lifestealer icon.png
  • Rage grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.
Night Stalker icon.png
  • Crippling Fear is a good way to shut down and gank Invoker in the early game..
  • Void deals good damage to Invoker and makes escaping harder.
  • With Hunter in the Night and Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
Nyx Assassin icon.png
  • Nyx Assassin takes advantage of Invoker's massive intelligence gain and mana pool to do tons of damage using Mana Burn, as the spell does more damage based on the target's intelligence.
  • Nyx Assassin can simply activate Spiked Carapace while under many Invoker's abilities to stun him.
Pugna icon.png
  • Nether Ward on its own can greatly hinder Invoker from casting many of his abilities, at least until he gets a significant amount of HP or is under the protection of spell immunity from Black King Bar icon.png Black King Bar
  • Life Drain provides True sight, revealing Invoker through Ghost Walk, and forcing him or his allies to use an ability or item to interrupt its channeling
    • Outside of Nether Ward's range, Invoker shall have the advantage, as Invoker has Tornado to purge Pugna's Decrepify when it is used defensively, Tornado or Cold Snap to prevent Pugna from channeling Life Drain
    • A poorly used Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to them.
Outworld Destroyer icon.png
  • Astral Imprisonment allows Outworld Destroyer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
  • Arcane Orb's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
  • EMP is useless against Outworld Destroyer by activating Equilibrium.
  • However, be aware that Sanity's Eclipse will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Destroyer's.
Queen of Pain icon.png
  • Queen of Pain usually outlanes Invoker, giving her team a significant early game advantage while Invoker is still farming.
  • Blink allows Queen of Pain to escape from Invoker's combo if he doesn't have disables.
Silencer icon.png
  • Invoker is heavily dependent on his spells, making him useless during Global Silence, as well as interrupting Invoker during his combo.
  • Arcane Curse is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
  • Last Word will silence Invoker when he casts Invoke, interrupting his combo.
Storm Spirit icon.png
Templar Assassin icon.png
  • Templar Assassin can easily counter Invoker's last hitting process in the early game with Refraction. Refraction also negates the stun from Cold Snap, since it will need to deal damage in order to apply its stun.
  • Additionally, Refraction completely blocks damage from Sun Strike should Invoker try to finish her off, provided she activate Refraction beforehand.
Viper icon.png



  • Pipe of Insight icon.png Pipe of Insight significantly reduces Invoker's damage output.
  • Black King Bar icon.png Black King Bar prevents nearly all of Invoker's damage for its duration.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity allows you to completely negate a Eul combo from Invoker, although any smart Invoker will wait for you to use your Eul first before using his combo.
  • Glimmer Cape icon.png Glimmer Cape is a cheaper alternative to reduce Invoker's damage.
  • Blade Mail icon.png Blade Mail can easily kill Invoker if he does the Chaos Meteor and Tornado combo.
  • Force Staff icon.png Force Staff can be used to save oneself and allies from Invoker's combos.
  • Diffusal Blade 1 icon.png Diffusal Blade can be used to burn Invoker's mana pool.

Good against...[]

Huskar icon.png
  • Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
    • Although Huskar can dispel Cold Snap with Life Break.
  • Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
Legion Commander icon.png
  • Invoker's spells will disable and destroy Legion Commander while she's locked in a Duel.
Medusa icon.png
  • EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
  • Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Necrophos icon.png
  • Tornado allows Invoker to purge Necrophos's Ghost Shroud, nullifying any benefits he could get out of it
  • EMP allows Invoker to burn Necrophos's mana, preventing him from using his abilities constantly
Tinker icon.png
  • Tinker is relatively helpless against Invoker, as his Rearm and Boots of Travel 1 icon.png Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
Wraith King icon.png
  • EMP allows Invoker to burn Wraith King's mana to prevent Reincarnation from triggering (only until Wraith King gets his Aghanim's Shard).
  • Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.


Works well with...[]

Bloodseeker icon.png
  • Thirst reveals enemies at low health across the entire map, making it easy for Invoker to land a Sun Strike.
  • Bloodrage makes Invoker's spells deal 2% more damage.
  • Tornado or even Ice Wall may help Bloodseeker to land Blood Rite.
  • Tornado and Cold Snap prevent enemies from escaping with Town Portal Scroll icon.png Town Portal Scroll when they are under the effect of Rupture.
Dark Seer icon.png
  • Vacuum is a good way to pull enemies into Invoker's AoE spells.
  • Wall of Replica is a good follow up to Tornado and Ice Wall.
Disruptor icon.png
Luna icon.png
  • Alacrity increases Luna's damage and attack speed, making it easier to push with Moon Glaives.
Magnus icon.png
  • Reverse Polarity gives invoker plenty of time to set up his nukes.
  • Skewer allows Magnus to pull back running heroes back into invoker's spells like Ice Wall.
Nature's Prophet icon.png
  • Sprout can help set up Invoker's spells.
Faceless Void icon.png
  • Chronosphere holds several enemies in place for Chaos Meteor to do its damage.
    • Chronosphere also helps set up EMP and Sun Strike.
  • Alacrity provides Faceless Void with bonus damage and attack speed, making Time Lock proc more.
Legion Commander icon.png
  • Legion Commander benefits greatly from Alacrity during Duel.
  • With global Sun Strike, Invoker can help Legion Commander win Duels anywhere on the map.