Changelogs
Version History[]
Version
Description
- Increased strength gain from 2.4 to 2.6.
- Reduced base attack damage from 2‒10 to 1‒9.
- Redcued base health regeneration from 1 to 0.5.
- Reduced Cold Snap self-heal per proc from 16/32/48/64/80/96/112/128 to 13/26/39/52/65/78/91/104.
- Reduced E.M.P. burned mana as mana restored from 50% to 25%.
- Reduced base health regeneration from 1.5 to 1.
- Reduced Wex movement speed bonus per instance from 0.8%/1.6%/2.4%/3.2%/4%/4.8%/5.6% to 0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2%.
- Reduced Tornado base damage from 70 to 50.
- Aghanim's Shard upgrade:
- E.M.P.
- Pull no longer pierces debuff immunity if applied before the debuff immunity source is applied.
- Reduced pull linger duration from 0.5 to 0.
- E.M.P.
- Reduced base armor from 0 to -1.
- Wex cooldown reduction bonus no longer affect item abilities.
- Ghost Walk
- The health and mana regeneration bonus now disables for 3 seconds upon receiving player-based damage.
- Reduced health regeneration bonus from 10/20/30/40/50/60/70/80 to 10/15/20/25/30/35/40/45.
- Reduced mana regeneration bonus from 5/10/15/20/25/30/35/40 to 2.5/5/7.5/10/12.5/15/17.5/20.
- Invoker no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced agility gain from 1.9 to 1.8.
- Rescaled base intelligence from 15 + 4.6 to 19 + 4.
- Increased base health regeneration from 0.25 to 1.5.
- Reduced base attack damage from 29‒35 to 2‒10.
- Quas
- Reduced passive strength per level from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7.
- No longer grants 1/2/3/4/5/6/7 health regeneration bonus per instance.
- Now grants 2%/3%/4%/5%/6%/7%/8% spell lifesteal bonus per instance.
- The spell lifesteal bonus does not affect item abilities, and it is stored at the moment upon ability cast and cannot be changed by swapping the reagents later.
- Has a 0.2 creep spell lifesteal multiplier, does not affect item abilities.
- Wex
- Reduced passive agility per level from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7.
- No longer grants 1/2/3/4/5/6/7 attack speed bonus per instance. [?]
- Now grants 1%/2%/3%/4%/5%/6%/7% cooldown reduction bonus per instance.
- The cooldown reduction bonus fully affect all abilities and item abilities, and it is stored at the moment upon ability cast and cannot be changed by swapping the reagents later.
- Exort
- Reduced passive intelligence per level from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7.
- No longer grants 2/4/6/8/10/12/14 attack damage bonus per instance.
- Now grants 1%/2%/3%/4%/5%/6%/7% outgoing spell damage amplification bonus per instance.
- The spell damage amplification bonus does not affect item abilities, and it is stored at the moment upon ability cast and cannot be changed by swapping the reagents later.
- Cold Snap
- Ghost Walk
- Now grants 10/20/30/40/50/60/70/80 health regeneration bonus while active.
- expr
10 * Quas
- Now grants 5/10/15/20/25/30/40 mana regeneration bonus while active.
- expr
5 * Wex
- Now grants 10/20/30/40/50/60/70/80 health regeneration bonus while active.
- Tornado
- Reduced Alacrity mana cost from 100 to 90.
- Increased Sun Strike damage from 120/180/240/300/360/420/480/540 to 200/250/300/350/400/450/500/550.
- Reduced Deafening Blast mana cost from 300 to 250.
- Increased base strength from 18 to 19.
- Cold Snap
- Tornado travel distance from 800/1200/1600/2000/2400/2800/3200/3600 to 1500/1800/2100/2400/2700/3000/3300/3600.
- Chaos Meteor
- Aghanim's Shard upgrade:
- Increased E.M.P. pull speed from 100 to 175.
- Reduced base health from 200 to 120.
- Reduced Cold Snap stun duration per proc from 0.4 to 0.3.
- ReworkedAghanim's Shard upgrade:
- OldChaos Meteor
- Releases 3 meteors with one going centered and the others 200 range away from the middle at 30° angles towards the left and right upon cast.
- Reduces cooldown by 15.
- NewE.M.P.
- Increased mana burned as damage multiplier from 1 to 1.5.
- Now pulls all affected enemies to its center at 100 distance per second over its effect delay.
- Talents:
- LVL 20
- Ghost Walk
- Increased slow radius from 400 to 450.
- Reduced duration from 100 to 60.
- Reduced cooldown from 45 to 35.
- Reduced mana cost from 200 to 175.
- Increased Sun Strike damage from 100/162.5/225/287.5/350/412.5/475/537.5 to 120/180/240/300/360/420/480/540.
- Increased Deafening Blast damage from 20/60/100/140/180/220/260/300 to 60/100/140/180/220/260/300/340.
- Talents:
- LVL 10LVL 10LVL 20
- Increased base movement speed from 275 to 285.
- Reduced Wex movement speed bonus per active instance from 1%/2%/3%/4%/5%/6%/7% to 0.8%/1.6%/2.4%/3.2%/4%/4.8%/5.6%.
- Rescaled Ghost Walk self movement speed change from -30%/-20%/-10%/-0%/10%/20%/30%/40% to -15%/-10%/-5%/0%/5%/10%/15%/20%.
- Reduced Ice Wall mana cost from 175 to 125.
- Increased Alacrity mana cost from 60 to 100.
- Forged Spirit
- Increased base health regeneration from 0 to 0.25.
- Reduced base movement speed from 280 to 275.
- Rescaled Tornado cyclone duration from 0.8/1.1/1.4/1.7/2/2.3/2.6/2.9 to 0.85/1.1/1.35/1.6/1.85/2.1/2.35/2.6.
- Chaos Meteor
- Deafening Blast
- Talents:
- LVL 15LVL 25+2 Melting Strike armor reduction ➜ 2.5x Quas health regeneration, Wex movement speed/attack speed, Exort damage.
- Aghanim's Shard upgrade:
- Reduced Chaos Meteor spread distance from 225 to 200.
- Increased turn rate from 0.5 to 0.6.
- Quas
- Now passively grants 2/4/6/8/10/12/14 strength.
- Reduced health regeneration bonus per active instance from 1/3/5/7/9/11/13 to 1/2/3/4/5/6/7.
- Wex now passively grants 2/4/6/8/10/12/14 agility.
- Exort
- Now passively grants 2/4/6/8/10/12/14 intelligence.
- Reduced attack damage bonus per active instance from 2/6/10/14/18/22/26 to 2/4/6/8/10/12/14.
- ReworkedAghanim's Shard upgrade:
- OldIce Wall
- Adds vector targeting functionality with a 1100-cast range.
- Increases wall length by 320.
- NewChaos Meteor
- Now releases 3 meteors with one going centered and the others 225 range away from the middle at 30° angles towards the left and right upon cast.
- Reduces cooldown by 15.
- Aghanim's Shard upgrade:
- Increased Ice Wall cast range from 900 to 1100.
- Aghanim's Shard upgrade:
- Now also increases Ice Wall wall length by 320.
- Forge Spirit
- Now summons 2 Forged Spirits when both Quas and Exort are on LEVEL 4+.
- Increased Melting Strike armor reduction cap from 10 to 20.
- Now summons 2 Forged Spirits when both Quas and Exort are on
- Aghanim's Scepter upgrade:
- Increased Cataclysm cooldown from 90 to 100.
- AddedAghanim's Shard upgrade for Invoker:
- Adds Vector Targeting functionality for Ice Wall with a 900-cast range.
- Talents:
- LVL 10+30% Chaos Meteor damage increased to +40%.LVL 15LVL 20+40 Alacrity attack damage/attack speed reduced to +35.LVL 20-8s Tornado cooldown increased to -10s.
- Increased base attack damage from 27‒33 to 29‒35.
- Invoke no longer triggers on-cast effects.
- Forged Spirit
- Reduced base attack time from 1.5 to 1.35.
- Melting Strike no longer has a mana cost of 40.
- Talents:
- LVL 10
- Talents:
- LVL 10+30 Chaos Meteor contact damage increased to +50.
- Talents:
- LVL 10+40 Chaos Meteor contact damage reduced to +30.LVL 10-30s Ghost Walk cooldown reduced to -24s.LVL 15-10s Cold Snap cooldown reduced to -8s.LVL 20+50 Alacrity attack damage/attack speed reduced to +40.LVL 20-10s Tornado cooldown reduced to -8s.
- Invoke
- ReworkedAghanim's Scepter upgrade:
- OldReduces Invoke cooldown from 6 to 2.
- NewSun Strike
- Adds ↓↓ Double-tapping support.
- Self-casting ability has a 90-second cooldown and creates 2 visible Sun Strikes within 160‒200 range of all enemy heroes. [?]
- Increased base intelligence from 14 to 15.
- Increased Cold Snap damage from 7/14/21/28/35/42/49/56 to 8/16/24/32/40/48/56/64.
- Increased base attack damage from 24‒30 to 27‒33.
- Reduced Exort attack damage bonus per instance from 3/7/11/15/19/23/27 to 2/6/10/14/18/22/26.
- Talents:
- LVL 10+30 Chaos Meteor contact damage increased to +40.LVL 20+35 Alacrity attack damage/attack speed increased to +45.
- Increased intelligence gain from 4 to 4.6.
- Increased base attack damage from 21‒27 to 24‒30.
- Reduced Exort attack damage bonus per instance from 4/8/12/16/20/24/28 to 3/7/11/15/19/23/27.
- Talents:
- LVL 10
- Increased strength gain from 2.2 to 2.4.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced base intelligence from 16 to 14.
- Increased base attack damage from 19‒25 to 21‒27.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Talents:
- LVL 15+25% experience gain increased to +30%.LVL 25-15s Tornado cooldown increased to -18s.
- Increased strength gain from 1.7 to 1.9.
- Increased Quas health regeneration bonus per instance from 1.5/3/4.5/6/7.5/9/10.5 to 1/3/5/7/9/11/13.
- Talents:
- LVL 15+20% experience gain increased to +25%.
- Quas
- No longer passively grants 2/4/6/8/10/12/14 strength.
- Increased health regeneration bonus per instance from 1/2/3/4/5/6/7 to 1.5/3/4.5/6/7.5/9/10.5.
- Wex no longer passively grants 2/4/6/8/10/12/14 agility.
- Exort
- No longer passively grants 2/4/6/8/10/12/14 intelligence.
- Increased attack damage bonus per instance from 3/6/9/12/15/18/21 to 4/8/12/16/20/24/28.
- ReworkedInvoke into an innate ability.
- No longer an upgradeable ability. [?]
- No longer consumes mana if it only swaps the invoked abilities' slots.
- Reduced cooldown from 22/17/12/5 to 6.
- Rescaled mana cost from 20/40/60/80 to 60.
- E.M.P.
- UIncreased Chaos Meteor travel distance from 465/615/770/920/1070/1220/1370/1520 to 465/615/780/930/1095/1245/1410/1575.
- Deafening Blast now always creates a single blast towards the targeted direction, regardless of Quas/Wex/Exort levels. [?]
- Forge Spirit now always summons 1 Forged Spirit, regardless of Quas/Exort levels. [?]
- Aghanim's Scepter upgrade:
- Reduced Invoke cooldown from 6 to 2.
- Removed+6 Attribute Bonus.
- addedTalents:
- Reduced Forged Spirit attack damage from 29/38/47/56/65/74/83/92 to 22/32/42/52/62/72/82/92.
- Reduced base intelligence from 22 to 16.
- Increased base health from 180 to 200.
- Increased base attack damage from 13‒19 to 19‒25.
- Increased cast time of the following abilities from 0 to 0.05. [?]
- Cold Snap
- Ability's initial debuff is now dispellable.
- Increased cast time from 0 to 0.05.
- Increased Ghost Walk cooldown from 35 to 45.
- Tornado
- Increased cast time from 0 to 0.05.
- Reduced vision radius from 600 to 200.
- Forge Spirit
- Reduced base agility from 20 to 14.
- Increased Deafening Blast mana cost from 200 to 300.
- Increased base health from 150 to 180.
- Addednew +6 Attribute Bonus ability, unlockable atLEVEL 25.
- Invoke now innately starts the game with ability LEVEL 1and can be leveled up 3 times with the same level 6/11/16 ultimate abilities level requirements.
- ChangedForged Spirit attack type from Chaos to Hero.
- Increased intelligence gain from 3.2 to 4.
- Alacrity
- UIncreased Tornado duration at level 7 from 2.5 to 2.6.
- No changes to ability formula, but no longer capped at 2.5.
- ChangedDeafening Blast ability targeting type at max level from No Target to Target Area.
[?]
- All Invoked abilities now has 8 levels by default, but the 8th level can only be unlocked with the Ability Upgrade.
- Aghanim's Scepter upgrade:
- Increased intelligence gain from 2.5 to 3.2.
- Hero kills by Forged Spirits now provide ExperienceXP credit to the hero.
- Invoke no longer goes on cooldown if it only swaps the invoked abilities' slots.
- Reduced Sun Strike cooldown from 30 to 25.
- AddedNo Target functionality to Deafening Blast.
- The following abilities no longer ignore ancient creeps, Roshan and creep-heroes:
- Sun Strike damage now pierces spell immunity. [?]
- Rescaled Cold Snap damage per proc from a fixed 60/90/90/90/90/90/90 to 7/14/21/28/35/42/49, based on Quas.
- Reduced Forge Spirit magic resistance from 33% to 0%.
- Deafening Blast disarm is now dispellable by spell immunity.
- Ghost Walk enemy movement speed slow no longer affects spell immune enemies.
- Increased E.M.P. effect delay from 2.6 to 2.9.
- Tornado is now dispellable.
- Rescaled Ghost Walk self movement speed change from -30%/-25%/-20%/-15%/-10%/-5%/0% to -30%/-20%/-10%/0%/10%/20%/30%.
- Reduced Alacrity mana cost from 75 to 45.
- Forged Spirit
- Ghost Walk
- Increased Tornado damage from 110/150/190/230/270/310/350 to 115/160/205/250/295/340/385.
- Reduced Alacrity mana cost from 100 to 75.
- Fixed ability interactions between and Fire Spirits and Forge Spirit.
- Deafening Blast
- Now has a 1200 projectile flying vision radius upon cast.
- Now has a 800 projectile flying vision radius upon impact.
- Has a 1.75-second vision linger duration upon impact.
- Reduced base attack damage from 17‒23 to 13‒19.
- E.M.P.
- No longer affects invulnerable units.
- Increased cooldown from 25 to 30.
- Tornado
- Sun Strike
- Chaos Meteor
- Reduced effect delay from 1.5 to 1.3.
- Increased contact damage per interval from 55/70/85/100/115/130/145 to 57.5/75/95.5/110/127.5/145/162.5.
- Increased burn damage per second from 11/14/17/20/23/26/29 to 11.5/15/18.5/22/25.5/29/32.5.
- Forged Spirit
- Fixed unit dying instantly when affected by Disguise.
- AddedTarget Area cursor for E.M.P..
- Reduced base attack damage from 22‒28 to 17‒23.
- Casting the following abilities no longer interrupts channeling abilities:
- Invoke now considers the older invoked abilities as the new one when re-invoking it, instead of doing nothing.
- Cold Snap no longer triggers on less than 10 damage.
- Ice Wall no longer affects spell immune enemies.
- Updated E.M.P. ability tooltips.
- Alacrity
- Can now be cast on Siege Creep.
- Reduced attack damage bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
- Reduced attack speed bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
- Increased mana cost from 50 to 100.
- Fixed the following abilities' interactions with the Forged Spirit:
- Addednew Bound Radius mechanic. [?]
- Invoker has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Invoker has the
- Hero kills by Sun Strike now provides ExperienceXP to the hero.
- Fixed Deafening Blast ability modifiers.
- Quas now passively grants 2/4/6/8/10/12/14 strength.
- Wex now passively grants 2/4/6/8/10/12/14 agility.
- Exort now passively grants 2/4/6/8/10/12/14 intelligence.
- Fixed ability interactions between Ghost Walk and Reveal.
- Increased Quas health regeneration per level per instance from 0.75 to 1.
- Invoke
- Reduced mana cost from 20/50/80/110 to 20/40/60/80.
- Reduced cooldown from 30/25/12/5 to 22/17/12/5.
- Cold Snap
- Now also applies the mini-stun initially upon cast.
- Now also deals 60 damage initially upon cast.
- Ghost Walk
- Ice Wall
- Increased mana cost from 125 to 175.
- Increased cooldown from 20 to 25.
- Tornado
- Increased travel distance from 700/1100/1500/1900/2300/2700/3100 to 800/1200/1600/2000/2400/2800/3200.
- Increased cyclone duration from 0.6/0.85/1.1/1.35/1.6/1.85/2.1 to 0.8/1.1/1.4/1.7/2/2.3/2.5.
- Increased damage from 120/162.5/205/247.5/290/332.5/375 to 123.5/169.5/215.5/261.5/307.5/353.5/399.5.
- Alacrity
- Increased Sun Strike damage from 75/137.5/200/262.5/325/387.5/450 to 100/162.5/225/287.5/350/412.5/475.
- Forge Spirit
- Chaos Meteor
- Updated the following abilities' icon:
- Forged Spirit
- The unit is now added to your control group when summoned by default.
- Fixed ability interactions with Warcry.
- Addedan ally/observer-only visual effect to Sun Strike that plays during its delay at the targeted area.
- Updated Sun Strike ability icon.
- Fixed ability interactions between Natural Order and Forged Spirit.
- Fixed hero attack animations and attack effects.
- Increased Alacrity duration from 6 to 8.
- AddedAghanim's Scepter upgrade for Invoker:
- Invoke
- Reduces mana cost to 0.
- Reduces cooldown to 16/8/4/2.
- Invoke
- Reduced Chaos Meteor cooldown from 70 to 55.
- Invoke
- Reduced level requirement from 5/10/15/20 to 2/7/12/17.
- Reduced cooldown from 30/30/15/5 to 30/25/12/5.
- Increased mana cost from 20/40/60/80 to 20/50/80/110.
- Ice Wall
- E.M.P.
- Changedinvoked elements from Wex Wex Exort to Wex Wex Wex.
- Changeddamage from a set 120/150/180/210/240/270/300 based on Exort to
50% * ManaBurn
as damage. [?]- expr
90 + (30 * Exort)
➜50% of Max Mana
- Changeddamage type from Magical to HP Removal. [?]
- Increased cast range from 600 to 950.
- Reduced mana cost from 250 to 125.
- Reduced cooldown from 40 to 25.
- Tornado
- Increased cyclone duration from 0.4/0.7/1/1.3/1.6/1.9/2.2 to 0.6/0.85/1.1/1.35/1.6/1.85/2.1.
- Reduced damage from 190.76/221.52/252.28/283.04/313.8/344.56/375.32 to 120/162.5/205/247.5/290/332.5/375.
- Alacrity
- Changedinvoked elements from Wex Wex Wex to Wex Wex Exort.
- Now also grants 20/30/40/50/60/70/80 attack damage bonus based on Exort.
- expr
10 + (10 * Exort)
- Reduced attack speed bonus from 40/60/80/100/120/140/160 to 30/40/50/60/70/80/90.
- Increased duration from 5 to 6.
- Reduced mana cost from 125 to 50.
- Reduced cooldown from 20 to 15.
- Sun Strike
- Reduced mana cost from 250 to 175.
- Reduced cooldown from 60 to 30.
- Forge Spirit
- Successive casts now destroy the previously summoned units.
- Reduced level requirement of Quas and Exort to summon 2 spirits from 7 to 4.
- Increased armor from 1/2/3/4/5/6/7 to 2/3/4/5/6/7/8.
- Reduced mana cost from 200 to 75
- Reduced cooldown from 70 to 30.
- Forged Spirit
- Updated unit model.
- Fixed a bug with Melting Strike.
- Increased Chaos Meteor cooldown from 30 to 70.
- Increased Deafening Blast cooldown from 25 to 40.
- Fixed a bug with illusions of Invoker.
- Fixed some lag issues with Invoker.
- Updated all abilities' descriptions.
- Fixed the following abilities from triggering Last Word:
- Forged Spirit
- Updated Melting Strike ability icon.
- AddedReworkedInvoker.
- Reduced base strength and gain from 16 + 1.5 to 19 + 1.4.
- Rescaled base agility from 15 + 1.45 to 20 + 1.9.
- Reduced intelligence gain from 3.6 to 3.2.
- Increased base attack damage from 3‒19 to 22‒28
- Reduced attack point from 0.55 to 0.4.
- Reduced attack backswing from 0.85 to 0.7.
- Reduced base movement speed from 300 to 280.
- Based on the reagents ( Quas, Wex and Exort) Invoker currently has, he can invoke one out of ten different abilities. The order of reagents summoned does not matter.
- Available abilities: E.M.P., Tornado, Alacrity, Ghost Walk, Deafening Blast, Chaos Meteor, Cold Snap, Ice Wall, Forge Spirit and Sun Strike.
- Fixed Shroud of Flames from damaging buildings.
- Movedto New Heroes Tavern. [?] [?]
- Movedto the Fun Tavern. [?]
- Reduced the following abilities' mana cost from 25 to 0:
- Reduced Invoke cooldown from 15 to 12.
- ReworkedShroud of Flames.
- OldGrants 4%/8%/12%/16%/20%/24%/28%/32% magic resistance bonus while active.
- NewGrants 50/100/150/200/250/300/350/400 magical damage barrier while active.
- Reduced base attack damage from 16‒23 to 3‒19.
- Reduced Exort health regeneration bonus per level per instance from 0.5 to 0.3.
- Successive Invoke casts no longer refreshes cooldowns of currently active invoked abilities.
- Updated EMP ability tooltips.
- Reduced Energy Ball radius from 400 to 300.
- Reduced Chaos Meteor radius from 350 to 250.
- Fixed various Betrayal bugs.
- Created[1][2]
6.00
UNRELEASED CONTENT
[1][2]Patch History[]
Patch
Description
- Fixed E.M.P. not restoring mana.
-
- Fixed E.M.P. pull causing affected units to ignore collision size and allowing units to get stuck to each other.
- Reduced loadout scale from 0.8 to 0.74.
- Typing
Kid
in the hero selection now highlights Invoker. - Addednew Adjectives attributes. [?]
- Invoker has the following values: Cape
1
, Fiery1
, Icy1
, Parent1
, Legs2
and Nose1
.
- Invoker has the following values: Cape
- Fixed Wex granting the mana regeneration bonus values.
- Updated Ghost Walk ability tooltips.
- Ghost Walk
- Updated ability descriptions.
- Updated ability tooltips.
- Added
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
flag to Invoke.
- Fixed Ability Upgrade still reducing Chaos Meteor cooldown.
- Updated Alacrity ability tooltips.
- Updated Tornado ability backend strings.
- Increased Persona polygons and texture size limits.
- Increased head and back max texture size from
256px x 256px
to512px x 512px
. - Increased arm max texture size from
256px
to512px
.
- Increased head and back max texture size from
- Updated Chaos Meteor ability tooltips.
- Updated Chaos Meteor ability tooltips.
-
- Fixed the following abilities' interaction with disarms (i.e. Deafening Blast):
- Updated Aghanim's Scepter upgrade description.
- Chaos Meteor
- Loop sound
- Fixed the sound not following the meteors anymore.
- The sound now fades in/out when the meteor leaves/enters the Fog of War.
- Removed the 0.01-second volume fade-in.
- Removed the 450 spread radius.
- Changed mixgroup from Ultimates to Physics.
- Impact sound
- Reduced spread radius from 900 to 450.
- Added a random delay of up to 0.15 seconds.
- The sound can no longer play more than once within 0.1 seconds and within a 600 radius.
- Loop sound
-
- Fixed Ice Wall particles to work with increased wall lengths.
- Fixed the default and Dark Artistry Cape's custom Deafening Blast particles to work with increased ranges.
- AddedInvoker in Ability Draft, with all his invoked abilities.
- Reduced the hero model scale of in the loadout and the versus screen.
-
- Invoke now mentions the cooldown reduction per level of Quas, Wex and Exort.
- Moved Aghanim's Scepter description from Invoke to Sun Strike, and extended it to describe Cataclysm.
- Fixed Forged Spirits spawning with 0% mana since 7.23.
- Added facial expressions to default hero portrait.
- Fixed Cataclysm displaying high above ground if created when enemies were up in the air.
- Fixed Deafening Blast sometimes causing Earth to be unable to move during Primal Split transformation time.
- Fixed Invoke list being blank.
- Updated Aghanim's Scepter upgrade tooltip.
- Fixed Tornado blocking neutral creep camps.
- Fixed Chaos Meteor blocking neutral creep camps while rolling.
- Added Arcane Rune responses.
- ↓↓ Double-tapping with Legacy Keys now works for the correct keys of Invoker's abilities. For example, Alacrity (Z) instead of D/F depending on the slot.
-
- Updated default item build.
- Added tooltip modifiers for Invoker's attribute bonus.
- Extra ability slots for Invoke now have tooltip stating
Invoked Spell
rather thanEmpty Slot
.
- Added stun and flail animations for Forged Spirit.
- Fixed Echo Shell reflecting Cold Snap causing the client to crash.
- Fixed Deafening Blast max level not starting off the waves in the direction of your cursor.
-
- Fixed Invoker's abilities interaction with Aethereal Focus.
-
- Fixed being able to upgrade Invoke four times.
- Added Russian voiceover lines.
- Fixed a rare case of Deafening Blast disarm not being dispeled by Avatar.
-
- Fixed ability interactions between Deafening Blast and Refresher Orb.
-
- Echo Shell refleced abilities now reflect the correct Quas/Wex/Exort level.
- Added 2 more blasts to radial Deafening Blast.
-
- Fixed Forge Spirit having the wrong values from .
-
- Fixed Alacrity not displaying properly.
- Fixed Sun Strike not piercing spell immunity.
- Updated and improved default cape textures.
- Adjusted custom Forged Spirit hitboxes to be more consistent with default models.
- Chaos Meteor
- Fixed multiple instances of ability to stack correctly.
- Fixed ability dealing the proper number of damage instances at level 1 and 2 Wex.
- Fixed Sun Strike impact sound effects not respecting the Fog of War.
- Updated Ghost Walk ability tooltip.
- Updated default hero workshop files, including separated fbx and smd.
- Forged Spirit
- Fixed default model and animations.
- Updated workshop files, including separated fbx and smd.
- Fixed Fog of War issues with some abilities.
- Updated default hero cloth settings and skinning.
- Updated default hero cloth settings and skinning.
- Fixed Ghost Walk not affecting units like Warlock Golem, Primal Split brewlings, etc.
- Fixed Ice Wall not slowing units like Warlock Golem, Familiar, and Primal Split brewlings.
- Fixed Cold Snap being dispelable.
- Fixed backswing behavior on some of Invoker's abilities.
- Updated vision values on Deafening Blast.
-
- Fixed not being able to ⇱⇲ Drag-select Forged Spirits by dragging over their models.
-
- Fixed abilities with 0 cast point missing its ability effects:
-
- Fixed Forged Spirit dying counting as denies.
- Fixed damage per second burn from Chaos Meteor not stacking per tick.
- Fixed Alacrity interaction with spell immunity.
-
- Unacquireable abilities (i.e. Quas, Wex, Exort and Invoke) no longer count as the last ability cast, so they can no longer be used to block Spell Steal.
- Fixed having 1 more armor than intended.
- Fixed Chaos Meteor burn damage being a little too low.
- Fixed damage done to Forged Spirit not showing up in combat log.
- UUpdated the hero selection portrait.
- Fixed default hero model.
- Fixed Forged Spirit dying when affected by Disguise.
- Fixed Invoke not dispeling Curse of the Silent.
- Fixed Cold Snap triggering on self damage.
- Fixed Tornado dispeling the following abilities:
- Addedto Captain's Mode.
- AddedLegacy Keys.
- Fixed Quas, Wex, Exort not providing their respective bonus attribute properly when learned.
- Fixed Invoke to properly swap the invoked abilities in the 1st and 2nd slots if the ability already exists in the 2nd slot is invoked again.
- Fixed Cold Snap not being castable on Roshan.
- Fixed E.M.P. cast range.
- When hit by Deafening Blast, lane creeps will now stand still if they become unable to attack instead of charging past enemy creeps and towers.
- AddedInvoker.
- UAdded new portrait and ability icons.