Main Article: Runes
Additional Information[]
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability[]
Invisibility
Ability
No Target
No Target
Affects
Self
Self
Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned.
Fade Time: 2
Duration: 45
Damage Resistance: 25%
Resistance Increase per Rune Cycle: 5%
- Rune activation, including activation from Regenerate, has an instant cast time.
- During the fade time, the hero can cast abilities, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of abilities or items, or upon successfully landing an attack.
- The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
- Does not grant phased movement.
- Fully affects to invulnerable and hidden units.
- Successive buffs of multiple Invisibility Runes do not stack but refresh the duration instead.