|Elemental protection from magical assaults.|
- Becomes available for purchase at the 3 minute mark.
- Infused Raindrops do not stack in the inventory. Each bought instance requires its own slot.
- The mana regeneration from multiple instances fully stacks.
- The sell value of the item is based on the number of charges remaining. A single instance has a sell value of 18.75 .
- Only triggers on magical damage equal to or greater than 75 (before reductions), not including self-inflicted damage and damage dealt by allies.
- When triggered, blocks up to 120 magical damage (before reductions).
- Also ignores every form of damage amplification, including spell damage amplification.
- Has the highest priority in the group of damage negating spells, blocking damage before any of them do.
- Has a higher priority than and , meaning it first blocks damage before they spread it.
- Has a lower priority than , meaning Mana Shield first reduces damage before Raindrop blocks it.
- When having multiple Infused Raindrops, all of them lose charges simultaneously, but only one of them blocks the damage.
- Neither consumes charges nor blocks any damage while on cooldown.
- Offensive heroes with low health who struggle against magical damage.
- Works well against heroes who harass early lanes with magical damage, especially against those with stronger nukes and a high mana cost, like , , , and .
- It is also good against lower nukes, like 's spells, and , although these spells are in return able to burn through raindrops faster than the heavy nukes. This also applies to 's and its upgrade's Chain Lightning.
- Since it ignores damage instances below 75, it is not effective against most damage over time abilities, like the ones from
, , and .
- Infused Raindrops is also not very effective against damage over time which deals just high enough damage to proc it, as one such spell can proc Raindrop multiple times throughout its duration, wasting charges on rather low damage ticks, as compared to burst damage. Spells like and are long lasting damage over time spells which can easily use up 2 charges per cast, with just minimal damage getting blocked.
- Shorter effects like Frostbite, or enough stacks of Burning Spear (with just a few stacks) are also able to waste charges, as they deal the minimum required damage to proc it, allowing enemies to throw higher damage nukes while the item is on cooldown.
- The item should not be used in combination with any other form of damage negation, like or , because it stills lose a charge and block the damage before the spell blocks them, basically wasting a charge for damage which would have already been blocked by the spells.
Main Article: Infused Raindrops/Changelogs