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Illusion
 
 
 
 
 
 
Main Article: Runes
Rune of Illusion prev.png

Illusion Rune illusion as they appear to allies.

Spawning[]

  • Power-up Runes
    • Power-up runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
    • They spawn at one of the rune spots within the river, which is randomly chosen.
    • If a Power Rune is not picked up before the next one spawns, it disappears.
    • The same Power-up Rune cannot spawn twice in a row.

Ability[]

Illusion
Ability
No Target
Affects
Self
Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Split Time: 0.1
Number of Illusions: 2
Illusion Damage Dealt: 35%
Illusion Damage Taken (Melee): 200%
Illusion Damage Taken (Ranged): 300%
Illusion Duration: 75
Cooldown: 0
Modifiers
Buff modifier_rune_illusion: Dispellable with death only.
Buff modifier_illusion: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.


Notes:

  • Resets all current attack and spell targeting orders from other units on the owner.
  • After the split time, the caster reappears with their illusions.
    • The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
    • The distance in between each is 108 range if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
  • Orders the user to stop after the split time, canceling all queued orders, and orders given during the split time.
  • Activating a new Illusion Rune while already having illusions from a previous Illusion Rune does not replace them.
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