Old Abilities
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Inner Vitality (Pre 7.20)[]
Inner Vitality
Ability
Target Unit
Target Unit
Affects
Allied Heroes
Allied Heroes
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts 16 seconds.
Cast Range: 800
Health Regen Bonus: 12
Primary Attribute as Regen above Threshold: 6%/8%/10%/12%
Primary Attribute as Regen below Threshold: 22%/30%/38%/46%
Health Threshold: 35%
Duration: 16
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
- This ability got replaced by Inner Fire in the 7.20 gameplay patch.
- The health percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
- Restores in the form of regeneration, so it regenerates 1.2 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 second intervals.
- Over the full duration it heals 192 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target's primary attribute.
- Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.
Berserker's Blood (6.78-7.19d)[]
Ability
Passive
Passive
Affects
Self
Self
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
- This ability got reworked into the current Berserker's Blood in the 7.20 gameplay patch.
- Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
- Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
- No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
- The health percentage is checked periodically and the effects adapted instantly.
- Increases Huskar's total magic resistance to 40%/47.5%/55%/62.5% when below 10% health.
Berserker's Blood (Pre 6.78)[]
Ability
Passive
Passive
Affects
Self
Self
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Attack Speed Bonus per Stack: 3/6/9/12
Attack Damage Bonus per Stack: 2/4/6/8
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
- This ability got reworked into the following Berserker's Blood (6.78-7.19d) in the 6.78 gameplay patch.
- Huskar's size increases and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
- First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
- The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 42/84/126/168 attack speed and 24/56/84/112 attack damage.
- The health percentage is checked periodically and the effects adapted instantly.
Life Break (Pre 6.72)[]
Life Break (Pre 6.72)
Huskar draws upon his health to break an enemy's life, shattering a percentage of that hero's current health, and slowing them.
Cast Range: 100
Current Health as Cost: 35%/30%/25%
Move Speed Slow: 50%
Slow Duration: 5
No matter the danger, Huskar thrusts himself into melees that only he can survive.
- This ability got reworked into the current Life Break in the 6.72 gameplay patch.
- The damage to self is magical as well. Thus, it can be reduced by magic resistance.