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Inner Vitality (Pre 7.20)[]

Inner Vitality
Inner Vitality icon
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts 16 seconds.
Cast Animation: 0.3+0.53
Cast Range: 800
Health Regen Bonus: 12
Primary Attribute as Regen above Threshold: 6%/8%/10%/12%
Primary Attribute as Regen below Threshold: 22%/30%/38%/46%
Health Threshold: 35%
Duration: 16
Cooldown symbol
 22/18/14/10
Mana symbol
 140/150/160/170
Buff/Debuff
Modifiers
modifier_huskar_inner_vitality
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

  • The health percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
  • Restores in the form of regeneration, so it regenerates 1.2 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 second intervals.
  • Over the full duration it heals 192 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target's primary attribute.
  • Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.


Berserker's Blood (6.78-7.19d)[]

Berserker's Blood (6.78-7.19d)
Partially usable by illusions. Disabled by Break. Pierces spell immunity. EB
Berserker's Blood icon
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Max Attack Speed Bonus: 220/260/300/340
Max Magic Resistance Bonus: 20%/30%/40%/50%
Buff/Debuff
Modifiers
modifier_huskar_berserkers_blood
Undispellable
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.
  • Increases Huskar's total magic resistance to 40%/47.5%/55%/62.5% when below 10% health.


Berserker's Blood (Pre 6.78)[]

Berserker's Blood (Pre 6.78)
Cannot be used by illusions. Pierces spell immunity. EB
Berserker's Blood icon
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Attack Speed Bonus per Stack: 3/6/9/12
Attack Damage Bonus per Stack: 2/4/6/8
Buff/Debuff
Modifiers
modifier_huskar_berserkers_blood
Undispellable
modifier_huskar_berserkers_blood_stack
Death
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • Huskar's size increases and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 42/84/126/168 attack speed and 24/56/84/112 attack damage.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break (Pre 6.72)[]

Life Break (Pre 6.72)
Life Break icon
Affects
Enemies / Self
Damage
Magical
Huskar draws upon his health to break an enemy's life, shattering a percentage of that hero's current health, and slowing them.
Cast Animation: 0.3+2.4
Cast Range: 100
Current Health as Cost: 35%/30%/25%
Target's Current Health as Damage: 50% (With Aghanim's Scepter 65%)
Move Speed Slow: 50%
Slow Duration: 5
Cooldown symbol
 45/30/15 (With Aghanim's Scepter 24/16/8)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage dealt, reduces cooldown.
Buff/Debuff
Modifiers
modifier_huskar_life_break_slow
No matter the danger, Huskar thrusts himself into melees that only he can survive.

  • This ability got reworked into the current Life Break icon Life Break in the 6.72 gameplay patch.
  • With base magic resistance included, the targeted enemy will lose 37.5% (Upgradable by Aghanim's Scepter. 48.75%) of their current health, if it is not Visage minimap icon Visage or Meepo minimap icon Meepo.
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