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Huskar icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 3.4
13 + 1.6
18 + 1.5
Level 0 1 15 25 30
Health 200 620 1560 2480 2860
+0.25 +2.35 +7.11 +11.71 +13.61
Mana 75 291 543 867 975
+0 +0.9 +1.95 +3.3 +3.78
Armor -1 1.17 4.9 9.57 11.23
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 21‒26 42‒47 89‒94 135‒140 154‒159
Attack Rate 0.63/s 0.71/s 0.85/s 1.02/s 1.08/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.3+0.5
Projectile Speed 1400
Movement Speed ▶️ 295
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Life Break
Inner Fire

Huskar, the Sacred Warrior, is a ranged strength hero who is an effective ganker and carry, with both great benefits and risks offered. He is known to be a powerful adversary in most games because his damage-per-second attacks can easily kill almost all heroes at any point in the game, assuming no one is nearby to save them. Unlike many other heroes, Huskar does not require much mana to use his abilities; rather, he sacrifices his own health to inflict additional damage. His passive, Berserker's Blood, defines the power of sacrifice: Huskar gets more dangerous the more he gets hurt. This ability gives him increased health regen and attack speed depending on how much life he is missing. Combined with the DPS from Burning Spear, the increased attack speed from Berserker's Blood allows Huskar to output colossal damage, which can be used to gain an advantage over the enemies early on during the game. His Life Break is his most dangerous ability, but also his riskiest one: charging towards his target, Huskar sheds a large amount of his life force to cut an equal amount of the target's current health. This is great to use as an initiation spell as it deals a guaranteed percentage damage, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for the greater good of taking his allies to victory.


Huskar minimap icon.pngHuskar, the Sacred Warrior
▶️ "Those who are given more in life must not cling to it but risk it all at every moment."
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.

In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.


Inner Fire
Inner Fire icon.png
No Target
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
Cast Animation: 0.2+0.64 (With Aghanim's Shard 0+0)
Radius: 500
Damage: 100/170/240/310
Max Knockback Distance: 400
Knockback Duration: 1
Debuff Duration: 1.75/2.5/3.25/4 (Talent 2.75/3.5/4.25/5)
With Aghanim's Shard Hero Damage as Heal: 50%
With Aghanim's Shard Non-Hero Damage as Heal: 10%
With Aghanim's Shard Move Speed Slow: 40%
Cooldown: 14/13/12/11 (With Aghanim's Shard 11/10/9/8)
Mana: 75/100/125/150
Aghanim's Shard upgrade: Causes Inner Fire to apply a 40% movement speed slow and heal Huskar for 50% of the damage dealt to heroes. Lowers cooldown by 3 seconds. Can be cast while disabled.
Does not pierce spell immunity. Disarm persists if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_huskar_inner_fire_knockback: Dispellable with death only.
Debuff modifier_huskar_inner_fire_disarm: Dispellable with any dispel.
Not even Huskar's own flesh can contain the unending expansion of his life force.


  • Inner Fire first applies the damage, then the debuffs.
  • The disarm is applied at the same time as the knockback.
    • Enemies are not disabled during the knockback, and are, besides moving and attacking, able to act freely during it.
    • Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
    • Does not knockback Roshan icon.png Roshan, but does damage and disarm him.
  • The knockback is not a set distance. It pushes every enemy so they are 400 range away from Huskar's cast location. So the minimum knockback distance is -100.
  • The knockback duration is always 1, so the speed varies between -100 and 400, depending on the knockback distance.
  • With Aghanim's Shard icon.png Aghanim's Shard, Inner Fire loses its cast time and backswing, starts slowing enemies, and heals Huskar based on the damage dealt.
    • Still interrupts Huskar's channeling abilities upon cast.
    • Can be cast while stunned, cycloned, slept, taunted, hidden or during Forced Movement.
    • It still cannot be cast while silenced, hexed or prevented from acting.
    • Huskar becomes unable to Shift-queue this ability upon acquiring Aghanim's Shard.
    • The disarm modifier is also responsible for the movement speed slow.
    • The damage and heal work independently from each other, meaning it always heals for the full amount, regardless of how much damage enemies take.
    • Heals for the following amount of health per hero (including illusions and clones, excluding creep-heroes) hit and 10/17/24/31 health per non-hero unit hit.
      • 1 Hero Hit: 50/85/120/155 health.
      • 2 Heroes Hit: 100/170/240/310 health.
      • 3 Heroes Hit: 150/255/360/465 health.
      • 4 Heroes Hit: 200/340/480/620 health.
      • 5 Heroes Hit: 250/425/600/775 health.

Burning Spear
Burning Spear icon.png
(Talent Pure)
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Cast Range: 450
Current Health as Cost: 3%
Damage per Second: 5/10/15/20 (Talent 10/15/20/25)
Duration: 8
Cooldown: 0
Partially pierces spell immunity. Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Pierces spell immunity when the required talent is chosen.
Buff modifier_huskar_burning_spear_self: Undispellable. Persists death.
Debuff modifier_huskar_burning_spear_debuff: Dispellable with death only.
Debuff modifier_huskar_burning_spear_counter: Dispellable with death only.
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.


  • The 3% current health as cost is direct HP Removal.
  • Uses Huskar's 400 attack range when Autocast is active. Manually casting it uses the 450 cast range.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
  • Burning Spear stacks additively when used multiple times on one target.
    • Each attack places the counter modifier on the target.
    • The number of debuffs is summed up and displayed as one icon on the affected enemy.
    • A number on the icon reveals the amount of stacks. The number is visible to everyone.
    • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
    • The debuff modifier is only placed once and refreshed with successive casts.
    • The debuff deals damage equal to 5/10/15/20 (Talent 10/15/20/25) times the number of stacks, starting 1 second after the debuff is applied.
    • The damage is decided by the ability's level upon placing the debuff modifier. Therefore, placing new Burning Spear stacks with a higher ability level on targets with old active stacks still uses the old damage value.
  • Both, the damage per second increasing and the pure damage Talent talents immediately update all current active Burning Spear stacks.
  • Deals a total of 40/80/120/160 (Talent 80/120/160/200) damage per Burning Spear instance (before reductions).

Berserker's Blood
Can be used by illusions. Disabled by Break. Pierces spell immunity. EB
Berserker's Blood icon.png
Huskar's injuries feed his power, giving increased attack speed and health regen based on missing health. Health regen is a percentage of your strength.
Max Attack Speed Bonus: 160/210/260/310
Strength as Max Health Regen Bonus: 20%/40%/60%/80% (Talent 50%/70%/90%/110%)
Max Bonus Health Threshold: 10%
Buff modifier_huskar_berserkers_blood: Undispellable. Persists death.
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.


  • Huskar's model size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • The bonuses grow exponentially, ramping up faster the lower his health is.
    • The benefits ramp up to approximately 50% at 40% health and 75% at 25% health.
  • No bonuses are applied at 100% health and the maximum bonus values are applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.

Life Break
Life Break icon.png
Enemies / Self
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is spell immune.
Cast Animation: 0.3+0.5
Cast Range: 550 (With Aghanim's Scepter 850)
Current Health as Cost: 32%/38%/44%
Target Current Health as Damage: 32%/38%/44% (Talent 52%/58%/64%)
Move Speed Slow: 60%
Slow Duration: 3/4/5 (Talent 5/6/7)
With Aghanim's Scepter Taunt Duration: 3
Cooldown: 16/14/12 (Talent 13/11/9)
Aghanim's Scepter upgrade: Forces the enemy target to attack you and increases cast range.
Blocked by Linken's Sphere. Blocked upon impact. When blocked, Huskar takes no damage either.
Buff modifier_huskar_life_break_charge: Dispellable with death only.
Debuff modifier_huskar_life_break_slow: Dispellable with any dispel.
Debuff modifier_huskar_life_break_taunt: Dispellable with death only.
No matter the danger, Huskar thrusts himself into melees that only he can survive.


  • Huskar leaps at a speed of 1200.
  • Launches an invisible projectile on cast, and periodically drags Huskar along with it.
  • Upon cast, Huskar receives a hidden charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
    • This modifier turns him spell immune, disarms him, forces him to face the target, and is responsible for the leap animation.
    • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
    • If Huskar is disabled during the leap or the distance between the target and Huskar becomes greater than 2440 at any time, the leap stops.
    • However, the projectile itself does not stop. If re-cast before the projectile reaches the target, Life Break's effects still get applied on Huskar and that target.
  • Huskar can use items and abilities during the leap. However, position changing effects (i.e. Blink) cancel it.
  • Can be cast on and debuff Roshan icon.png Roshan, but does not damage him.
  • Deals magical damage to the caster as well. Therefore, it can be reduced by magic resistance.
    • The self-inflicted damage is not lethal, no matter how strong it gets amplified, so it cannot be used to deny oneself.
    • The self-inflicted damage is applied on impact, it's not applied if the leap is interrupted prematurely.
  • Life Break first applies the damage, then the slow debuff, and then the taunt debuff.


Hero Talents
Burning Spears Pure Damage25+20% Life Break Damage
-3s Life Break Cooldown20+30% Berserker's Blood Regen
15% Lifesteal15+5 Burning Spears DPS
+2s Life Break Slow Duration10+1s Inner Fire Duration
  • The lifesteal talent stacks additively with other sources of lifesteal.

Recent Changes[]

Main Article: Huskar/Changelogs
  • Talents:
Level 20 right talent: +35% Berserker's Blood strength as health regen reduced to +30%.
Level 25 right talent: +16% Life Break target current health as damage increased to +20%.
Level 10 left talent changed: +12 attack damage ➜ +2s Life Break slow duration.
Level 10 right talent changed: +175 health ➜ +1s Inner Fire debuff duration.
Level 25 right talent changed: 25% spell lifesteal ➜ +16% Life Break target current health as damage.
  • Reduced base Agility attribute symbol.png agility and gain from 15 + 1.8 to 13 + 1.6.
  • Reduced Berserker's Blood strength as max health regeneration bonus from 25%/45%/65%/85% to 20%/40%/60%/80%.
  • Increased Life Break cooldown from 12 on each level to 16/14/12.
  • Talents:
Level 15 right talent: +6 Burning Spear damage per second reduced to +5.
Level 20 right talent: +40% Berserker's Blood strength as health regen reduced to +35%.

Recommended Items[]

Starting items:

  • Tango icon.png Tango helps Huskar regain lost health from Burning Spear before Berserker's Blood is leveled up.
  • Healing Salve icon.png Healing Salve also restores health to Huskar.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand later, or Huskar can use it with Tango to get more healing.

Early game:

  • Power Treads icon.png Power Treads give Huskar some stats and much needed attack speed.
  • Magic Stick icon.png Magic Stick can save Huskar from burst damage when he is fighting a very low health
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian provides every stat that Huskar needs to be more effective and its Unholy Strength provides a way for Huskar to control his health. If you are able to practice armlet toggling, it will drastically improve Huskar's damage output and allow him to use it to survive fights as long as the enemies do not have abilities that deal damage over time.
  • Morbid Mask icon.png Morbid Mask allows Huskar to lifesteal from attacks, sustaining the health cost of Armlet of Mordiggian and Burning Spear. It upgrades to Satanic in the late game.

Mid game:

  • Aghanim's Scepter icon.png Aghanim's Scepter gives Huskar a pseudo-disable, helping him finish off a fleeing hero, or cancel TP/channeling.
  • Black King Bar icon.png Black King Bar negates Life Break's self damage and most enemy disables, letting Huskar jump into the fray with little risk of dying.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength, status resistance, amplifies the health regen from beserker's blood, and provides disarm to halt an attacking enemy carry.

Late game:

  • Satanic icon.png Satanic allows Huskar to sustain his health while under focus from the enemy team. It provides strength, damage, and lifesteal. Its active could also be used in a pinch to keep yourself from dying.
  • Assault Cuirass icon.png Assault Cuirass grants much-needed armor, making Huskar much harder to kill alongside Berserker's Blood, and greatly improves his damage output.

Situational items:

  • Shadow Blade icon.png Shadow Blade makes Huskar into a much better ganker. It also gives attack speed for more Burning Spear stacks.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows Huskar to keep Unholy Strength active indefinitely and it gives enough health to allow you to be at a low enough percentage to increase stacks from your Berserker's Blood but not low enough to be burst down.
  • Mjollnir icon.png Mjollnir procs Chain Lightning frequently with the attack speed bonus from Berserker's Blood.
  • Monkey King Bar icon.png Monkey King Bar counters enemy evasion with magical damage proc.
  • Abyssal Blade icon.png Abyssal Blade procs Bash at a decent rate due to Huskar's high attack speed, even with the reduced chance, and Overwhelm is a powerful follow-up to Life Break.
  • Hood of Defiance icon.png Hood of Defiance protects Huskar from magical burst damage, as Berserker's Blood no longer does so, and can upgrade to Pipe of Insight icon.png Pipe of Insight to benefit the team.
  • Blade Mail icon.png Blade Mail gives Huskar an edge against high-damage opponents by turning their damage output against them.
  • Solar Crest icon.png Solar Crest provides armor reduction to let Huskar focus down targets faster and bonus armor to make him more resilient.


Roles: Carry Carry Durable Durable Initiator Initiator
Complexity: ★☆☆
Playstyle: Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks Burning Spears with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with Life Break, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant.





  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle minimap icon.png Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
  • Before 6.79, you could use a Ghost Scepter icon.png Ghost Scepter and then manually cast Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
  • In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.