Sounds
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Attacks[]
- ▶️ Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
- ▶️ Reload sound plays after the projectile launch during the attack backswing.
Movement[]
- Play on each step while moving. (0.15%-0.25% vol, (1.3 pitch))
Abilities[]
Acorn Shot[]
- ▶️ Plays on Hoodwink upon cast, at a 25% higher pitch.
- ▶️ Plays on the enemy upon placing the debuff on them.
- Impact sounds play on the enemy upon the acorn hitting them.
- Bounce sounds play on the enemy once the acorn starts bouncing to a new target.
Bushwhack[]
- ▶️ Plays on the projectile upon cast and tracks it.
- ▶️ Plays at the area upon the projectile reaching it.
- ▶️ Plays on each hit enemy hero within the area.
Scurry[]
Hunter's Boomerang[]
- ▶️ Plays on Hoodwink upon cast
- ▶️ Plays on the projectile upon cast and tracks it.
- ▶️ Plays on the enemy upon placing the debuff on them.
- Impact sounds play on the enemies upon the boomerang hitting them.
- ▶️ Plays on Hoodwink upon the boomerang having fully returned.
Decoy[]
- ▶️ Plays on Hoodwink upon cast.
- ▶️ Plays on Hoodwink upon losing the buff.
- ▶️ Plays on each illusion upon spawning.
- ▶️ Plays when an illusion expires or dies.
Sharpshooter[]
- ▶️ Plays on Hoodwink while charging Sharpshooter.
- ▶️ Plays on Hoodwink upon reaching the maximum charge.
- ▶️ Plays on Hoodwink upon releasing the bolt.
- ▶️ Plays on the projectile upon release and tracks it.
- ▶️ Plays on the enemy upon projectile impact.
- ▶️ Unused impact sound.
Others[]
- Hoodwink has sound events for a taunt, but the sound files are missing in the game files.
- sounds/weapons/hero/hoodwink/taunt_2021.vsnd
- sounds/weapons/hero/hoodwink/taunt_2021_pos.vsnd