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Attacks[]

  • ▶️ Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target.
  • ▶️ Reload sound plays after the projectile launch during the attack backswing.

Movement[]

Abilities[]

Acorn Shot[]

  • ▶️ Plays on Hoodwink upon cast, at a 25% higher pitch.
  • ▶️ Plays on the enemy upon placing the debuff on them.
  • Impact sounds play on the enemy upon the acorn hitting them.
  • Bounce sounds play on the enemy once the acorn starts bouncing to a new target.

Bushwhack[]

  • ▶️ Plays on the projectile upon cast and tracks it.
  • ▶️ Plays at the area upon the projectile reaching it.
  • ▶️ Plays on each hit enemy hero within the area.

Scurry[]

Hunter's Boomerang[]

  • ▶️ Plays on Hoodwink upon cast
  • ▶️ Plays on the projectile upon cast and tracks it.
  • ▶️ Plays on the enemy upon placing the debuff on them.
  • Impact sounds play on the enemies upon the boomerang hitting them.
  • ▶️ Plays on Hoodwink upon the boomerang having fully returned.

Decoy[]

Sharpshooter[]

  • ▶️ Plays on Hoodwink while charging Sharpshooter.
  • ▶️ Plays on Hoodwink upon reaching the maximum charge.
  • ▶️ Plays on Hoodwink upon releasing the bolt.
  • ▶️ Plays on the projectile upon release and tracks it.
  • ▶️ Plays on the enemy upon projectile impact.
  • ▶️ Unused impact sound.

Others[]

  • Hoodwink has sound events for a taunt, but the sound files are missing in the game files.
    • sounds/weapons/hero/hoodwink/taunt_2021.vsnd
    • sounds/weapons/hero/hoodwink/taunt_2021_pos.vsnd
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