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Old Abilities
 
 
 
Illusion skin 1

Decoy illusion as they appear to allies.

Decoy (Pre 7.31d)
Affects
Enemies
Hoodwink sends a decoy illusion to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
Cast Range: Global
Number of Illusions: 1
Illusion Damage Dealt: 0%
Illusion Damage Taken: 200%
Illusion Duration: 12
Trigger Distance: 1000
Stun Radius: 250
Stun Duration: 2
Tree Duration: 20
 25
 50
Buff/Debuff
Modifiers
modifier_hoodwink_decoy_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
modifier_invulnerable
Death
modifier_hoodwink_scurry_active
modifier_hoodwink_bushwhack_trap
Ability Draft Notes
Ability Draft Notes:
Does not require Bushwhack to be drafted for it to get applied.
Upgradable by Aghanim's Shard.
Requires drafting Sharpshooter to be unlocked.

  • ↓↓ Double-tapping automatically targets the cursor's current location. Ignores the HUD, so cannot be cast through the minimap this way.
  • Decoy can be cast without having to face towards the targeted point.
  • Does not interrupt Hoodwink's channeling abilities or any other current order upon cast.
  • The illusion automatically walks to the targeted point once created.
    • The illusion is fully controllable, and can be given new orders to override this movement.
  • The illusion spawns with the Scurry buff based on its current level.
    • If Scurry is not learned, the buff is still placed, but without any values.
    • This means it does not grant the movement speed bonus, but still grants the phased movement and tree-walking.
    • The Scurry duration increasing Talent talent does not increase the duration of the Decoy's Scurry.
  • The illusion is permanently phased.
  • If re-cast while Decoy illusions from previous cast still exist, all Decoy illusions return to Hoodwink's current position and begin moving to the targeted location by the most recently-cast Decoy.
    • Decoy illusions that existed when another Decoy illusion was triggered are exempt from this behavior, and do not return with additional casts of Decoy.
  • When hit by an attack or a unit-targeted ability within range, the Decoy's effects trigger.
    • This means that evaded enemy attacks (including attacks evaded by the illusion's Scurry evasion) do not trigger the Decoy.
    • Only triggers on attacks of enemy heroes (including illusions, clones, and creep-heroes).
    • Triggers on abilities of any unit, not just heroes, following the rules of Spell Block. The triggering ability is blocked as well.
    • Triggers even when affected by an allied Transfer Spellblock.
    • Attacks and abilities coming from more than range away do not trigger the Decoy.
    • However, abilities from outside that distance still get fully blocked. Attacks affect the Decoy normally.
  • When triggered, the illusion gets destroyed, and a lesser Bushwhack is sent towards the target's location.
    • Upon reaching the location, it first creates a planted tree. This tree is smaller than the other trees on the map and has a smaller collision size.
    • Tango heals for twice as long when targeting a Decoy tree.
    • Although using Bushwhack's modifier, the area stun is completely independent from the ability.
    • The triggering enemy does not get kill credits for the Decoy's destruction.
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