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Hoodwink minimap icon.png Hoodwink is a mobile but fragile hero that relies on the chaos her kit provides to disorient and distract enemies. She is a medium carry capable of dishing out substantial damage, relying heavily on trees for disables and escape. Her ultimate Sharpshooter is excellent for initiating fights from long range, though it takes significant time to wind up.
Pros Cons
  • Excellent when played near trees.
  • Strong wave clear and split pushing potential using Acorn Shot and Scurry.
  • Can be played in many different roles.
  • Is mostly item independent, but is able to scale extremely well with items due to Acorn Shot and Scurry.
  • Strong long range engage with Bushwhack's stun and Sharpshooter's slow and break.
  • Low base strength.
  • Requires positioning and timing due to her often reliance on trees.
  • Cannot reliably carry even when fully farmed unlike other traditional carries.


Hoodwink can be played reliably in the offlane as a solid splitpusher due to her kit being extremely slippery because of Scurry's active and Bushwhack's stun. An Offlane Hoodwink can build normal damage items such as desolator and maelstrom to further enhance her splitpushing power or she can transition into a semi-support by building mekanism and playing around her team more often using Acorn Shot + Bushwhack to initiate or counter-initiate for her team.


  • Start with a Blades of Attack icon.png Blades of Attack and 3 Iron Branch icon.png Iron Branches or 1 Iron Branch icon.png Iron Branch and 1 Faerie Fire icon.png Faerie Fire to get your damage above 60 to better contest last hits. Build into Falcon Blade as it gives you the same amount of damage as 2 Wraith bands would and your Acorn Shot does not scale with attack speed. Buy the Sage's Mask icon.png Sage's Mask first as it gives almost the same mana regeneration as 1 Null Talisman icon.png Null Talisman, then the Fluffy Hat icon.png Fluffy Hat as it gives 25 more hp than 1 bracer. (You start with Blades of Attack icon.png Blades of Attack, because they give you last-hitting power and are the most expensive component of Falcon Blade icon.png Falcon Blade)
  • Hoodwink has a huge power spike at lvl 6 with Sharpshooter, with which she can gank side lanes. Often she can kill unsuspecting enemies farming at 70% HP solely with her fully charged ult.
  • With the movement speed bonus from Scurry, the wave clear from Acorn Shot, and the low cooldown on Sharpshooter she can often make rotations to the sidelanes. Get a lot of Clarities to keep up the constant ganks.
  • As soon as you damage is above 62 you can contest almost every last hit against anybody with your superior attack animation. Secure ranged creeps with Acorn Shot, by pulling the the melee creeps way from the ranged so you get bounces on the enemy mid.
  • Buy Maelstrom icon.png Maelstrom to clear waves quickly. With Maelstrom icon.png Maelstrom and Crystalys icon.png Crystalys you can clear Ancient Creep Camps real fast. Boots of Travel 1 icon.png Boots of Travel allow you to depush and split push yourself and they synergize well with Scurry.

Ability Builds[]

  • If you are against gap closing mid heroes like Lycan minimap icon.png Lycan or Phantom Assassin minimap icon.png Phantom Assassin get 1 point in Bushwhack at lvl 2 or 4 to tie them to a tree to run away when they man up on you.
  • 2 points in Scurry are good value as the evasion next to trees is doubled.
Ganking Mid Hoodwink
Acorn Shot icon.pngScurry icon.pngAcorn Shot icon.pngScurry icon.pngAcorn Shot icon.pngSharpshooter icon.pngAcorn Shot icon.pngScurry icon.pngScurry icon.pngBushwhack icon.pngTalent icon.pngSharpshooter icon.pngBushwhack icon.pngBushwhack icon.pngTalent icon.pngBushwhack icon.pngUnknown icon.pngSharpshooter icon.pngTalent icon.pngTalent icon.png


Hero Talents
+135 Bushwhack Radius252 Acorn Shot Charges
-4 Armor Corruption2025% Sharpshooter Faster Projectile / Charge Time
+2 Acorn Shot Bounces15 Scurry Camouflage
-4s Bushwhack Cooldown10+1 Scurry Duration
  • Armor Corruption from talents is not disabled by Break.
    • The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.

Tips & Tactics[]


  • Tip needed.


Acorn Shot[]

  • Acorn Shot allows you throw an acorn that bounces through each enemies while also creating a tree if ground-targeted.
  • Use Bushwack after a point-targeted Acorn Shot to stun all enemies in the tree you've just created.
  • Attack modifiers such as Maelstrom icon.png Maelstrom or Ballista icon.png Ballista will proc on Acorn Shot.
  • Acorn Shot will seek out targets in the fog of war.
  • Acorn Shot, when ground targeted, spawns an Ironwood Tree.
    • Enemy heroes can also benefit from consuming the Ironwood Tree.
  • As each bounce performs an instant attack, you get revealed on each bounce.
    • This means Scurry Camouflage will not activate during the bounce duration, and other invisibility from items like Shadow Blade icon.png Shadow Blade will be instantly broken on bounce.
  • If you go a damage build with Daedalus icon.png Daedalus, consider buying Black King Bar icon.png Black King Bar or Mage Slayer icon.png Mage Slayer to mitigate the returned damage from Blade Mail icon.png Blade Mail.
  • You can scout for enemies on high ground and in trees with the ability, but be wary that it will reveal your position too.


  • The stun status is tied to the tree; destroying the tree will end the stun immediately.
  • Bushwhack can be used as an escape tool, by slipping away as stunned enemies lose their vision.
  • Bushwhack can be cast in conjunction with acorn shot, a well-timed acorn shot can create a tree before bushwhack lands.
  • You can tie enemies to trees while you charge Sharpshooter, as the ability is not considered a channel.
  • The ability gives vision, you can use it to scout for enemies that follow you into the trees without revealing your position.
  • Combined with Acorn Shot you can trap enemies on places such as Ward cliffs.


  • Unlike other abilities that destroy trees upon losing their free movement, Hoodwink can potentially get stuck in the trees.
  • Use the ability to gain distance during bounces from Acorn Shot as the ability will reveal your position.
  • Be wary of so-called Tinker Wards while split pushing, because they can still spot you in the trees, while split pushing.
  • Together with the bonus range from Acorn Shot you can push out the dangerous lane quite far out with out being caught as long as you have trees nearby.
  • This ability grants passive physical evasion, so it helps engaging in combat whilst nearby a tree.
  • Camouflage activates passively, with a very fast triggering time. It can help if Hoodwink is being chased or started upon. Just by standing still may evade a follow up from an enemy gank.


  • Camouflage from Scurry will hide you while charging Sharpshooter preventing enemies from knowing where Hoodwink is going to target.
  • Sharpshooter can be heard from the fog of war.
  • Targeted abilities and items can be used while charging, as long as Hoodwink does not have to turn to cast them, including mobility items such as Blink Dagger icon.png Blink Dagger, Force Staff icon.png Force Staff and Wind Waker icon.png Wind Waker.
  • If Hoodwink has to turn to use a targeted ability, the action will be queued, effectively preventing aiming or manually releasing Sharpshooter and using other abilities.
  • Sharpshooter will push Hoodwink in the opposite direction after channeling, this can be used to traverse impassable terrain or as an escape.
  • Hoodwink will shoot even if hexed, stunned, silenced or teleporting away. She'll immediately shoot if killed.
  • If hexed, stunned or silenced, Hoodwink cannot adjust aim or shoot freely.
  • It applies Break on the target, helping immensely taking down enemies with powerful passive abilities, such as Bristleback minimap icon.png Bristleback, Spectre minimap icon.png Spectre, Phantom Assassin minimap icon.png Phantom Assassin or Slark minimap icon.png Slark.

Hunter's Boomerang[]

  • Best to target the farest enemy, because the boomerang damages all targets in its path until reaching its targeted unit, and back to Hoodwink.
  • It follows Hoodwink current position after reaching the target. So use it to try and nuke other units in its returning path.
  • Whenever possible, use this ability before casting all other abilities, specially Sharpshooter, because it increases considerably the magical damage output.
  • With Acorn Shot, this ability helps clearing creep waves much faster.
  • Can be combined with a previous Veil of Discord icon.png Veil of Discord casting for additional damage output.


  • Powerful ability combined with Scurry Camouflage, specially if used as soon as getting ouf of sight.
  • Can be used as a set up or even in the middle of a chaotic fight, as the enemy can attack it and trigger the lesser Bushwhack, bringing their action to a full stop.
  • Can be used to help stacking neutral camps.
  • It has global casting, allowing for a fast point and cast without having to worry about range and it does not interrupt Hoodwink's current action, such as attacking or moving.
  • Can be combined with Mjollnir icon.png Mjollnir to farm creeps and lure enemies in, because its special triggers only on Hero-based direct attacks, which can be a good set up for potential gank.


Starting items:

Early game:

  • Magic Stick icon.png Magic Stick is useful with Hoodwink's constant mana problems in the early game.
  • Boots of Speed icon.png Boots of Speed synergizes well with Scurry's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
  • Wraith Band icon.png Wraith Band gives good agility and attributes in the early game.
  • Falcon Blade icon.png Falcon Blade gives bonus health, damage, and mana regeneration. Can be bought instead of 2 Wraith Band icon.png Wraith Bands.
  • Veil of Discord icon.png Veil of Discord boosts all magical output for Hoowink, even in mid-late game, when combined with Hunter's Boomerang, not to mention helping the overal magic damage for all allies.

Mid game:

  • Magic Wand icon.png Magic Wand gives cheap attributes and an easier way to replenish health and mana.
  • Power Treads icon.png Power Treads increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
  • Dragon Lance icon.png Dragon Lance gives overall attack range increase. It also lets Hoodwink cast Acorn Shot much further.
  • Maelstrom icon.png Maelstrom provides easier wave clear for Hoodwink. Its passive can be procced by Acorn Shot.
  • Boots of Travel 1 icon.png Boots of Travel synergizes the best with Scurry's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her Acorn Shot and flash farm this way.

Late game:

  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance will not only give you bonus attack range that increases the range of Acorn Shot and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees. It can also be used to distance herself from closing in enemies during Sharpshooter, or close in the gap to enemies moving away from maximum range.
  • Yasha and Kaya icon.png Yasha and Kaya is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
  • Linken's Sphere icon.png Linken's Sphere can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
  • Eye of Skadi icon.png Eye of Skadi is the best stats-providing item for Hoodwink. The passive can also be procced by Acorn Shot.
  • Mjollnir icon.png Mjollnir which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontliner.
  • Gleipnir icon.png Gleipnir retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with Acorn Shot.
  • Daedalus icon.png Daedalus bolsters Acorn Shot with a chance to crit for heavy damage.
  • Monkey King Bar icon.png Monkey King Bar allows you to pierce through evasion with your Acorn Shot.

Situational items:

  • Blink Dagger icon.png Blink Dagger helps Hoodwink's capability of either chasing enemies, evading dangerous situations or engage and disengage in long brawls. It is also possible using Blink Dagger while charing Sharpshooter. But only forward. It might be a good way to snipe someone who is going beyong the max reach, or to avoid another enemy flanking her.
  • Desolator icon.png Desolator ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
  • Mage Slayer icon.png Mage Slayer gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of Blade Mail icon.png Blade Mail.
  • Black King Bar icon.png Black King Bar is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite Blade Mail icon.png Blade Mail.
  • Monkey King Bar icon.png Monkey King Bar allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging Sharpshooter. Upgrading it to Wind Waker icon.png Wind Waker is valid on late game, because you can actually play safe while charging Sharpshooter: as Sharpshooter is not cancelled by Cyclone, Hoodwink will shot even in the air to the direction she was facing before cycloning (if timed right). You can also move around and change your line of fire matching a target's position or get to a safer position if someone is closing in or trying to move behind her.
  • Ethereal Blade icon.png Ethereal Blade gives damage amplification on your Sharpshooter as well as a strong slow that is longer than the charging time of your ult.
  • Refresher Orb icon.png Refresher Orb is underrated, but it can be very effective on teamfights, specially if Hoodwink catches multiple targets in Bushwhack, granting the possibility to damage all of them with Acorn Shot, all of the with Hunter's Boomerang, snipe one of them with Sharpshooter, then repeat. And given her abilities do not consume a lot of mana, you can try and use Gleipnir icon.png Gleipnir after the first Sharpshooter, to allow her to reposition herself closer to enemy targets and reset the combo.
  • Skull Basher icon.png Skull Basher can be triggered by Acorn Shot hits – eventually penetrating magic immunity.

Neutral items:

  • Quicksilver Amulet icon.png Quicksilver Amulet boosts considerably the attack animation for Hoodwink to shoot, which is relatively slow, although her projectile is already fast enough.
  • Ironwood Tree icon.png Ironwood Tree provides an instant tree to combo with Bushwhack and fair stats for early to mid game.
  • Vambrace icon.png Vambrace, Essence Ring icon.png Essence Ring and Pupil's Gift icon.png Pupil's Gift are important to consider to help with low HP pool, or improve her capacity to cast spells with more mana.
  • Grove Bow icon.png Grove Bow decreases enemy magic resistance which increases Hoodwink damage output.
  • Enchanted Quiver icon.png Enchanted Quiver provides decent free magical nuke and a very good range boost, which can snipe fleeing enemies from afar with Acorn Shot.
  • Mind Breaker icon.png Mind Breaker works in the first hit of Acorn Shot, which can be used during Sharpshooter to avoid a disabling or evading enemy spell.
  • Elven Tunic icon.png Elven Tunic adds evasion upon the already passive evasion from Scurry.
  • Orb of Destruction icon.png Orb of Destruction, as well as Stygian Desolator icon.png Stygian Desolator, debuffs all enemies affected by Acorn Shot with slow and armor reduction, the latter also adding considerable amount of damage.
  • Illusionist's Cape icon.png Illusionist's Cape is another great way to trick enemies, specially if Hoodwink has Decoy, doubling her diversion capacity.
  • Penta-Edged Sword icon.png Penta-Edged Sword boosts damage and might debuff all enemies affected by Acorn Shot.
  • Flicker icon.png Flicker can provide great mobility to chase or escape enemies. Can also be used during Sharpshooter, but might change the line of fire, which will have to be corrected accordingly.
  • Trickster Cloak icon.png Trickster Cloak adds evasion upon the already passive evasion from Scurry. It also gives decent magic resistance, boosting Hoodwink's magic tankiness, considering she has natural high armor later in the game, plus what's added by items.
  • Ballista icon.png Ballista triggers at every Acorn Shot hit. It can help pushing enemies next to trees to combo with Bushwhack if low on mana to cast Acorn Shot.
  • Besides the stats provided the Book of Shadows icon.png Book of Shadows, it increases night vision, improving Hoodwink's capabilities to chase or evade enemies at night. The active ability Shadows allows Hoodwink to prowl unscathed in battle, against single targeting abilities. It may also grant her certain protection whilst casting Sharpshooter. Just keep in mind that the target is silenced under the effect of Shadows, so Hoodwink will not be able to control Sharpshooter's aiming or releasing at that time.
  • Fallen Sky icon.png Fallen Sky is a great setup to all Hoodwink's skills. It can be combined with Sharpshooter, granting an aditional nuke and stun to grant a direct hit. Or even timed with Acorn Shot / Bushwhack combo.