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Hoodwink
Hoodwink icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2
24 + 3.6
21 + 2.9
Level 0 1 15 25 30
Health 200 540 1100 1740 1980
Health regen 0.25 1.95 4.75 7.95 9.15
Mana 75 327 807 1299 1503
Mana regen 0 1.05 3.08 5.13 5.96
Armor 0 4 12.4 20.4 23.73
Att/sec 0.5 0.62 0.87 1.11 1.21
Damage 22‒29 46‒53 96‒103 144‒151 164‒171
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.9
Vision range 1800/800
Attack range 575
Projectile speed 1800
Attack animation 0.4+1.5
Base attack time 2
Damage block 0
Collision size 8
Legs
Gib type Default

Hoodwink is a tricky ranged agility hero who runs wild through the trees of the Mistwoods. Firing Acorn Shots from her arbalest, she creates new forests through which to Scurry. For her foes, the woods are a dangerous place, full of Bushwhack traps and vantage points for the Sharpshooter to aim the ultimate crossbow shot. This crafty critter should never be underestimated.

Bio[]

Hoodwink minimap icon.pngHoodwink
▶️ "Who said you could stroll in my woods?"
Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land.

To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.

So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.

But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.

There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.

Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.

Abilities[]

Acorn Shot icon.png
Affects
Enemies
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage.
If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on auto-cast to force this behavior.
Cast Animation: 0.2+1.37
Bounce Distance: 525
Attack Range Bonus: 125/200/275/350
Instant Attack Damage Bonus: 50/75/100/125
Instant Attack Damage: 75%
Number of Bounces: 2/3/4/5 (Talent 4/5/6/7)
Move Speed Slow: 100%
Slow Duration: 0.35
Tree Duration: 20
Talent Number of Charges: 2
Talent Charge Replenish Time: 16/14/12/10
Cooldown: 16/14/12/10 (Talent 0)
Mana: 75/85/95/105
Partially pierces spell immunity. Can target spell immune enemies. Instant attack pierces spell immunity. Slow does not pierce spell immunity.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Not blocked when ground-targeted or as secondary target.
Can be disjointed. When directly targeted, disjointing makes it place a tree instead, and continue bouncing from there.
As a secondary target, disjointing stops the bouncing as well.
Modifiers
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifer_hoodwink_acorn_shot_tree_thinker: Undispellable. Persists death.
Buff modifier_hoodwink_acorn_shot_damage: Undispellable. Persists death.
Buff modifier_hoodwink_acorn_shot_delay_thinker: Undispellable. Persists death.
Debuff modifier_hoodwink_acorn_shot_slow: Dispellable with any dispel.
Though she'll make do with almost anything, Oak and Ironwood acorns make the most effective projectiles -- and the bulk of Hoodwink's stash.

Notes:

  • The cast range of Acorn Shot is based on the attack range of the caster.
    • With the ability's own attack range bonus, Acorn Shot effectively has a cast range of 1100 on Hoodwink.
    • The cast range can be further increased by other attack range bonuses, and is also affected by cast range bonuses.
  • When ground-targeted, a tree gets planted upon reaching that point. Planted trees have a smaller collision size and block less vision than regular trees.
    • Unlike with other planted trees, Tango icon.png Tango does not heal for twice as long when targeting an Acorn Shot tree.
    • The planted tree provides 200 radius ground vision around itself, that lasts for 20 seconds or until the tree is destroyed.
    • When put on Autocast, the ability can only be ground-targeted.
  • When unit-targeted, the initial hit is not counted towards the bounce limit, so that up to 3/4/5/6 (Talent 5/6/7/8) hits can be achieved.
  • The projectile speed is based on the attack projectile speed of the caster.
    • Initially, the projectile's speed matches the caster's projectile speed, but is halved on the bounces.
    • Has an initial projectile speed of 1800 and a bounce speed of 900 on Hoodwink.
    • The projectile speed can be further increased by other attack projectile speed bonuses.
  • The projectile bounces in 0.1-second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
  • The slow is independent from the instant attack, and is placed even when the instant attack misses.
  • The projectile first performs the instant attack, and then applies the debuff.
  • The projectile provides 200 radius flying vision around itself as it travels. This vision does not last.


Bushwhack icon.png
Affects
Enemies
Damage
Magical
Tosses a net trap that stuns enemy heroes if they are near a tree in the area. Affected enemies take damage and are pulled towards the tree nearest to them, and have their vision reduced to 0 for the duration of the stun.
Cast Animation: 0.2+1.07
Cast Range: 1000
Radius: 265
Total Damage: 75/150/225/300
Stun Duration: 1.5/1.8/2.1/2.4
Cooldown: 14 (Talent 10)
Mana: 90/100/110/120
Modifiers
Debuff modifier_hoodwink_bushwhack_trap: Dispellable with strong dispels.
Hoodwink favors Ironwood groves for ambushes, but the wary step carefully in all areas of the mistwoods.

Notes:

  • The projectile travels at a speed of 1200.
  • With the maximum cast range and radius, Bushwhack can hit units up to 1265 range away.
  • If there are no trees within the area, nothing happens.
  • Deals 15/25/32.14/37.5 damage in 0.3-second intervals, starting 0.3 seconds after receiving the debuff, resulting in 5/6/7/8 instances.
  • Hit enemies are stunned and moved towards the tree closest to the center of the targeted point.
    • However, if there is another tree in the way, the unit is bound to that tree instead.
    • Moves units towards the tree at a speed of 1000.
    • Exposes hit enemies for the debuff duration, revealing their exact location.
  • Bound units can be freed by destroying the tree they are bound to.
    • Bound units are also freed when any form of Forced Movement is applied on them.
    • If Bushwhack binds a unit to a planted tree with an expiration timer, that planted tree cannot expire until Bushwhack ends.
  • Provides 265 radius flying vision at the target location upon reaching it, lasting for 1.5/1.8/2.1/2.4 seconds.


Scurry icon.png
Affects
Self
Hoodwink passively has a chance to evade physical attacks while near trees. When activated, Hoodwink gains bonus movement speed, phased collision, and tree-walking for a brief time.
Cast Animation: 0+0
Passive Tree Search Radius: 275
Passive Evasion: 8%/16%/24%/32%
Active Move Speed Bonus: 20%/25%/30%/35%
Active Duration: 4 (Talent 5)
Number of Charges: 2
Charge Replenish Time: 30/24/18/12
Talent Passive Invisibility Fade Delay: 1.2
Cooldown: 0
Mana: 35
Disabled by Break. The passive evasion as well as the invisibility from the talent are disabled by Break.
Can be used by illusions. Passive evasion, as well as the invisibility from the talent work for illusions.
Modifiers
Buff modifier_hoodwink_scurry_passive: Undispellable. Persists death.
Buff modifier_hoodwink_scurry_active: Dispellable with any dispel.
Buff modifier_hoodwink_camouflage: Undispellable. Persists death.
There's not a nook or cranny in the Wood Tomo'kan out of reach of Hoodwink's paws.

Notes:

  • Hoodwink gets all 2 charges immediately upon learning Scurry.
  • Interrupts Hoodwink's channeling abilities upon cast.
  • The passive modifier is hidden by default, and turns visible when near a tree.
  • The passive evasion and the active component are independent from each other.
    • The evasion is always present even when Scurry is not castable.
  • The Scurry Camouflage Talent talent turns Hoodwink invisible and phased when standing still within 275 range of a tree for 1.2 seconds.
    • The invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack. Other orders do not break it.
    • The invisibility is also lost upon position changes. This means Forced Movement breaks it as well.
    • This also means that when given move orders (M), the invisibility is not broken while turning, but breaks when the actual moving starts.


Decoy illusion as they appear to allies.

Decoy icon.png
Affects
Enemies
Hoodwink sends a decoy illusion to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
Cast Animation: 0+0
Cast Range: Global
Number of Illusions: 1
Illusion Damage Dealt: 0%
Illusion Damage Taken: 200%
Illusion Duration: 12
Trigger Distance: 1000
Stun Radius: 250
Stun Duration: 2
Tree Duration: 20
Cooldown: 25
Mana: 50
Modifiers
Buff modifier_hoodwink_decoy_illusion: Dispellable with death only.
Buff modifier_illusion: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.
Buff modifier_hoodwink_scurry_active: Dispellable with any dispel.
Debuff modifier_hoodwink_bushwhack_trap: Dispellable with strong dispels.
Ability Draft Notes
Ability Draft Notes:
Does not require Bushwhack to be drafted for it to get applied.
Upgradable by Aghanim's Shard.
Requires drafting Sharpshooter to be unlocked.

Notes:

  • ↓↓ Double-tapping automatically targets the cursor's current location. Ignores the HUD, so cannot be cast through the minimap this way.
  • Decoy can be cast without having to face towards the targeted point.
  • Does not interrupt Hoodwink's channeling abilities or any other current order upon cast.
  • The illusion automatically walks to the targeted point once created.
  • The illusion spawns with the Scurry buff based on its current level.
    • If Scurry is not learned, the buff is still placed, but without any values.
    • This means it does not grant the movement speed bonus, but still grants the phased movement and tree-walking.
    • The Scurry duration increasing Talent talent does not increase the duration of the Decoy's Scurry.
  • The illusion is permanently phased.
  • When hit by an attack or a single-target ability within 1000 range, the Decoy's effects trigger.
    • Only triggers on attacks of enemy heroes (including illusions, clones, and creep-heroes).
    • Triggers on abilities of any unit, not just heroes, following the rules of Spell Block. The triggering ability is blocked as well.
    • Attacks and abilities coming from more than 1000 range away do not trigger the Decoy.
    • However, abilities from outside that distance still get fully blocked. Attacks affect the Decoy normally.
    • When triggered, the illusion gets destroyed, and a lesser Bushwhack is sent towards the target.
    • The triggering enemy does not get any credits for the Decoy's destruction.
  • When triggered, the lesser Bushwhack flies towards the triggering enemy's location. It does not follow the enemy.
    • Upon reaching that location, it first creates a planted tree. This tree is smaller than the other trees on the map and has a smaller collision size.
    • Tango icon.png Tango heals for twice as long when targeting a Decoy tree.
    • Although using Bushwhack's modifier, the area stun is completely independent from the ability.


Hunter's Boomerang
Hunter's Boomerang icon.png
Affects
Enemies
Damage
Magical
Tosses a boomerang at the target enemy in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage and have reduced status resistance.
Cast Animation: 0.2+1.07
Cast Range: 1000
Boomerang Radius: 150
Boomerang Arc Distance: 400
Damage: 350
Move Speed Slow: 20%
Incoming Spell Damage Amplification: 25%
Status Resistance Reduction: 25%
Debuff Duration: 7
Cooldown: 18
Mana: 125
Blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact. When blocked, the boomerang does not return.
Can be disjointed. When disjointed, the boomerang returns once reaching the target's last location before disjointing it.
Modifiers
Buff modifier_hoodwink_arcing_boomerang: Undispellable. Persists death.
Buff modifier_hoodwink_boomerang_invulnerable: Undispellable. Persists death.
Debuff modifier_hoodwink_hunters_mark: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Sharpshooter to be unlocked.

Notes:

  • When unit-targeted, the boomerang homes in on the target.
    • Can be cast on any unit, including allies, excluding self, buildings and wards.
    • Targeting allies sends the boomerang towards them, but does not affect them.
    • The boomerang either travel at a speed of 900 or reaches the target unit between 0.5 and 1.2 seconds, whichever is faster. The same applies upon returning.
    • This means the boomerang can fly for a minimum of 1 second and a maximum of 2.4 seconds.
    • The duration is set once upon cast, based on the distances. If the distances change after cast, the speed adapts to the predetermined duration.
      • For example, if the target was within 450 range upon cast, the boomerang will have fully returned within 1 second.
      • If the target was more than 1080 range away, it will have fully returned within 2.4 seconds.
  • When ground-targeted, it flies towards that point at the fixed speed of 900.
  • The boomerang is always thrown from Hoodwink's right side and returns from the opposite side.
    • It flies towards the target arcing to the right side and returns to Hoodwink in a mirrored arc.
    • Both arcs have a combined width of 400.
    • Its minimum travel distance is 400 as well, so when targeting a point closer than 400 range, it flies in a triangular pattern with side lengths of 400.
  • The boomerang first applies the debuff, then the damage.
  • The primary target is damaged and debuffed when getting within its radius like any other unit.
    • However, the boomerang only starts returning once fully reaching the target and not sooner.


Sharpshooter's indicator

Sharpshooter icon.png
Damage
Magical
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds.
Hoodwink is knocked backwards for a distance of 350 from the force of the shot.
Cast Animation: 0+9.5
Cast Range: 3000
Max Travel Distance: 3000
Bolt Collision Radius: 125
Turn Rate in Degrees per Second: 60°
Max Charge Time: 3 (Talent 2.25)
Max Aim Time: 5
Self Knockback Distance: 350
Starting Power: 20%
Max Damage: 550/900/1250
Move Speed Slow: 30%/40%/50%
Max Slow Duration: 5
Self Knockback Duration: 0.4
Cooldown: 45
Mana: 125/175/225
Aghanim's Scepter upgrade: Grants a new ability: Hunter's Boomerang.
Aghanim's Shard upgrade: Grants a new ability: Decoy.
Partially pierces spell immunity. Does not collide with spell immune units.
Fully pierces spell immunity.
Modifiers
Buff modifier_hoodwink_sharpshooter_windup: Dispellable with death only.
Buff modifier_hoodwink_sharpshooter_vision_thinker: Undispellable. Persists death.
Buff modifier_hoodwink_sharpshooter_recoil: Dispellable with death only.
Buff modifier_hoodwink_sharpshooter_recoil_end_anim: Dispellable with death only.
Buff modifier_projectile_vision: Undispellable. Persists death.
Debuff modifier_hoodwink_sharpshooter_debuff: Dispellable with any dispel.
While her first arbalest was a chance discovery, Hoodwink now takes great care in carving and caring for her own -- of course with some necessary components pilfered or otherwise cleverly procured.

Notes:

  • For better readability, the turn rate during the Sharpshooter is given as degrees per second, instead of radians per 0.03 seconds.
    • 60° per second equal a turn rate of 0.031.
  • A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone.
  • The direction can be changed with a move order (Keyboard White Mouse Right.png Right Click or M).
    • A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released.
    • The indicator also shows for how long it is being charged, starting out green, slowly turning red over 5 seconds.
    • The indicator is visible to the player only. Neither allies nor enemies can see it.
  • Hoodwink can still perform other actions during Sharpshooter. Non-targeted abilities and items are used normally.
    • However, targeted items that require facing can only be cast when targeted within her current facing direction.
    • Targeting outside her facing direction causes her to get locked in position until the stop (S) or hold command are used.
  • Hoodwink is disarmed during Sharpshooter. Attack orders behave like move orders during disarms, and it sets a new location as well.
  • Once released, Hoodwink gets knocked back in an arc with a height of 75 and distance of up to 350 over up to 0.4 seconds, or until touching the ground again.
    • This means the knockback distance and duration can be reduced/increased by jumping up/down a cliff or a ramp.
  • The damage starts at 110/180/250 and increases by 14.67/24/33.33 (Talent 19.56/32/44.44) for each 0.1 seconds charged, reaching the full damage in 3 seconds.
  • The debuff duration starts at 1 and increases by 0.13 (Talent 0.18) for each 0.1 seconds charged, reaching the full duration in 3 seconds.
    • The debuff applies Break on the target, disabling their passive abilities.
  • The bolt travels at a speed of 2200 (Talent 2750), and travels for the full distance, or until hitting a valid target.
  • The bolt starts on Hoodwink's position. It can hit units up to 3125 range away. It does not search for units behind the starting location.
  • The bolt first applies the debuff, and then the damage.
  • The bolt provides 350 radius flying vision as it travel. This vision does not linger.
  • The cast backswing starts the moment the cast begins, so the effective backswing depends on when the shot was released.
    • This means the backswing can range from 4.5 to 9.5 seconds.


End Sharpshooter
Does not proc any on-cast effects when cast. RT
End Sharpshooter icon.png
Ability
No Target
Release the charged shot, regain ability to move and attack.
Cast Animation: 0+0
Cooldown: 0
Mana: 0
Fire!

Notes:

  • Interrupts Hoodwink's channeling abilities upon cast.


Talents[]

Hero Talents
Sharpshooter Pierces Spell Immunity252 Acorn Shot Charges
-3 Armor Corruption: Reduces armor on attack. Armor Corruption2025% Sharpshooter Faster Projectile / Charge Time
+2 Acorn Shot Bounces15 Scurry Camouflage
-4s Bushwhack Cooldown10+1 Scurry Duration
Notes:
  • Armor Corruption from talents is not disabled by Break.
    • The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.

Recent Changes[]

Main Article: Hoodwink/Changelogs
Version
Description
  • Increased Acorn Shot slow duration from 0.25 to 0.35.
  • Talents:
Level 25 left talent changed: Sharpshooter deals pure damage and pierces spell immunity ➜ Sharpshooter pierces spell immunity.
  • Reduced movement speed from 320 to 310.
  • Bushwhack now deals its damage over time in 0.3-second intervals, rather than instantly upon landing. [?]
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Decoy
      • Now throws the lesser Bushwhack towards the triggering enemy's location, instead of applying it around the Decoy. [?]
      • Increased stun duration from 1 to 2.
      • Reduced cooldown from 60 to 25.
  • Talents:
Level 10 right talent changed: +200 health ➜ +1s Scurry duration.
Level 15 left talent changed: +16 Agility attribute symbol.png agility ➜ +2 Acorn Shot bounces.
  • Bushwhack
    • Increased radius from 250 to 265.
    • Increased projectile speed from 1000 to 1200.
    • Increased stun duration from 1.4/1.7/2/2.3 to 1.5/1.8/2.1/2.4.

Recommended Items[]

Starting items:

Early game:

  • Magic Stick icon.png Magic Stick is useful with Hoodwink's constant mana problems in the early game.
  • Boots of Speed icon.png Boots of Speed synergizes well with Scurry's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
  • Wraith Band icon.png Wraith Band gives good agility and attributes in the early game.
  • Falcon Blade icon.png Falcon Blade gives bonus health, damage, and mana regeneration. Can be bought instead of 2 Wraith Band icon.png Wraith Bands.
  • Veil of Discord icon.png Veil of Discord boosts all magical output for Hoowink, even in mid-late game, when combined with Hunter's Boomerang, not to mention helping the overal magic damage for all allies.

Mid game:

  • Magic Wand icon.png Magic Wand gives cheap attributes and an easier way to replenish health and mana.
  • Power Treads icon.png Power Treads increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
  • Dragon Lance icon.png Dragon Lance gives overall attack range increase. It also lets Hoodwink cast Acorn Shot much further.
  • Maelstrom icon.png Maelstrom provides easier wave clear for Hoodwink. Its passive can be procced by Acorn Shot.
  • Boots of Travel 1 icon.png Boots of Travel synergizes the best with Scurry's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her Acorn Shot and flash farm this way.

Late game:

  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance will not only give you bonus attack range that increases the range of Acorn Shot and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees. It can also be used to distance herself from closing in enemies during Sharpshooter, or close in the gap to enemies moving away from maximum range.
  • Yasha and Kaya icon.png Yasha and Kaya is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
  • Linken's Sphere icon.png Linken's Sphere can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
  • Eye of Skadi icon.png Eye of Skadi is the best stats-providing item for Hoodwink. The passive can also be procced by Acorn Shot.
  • Mjollnir icon.png Mjollnir which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontliner.
  • Gleipnir icon.png Gleipnir retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with Acorn Shot.
  • Daedalus icon.png Daedalus bolsters Acorn Shot with a chance to crit for heavy damage.
  • Monkey King Bar icon.png Monkey King Bar allows you to pierce through evasion with your Acorn Shot.

Situational items:

  • Blink Dagger icon.png Blink Dagger helps Hoodwink's capability of either chasing enemies, evading dangerous situations or engage and disengage in long brawls. It is also possible using Blink Dagger while charing Sharpshooter. But only forward. It might be a good way to snipe someone who is going beyong the max reach, or to avoid another enemy flanking her.
  • Desolator icon.png Desolator ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
  • Mage Slayer icon.png Mage Slayer gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of Blade Mail icon.png Blade Mail.
  • Black King Bar icon.png Black King Bar is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite Blade Mail icon.png Blade Mail.
  • Monkey King Bar icon.png Monkey King Bar allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging Sharpshooter. Upgrading it to Wind Waker icon.png Wind Waker is valid on late game, because you can actually play safe while charging Sharpshooter: as Sharpshooter is not cancelled by Cyclone, Hoodwink will shot even in the air to the direction she was facing before cycloning (if timed right). You can also move around and change your line of fire matching a target's position or get to a safer position if someone is closing in or trying to move behind her.
  • Ethereal Blade icon.png Ethereal Blade gives damage amplification on your Sharpshooter as well as a strong slow that is longer than the charging time of your ult.
  • Refresher Orb icon.png Refresher Orb is underrated, but it can be very effective on teamfights, specially if Hoodwink catches multiple targets in Bushwhack, granting the possibility to damage all of them with Acorn Shot, all of the with Hunter's Boomerang, snipe one of them with Sharpshooter, then repeat. And given her abilities do not consume a lot of mana, you can try and use Gleipnir icon.png Gleipnir after the first Sharpshooter, to allow her to reposition herself closer to enemy targets and reset the combo.
  • Skull Basher icon.png Skull Basher can be triggered by Acorn Shot hits – eventually penetrating magic immunity.


Neutral items:

  • Quicksilver Amulet icon.png Quicksilver Amulet boosts considerably the attack animation for Hoodwink to shoot, which is relatively slow, although her projectile is already fast enough.
  • Ironwood Tree icon.png Ironwood Tree provides an instant tree to combo with Bushwhack and fair stats for early to mid game.
  • Vambrace icon.png Vambrace, Essence Ring icon.png Essence Ring and Pupil's Gift icon.png Pupil's Gift are important to consider to help with low HP pool, or improve her capacity to cast spells with more mana.
  • Grove Bow icon.png Grove Bow decreases enemy magic resistance which increases Hoodwink damage output.
  • Enchanted Quiver icon.png Enchanted Quiver provides decent free magical nuke and a very good range boost, which can snipe fleeing enemies from afar with Acorn Shot.
  • Mind Breaker icon.png Mind Breaker works in the first hit of Acorn Shot, which can be used during Sharpshooter to avoid a disabling or evading enemy spell.
  • Elven Tunic icon.png Elven Tunic adds evasion upon the already passive evasion from Scurry.
  • Orb of Destruction icon.png Orb of Destruction, as well as Stygian Desolator icon.png Stygian Desolator, debuffs all enemies affected by Acorn Shot with slow and armor reduction, the latter also adding considerable amount of damage.
  • Illusionist's Cape icon.png Illusionist's Cape is another great way to trick enemies, specially if Hoodwink has Decoy, doubling her diversion capacity.
  • Penta-Edged Sword icon.png Penta-Edged Sword boosts damage and might debuff all enemies affected by Acorn Shot.
  • Flicker icon.png Flicker can provide great mobility to chase or escape enemies. Can also be used during Sharpshooter, but might change the line of fire, which will have to be corrected accordingly.
  • Trickster Cloak icon.png Trickster Cloak adds evasion upon the already passive evasion from Scurry. It also gives decent magic resistance, boosting Hoodwink's magic tankiness, considering she has natural high armor later in the game, plus what's added by items.
  • Ballista icon.png Ballista triggers at every Acorn Shot hit. It can help pushing enemies next to trees to combo with Bushwhack if low on mana to cast Acorn Shot.
  • Besides the stats provided the Book of Shadows icon.png Book of Shadows, it increases night vision, improving Hoodwink's capabilities to chase or evade enemies at night. The active ability Shadows allows Hoodwink to prowl unscathed in battle, against single targeting abilities. It may also grant her certain protection whilst casting Sharpshooter. Just keep in mind that the target is silenced under the effect of Shadows, so Hoodwink will not be able to control Sharpshooter's aiming or releasing at that time.
  • Fallen Sky icon.png Fallen Sky is a great setup to all Hoodwink's skills. It can be combined with Sharpshooter, granting an aditional nuke and stun to grant a direct hit. Or even timed with Acorn Shot / Bushwhack combo.

Gameplay[]

Roles: Support Support Nuker Nuker Escape Escape Disabler Disabler
Complexity: ★★☆
Playstyle: Small and nimble, Hoodwink peppers her foes from the foliage with Acorn Shots, binding them against trees before Scurrying into the deep reaches of the forest. A natural Sharpshooter, Hoodwink winds up her heavy arbalest to deliver devastating bolts into the heart of the target.


Audio[]

History[]

Equipment[]

  • Hoodwink currently has no equipment.

Trivia[]

  • Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.[1]
  • Hoodwink featured in the Nemestice trailer and fought Arc Warden.
  • Brooke Williams, who voices Hoodwink, has played other video game characters such as Merveil, the first major boss in Path of Exile.
  • Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to the item being based on an artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.

Gallery[]

References[]

  1. Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible on the newspaper Snapfire is reading beginning at the 25th second mark.
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