Hoodwink is a tricky ranged agility hero who runs wild through the trees of the Mistwoods. Firing Acorn Shots from her arbalest, she creates new forests through which to Scurry. For her foes, the woods are a dangerous place, full of Bushwhack traps and vantage points for the Sharpshooter to aim the ultimate crossbow shot. This crafty critter should never be underestimated.
As a secondary target, disjointing stops the bouncing as well.
- The cast range of Acorn Shot is based on the attack range of the caster.
- Together with the ability's own bonus, Acorn Shot effectively has a cast range of 1100 on Hoodwink.
- The cast range can be further increased by other attack range bonuses, and is also affected by cast range bonuses.
- The acorn travels at a speed of 1000.
- The projectile bounces in 0.1-second intervals.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Cannot bounce on invisible, invulnerable or hidden units, but can bounce on units in the Fog of War.
- When targeting a unit, the initial hit is not counted towards the bounce limit, so that up to 3/4/5/6 hits can be achieved.
- The projectile first performs the instant attack, and then applies the debuff.
- Causes Hoodwink perform an instant attack on the enemies upon projectile hit.
- The movement speed slow is independent from the instant attack, and is placed even when the instant attack misses.
- The projectile provides 200 radius flying vision around itself as it travels. This vision does not last.
- When targeting the ground, a tree gets planted upon reaching that point. Planted trees have a smaller collision size and block less vision than regular trees.
- The projectile travels at a speed of 1000.
- With the maximum cast range and radius, Bushwhack can hit units up to 1250 range away.
- If there are no trees within the area, nothing happens.
- Hit enemies are stunned and moved towards the tree closest to the center of the targeted point.
- However, if there is another tree in the way, the unit is bound to that tree instead.
- Moves units towards the tree at a speed of 1000.
- Exposes hit enemies for the debuff duration, revealing their exact location.
- Bound units can be freed by destroying the tree they are bound to.
- Provides 250 radius flying vision at the target location upon reaching it, lasting for 1.4/1.7/2.0/2.3 seconds.
- Hoodwink gets all 2 charges immediately upon learning Scurry.
- Interrupts Hoodwink's channeling abilities upon cast.
- Scurry's evasion stacks multiplicatively with other sources of evasion and uses pseudo-random distribution.
- The is hidden by default, and turns visible when near a tree.
- The passive evasion and the active component are independent from each other.
- The evasion is always present even when Scurry is not castable.
- With the level 15 talent, Hoodwink turns invisible and phased when standing still within 275 range of a tree for seconds.
- The invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack. Other orders do not break it.
- The invisibility is also lost upon position changes. This means Forced Movement breaks it as well.
- This also means that when given move orders (M), the invisibility is not broken while turning, but breaks when the actual moving starts.
to be unlocked.
- ↓↓ Double-tapping automatically targets self.
- Requires to be unlocked.
- For better readability, the turn rate during the Sharpshooter is given as per second, instead of per 0.03 seconds.
- 60° per second equal a turn rate of 0.031.
- A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone.
- The direction can be changed with a move order ((M) and selecting a target point).
- A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released.
- The indicator also shows for how long it is being charged, starting out green, slowly turning red over 5 seconds.
- Provides 100 radius flying vision along the indicator while charging up. This vision moves along with the indicator and does not linger.
- The indicator is visible to the player only. Neither allies nor enemies can see it.
- Hoodwink can still perform other actions during Sharpshooter. Non-targeted abilities and items are used normally.
- However, targeted items that require facing can only be cast when targeted within her current facing direction.
- Targeting outside her facing direction causes her to get locked in position until the stop (S) or hold command are used.
- Hoodwink is disarmed during Sharpshooter. Attack orders behave like move orders during disarms, and it sets a new location as well.
- Sharpshooter cannot be canceled by anything besides and death. It cannot be interrupted by disables.
- Once released, Hoodwink gets knocked back in an arc with a height of 75 and distance of up to 350 over up to 0.4 seconds, or until touching the ground again.
- This means the knockback distance and duration can be reduced/increased by jumping up/down a cliff or a ramp.
- The damage starts at 0 and increases by 18.33/30/41.67 ( ) for each 0.03 seconds charged, reaching the full damage in 3 seconds.
- The debuff duration starts at 0 and increases by 0.17 ( ) for each 0.03 seconds charged, reaching the full duration in 3 seconds.
- The bolt travels at a speed of 2200 ( ), and travels for the full distance, or until hitting a valid target.
- The bolt starts on Hoodwink's position. It can hit units up to 3125 range away. It does not search for units behind the starting location.
- Can only hit heroes, including clones, excluding illusions and creep-heroes. Does not hit, invulnerable, or hidden units, flying right through them.
- The bolt first applies the debuff, and then the damage.
- The bolt provides 350 radius flying vision as it travel. This vision does not linger.
- The cast backswing starts the moment the cast begins, so the effective backswing depends on when the shot was released.
- This means the backswing can range from 4.5 to 9.5 seconds.
- Replaces until the bolt is released.
- Interrupts Hoodwink's channeling abilities upon cast.
|Pure Damage and Pierces Spell Immunity||25||2Charges|
|-3 Armor Corruption||20||25%Faster Projectile / Charge Time|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.
- Armor Corruption from talents is not disabled by Break.
- Increased <a href="/wiki/Strength" title="Strength"><img alt="Strength attribute symbol.png" src="" decoding="async" width="20" height="20" class="noprint" /></a> gain from 1.8 to 2.
- Increased instant attack damage from 65% to 75%.
- Level 10 left talent: -3s cooldown increased to -4s.
- Level 10 right talent: +175 increased to +200.
- Level 15 left talent: +14 <a href="/wiki/Agility" title="Agility"><img alt="Agility attribute symbol.png" src="" decoding="async" width="20" height="20" class="noprint" /></a> increased to +16.
- Added to .
- Reduced from 1.0 to 0.9.
- Reduced instant attack damage from 100% to 65%.
- Increased instant attack damage bonus from 20/40/60/80 to 50/75/100/125.
- Initial projectile now uses the attacker's projectile speed.
- Reduced acorn bounce projectile speed from 2000 to 1000.
- does not heal for twice as long when targeting a Acorn Shot .
- Added an option. When cast while autocast is on, Acorn Shot uses ground-targeting and always create a .
- Reduced radius from 275 to 250.
- Reduced damage from 90/180/270/360 to 75/150/225/300.
- Increased stun duration from 1.3/1.6/1.9/2.2 to 1.4/1.7/2.0/2.3.
- Fixed units dying during Bushwhack sometimes destroying and freeing other units from Bushwhack.
- Reduced active movement speed bonus from 25%/30%/35%/40% to 20%/25%/30%/35%.
- Reduced charge replenish time from 30/25/20/15 to 30/24/18/12.
- No longer grants vision along the indicator while charging up.
- Now has scales up from a minimum power level of 20%.
- Reduced max damage from 600/1000/1400 to 550/900/1250.
- Reduced movement speed slow 50% on each level to 30%/40%/50%.
- Reduced max slow duration from 6 to 5.
- Rescaled mana cost rescaled from 150 on each level to 125/175/225.
upgrade for :
- Grants the ability.
- Tosses a boomerang in an arc at the target enemy. Upon contact, it returns to Hoodwink. The boomerang deals damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed, take more spell damage and have reduced status resistance.
- Damage: 350
- Movement speed slow: 20%
- Incoming spell damage amplification: 25%
- Status resistance reduction: 25%
- Debuff duration: 7
- Mana cost: 125
- Cooldown: 18
upgrade for :
- Grants the ability.
- Hoodwink sends a decoy illusion with Scurry to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it.
- Illusion duration: 12
- Mana cost: 50
- Cooldown: 60
- provides cheap attributes and can combine with Tango for the extra heal.
- helps keep you in lane.
- restores health to stay in lane.
- provides cheap attributes that can be crafted for a .
- gives you cheap agility early in the game.
- gives you last hitting power in lane and builds into .
- is useful with Hoodwink's constant mana problems in the early game.
- synergizes well with 's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
- gives good agility and attributes in the early game.
- gives bonus health, damage, and mana regeneration. Can be bought instead of 2 s.
- gives cheap attributes and an easier way to replenish health and mana.
- increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
- gives overall attack range increase. It also lets Hoodwink cast much further.
- provides easier wave clear for Hoodwink. Its passive can be procced by .
- synergizes the best with 's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her and flash farm this way.
- , upgraded from Dragon Lance will not only give you bonus attack range that increases the range of and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees.
- is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
- can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
- is the best stats-providing item for Hoodwink. The passive can also be procced by .
- which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontliner.
- retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with .
- bolsters with a chance to crit for heavy damage.
- allows you to pierce through evasion with your .
- ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
- gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of .
- is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite .
- allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
- provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging .
- gives damage amplification on your as well as a strong slow that is longer than the charging time of your ult.
|Roles:||Nuker Escape Disabler|
|Playstyle:||Small and nimble, Hoodwink peppers her foes from the foliage with Acorn Shots, binding them against trees before Scurrying into the deep reaches of the forest. A natural Sharpshooter, Hoodwink winds up her heavy arbalest to deliver devastating bolts into the heart of the target.|
- Hoodwink currently has no equipment.
- Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.
- Brooke Williams, who voices Hoodwink, has played other video game characters such as Merveil, the first major boss in Path of Exile.
- Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to the item being based on an artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.
Art video Debut video
- Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible on the newspaper Snapfire is reading beginning at the 25th second mark.