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Hoodwink
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2
24 + 3.6
21 + 2.9
Level 0 1 15 25 30
Health 20 394 1010 1714 1978
+0.25 +1.95 +4.75 +7.95 +9.15
Mana 80 332 812 1304 1508
+0 +1.05 +3.08 +5.13 +5.96
Armor 0 4 12.4 20.4 23.73
Magic Resist 25% 27.1% 31.16% 35.26% 36.91%
Damage Block -
Damage

22
29

46
53

96
103

144
151

164
171

Attack Rate 0.5/s 0.62/s 0.87/s 1.11/s 1.21/s
Attack Range Ranged 575 (750)
Attack Speed ▶️ 100 (2s BAT)
Attack Animation 0.4 + 1.5
Projectile Speed 1800
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.175s to turn 180°. 0.9
Collision Size 18
Bound Radius 8
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_hoodwink
Shackles her enemies to trees.
Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. A natural Sharpshooter toting a massive crossbow and firing Acorn Shots while still able to Scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle and Bushwhacks her foes when they least expect her to. Losing track of her once, she will use the opportunity to mislead her foes by sending out a Decoy, only to pop out holding her Boomerang behind them — their stunned carcasses already dangling in one of her nets.
Acorn Shot
Bushwhack
Scurry
Decoy
Decoy
Hunter's Boomerang
Hunter's Boomerang
Sharpshooter
Sharpshooter
Roles: Support Support Nuker Nuker Escape Escape Disabler Disabler
Complexity: Hero ComplexityHero Complexity
Adjectives: Cute, Female, Fuzzy, Green, Nose
Legs ( 4 )


Bio[]

Hoodwink minimap iconHoodwink
▶️ "Who said you could stroll in my woods?"
Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land.

To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.

So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.

But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.

There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.

Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.
Aliases:
HW, Squirrel

Abilities[]

Acorn Shot icon
Affects
Enemies
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage.
If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on auto-cast to force this behavior.
Cast Animation: 0.2+1.37
Cast Range: Affected by Cast Range bonuses. Affected by Attack Range bonuses. 575
Attack Range Bonus: 125/200/275/350
Bounce Distance: Affected by AoE Radius bonuses. 525
Number of Bounces: 2/3/4/5 (Talent 4/5/6/7)
Instant Attack Damage: 75%
Attack Damage Bonus: 55/90/125/160
Move Speed Slow: 100%
Slow Duration: 0.35
Tree Duration: 20
Charge Replenish Time
  Talent 16/14/12/10
  Talent 2
Cooldown symbol
 16/14/12/10 (Talent 0)
Mana symbol
 70/75/80/85
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Not blocked when ground-targeted.
Can be disjointed.
When disjointed by the primary target, places a tree at the enemy's disjoint location, and continues to bounce from there.
When disjointed by a secondary target, it stops bouncing.
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifer_hoodwink_acorn_shot_tree_thinker
Undispellable
modifier_hoodwink_acorn_shot_damage
Undispellable
modifier_hoodwink_acorn_shot_delay_thinker
Undispellable
modifier_hoodwink_acorn_shot_slow
Though she'll make do with almost anything, Oak and Ironwood acorns make the most effective projectiles -- and the bulk of Hoodwink's stash.
Acorn Shot (Secondary) icon
Alt-Cast Icon

  • Acorn Shot's cast range can only be further increased by attack range bonuses of the same range type as the caster, as well as cast range bonuses.
    • With the ability's own attack range bonus, Acorn Shot effectively has a cast range of 700/775/850/925 on Hoodwink.
    • Cast range bonus from Scurry icon Scurry does not apply to Acorn Shot.
      • However, attack range bonus from Scurry icon Scurry applies.
      • LEVEL 4
        Acorn Shot with activated Scurry icon Scurry has a cast range of 975/1025/1075/1125.
  • When ground-targeted, a tree gets planted upon reaching that point. Planted trees have a smaller collision size and block less vision than regular trees.
    • Unlike with other planted trees, Tango icon Tango does not heal for twice as long when targeting an Acorn Shot tree.
    • The planted tree provides 200 radius ground vision around itself, which lasts for 20 seconds or until the tree is destroyed.
    • When put on Alt-cast, the ability can only be ground-targeted.
  • When unit-targeted, the initial hit is not counted towards the bounce limit, so that up to 3/4/5/6 (Talent 5/6/7/8) hits can be achieved.
  • The initial projectile travels at a speed of 2200.
    • The speed while bouncing can be defined as
      expr
      AttackProjectileSpeed × 0.5.
      • This affects Acorn Shot not being able to be reflected on certain Melee melee heroes (e.g. Marci minimap icon Marci) because they have 0 projectile speed.
    • With Hoodwink's default attack projectile speed, the bouncing projectile travels at a speed of 900.
    • The projectile speed can be further increased by other attack projectile speed bonuses.
  • The projectile bounces in 0.1-second intervals.
  • Upon projectile hit, Acorn Shot causes Hoodwink to perform an instant attack on the enemies.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • For Melee melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
  • Acorn Shot's instant attack first applies the self-total outgoing attack damage multiplier, then grants unique flat bonus attack damage upon the projectile hit.
    • The total attack damage includes all already existing attack damage changes, including conditional bonus sources (e.g. Bash and Quell).
    • This can be defined as
      expr
      ΣAtk × 75% + 55/90/125/160
    • Applies the bonus attack damage only to the Acorn Shot projectile.
    • Therefore, attack damage based attack modifiers (e.g. critical strike and lifesteal) include the 75% bonus damage as well.
    • Since the damage comes from a regular attack, it counts as attack damage and not as spell damage.
    • It is affected by damage block, but unaffected by spell damage amplification and cannot spell lifesteal.
  • When ground-targeted, the instant attack of Acorn Shot does not break the invisibility of the following sources: Decoy icon Decoy, Smoke of Deceit icon Disguise and Glimmer Cape icon Glimmer.
    • For Shadow Amulet icon Fade, the invisibility breaks upon projectile hit after the fade time.
    • For Shadow Blade icon Shadow Walk and Silver Edge icon Shadow Walk, the invisibility breaks upon projectile hit and applies its ability effects.
  • The projectile performs the instant attack, then applies the debuff.
    • The movement speed slow is independent of the instant attack, and is applied even when the instant attack misses.
  • The projectile provides 200 radius flying vision around itself as it travels. This vision does not last.
  • TALENT
    Acquiring the Acorn Shot charges Talent talent instantly grants 1 extra charge.


Bushwhack icon
Affects
Enemies
(Trees)
Damage
Magical
Tosses a net trap that stuns enemy heroes if they are near a tree in the area. Affected enemies take damage and are pulled towards the tree nearest to them, and have their vision reduced to 0 for the duration of the stun.
Cast Animation: 0.2+1.07
Cast Range: Affected by Cast Range bonuses. 1000
Radius: Affected by AoE Radius bonuses. 265 (Talent 400)
Total Damage: 90/180/270/360 (Talent 150/240/330/420)
Set Vision Range: 0
Stun Duration: 1.4/1.6/1.8/2
Cooldown symbol
 14 (Talent 12)
Mana symbol
 90/100/110/120
Does not pierce debuff immunity.
Does not react on debuff immune enemies at all. If the unit turns debuff immune while already affected by Bushwhack, the unit is not stunned and can act freely, but cannot move and still has no vision.
Buff/Debuff
Modifiers [?]
modifier_hoodwink_bushwhack_trap
Hoodwink favors Ironwood groves for ambushes, but the wary step carefully in all areas of the mistwoods.

  • The projectile travels at a speed of 1300.
  • Trees within the radius indicator are highlighted when a target location is selected.
  • With the max cast range and radius, Bushwhack can hit units up to 1265 range away.
  • Provides 265 (Talent 400) radius flying vision at the target location upon reaching it, lasting for 1.4/1.6/1.8/2 seconds.
    • If there are no trees within the area, the ability only provides flying vision upon reaching the target.
  • Deals 19.29/33.75/45/54 damage in 0.3-second intervals, starting 0.3 seconds after receiving the debuff, resulting in 4/5/6/6 instances.
  • Hit enemies are stunned and moved towards the tree closest to the center of the targeted point.
    • However, if there is another tree in the way, the unit is bound to that tree instead.
    • Units affected are moved toward the tree at a speed of 1000, then upward with a height of 75.
    • Exposes hit enemies for the debuff duration, revealing their exact location.
  • Bound units can be freed in the following conditions:
    • Destroying the tree they are bound to.
    • When affected by any other forced movement sources.
  • If Bushwhack binds a unit to a planted tree with an expiration timer, that planted tree cannot expire until Bushwhack ends.
  • During the stun duration, the bound units have their total vision range set to 0.


Scurry icon
Affects
Self
Hoodwink passively has a chance to evade physical attacks while near trees. When activated, Hoodwink gains bonus movement speed, attack and cast range, phased movement, and tree-walking for a brief time.
Passive Component
Tree Search Radius: Affected by AoE Radius bonuses. 275
Evasion: 15%/20%/25%/30%
Cast Range Bonus: 50/100/150/200
Attack Range Bonus: 50/100/150/200
Move Speed Bonus: 20%/25%/30%/35%
Active Duration: 3.5/4/4.5/5
Talent Active Evasion: 40%
Charge Replenish Time
 30/24/18/12
 2
Cooldown symbol
 0
Mana symbol
 35
Disabled by Break.
Break Notes:
Talent
The evasion bonus from the talent is added on top of the passive evasion. Therefore, it is disabled by Break.
Buff/Debuff
Modifiers [?]
modifier_hoodwink_scurry_passive
Undispellable
modifier_hoodwink_scurry_active
There's not a nook or cranny in the Wood Tomo'kan out of reach of Hoodwink's paws.

  • Hoodwink gets all charges immediately upon learning Scurry.
  • Interrupts Hoodwink's channeling abilities upon cast.
  • The passive modifier is hidden by default and turns visible when near a tree.
  • While Scurry is active, Hoodwink cannot recast Scurry.
    • Increases Hoodwink's attack range to 625/675/725/775 while active.
  • The passive evasion and the active component are independent of each other.
    • Passively increases Hoodwink's survivability against physical attacks by 18%/25%/33%/43%.
    • Evasion uses pseudo-random distribution.
    • Stacks diminishingly with other evasion sources.
  • TALENT
    The active evasion increasing Talent talent increases her evasion to 55%/60%/65%/70% while active and within the tree search radius.
    • This further increases Hoodwink's survivability against physical attacks to 122%/150%/186%/233% while Scurry is active.


Decoy icon
Ability
No Target
Damage
Magical
Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
Cast Range: Global
Fade Time: 0
Trigger Distance: 1000
Stun Radius: Affected by AoE Radius bonuses. 250
Sharpshooter Damage Multiplier: 0.6
Move Speed Bonus: 15%
Number of Illusions: 1
Tree Duration: 20
Stun Duration: 1.6
Invisibility Duration: 6
Illusions Decoy icon Decoy Illusion
Damage Dealt: 200%
Damage Taken: 200%
Max Duration: 6
Cooldown symbol
 30
Mana symbol
 60
Buff/Debuff
Modifiers [?]
modifier_hoodwink_decoy_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
modifier_invulnerable
Death
modifier_hoodwink_scurry_active
modifier_hoodwink_bushwhack_trap
Ability Draft Notes
Ability Draft Notes:
Does not require Bushwhack icon Bushwhack to be drafted for it to get applied.
Upgradable by Aghanim's Scepter.
Requires drafting Sharpshooter icon Sharpshooter to be unlocked.
Illusion skin 1

Manta Style illusion as they appear to allies.


  • Interrupt Hoodwink's channeling abilities upon cast.
  • Does not require Sharpshooter icon Sharpshooter to be leveled to be unlocked, once Aghanim's Scepter is acquired.
    • However, it relies on Sharpshooter to work, since it directly uses its values. This means when Sharpshooter is not learned, Decoy creates an illusion that runs towards the nearest enemy hero or enemy illusion.
    • Although the Decoy illusion consumes mana to use Sharpshooter, Sharpshooter will still be cast even if it does not have enough mana.
    • Sharpshooter notes fully apply.
  • Upon cast, Decoy creates an uncontrollable and indistinguishable illusion at Hoodwink's current facing direction that automatically channels Sharpshooter, and homes into the nearest enemy hero.
    • Since Sharpshooter is cast by the illusion, it procs all on-cast effects like a regular ability.
    • The illusion created has the Scurry icon Scurry's modifier, it is completely independent of the ability and does not require Scurry to be learned.
    • The Sharpshooter channeled by the illusion cannot be manually canceled in any way.
    • It neither has a gold, nor experience bounty.
  • The invisibility buff has an instant fade time and is lost upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do break it.
  • When hit by an attack or a unit-targeted ability within 1000 range, the channeled Sharpshooter is canceled, and Decoy's effects trigger.
    • Sharpshooter will not be fired this way.
    • This means enemy attacks missed (including attacks evaded by the illusion's Scurry evasion) do not trigger the Decoy.
    • Only triggers on attacks of enemy heroes, illusions, clones, and creep-heroes.
    • Triggers on abilities of any unit, not just heroes, following the rules of Spell Block. The triggering ability is blocked as well.
    • Triggers even when affected by an allied Linken's Sphere icon Transfer Spellblock.
    • Attacks and abilities coming from more than 1000 range away do not trigger the Decoy.
    • However, abilities cast beyond that distance are still fully blocked. Attacks affect the Decoy normally.
  • When triggered, the illusion gets destroyed, and a lesser Bushwhack icon Bushwhack is sent towards the target's location.
    • Upon reaching the location, it first creates a planted tree. This tree is smaller than the other trees on the map and has a smaller collision size.
    • Tango icon Tango heals for twice as long when targeting a Decoy tree.
    • Although using Bushwhack's modifier, the area stun is completely independent of the ability and does not require Bushwhack to be learned.
    • Other Bushwhack notes fully apply.


Hunter's Boomerang
Hunter's Boomerang icon
Affects
Enemies
Damage
Magical
Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage.
Cast Animation: 0.2+1.03
Cast Range: Affected by Cast Range bonuses. 900
Boomerang Radius: Affected by AoE Radius bonuses. 150
Boomerang Arc Distance: Affected by AoE Radius bonuses. 400
Damage: 250
Move Speed Slow: 20%
Spell Damage Amp: 20%
Debuff Duration: 7
Cooldown symbol
 18
Mana symbol
 125
Blocked by Linken's Sphere.
Blocked fully upon impact only when primary target.
Can be disjointed.
When disjointed, the boomerang returns once it reaches the target's last location before disjointing it.
Buff/Debuff
Modifiers [?]
modifier_hoodwink_arcing_boomerang
Undispellable
modifier_hoodwink_boomerang_invulnerable
Undispellable
modifier_hoodwink_hunters_mark
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Sharpshooter icon Sharpshooter to be unlocked.

  • When unit-targeted, the boomerang homes in on the target.
    • Can be cast on any unit, including allies, excluding self, buildings, and wards.
    • Targeting allies send the boomerang toward them but does not affect them.
    • The boomerang either travels at a speed of 900 or reaches the target unit between 0.5 – 1.2 seconds, whichever is faster. The same applies upon returning.
    • This means the boomerang can fly for 1 – 2.4 seconds at minimum and maximum respectively.
    • The duration is set once upon cast, based on the distances. If the distances change after cast, the speed adapts to the predetermined duration.
      • For example, if the target was within 450 range upon cast, the boomerang will have fully returned within 1 second.
      • If the target was more than 1080 range away, it will have fully returned within 2.4 seconds.
  • When ground-targeted, it flies towards that point at the fixed speed of 900.
  • The boomerang is always thrown from Hoodwink's right side and returns from the opposite side.
    • It flies towards the target arcing to the right side and returns to Hoodwink in a mirrored arc.
    • Both arcs have a combined width of 400.
    • Its minimum travel distance is 400 as well, so when targeting a point closer than 400 range, it flies in a triangular pattern with side lengths of 400.
  • The boomerang first applies the debuff, then the damage.
  • The boomerang provides 150 radius flying vision around itself as it travels. This vision lasts for 2 seconds.
  • The primary target is damaged and debuffed when getting within its radius like any other unit.
    • However, the boomerang only starts returning once fully reaches the target.
  • While Scurry icon Scurry is active, Hunter's Boomerang has a cast range of 950/1000/1050/1100.


Sharpshooter icon
Damage
Magical
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds.
Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cast Range: 3000
Max Travel Distance: 3000
Bolt Collision Radius: Affected by AoE Radius bonuses. 125
Turn Rate in Degrees per Second: 60°
Max Windup Time: 3 (With Aghanim's Scepter 2.25)
Max Aim Time: 5
Self Knockback Distance: 350
Min Damage: 110/180/250 (Talent 235/305/375)
Max Damage: 550/900/1250 (Talent 675/1025/1375)
Creep Damage Multiplier: 0.5
Move Speed Slow: 30%/40%/50%
Min Slow Duration: 1
Max Slow Duration: 5
Self Knockback Duration: 0.4
Flying Vision Radius: Affected by AoE Radius bonuses. 350
Cooldown symbol
 45
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Decoy ability.
Decrease wind-up speed and increases arrow speed.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Hunter's Boomerang ability.
Buff/Debuff
Modifiers [?]
modifier_hoodwink_sharpshooter_windup
Death
modifier_hoodwink_sharpshooter_vision_thinker
Undispellable
modifier_hoodwink_sharpshooter_recoil
Death
modifier_hoodwink_sharpshooter_recoil_end_anim
Death
modifier_projectile_vision
Undispellable
modifier_hoodwink_sharpshooter_debuff
While her first arbalest was a chance discovery, Hoodwink now takes great care in carving and caring for her own -- of course with some necessary components pilfered or otherwise cleverly procured.
Sharpshooter indicator

Sharpshooter's indicator.


  • For better readability, the turn rate during the wind-up time is given as degrees per second, instead of radians per 0.03 seconds.
    • 60° per second equal a turn rate of 0.031.
  • A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone.
  • The direction can be changed with a move order (Keyboard White Mouse Right Right Click or M).
    • A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released.
    • The indicator also shows for how long it is being winded up, starting out green, and slowly turning red over 5 seconds.
    • The indicator is visible to the player only. Neither allies nor enemies can see it.
  • Hoodwink can still perform other actions during Sharpshooter. Non-targeted abilities and items are used normally.
    • However, targeted items that require facing can only be cast when targeted within her current facing direction.
    • Targeting outside her facing direction causes her to get locked in position until the Stop (S) or Hold (H) command is used.
  • Hoodwink cannot move and is disarmed during Sharpshooter.
    • However, she can be moved by forced movement sources, but not fear.
    • Attack orders behave like move orders during disarms, and it sets a new location as well.
  • However, silencing Hoodwink prevents her from manually firing Sharpshooter earlier with the sub-ability.
  • Once released, Hoodwink gets knocked back in an arc with a height of 75 and distance of up to 350 over up to 5 seconds, or until touching the ground again.
    • This means the knockback distance and duration can be reduced/increased by jumping up/down a ramp or impassable terrain.
  • The damage and debuff duration values starts at 20% max power and increases for each 0.1 seconds wound up, reaching max potency in 3 seconds.
    • The damage increases by 14.67/24/33.33 (Upgradable by Aghanim's Scepter. 19.56/32/44.44) per wind-up interval.
      • TALENT
        Since both the Talent minimum and maximum value of the damage are increased evenly by 125, the above damage increment values remain the same.
    • The debuff duration increases by 0.13 (Upgradable by Aghanim's Scepter. 0.18) seconds per wind-up interval.
      • The debuff applies Break on the target, disabling their passive abilities.
  • The bolt starts on Hoodwink's position, and travels at a speed of 2200 (Upgradable by Aghanim's Scepter. 2750) for the full distance, or until hitting a valid target.
    • With the travel distance and collision radius, the projectile can hit units up to 3125 range away. It does not search for units behind the starting location.
  • The bolt first applies the debuff, then the damage.
  • The bolt provides 350 radius flying vision as it travels. This vision does not linger.
  • Has a min and max cast backswing of 4.5 ‒ 9.5 seconds.
    • The cast backswing starts upon cast, so the effective backswing depends on when the shot was released.


End Sharpshooter
Does not proc any on-cast effects when cast. RT
End Sharpshooter icon
Ability
No Target
Release the charged shot, regain ability to move and attack.
Cooldown symbol
 0
Mana symbol
 0
Fire!

  • Replaces Sharpshooter icon Sharpshooter until the sub-ability is used, or the bolt is released.
  • Interrupts Hoodwink's channeling abilities upon cast.
  • Hoodwink is unable to level Sharpshooter up while this sub-ability is active.


Talents[]

Hero Talents
+135 Bushwhack icon Bushwhack Radius252 Acorn Shot (Secondary) icon Acorn Shot Charges
-4 Armor Corruption icon Armor Corruption20+125 Sharpshooter icon Sharpshooter Max Damage
+2 Acorn Shot (Secondary) icon Acorn Shot Bounces15+60 Bushwhack icon Bushwhack Damage
-2s Bushwhack icon Bushwhack Cooldown10+40% Scurry icon Scurry Evasion When Active
Notes:
  • Armor Corruption icon Armor Corruption from talents is not disabled by Break.
    • The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore

<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">

Talents Level 10 Talent Bushwhack Cooldown Reduction decreased from 3s to 2s
  • Reduced Acorn Shot (Secondary) icon Acorn Shot Slow Duration from 0.45 to 0.35.
  • Increased Acorn Shot (Secondary) icon Acorn Shot attack damage bonus from 50/80/110/140 to 55/90/125/160.
  • Increased Bushwhack icon Bushwhack total damage from 90/160/230/300 to 90/180/270/360.

</div> </div>


Recommended Items[]

Starting items:

  • Iron Branch icon Iron Branch provides cheap attributes and can combine with Tango for the extra heal. Or use with Bushwhack icon Bushwhack, if necessary.
  • Tango icon Tango helps keep you in lane. The tree planted by Acorn Shot (Secondary) icon Acorn Shot provides double heal for Hoodwink.

Early game:

  • Magic Stick icon Magic Stick is useful with Hoodwink's constant mana problems in the early game.
  • Boots of Speed icon Boots of Speed synergizes well with Scurry icon Scurry's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
  • Wraith Band icon Wraith Band gives good agility and attributes in the early game.
  • Veil of Discord icon Veil of Discord boosts all magical output for Hoowink, even in mid-late game, when combined with Hunter's Boomerang icon Hunter's Boomerang, not to mention helping the overall magic damage for all allies.

Mid game:

  • Magic Wand icon Magic Wand gives cheap attributes and an easier way to replenish health and mana.
  • Power Treads icon Power Treads increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
  • Boots of Travel icon Boots of Travel synergizes the best with Scurry icon Scurry's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her Acorn Shot (Secondary) icon Acorn Shot and flash farm this way.

Late game:

  • Hurricane Pike icon Hurricane Pike, upgraded from Dragon Lance will not only give you bonus attack range that increases the range of Acorn Shot (Secondary) icon Acorn Shot and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees. It can also be used to distance herself from closing in enemies during Sharpshooter icon Sharpshooter, or close in the gap to enemies moving away from maximum range.
  • Yasha and Kaya icon Yasha and Kaya is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
  • Linken's Sphere icon Linken's Sphere can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
  • Eye of Skadi icon Eye of Skadi is the best stats-providing item for Hoodwink. The passive can also be procced by Acorn Shot (Secondary) icon Acorn Shot.
  • Mjollnir icon Mjollnir which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontline.
  • Gleipnir icon Gleipnir retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with Acorn Shot (Secondary) icon Acorn Shot.

Situational items:

  • Blink Dagger icon Blink Dagger helps Hoodwink's capability of either chasing enemies, evading dangerous situations or engage and disengage in long brawls. It is also possible using Blink Dagger while charing Sharpshooter icon Sharpshooter. But only forward. It might be a good way to snipe someone who is going beyong the max reach, or to avoid another enemy flanking her.
  • Desolator icon Desolator ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
  • Mage Slayer icon Mage Slayer gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of Blade Mail icon Blade Mail.
  • Black King Bar icon Black King Bar is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite Blade Mail icon Blade Mail.
  • Monkey King Bar icon Monkey King Bar allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging Sharpshooter icon Sharpshooter. Upgrading it to Wind Waker icon Wind Waker is valid on late game, because you can actually play safe while charging Sharpshooter: as Sharpshooter is not cancelled by Cyclone, Hoodwink will shot even in the air to the direction she was facing before cycloning (if timed right). You can also move around and change your line of fire matching a target's position or get to a safer position if someone is closing in or trying to move behind her.
  • Refresher Orb icon Refresher Orb is underrated, but it can be very effective on teamfights, especially if Hoodwink catches multiple targets in Bushwhack icon Bushwhack, granting the possibility to damage all of them with Acorn Shot (Secondary) icon Acorn Shot, all of the with Hunter's Boomerang icon Hunter's Boomerang, snipe one of them with Sharpshooter icon Sharpshooter, then repeat. And given her abilities do not consume a lot of mana, you can try and use Gleipnir icon Gleipnir after the first Sharpshooter, to allow her to reposition herself closer to enemy targets and reset the combo.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Acorn Shot (Secondary) icon Acorn Shot Multi-Bounce On Hero
Relic Rare icon
Fully Charged Sharpshooter icon Sharpshooter Hits
Relic agility icon
Multi Hero Bushwhack icon Bushwhack Stuns
Relic agility icon
Acorn Shot (Secondary) icon Acorn Shot Damage
Relic agility icon
Damage From Invisibility
Relic agility icon
Stun Leading To Kills
Relic agility icon
Long Range Kills
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Observer and Sentry Wards icon Wards Placed
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.[1]
  • Hoodwink's response upon buying Gleipnir icon Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to Primal Beast minimap icon Primal Beast who she had chained up with it.
    • This in return may be a reference to the item being based on the Gleipnir artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.

Gallery[]

References[]

  1. Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible in the newspaper. Snapfire minimap icon Snapfire is reading beginning at the 25th-second mark.
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