Dota 2 Wiki
Holy Locket
Holy Locket icon.png
A prized relic long thought lost forever in a failed crusade.
2400 (475)
Bought From
Active Energy Charge
Passive [?] Holy Blessing, Regeneration Aura
Bonus [?] +3 Strength
+3 Agility
+3 Intelligence
+250 Health
+325 Mana
Disassemble? No
Alert allies? No
Holy Locket (2400)Components5.png
Headdress (425)
Fluffy Hat (250)
Energy Booster (800)
Magic Wand (450)
Recipe (475)

The Holy Locket is an item purchasable at the Main Shop, under Support.

Additional Information[]


Energy Charge
Target an allied unit to instantly restore 15 health and mana per charge stored.

Max 20 charges. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.
Cast Range: 500
Radius: 1200
Passive Charge Gain Interval: 10
Charges per Cast Spell: 1
Max Charges: 20
Health and Mana Restored per Charge: 15
Cooldown: 13
Mana: 0


  • The owner does not have to face the target to use this on it.
  • Passively gains a charge every 10 seconds, starting 10 seconds after entering the inventory. Works even while dead.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • The item must be in the owner's inventory to gain any charges. Does not gain charges while in the backpack, on the ground, in the stash, or on the courier.
  • Can restore up to 390 health and 300 mana when having the maximum amount of charges.
  • When having multiple Magic Stick icon.png Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts to gain charges.
    • Each owned Holy Locket has its own timer for gaining passive charges and do not interfere with each other.
  • Upon upgrading a Magic Wand into a Holy Locket, all its current charges are carried over.

Holy Blessing
Can be used by illusions.
Amplifies heals you provide by 30%.
Heal Amplification: 30%


  • Unlike regular heal amplification, Holy Blessing amplifies outgoing healing, not incoming healing.
    • This means any healing provided by the owner gets ampified, regardless of who the target is.
    • Vice versa, other sources of healing applied to the owner are not amplified.
  • Multiple instances of Holy Blessing do not stack.
  • Stacks diminishingly with other sources of heal amplification.

Regeneration Aura
Can be used by illusions. Pierces spell immunity.
Grants 3 health regeneration to allies.
Radius: 1200
Health Regen Bonus: 3
Aura Linger Duration: 0.5
Buff modifier_item_holy_locket_aura: Undispellable. Persists death.


  • Multiple instances of Holy Locket's Regeneration Aura do not stack.
    • Fully stacks with other sources of health regeneration, including Headdress icon.png Headdress and its other upgrades.
  • The aura's buff lingers for 0.5 seconds.

Recommended Heroes[]

Winter Wyvern icon.png
  • Increases the healing from Cold Embrace's Base heal per second and max heal per second
Abaddon icon.png
Chen icon.png
Dazzle icon.png
  • Increases the healing of Shadow Wave up to 416/650/936/1274 (Upgradable by Aghanim's Scepter. 728/1040/1404/1820) health when all bounces hit.
Enchantress icon.png
  • Increases the healing from Nature's Attendants. With both Nature's Attendance talents chosen, Enchantress can provide a lot of sustain to the team.
  • Also increases the healing output of Enchantress' Aghanim's Shard icon.png Aghanim's Shard upgrade.
Io icon.png
  • Io benefits from Holy Locket's heal amplification more than other heroes due to the mechanics of Tether.
    • Holy Locket amplifies Io's self-heals by 30%, and then amplifies the outgoing heal to the Tethered ally by 130% multiplied by another 30% from Holy Locket.
    • At level 4 Tether, Holy Locket thereby increases the rate at which Io transfers health from self-heals from the default 130% to a net 218.7%.
      • Likewise any heal provided to Io by a hero that doesn't hold a Holy Locket will be amplified to the tethered hero to 162% of the heal's base value.
Necrophos icon.png
Omniknight icon.png
Oracle icon.png
Phoenix icon.png
  • Increases Sun Ray's max health as heal per second up to 20.8 + 2.6% of max health at max level.
  • Energy Charge also helps Phoenix replenish health lost from using its abilities.
Treant Protector icon.png



Recent Changes[]

  • Reduced Energy Charge passive charge gain interval from 15 to 10.
  • Reduced Energy Booster icon.png Energy Booster cost from 900 Gold to 800 Gold (total cost decreases from 2500 Gold to 2400 Gold).