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Item
 
 
Holy Locket
B
Holy Locket icon.png
A prized relic long thought lost forever in a failed crusade.
Cost
2400 (475)
Bought From
Support
Active Energy Charge
Passive [?] Holy Blessing, Regeneration Aura
Bonus [?] +3 Strength
+3 Agility
+3 Intelligence
+250 Health
+325 Mana
Disassemble? No
Alert allies? No
Recipe
Holy Locket (2400)Components5.png
Headdress (425)
Fluffy Hat (250)
Energy Booster (800)
Magic Wand (450)
Recipe (475)

The Holy Locket is an item purchasable at the Main Shop, under Support.

Additional Information[]

Abilities[]

Energy Charge
Target an allied unit to instantly restore 15 health and mana per charge stored.

Max 20 charges. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.
Default Cast Range: 500
Buffer Cast Range: 750
Radius: 1200
Passive Charge Gain Interval: 10
Charges per Cast Spell: 1
Max Charges: 20
Health and Mana Restored per Charge: 15
Cooldown: 13
Mana: 0


Notes:

  • If the target is more than 750 range away, the caster moves to the target until it is within 500 range before casting.
    • If a cast order is given on a target which is within 750 range already, the caster does not need to move closer and casts it right away.
  • The owner does not have to face the target to use this on it.
  • Passively gains a charge every 10 seconds, starting 10 seconds after entering the inventory. Works even while dead.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • The item must be in the owner's inventory to gain any charges. Does not gain charges while in the backpack, on the ground, in the stash, or on the courier.
  • Can restore up to 405 health and 300 mana when having the maximum amount of charges.
  • When having multiple Magic Stick icon.png Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts to gain charges.
    • Each owned Holy Locket has its own timer for gaining passive charges and do not interfere with each other.
  • Upon upgrading a Magic Wand into a Holy Locket, all its current charges are carried over.


Holy Blessing
Can be used by illusions.
Ability
Passive
Affects
Self
Amplifies heals you provide by 35%.
Heal Amplification: 35%


Notes:

  • Unlike regular heal amplification, Holy Blessing amplifies outgoing healing, not incoming healing.
    • This means any healing provided by the owner gets ampified, regardless of who the target is.
    • Vice versa, other sources of healing applied to the owner are not amplified.
  • Multiple instances of Holy Blessing do not stack.
  • Stacks diminishingly with other sources of heal amplification.


Regeneration Aura
Can be used by illusions. Pierces spell immunity.
Ability
Aura
Affects
Allies
Grants 3 health regeneration to allies.
Radius: 1200
Health Regen Bonus: 3
Aura Linger Duration: 0.5
Modifiers
Buff modifier_item_holy_locket_aura: Undispellable. Persists death.


Notes:

  • Multiple instances of Holy Locket's Regeneration Aura do not stack.
    • Fully stacks with other sources of health regeneration, including Headdress icon.png Headdress and its other upgrades.
  • The aura's buff lingers for 0.5 seconds.


Recommended Heroes[]

Winter Wyvern icon.png
  • Increases the healing from Cold Embrace's Base heal per second and max heal per second
Abaddon icon.png
Chen icon.png
Dazzle icon.png
  • Increases the healing of Shadow Wave up to 432/675/972/1323 (Upgradable by Aghanim's Scepter. 756/1080/1458/1890) health when all bounces hit.
Enchantress icon.png
  • Increases the healing from Nature's Attendants. With both Nature's Attendance talents chosen, Enchantress can provide a lot of sustain to the team.
  • Also increases the healing output of Enchantress' Aghanim's Shard icon.png Aghanim's Shard upgrade.
Io icon.png
  • Io benefits from Holy Locket's heal amplification more than other heroes due to the mechanics of Tether.
    • Holy Locket amplifies Io's self-heals by 35%, and then amplifies the outgoing heal to the Tethered ally by 130% multiplied by another 35% from Holy Locket.
    • At level 4 Tether, Holy Locket thereby increases the rate at which Io transfers health from self-heals from the default 130% to a net 218.7%.
      • Likewise any heal provided to Io by a hero that doesn't hold a Holy Locket will be amplified to the tethered hero to 162% of the heal's base value.
Necrophos icon.png
Omniknight icon.png
Oracle icon.png
Phoenix icon.png
  • Increases Sun Ray's max health as heal per second up to 21.6 + 2.7% of max health at max level.
  • Energy Charge also helps Phoenix replenish health lost from using its abilities.
Treant Protector icon.png


Others[]

Tips[]


Recent Changes[]

Version
Description
  • Reduced Energy Charge passive charge gain interval from 15 to 10.
  • Reduced Energy Booster icon.png Energy Booster cost from 900 Gold to 800 Gold (total cost decreases from 2500 Gold to 2400 Gold).
Recipe: Ring of Tarrasque icon.png Ring of Tarrasque (650 Gold),Energy Booster icon.png Energy Booster (900 Gold),Magic Wand icon.png Magic Wand (450 Gold),Default recipe icon.png Recipe (500 Gold)
Total cost: 2500 Gold
Recipe: Headdress icon.png Headdress (425 Gold),Fluffy Hat icon.png Fluffy Hat (250 Gold),Energy Booster icon.png Energy Booster (900 Gold),Magic Wand icon.png Magic Wand (450 Gold),Default recipe icon.png Recipe (475 Gold)
Total cost: 2500 Gold
Grants health regeneration to nearby allies.
Radius: 1200
Health regeneration bonus: 3
Aura linger duration: 0.5
Notes: Passive aura, fully stacks with the auras with Headdress icon.png Headdress-based items.
  • Energy Charge is now a unit-targeted ability with a 500 cast range, able to target allied heroes. [?]


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