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Hill Troll Priest
 
 
Hill Troll Priest
Hill Troll Priest model.png
Hill Troll Priest icon.png
Neutral Creep
450
+0.5
500
+1
Level 2
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Piercing icon.png Piercing
25 ‒ 32
Attack Range Ranged 600
Acquisition Range 300
Attack Speed 0.63 attack(s) per second. 125 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed 900
Movement Speed ▶️ 290 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 2022
Experience 28
Model Scale 0.9
Abilities Heal
Heal Amplification Aura


Hill Troll Priest is a neutral creep found in:

Abilities[]

Heal
Heal (Hill Troll Priest) icon.png
Affects
Allies
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Cast Animation: 0.5+0.7
Cast Range: 350
Heal: 100
Cooldown: 10
Mana: 60
Buff/Debuff
Modifiers [?]
modifier_forest_troll_high_priest_heal_autocast
Undispellable

Notes:

  • Once cast, the troll is continuously ordered to re-cast Heal on the same target.
    • This means as long as the troll is not given any other order, it will cast heal on the same target again once off cooldown.
    • This stops once the target is at full health, the target dies, or until the troll is given a new order.
    • Other status effects (on the troll or on the target) do not stop this. The troll continues casting once the conditions allow it again.
    • When having auto-attacking turned on, the healing takes priority and cancels automatically started attacks.
  • As a neutral unit:
    • The troll never casts this spell.
  • As a player controlled unit:
    • With Autocast, the troll automatically heals the closest nearby hurt allied unit.
    • Follows the same rules as a manual cast, sticking to the target until a new order is given.
    • Autocast occurs regardless of the unit's current orders, canceling them.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Heal Amplification Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Heal Amplification Aura (Hill Troll Priest) icon.png
Ability
Aura
Affects
Allies
Provides bonus Heal Amplification to all nearby allies.
Neutral Radius: 800
Player-Controlled Radius: 1200
Heal Amplification Bonus: 15%
Aura Linger Duration: 0.5
Can be used by illusions.
Illusion Notes:
Bestows the aura.
Buff/Debuff
Modifiers [?]
modifier_forest_troll_high_priest_heal_amp
Undispellable
modifier_forest_troll_high_priest_heal_amp_bonus
Undispellable

Notes:

  • All neutral creep auras have a radius of 1200 when player-controlled.
  • Heal Amplification Aura provides outgoing healing amplification.
    • This means any healing provided by the buffed units gets amplified, regardless of who the target is.
    • Vice versa, other sources of healing applied to buffed units are not amplified if the healing source is not affected by the aura.
  • Multiple instances of the aura do not stack.
  • The aura's buff lingers for 0.5 seconds.


Piercing
Can be used by illusions. Not disabled by Break.
Piercing icon.png
Ability
Passive
Piercing Units Deal Bonus Damage to non-hero, non-heavy units and reduced damage to heroes and heavy units
Attack Damage Bonus Against Non-Hero Units: 50%
Attack Damage Reduction Against Heroes: 50%
Attack Damage Reduction Against Reinforced: 65%
Buff/Debuff
Modifiers [?]
modifier_creep_piercing
Undispellable

Notes:

  • Treats creep-heroes as creeps, except for the Lone Druid Spirit Bear icon.png Spirit Bear, which is treated as a hero.


Version History[]

Version
Description
  • Increased base attack time from 1.8 to 2.
  • Increased attack speed from 100 to 125.
  • Increased turn rate from 0.5 to 0.9.
  • Increased gold bounty from 19‒22Gold to 20‒22Gold.
  • Increased experience bounty from 26XP to 28XP.
  • Changed attack class from Pierce to Piercing.
  • Changed defense class from Basic to Default. [1]
  • Heal
    • [U] The Hill Troll Priest no longer casts Heal as a neutral creep.
    • Increased heal from 15 to 100
    • Increased mana cost from 5 to 60.
    • Increased cooldown from 0.5 10.
  • Removed Mana Aura.
  • Added new Heal Amplification Aura ability.
Passively grants nearby allies heal amplification.
Radius: 1200
Heal amplification bonus: 15%
Aura linger duration: 0.5
Notes: Aura, increases outgoing healing from affected allies, not incoming healing. Multiple instances do not stack. Disabled by Break.
  • Reduced experience bounty from 29XP to 26XP.
  • Increased gold bounty from 17‒20Gold to 19‒22Gold.
  • Reduced gold bounty from 19‒22Gold to 17‒20Gold.
  • Reduced experience bounty from 31XP to 29XP.
  • [U] Improved Heal cast logic.
    • Giving a single Heal order now makes the troll to continuously re-cast the Heal on the same target again, spamming the heal is no longer required [?]
    • This re-casting can be canceled by giving the troll any other order.
    • This is not limited to the Hill Troll Priest. Heroes behave the same way when acquiring the ability.
  • Mana Aura
    • Increased radius from 900 to 1200.
    • Increased mana regeneration bonus from 1.5 to 2.5.
  • Reduced Mana Aura mana regeneration bonus from 3 to 1.5.
  • Increased gold bounty from 17‒20Gold to 19‒22Gold.
  • Reduced gold bounty from 21‒25Gold to 17‒20Gold.
  • Reduced experience bounty from 41XP to 31XP.
  • Increased mana regeneration from 0.75 to 1.
  • Increased Mana Aura mana regeneration bonus from 2 to 3.
  • Heal
    • Can now heal while moving and attacking.
    • No longer uses cast time. This is to prevent it from messing up creep-pulling.
    • This changes do not apply to player controlled troll priests, or when Devoured.
Radius: 900
Mana regeneration bonus: 2
Aura linger duration: 0.5
  • Reduced Heal cooldown from 0.75 to 0.5.
  • Increased Heal cast range from 250 to 350.
  • Adjusted neutral creep active abilities to all be on the bottom left most spot.
  • Reworked neutral creep abilities and mechanics to better balance them out.
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Patch History[]

Patch
Description
  • Added a boolean to Mana Aura's npc_abilities entry that determines whether multiple instances of the aura stack or not.
    • Default is set to 0, non-stacking.
  • Fixed a number of bugs with the Hill Troll Priest and Heal.
  • Fixed the Hill Troll Priest still playing the Heal animations even after it was dead.
  • Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage.
  • Updated unit model and textures.
  • Unit will now only focus on Healing a single target.
  • Implemented Heal ability.
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