Hill Troll Priest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hill Troll Priest is a neutral creep found in:
Contents
Abilities[]
Heal
Affects
Allies
Allies
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Notes:
- Once cast, the troll is continuously ordered to re-cast Heal on the same target.
- This means as long as the troll is not given any other order, it will cast heal on the same target again once off cooldown.
- This stops once the target is at full health, the target dies, or until the troll is given a new order.
- Other status effects (on the troll or on the target) do not stop this. The troll continues casting once the conditions allow it again.
- When having auto-attacking turned on, the healing takes priority and cancels automatically started attacks.
- Heal Amplification Aura effectively increases the heal value to 1300.
- As a neutral unit:
- The troll never casts this spell.
- As a player controlled unit:
- With Autocast, the troll automatically heals the closest nearby hurt allied unit.
- Follows the same rules as a manual cast, sticking to the target until a new order is given.
- Autocast occurs regardless of the unit's current orders, canceling them.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Has a cast backswing of 0.3 when cast by Clinkz (acquired through talent-upgraded Death Pact).
Ability
Aura
Aura
Affects
Allies
Allies
Provides bonus Heal Amplification to all nearby allies.
Neutral Radius: 800
Player-Controlled Radius: 1200
Heal Amplification Bonus: 15%
Aura Linger Duration: 0.5
Notes:
- Only grants heal amplification. Does not grant health regen amplification, lifesteal amplification, or spell lifesteal amplification.
- Stacks multiplicatively with other sources of heal amplification.
- All neutral creep auras have a radius of 1200 when player-controlled.
- Does not affect invulnerable units.
- Heal Amplification Aura provides outgoing healing amplification.
- This means any healing provided by the buffed units gets amplified, regardless of who the target is.
- Vice versa, other sources of healing applied to buffed units are not amplified if the healing source is not affected by the aura.
- Multiple instances of the aura do not stack.
- The aura's buff lingers for 0.5 seconds.
Ability
Passive
Passive
Piercing Units Deal Bonus Damage to non-hero, non-heavy units and reduced damage to heroes and heavy units
Notes:
- Treats creep-heroes as creeps, except for the Spirit Bear, which is treated as a hero.
- Treats Roshan as a creep.
- Reinforced units include all units with the
Reinforced ability (i.e. Siege Creep and all buildings).
Version History[]
Version
Description
- Increased base attack time from 1.8 to 2.
- Increased attack speed from 100 to 125.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 19‒22
to 20‒22
.
- Increased experience bounty from 26XP to 28XP.
- Changed attack class from Pierce to Piercing.
- Changed defense class from Basic to Default. [1]
- Heal
- [U] The Hill Troll Priest no longer casts Heal as a neutral creep.
- Increased heal from 15 to 100
- Increased mana cost from 5 to 60.
- Increased cooldown from 0.5 10.
- Removed Mana Aura.
- Added new Heal Amplification Aura ability.
- Reduced experience bounty from 29XP to 26XP.
- Reduced experience bounty from 31XP to 29XP.
- [U] Improved Heal cast logic.
- Giving a single Heal order now makes the troll to continuously re-cast the Heal on the same target again, spamming the heal is no longer required [?]
- This re-casting can be canceled by giving the troll any other order.
- This is not limited to the Hill Troll Priest. Heroes behave the same way when acquiring the ability.
- Mana Aura
- Increased radius from 900 to 1200.
- Increased mana regeneration bonus from 1.5 to 2.5.
- Increased mana regeneration from 0.75 to 1.
- Adjusted neutral creep active abilities to all be on the bottom left most spot.
- Reworked neutral creep abilities and mechanics to better balance them out.
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
Patch History[]
Patch
Description
- Heal Amplification Aura now shows its aura radius on
Mouse hover.
- Added a boolean to Mana Aura's
npc_abilities
entry that determines whether multiple instances of the aura stack or not.- Default is set to 0, non-stacking.
- Fixed a number of bugs with the Hill Troll Priest and Heal.
- Fixed the Hill Troll Priest still playing the Heal animations even after it was dead.
- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage.
- Updated Mana Aura ability icon.
- Updated unit model and textures.
- Unit will now only focus on Healing a single target.
- Fixed Heal from procing Magic Stick-based items and granting charges.
- Implemented Heal ability.