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Hex (Shadow Shaman) icon.png

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Hex (also referred to as Sheep, Voodoo, or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities.

Mechanics[]

Hexed Windranger, collision size stays unchanged, but the selection boxes change based on the critter model.

All sources of hex have an instant (0 second) cast time and instantly destroy illusions except strong illusions. Hexed heroes are still treated as heroes by abilities.

Hex applies multiple disables on the target – silence, mute and disarm, rendering it unable to attack, cast abilities and use active item abilities. Since it applies a regular silence, abilities toggled On are not toggled Off, and already ongoing abilities are not stopped, except for channeling abilities. It does not dispel any status effect either.

However, it does not apply break, thus all its passive abilities still work. It neither affects the target's armor, nor its magic resistance or any other passive effects it currently has.

Though hexes transform the target into critters, this has only a visual aspect. The unit keeps all its properties, including collision size. However, its hit box and selection box changes.

Hex state can be removed by strong dispels.

Set Movement Speed[]

Main Article: Movement Speed

Besides disabling, hex also directly sets ( ) the target's movement speed to a fixed value for the duration. This means hex does not slow the target. Every percentage based movement speed can increase and reduce the target's movement speed as usual. The same applies to hastes, which still have full effect on hexed units.

Example 1

Sand King minimap icon.png Sand King has a base movement speed of 290. What is his movement speed if he is affected by Shadow Shaman minimap icon.png Shadow Shaman's Hex?

Sand King minimap icon.png Sand King's base movement speed will be set to 100 for the duration.

Sources of Hex[]

Modifying Hex Models[]

Gallery[]

Version History[]

Version
Description
  • Hex state can now be removed by strong dispels.
  • Hex no longer applies break on the target.

Patch History[]

Patch
Description
  • Improved hexed unit hitboxes.
  • Fixed heroes drawing parts of their models in portraits when Hexed.