Hex (also referred to as Sheep, Voodoo, or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities.
All sources of hex have an instant (0 second) cast time and instantly destroy illusions except strong illusions. Hexed heroes are still treated as heroes by spells.
Hex applies multiple disables on the target – silence, mute and disarm, rendering it unable to attack, cast spells and use active item abilities. Since it applies a regular silence, toggled abilities are not turned off and already ongoing spells are not stopped, except for channeling spells. It does not dispel any status effect either.
Though hexes transform the target into critters, this has only a visual aspect. The unit keeps all its properties, including collision size. However, its hit box and selection box changes.
Hex state can be removed by strong dispels.
Set Movement Speed
Besides disabling, hex also directly sets ( ) the target's movement speed to a fixed value for the duration. This means hex does not slow the target. Every percentage based movement speed can increase and reduce the target's movement speed as usual. The same applies to hastes, which still have full effect on hexed units.
- Example 1
has a base movement speed of 290. What is his movement speed if he is affected by 's ?
- 's base movement speed will be set to 100 for the duration.
Sources of Hex
Cosmetics modifying hex models
- The cosmetic item Fin King's Charm and Fin King's Charm of Eminent Revival changes Lion's Hex model into a fish.
- The cosmetic items Lamb to the Slaughter and Golden Lamb to the Slaughter change Shadow Shaman's Hex model into a sheep.
Lion's Hex creature with Fin King's Charm
Lion's Hex creature with Fin King's Charm of Eminent Revival
Shadow Shaman's Hex creature Lamb to the Slaughter
Shadow Shaman's Hex creature with Golden Lamb to the Slaughter