Heroes are the essential element of "Dota 2", as the course of the match is dependent on their intervention. During a match, two opposing teams select five out of heroes that accumulate Experience and Gold to grow stronger and gain new abilities in order to destroy the opponent's Ancient. Most heroes have a distinct role that defines how they affect the battlefield, though many heroes can perform multiple roles. A hero's appearance can be modified with equipment.
Statistics[]
As of 2022-02-23, there are currently 49 heroes in "Dota 2":
- With a total of 15 strength heroes, 9 agility heroes, 13 intelligence heroes and 12 universal heroes.
- With the latest released hero being Primal Beast.
Heroes[]
Heroes have one of three primary attributes: Strength, Agility, and Intelligence. Every point added to a hero's primary attribute increases that hero's attack damage.
Strength[]
Strength heroes are tough warriors and can withstand more damage than other heroes. These heroes have the greatest natural health and can regenerate quickly, keeping them in the fight and dealing damage. Strength heroes can fit a variety of roles, with many being initiators or heavy disablers, and are almost always melee heroes.
Hero | Description | Updated |
---|---|---|
One by one the soldiers of the Red Mist fell, some in battle, others to Mogul Khan's ambitions, until the self-declared general found himself a commander without troops. "No matter", Axe thought, "For a one-man army is the best army of all." — Leaping into battle, Mogul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, the indomitable Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Mogul Khan feel an inexplicable Battle Hunger, a hunger never sated before Axe slams his Culling Blade through a weakened enemy, sending them to an early grave. Axe, Axe is always charging onward. | 7.35 | |
The enforcer at a local pub, Rigwarl's never failed to collect a tab. That is, until he met one tough customer from the north. For the first time in his life, Rigwarl felt the need to train. His Thorny Back deters attacks while peppering foes with constant barrages of Quill Sprays. From his nose he blows Thick Gobs of Snot, slowing and covering opponents in goo. When it comes to a fight, he really puts his back into it. With every volley and every Sneeze, Rigwarl works himself into a fury, adding rage to each blow as he goes on the Warpath in search of a rematch. | 7.35b | |
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, the Work Horse rouses his allies, and sometimes Hitching them on his back for a ride, to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in. | 7.35d | |
Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaotic Bolt, and then Strikes with life-stealing attacks that deal highly irregular amounts of damage. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his apocalyptic Phantasms hack their opponents apart with the strength of multiple heroes. | 7.35d | |
To those who dared organize defiance, the Children of Light would dispatch Valora and her hammer to show a measure of their power. Dawnbreaker shines Luminosity in the heart of battle, happily shattering her enemies with her Celestial Hammer, the Brightmaul, while healing nearby allies. She revels in her signature move, the Starbreaker, hurling through multiple foes and then Converging with it in a blazing wake, always waiting to tap her true cosmic power as a Solar Guardian to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are. | 7.35 | |
Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Raising his Infernal Blade, Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom. | 7.35c | |
As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire and launch Fireballs, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the formidable Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. | 7.35d | |
Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Never afraid to be outnumbered, the Earthshaker turns the tables with a grand Echo Slam, demolishing entire armies in the process. Whatever survives his disruptive Aftershocks still has a mighty swing to look forward to, an Enchanted Totem with the power that demolishes mountains. | 7.35 | |
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan draws aspects of himself, summoning his Astral Sprit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and Spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake. | 7.35 | |
Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its Abyssal Invaders. The call of Tresdin's horn Heals, Hastens and Inspires her soldiers. Faced with Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes these one-on-one Duels. Locked in single combat, and with a Moment of Courage, she counter-strikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit, until at last she can be a relentless one-woman army. | 7.35 | |
What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps a Ghoulish Frenzy, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, laying dormant inside its body in wait for the opportunity to Consume its host inside-out in a gory explosion. | 7.35 | |
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he skewers enemies with his Legendary Spear, and Rebukes attackers back with his shield. He revels in facing opponents in an Arena of Blood, ringed with loyal undead spearmen of the Ash Legion — who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side. | 7.35 | |
An ancient beast awakened from a long slumber, he uses a wide array of savagely cunning abilities which can impede the enemy groups. Rushing savagely through enemies and allies alike, Primal Beast Tramples into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Uproared Beast can punish attackers and Hurl Massive Rocks at them with ease. It relishes grabbing prey and Pulverizing them against the ground until nothing but mush remains. A fearsome beast, the Primal Beast shows no mercy to his helpless prey as the epitome of a true apex predator. | 7.35 | |
Born under the immense pressure of the deep, always ready to find and demolish his foes, Slardar quickly slithers and Sprints into battle with one muscular tail, chasing down legged foes with alarming swiftness. And with little time to react, they were bathed with his Corrosive Haze, exposing their position while shattering their defenses. Once discovered, the Slithereen Guard Smashes the Ground, dazing nearby enemies just long enough to pummel and Macerate them. | 7.35 | |
The Rogue Knight lives by two creeds: Honor, as ordained by his own personal code, and Solitude. Always eager to charge into a fight. Using his iron gauntlet, he launches a Storm Hammer, stunning grouped enemies as he transports himself into battle, then closes in to cut them down with Great Cleave. Letting out a truly frightening Warcry, he ignites and calls upon God's Strength, a few swings of his gargantuan sword are often more than enough to slay on his hapless foes. | 7.35d |
Agility[]
Agility heroes are finessed and dexterous, making them masters of weapons and fighting techniques. These heroes have high attack speed and armor, and focus on using their regular attacks in conjunction with the items they have equipped, but can fall back on their abilities in a pinch. Agility heroes are often played in carry and ganker roles, because of how well they scale.
Hero | Description | Updated |
---|---|---|
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with Hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward — Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to learn their ways and empower his shots and vitality. The demon's inferno burns within his ribs, with which he now rains Fiery Death upon his foes, Searing His Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal compatriots, incinerating his foe in flames of their Hellfire barrage. | 7.35 | |
Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. A natural Sharpshooter toting a massive crossbow and firing Acorn Shots while still able to Scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle and Bushwhacks her foes when they least expect her to. Losing track of her once, she will use the opportunity to mislead her foes by sending out a Decoy, only to pop out holding her Boomerang behind them — their stunned carcasses already dangling in one of her nets. | 7.35d | |
Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with a searing Lucent Beam. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse. | 7.34d | |
Constant attack is the key to Medusa's success. Encased in a Mana Shield, she survives against even the most unfavorable odds. Foes bitten by Mystic Snake charge it up with energy, a resource that returns to Medusa for her defensive use. She magically Split her Arrows to mow down waves of enemies. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach the Cold Blooded Medusa before the Gorgon's legendary Stone Gaze turns their bodies into statues. | 7.35 | |
Divided They Stand, united they fall, where there is one Meepo, expect to see more as they Poof towards each other for aid. Scattering his clones throughout the battlefield, The Meepos Bind their foes to the earth, smashing them with their shovels into the ground, Ransacking their vitality for themselves. Although an individual shovel-wielding Meepo is relatively harmless and may Dig into the ground for their own safety, a swarm of angry Meepos Stacking on top of each other can Overwhelm even the mightiest of heroes. | 7.35c | |
Always in search of a good fight, Monkey King Dances and travels atop of trees aiming to Spring from leafy cover and surprise his enemies. A tuft of hair—plucked from his head—scatters into the wind, calling and commanding upon an army of Monkey Soldiers to overwhelm opponents, this agile Trickster revels in the chaos of battle, ready to show is Mastery over his arts, slamming his legendary Boundless Staff down on any hopes of escape. | 7.35 | |
The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. Pouncing into danger then slipping back out is what Slark does best. With every swing of his barnacle encrusted dagger, Slark steals his target's Essence, converting them to render himself more agile, striking harder and faster. He forges a Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself as he Dances through the Shadows, the Nightcrawler presents no visible target to would-be attackers. Hidden and Shrouded in this black haze, Slark escapes the inescapable and is always ready to to gut his enemies with little risk of retribution. | 7.35c | |
It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. With Poison Attacks imbued with virulent liquid, causing joints to harden, crippling foes whether they choose to flee or fight. Nethertoxin spreads throughout their bodies, turning wounds into fatalities, and fatigue into death. The Netherdrake's tough, Corrosive Skin protects against spell-craft, and burns assailants with acid. But it is the dreaded Viper Strike that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take its next step. If the Netherdrake doesn't finish his targets off, the venom in their veins will. | 7.35c | |
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. Opening a gap in spacetime, the Weaver invites "The Swarm" — young Weavers to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying, causing his Geminate Attacks to be witnessed — and felt — more than once. The Weaver takes brinkmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay. | 7.34e |
Intelligence[]
Intelligence heroes are masters of spells and abilities. They tend to have larger mana pools and much greater mana regeneration than other heroes. Because of this, they often rely on their abilities to help allies and harm enemies rather than physical attacks, although some of them utilize their magical powers to heavily enhance their attack capabilities. Most intelligence heroes are fragile ranged heroes, though this does not necessarily mean they are easy to kill. As a result, they are often played in support, ganker, and pusher roles, while some are played as carries.
Hero | Description | Updated |
---|---|---|
Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to reach the furthest of targets. Caught in an Ice Vortex, heroes quickly get Cold Feet and before they know it, find themselves frozen in place. A frigid sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... | 7.35 | |
Wherever Rylai went, the cold went with her. Fields and orchards withered in her wake, leaving her parents no choice but to pack her off to Icewrack, a realm in the frigid north. Under the tutelage of a hermit wizard, Rylai learned to imprison her enemies with a Thick Block of Ice, holding them in place as she Freezes the Ground. Magic flourishes under her, stimulating Arcane Energy Regeneration in all her companions. In the heat of battle, Rylai keeps a cool head. Channeling her Elemental Talents, the Crystal Maiden summons enormous shards of ice from the skies, obliterating all foes foolish enough to remain in her Freezing Field. | 7.35d | |
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. | 7.35d | |
Most Pyrexae Dragons are hatched with one head, attuned to either ice or fire. Then there was Jakiro, an accident of nature. Possessing the might of both elements, the twin-headed dragon's Dual Breath freezes and burns simultaneously. Gobs of Liquid Frost or Liquid Fire adhere to armor and walls, melting down steel and stone alike. Retreating foes are blocked off with Ice Path, giving Jakiro ample time to roast them on his Macropyre. | 7.35 | |
What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp. Effortlessly weakening his foes, Binding them to the primordial light. Revealing his full power, he enters Spirit Form, riding forth in all planes at once, Recalling his allies to further press the assault. | 7.35 | |
Once a worldly philosopher, the hideous truth at the heart of existence emanated Nihilism and twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of physical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating and scouring nearby foes without ever lifting a finger. | 7.35d | |
Resurrected by a curious geomancer, Ethreain bewitched his savior with a Sinister Gaze, then promptly made the man his newest sacrifice. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Cloaking his followers with a Frost Shield, Ethreain floats across the battlefield to Blast any who cross him. A frozen orb descends on his foes, traveling between foes and Ice Spires until the Chain Frost brings all opposition to their demise. | 7.35d | |
By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Dispelling both boons and curses, Fortune's End comes sooner than expected. Fate's Edict shelters heroes from magic, yet prevents them from raising arms. Purifying Flames stimulate regeneration, but not without the initial pains of cleansing. The Rain of Destiny shrouds threatened allies while causing harm to enemies. Knowledge of his abilities is key to utilize him as an ally at full potential; while he can defy destiny with False Promise and snatch victory from the jaws of defeat, one mistake can potentially seal the fate of his allies. | 7.35 | |
Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Destroyer creates an Essence Flux, balancing the tides of mana between him and his opponents. Stealing from the minds of those in his Astral Imprisonment, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of Arcane Energy glowing spheres that permeates any shield. Looming above his enemies, he drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse. | 7.35c | |
Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. By teleporting to its Illusory Orb to Jaunt through short distances, it attacks and disrupt foes with bursts of Silencing Dust, Phase Shifting in and out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck Coils its foes to a single point, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies. | 7.35d | |
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with Ether Shocks, interrupting attackers with Hexes, transforming his foe into a chicken, while locking down another with physical Shackles — but not before conjuring up powerful Mass Serpent Wards. Spitting fire in every direction, the Shadow Shaman's charmed snakes make short work of his disabled enemies. | 7.35 | |
In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling Static Remnant of himself, boastful poses that shock foes as he pulls them into an Electric Vortex. Every ability he casts Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball of Lightning, zapping his enemies senseless, and zipping away before any can hope to catch him. | 7.35 | |
Charged with godly might emanating from his Lightning Hands. As the Lord of Heaven Jumping around, Zeus calls down Lightning Bolts to smite foes and reveal the surroundings, sends Arc of Lightning through his nearest enemies, and calls forth a terrifying Nimbus upon his enemies that repeatedly strikes enemies with Lightning Bolts. None can hide from Zeus, pointing his arms skyward to bring divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath. | 7.35 |
Universal[]
Hero | Description | Updated |
---|---|---|
Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon stifles his foes by spreading the Curse of Avernus, and releases deathly double-edged Mist Coils to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an Aphotic Shield that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with Borrowed Time, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable. | 7.35c | |
Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their efficiency on the battlefield. The Bane Elemental puts heroes to sleep, sending them into a restless and contagious Nightmare as he feeds on their vital energies by Sapping their Brains. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies. | 7.35 | |
Inhabiting the larva tubes below the caldera of Mount Pyrotheos, Black Arachnia grew tired of recent adventurers stepping on her many offspring. And so, the Broodmother set out to rid the world of every potential intruder, one hero at a time. Warm bodies make ideal nurseries, a fact not lost on Black Arachnia as she injects her eggs into dying foes to Spawn Spiderlings. Across patches of land she Spin Webs of Silken Fiber, sheltering herself within to recuperate injuries or laying down Snares to catch her prey. Driven by an Insatiable Hunger, the Broodmother goes into a feeding frenzy, sucking the vital fluids from wandering heroes with each bite, replenishing herself for the next spawn cycle. | 7.34c | |
A cunning tactician, the Dark Seer excels at manipulating positions of his enemies. Vacuuming and Punching foes into the attacks of his allies, drawing them into the prismatic thorns of his Ion Shell. Armed only with his intellect, he Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places his Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses. | 7.35 | |
A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju. | 7.35 | |
A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Summonings, commanding an ever-present contingent of Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen enchantments and Malefices as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling and entrapping all except himself into the super-dense center of his Black Hole. | 7.35c | |
Part man and part wolf, Banehallow stands as the lone surviving heir to the noble House of Ambry. Not one to squander his curse, Banehallow Summon Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw to cripple his prey. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, he Shapeshifts and Bites his ally, transforming both of them into a lupine form, and takes on supernatural haste with Feral Impulse as they sprint unhindered across the battlefield to tear the throats from their enemies. | 7.34e | |
Proving that undying loyalty yields unrivaled power, Marci always marches into battle ready to raise fists in defense of her companions. Effortlessly Disposing friends and foes around the battlefield. With a friendly or brazen boost, she happily finds her way into the midst of any fight. Using allies as an anchor, she Rebounds into and out of any brawl with deadly speed, dauntlessly deterring against harming any she deems friend. Those who attempt to undermine her stature, or as Princess Mirana's rookie Sidekick, will be single-targetly crushed as she Unleashes a hidden power strong enough to make even gods reconsider the wisdom of a hostile path. | 7.35 | |
Fond of wine, women, and eager to dash into danger at a moment's notice, the Pangolier can Swashbuckle and hold his own. He thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his rapier between cracks in armor as he fends off attacks with his Protective Scales, this graceful swordsman is always ready to Roll into the battlefield, Thundering like a Boulder and slamming foes aside, clearing the path to victory. | 7.35b | |
The plucky Keen known as Beatrix Snapfire has survived to venerable old age in the harsh deserts of Nanarak, owing to her ingenious craftsmanship, and overwhelming firepower. Just as happy to blow your legs off with her Trusty Scattergun as to fill your belly up with a deliciously-dangerous Firesnap Cookie, she delights in riding into battle with her dragon toad Mortimer, always ready to mow down their enemies with her Lil' Shredder, a homemade heavy artillery, or finish them off with a surprise — a steady, long range artillery barrage of Mortimer's Kisses and sometimes an ally Mortimer Gobbled Up, covering the battlefield in pools of flame. | 7.35 | |
Timbersaw had a good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. His new Saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. "Whirling Death, I'll call it!" But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack pulled up a Second Chakram and a Flamethrower, spinning and spewing in all directions, cackling until all that remained was a field of naked burned stumps. Now, he was ready to face his fears. | 7.35c | |
Privy to secrets that would shatter a mortal mind, Inai emerges from the Hidden Temple into the material world to perform tasks that change the trajectory of the world. Dissimilating and reappearing in random portals, the Void Spirit leaves behind glowing Aether Remnants that pull enemies into their destructive embrace. Sending out Resonant Pulses, he shrouds himself in the essence of the aether, a volatile energy that slays the weak and nullifies the attacks of the mighty. A tear in reality is observed as the Void Spirit Astral Steps through his enemies, leaving a trail of ruin in his path. | 7.35 |