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Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During a match, two opposing teams select five out of 123 heroes that accumulate Experience Experience and Gold Gold to grow stronger and gain new abilities in order to destroy the opponent's Ancient. Most heroes have a distinct role that defines how they affect the battlefield, though many heroes can perform multiple roles. A hero's appearance can be modified with equipment.

There are currently 123 heroes in Dota 2. For a table of heroes sorted by attributes and mechanics, see table of hero attributes.

Heroes[]

Strength attribute symbol.png Strength
Abaddon icon.png
Abaddon
Alchemist icon.png
Alchemist
Axe icon.png
Axe
Beastmaster icon.png
Beastmaster
Brewmaster icon.png
Brewmaster
Bristleback icon.png
Bristleback
Centaur Warrunner icon.png
Centaur Warrunner
Chaos Knight icon.png
Chaos Knight
Clockwerk icon.png
Clockwerk
Dawnbreaker icon.png
Dawnbreaker
Doom icon.png
Doom
Dragon Knight icon.png
Dragon Knight
Earth Spirit icon.png
Earth Spirit
Earthshaker icon.png
Earthshaker
Elder Titan icon.png
Elder Titan
Huskar icon.png
Huskar
Io icon.png
Io
Kunkka icon.png
Kunkka
Legion Commander icon.png
Legion Commander
Lifestealer icon.png
Lifestealer
Lycan icon.png
Lycan
Magnus icon.png
Magnus
Marci icon.png
Marci
Mars icon.png
Mars
Night Stalker icon.png
Night Stalker
Omniknight icon.png
Omniknight
Phoenix icon.png
Phoenix
Primal Beast icon.png
Primal Beast
Pudge icon.png
Pudge
Sand King icon.png
Sand King
Slardar icon.png
Slardar
Snapfire icon.png
Snapfire
Spirit Breaker icon.png
Spirit Breaker
Sven icon.png
Sven
Tidehunter icon.png
Tidehunter
Timbersaw icon.png
Timbersaw
Tiny icon.png
Tiny
Treant Protector icon.png
Treant Protector
Tusk icon.png
Tusk
Underlord icon.png
Underlord
Undying icon.png
Undying
Wraith King icon.png
Wraith King
Agility attribute symbol.png Agility
Anti-Mage icon.png
Anti-Mage
Arc Warden icon.png
Arc Warden
Bloodseeker icon.png
Bloodseeker
Bounty Hunter icon.png
Bounty Hunter
Broodmother icon.png
Broodmother
Clinkz icon.png
Clinkz
Drow Ranger icon.png
Drow Ranger
Ember Spirit icon.png
Ember Spirit
Faceless Void icon.png
Faceless Void
Gyrocopter icon.png
Gyrocopter
Hoodwink icon.png
Hoodwink
Juggernaut icon.png
Juggernaut
Lone Druid icon.png
Lone Druid
Luna icon.png
Luna
Medusa icon.png
Medusa
Meepo icon.png
Meepo
Mirana icon.png
Mirana
Monkey King icon.png
Monkey King
Morphling icon.png
Morphling
Naga Siren icon.png
Naga Siren
Nyx Assassin icon.png
Nyx Assassin
Pangolier icon.png
Pangolier
Phantom Assassin icon.png
Phantom Assassin
Phantom Lancer icon.png
Phantom Lancer
Razor icon.png
Razor
Riki icon.png
Riki
Shadow Fiend icon.png
Shadow Fiend
Slark icon.png
Slark
Sniper icon.png
Sniper
Spectre icon.png
Spectre
Templar Assassin icon.png
Templar Assassin
Terrorblade icon.png
Terrorblade
Troll Warlord icon.png
Troll Warlord
Ursa icon.png
Ursa
Vengeful Spirit icon.png
Vengeful Spirit
Venomancer icon.png
Venomancer
Viper icon.png
Viper
Weaver icon.png
Weaver
Intelligence attribute symbol.png Intelligence
Ancient Apparition icon.png
Ancient Apparition
Bane icon.png
Bane
Batrider icon.png
Batrider
Chen icon.png
Chen
Crystal Maiden icon.png
Crystal Maiden
Dark Seer icon.png
Dark Seer
Dark Willow icon.png
Dark Willow
Dazzle icon.png
Dazzle
Death Prophet icon.png
Death Prophet
Disruptor icon.png
Disruptor
Enchantress icon.png
Enchantress
Enigma icon.png
Enigma
Grimstroke icon.png
Grimstroke
Invoker icon.png
Invoker
Jakiro icon.png
Jakiro
Keeper of the Light icon.png
Keeper of the Light
Leshrac icon.png
Leshrac
Lich icon.png
Lich
Lina icon.png
Lina
Lion icon.png
Lion
Nature's Prophet icon.png
Nature's Prophet
Necrophos icon.png
Necrophos
Ogre Magi icon.png
Ogre Magi
Oracle icon.png
Oracle
Outworld Destroyer icon.png
Outworld Destroyer
Puck icon.png
Puck
Pugna icon.png
Pugna
Queen of Pain icon.png
Queen of Pain
Rubick icon.png
Rubick
Shadow Demon icon.png
Shadow Demon
Shadow Shaman icon.png
Shadow Shaman
Silencer icon.png
Silencer
Skywrath Mage icon.png
Skywrath Mage
Storm Spirit icon.png
Storm Spirit
Techies icon.png
Techies
Tinker icon.png
Tinker
Visage icon.png
Visage
Void Spirit icon.png
Void Spirit
Warlock icon.png
Warlock
Windranger icon.png
Windranger
Winter Wyvern icon.png
Winter Wyvern
Witch Doctor icon.png
Witch Doctor
Zeus icon.png
Zeus

Heroes have one of three primary attributes: Strength attribute symbol.png Strength, Agility attribute symbol.png Agility, and Intelligence attribute symbol.png Intelligence. Every point added to a hero's primary attribute increases that hero's attack damage.

Strength attribute symbol.png Strength[]

Strength heroes are tough warriors and can withstand more damage than other heroes. These heroes have the greatest natural health and can regenerate quickly, keeping them in the fight and dealing damage. Strength heroes can fit a variety of roles, with many being initiators or heavy disablers, and are almost always Melee melee heroes.

Hero Description Updated
Abaddon icon.png
Abaddon
Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon releases deathly double-edged Mist Coils to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an Aphotic Shield that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with Borrowed Time, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable. 7.31
Alchemist icon.png
Alchemist
Having broken out of prison with his ogre accomplice, Razzil Darkbrew embarks on the search for new materials to use in his transmutations. Learned in alchemy, he created fields of corrosive, toxic Sludge Acids to accelerate his Greevil's Greed — extracting extra gold from creeps and Bounty Rune minimap icon.png Bounty Runes. With enough resources, it is rumored that Razzil has the secret formula to Synthesize a buff into the body that equals the legendary scepter. The Alchemist brews, atop the shoulders of his companion, an increasingly Unstable Concoction that is ideally thrown before it explodes. In a pinch, Razzil slips his partner with an Unknown Potion, inducing a Chemical Rage in the ogre's body. Symptoms include unnatural speeds, rapid health regeneration, and a pleasant purple hue. 7.31d
Axe icon.png
Axe
One by one the soldiers of the Red Mist fell, some in battle, others to Mogul Khan's ambitions, until the self-declared general found himself a commander without troops. "No matter", Axe thought, "For a one-man army is the best army of all." — Leaping into battle, Mogul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, the indomitable Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Mogul Khan feel an inexplicable Battle Hunger, a hunger never sated before Axe slams his Culling Blade through a weakened enemy, sending them to an early grave. Axe, Axe is always charging onward. 7.31c
Beastmaster icon.png
Beastmaster
Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty poison-spitting Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a piercing Primal Roar, incapacitating the target and clearing the path to its demise. 7.31
Brewmaster icon.png
Brewmaster
For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing his Cinder Brew. Mangix drenches himself and enemies in alcohol, strengthening himself in an advanced state of inebriation based on his stance, while disorienting enemies before slamming the barrel down with a Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of elemental spirits, each with their own unique abilities, and should one catch him sufficiently intoxicated, one may just witness this Primal Split in action. 7.31
Bristleback icon.png
Bristleback
The enforcer at a local pub, Rigwarl's never failed to collect a tab. That is, until he met one tough customer from the north. For the first time in his life, Rigwarl felt the need to train. His Thorny Back deters attack while peppering foes with constant baarrage of Quill Sprays. From his nose he blows Thick Gobs of Snot, slowing and covering opponents in goo. When it comes to a fight, he really puts his back into it. With every volley and every Sneeze, Rigwarl works himself into a fury, adding rage to each blow as he goes on the Warpath in search of a rematch. 7.31d
Centaur Warrunner icon.png
Centaur Warrunner
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in. 7.31d
Chaos Knight icon.png
Chaos Knight
Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Bolt, then deals unpredictable Chaos Strike damage. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his apocalyptic Phantasms hack their opponents apart with the strength of multiple heroes. 7.31d
Clockwerk icon.png
Clockwerk
Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. Firing Rockets from his shoulder-mounted launcher, striking and revealing distant territories. With a built-in Jetpack for scouting convenience, a sudden Hookshot flies, latching instantly and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of Power Cogs, isolating and trapping his foe within while repelling help from without. He triggers the suit's Battery Assault, and watches the target panic as short bursts of shrapnel whittle down its remaining health... 7.31d
Dawnbreaker icon.png
Dawnbreaker
Dawnbreaker shines of Luminosity in the heart of battle, happily crushing her enemies like a Starbreaker with her Celestial Hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then Converging with it in a blazing wake, always waiting to tap her true cosmic power as a Solar Guardian to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are. 7.31d
Doom icon.png
Doom
Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Raising his Infernal Blade, Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom. 7.31
Dragon Knight icon.png
Dragon Knight
As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire or Fireball, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the formidable Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. 7.31d
Earth Spirit icon.png
Earth Spirit
Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent Stone Remnants for use in strategies known only to himself. A master of positioning and versatility, Kaolin knocks back foes with Boulder Smash, pull allies from the jaws of death with Geomagnetic Grip, freely manipulating and Enchanting Remnants at will. Never one to lead from behind, Kaolin crashes into the fray ass a Rolling Boulder. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of Magnetized stones. 7.31
Earthshaker icon.png
Earthshaker
Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Never afraid to be outnumbered, the Earthshaker turns the tables with a grand Echo Slam, demolishing entire armies in the process. Whatever survives his disruptive Aftershocks still has a mighty swing to look forward to, an Enchanted Totem with the power that demolishes mountains. 7.31d
Elder Titan icon.png
Elder Titan
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan draws aspects of himself, summoning his Astral Sprit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and Spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake. 7.31d
Huskar icon.png
Huskar
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant. 7.31d
Io icon.png
Io
The phenomenon that is Io manifests on the physical plane as a wisp of light, its purpose beyond mortal understanding. It flits to and fro the battlefield, searching for an ally to Tether to. Those blessed with Io's bond feel their feet lighten as the Wisp channels its own regenerative powers into their body. Should its host falter, Io begins to Overcharge, augmenting that ally's speed while strengthening his resolve. As a force unbound by the laws of corporeal space, Io is able to temporarily Relocate itself and an ally to any point in the world, often saving a companion from certain death. 7.31d
Kunkka icon.png
Kunkka
It is said that none survived the battle at the Trembling Isle, save perhaps, the Admiral of the Claddish fleet. Man or phantom, Kunkka's presence on the battlefield is duly felt by all. Armed with the legendary Tidebringer, the Admiral strikes with a single blow at all who stand before him. A veteran of innumerable naval engagements, Kunkka times his skills with Planned Precision, predicting Tidal Waves and catching opponents in a rising Torrent, disrupting the battlefield with a Storm of Geysers, or summoning the ephemeral Ghostly Shipwreck to dash them upon the rocks. Should his aim prove true, he and his allies will have no trouble cleaning up whatever is left. 7.31
Legion Commander icon.png
Legion Commander
Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its Abyssal Invaders. The call of Tresdin's horn Heals, Hastens and Inspires her soldiers. Faced with Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes these one-on-one Duels. Locked in single combat, and with a Moment of Courage, she counter-strikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit, until at last she can be a relentless one-woman army. 7.31d
Lifestealer icon.png
Lifestealer
What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps Madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, laying dormant inside its body in wait for the opportunity to Consume its host inside-out in a gory explosion. 7.31d
Lycan icon.png
Lycan
Part man and part wolf, Banehallow stands as the lone surviving heir to the noble House of Ambry. Not one to squander his curse, Banehallow Summon Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw to Cripple his prey. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, he Shapeshift and Bites his ally, transforming both of them into great wolves, and takes on supernatural haste with Feral Impulse as they sprint unhindered across the battlefield to tear the throats from their enemies. 7.31d
Magnus icon.png
Magnus
A Magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been Impaled upon his horn. For enemies who are foolish enough to gather learn to fear the horn of Magnus. With a deep bellow, he Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. Able to pull nearby foes together with his most remarkable ability, Reverse Polarity, dazed and immobilized, Magnus Skewers them with his horn to bring them before his merciless allies. 7.31d
Marci icon.png
Marci
Proving that undying loyalty yields unrivaled power, Marci always marches into battle ready to Unleash her fury in defense of her companions. Effortlessly Disposing enemies and lifting allies, throwing them around the battlefield, she happily Rebounds into any brawl, able to grant allies a deadly edge as their Sidekick and unleash a hidden power strong enough to make even gods reconsider the wisdom of a hostile path. 7.31d
Mars icon.png
Mars
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he skewers enemies with his Legendary Spear, and Rebukes attackers back with his shield. He revels in facing opponents in an Arena of Blood, ringed with loyal undead spearmen of the Ash Legion — who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side. 7.31d
Night Stalker icon.png
Night Stalker
The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Should sunrise threaten to end his terror, the Hunter in the Night transforms through a Dark Ascension, spreading his wings under the blackened veil of night, and goes on the prowl for ever more victims. 7.31d
Omniknight icon.png
Omniknight
A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with the light of Purification that also harms nearby foes, protecting his allies with the All Seeing One's Heavenly Grace, or battering an enemy with his Mighty Hammer. In decisive moments of battle, he calls forth the Guardian Angel, granting himself and nearby allies near invulnerability, nullifying the enemies' damage output for a short time. 7.31d
Phoenix icon.png
Phoenix
With stellar flame emanating from its terrestrial form, the Icarus Dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Solar Flames, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth. 7.31c
Primal Beast icon.png
Primal Beast
An ancient beast awakened from a long slumber, he uses a wide array of savagely cunning abilities which can impede the enemy groups. Rushing savagely through enemies and allies alike, Primal Beast Tramples into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Uproared Beast can punish attackers. It relishes grabbing prey and Pulverizing them against the ground until nothing but mush remains. A fearsome beast, the Primal Beast shows no mercy to his helpless prey as the epitome of a true apex predator. 7.31c
Pudge icon.png
Pudge
Each carefully aimed throw of Pudge's signature Meat Hook strikes fear into his foes. Disoriented, his foe stumbles, gagging on a sudden stench of Rot. As it looks up at the fleshy hulk, hoping for an answer, only to watch as the Butcher Dismembers and carves them with his cleavers, adding a layer to his compost Heap. With every kill he gains additional health and damage, and soon becomes an unstoppable behemoth of rotting flesh. 7.31d
Sand King icon.png
Sand King
Obscured in the harshest of gusts of Sand Storms was the Sand King. From beneath the shifting dunes he ambushes and Burrowstrikes enemies from beneath, inflicting a desiccating and Caustic Venom that causes their corpses to erupt inside out. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter, Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles. 7.31c
Slardar icon.png
Slardar
Born under the immense pressure of the deep, always ready to find and demolish his foes, Slardar quickly slithers and Sprints into battle with one muscular tail, chasing down legged foes with alarming swiftness. And with little time to react, they were bathed with his Corrosive Haze, exposing their position while shattering their defenses. Once discovered, the Slithereen Guard Smashes the Ground, dazing nearby enemies just long enough to pummel and Macerate them. 7.31
Snapfire icon.png
Snapfire
The plucky Keen known as Beatrix Snapfire has survived to venerable old age in the harsh deserts of Nanarak, owing to her ingenious craftsmanship, and overwhelming firepower. Just as happy to blow your legs off with her Trusty Scattergun as to fill your belly up with a deliciously-dangerous Firesnap Cookie, she delights in riding into battle with her dragon toad Mortimer, always ready to mow down their enemies with her Lil' Shredder, a homemade heavy artillery, or finish them off with a surprise — a steady, long range artillery barrage of Mortimer's Kisses, covering the battlefield in pools of flame. 7.31
Spirit Breaker icon.png
Spirit Breaker
From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with unusual haste, the Spirit Breaker's strength increases with speed as he Bulldoze all in his path. Given sight of a distant foe, he Charges Through Darkness, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and Knocking Back enemies with his lantern. Before foes can muster a response, the Spirit Breaker shifts into his native realm, reappearing up close to deliver the Nether Strike that will seal their fates. 7.31
Sven icon.png
Sven
The Rogue Knight lives by two creeds: Honor, as ordained by his own personal code, and Solitude. Always eager to charge into a fight. Using his iron gauntlet, he launches a Storm Hammer, stunning grouped enemies as he transports himself into battle, then closes in to cut them down with Great Cleave. Letting out a truly frightening Warcry, he ignites and calls upon God's Strength, a few swings of his gargantuan sword are often more than enough to slay on his hapless foes. 7.31d
Tidehunter icon.png
Tidehunter
Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a Gush of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty Anchor Smash. Spears and arrows bend against his Kraken Shell, allowing no chance for interruption as the Tidehunter summons his abyssal god to Ravage enemies in a sea of flailing tentacles. 7.31
Timbersaw icon.png
Timbersaw
Timbersaw had a good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. His new Saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. "Whirling Death, I'll call it!" But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent out a Second Chakram spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears. 7.31d
Tiny icon.png
Tiny
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained. 7.31c
Treant Protector icon.png
Treant Protector
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, draining foes with Leech Seed while sprouting regenerating Living Armor for his cohorts and their fortifications alike. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Emerging unseen among the Guise of Trees, he binds foes with Overgrowth of vines and roots, fully immobilized for that which awaits them.e 7.31
Tusk icon.png
Tusk
Amidst broken stools and shattered bottles, the bewildered barkeep issued Ymir his greatest challenge. Find a proper battle, and win it for whichever side he chose. With that, the champion brawler strode forth, bringing with him the northern elements in the form of a frozen sigil. Able to instantly corner an enemy with a wall of Ice Shards, cutting off all retreat. He understands a Tag Team is only as strong as its weakest member. Gathering both snow and allies, he rolls into battle as an unstoppable Snowball at will, stunning foes in its path. For a finale, the Tusk winds up his drinking arm, and launches his opponent into orbit with a mighty uppercut — his solid signature Walrus PUNCH! 7.31d
Underlord icon.png
Underlord
Through a Fiend's Gate comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who conjured and rained apocalyptic Firestorms from the sky, engulfing towns and villages in emerald flame. Immolated enemies are held paralyzed in his spiteful, Malicious Grip. Feasting upon the carnage of battle, gaining strength as foes perish around him, causing their attacks to Atrophy by his very presence, delivering bloody retribution to any who would defy the will the Underlord. 7.31
Undying icon.png
Undying
Consumed by the chorus of the unending, Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He Saps the Strength from his enemies, and Rip Souls from close-by beings, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of clawing zombies to maim and incapacitate his foes. The Undying's powers grow as he ultimately transforms into a gruesome Flesh Golem. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. 7.31c
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Wraith King
On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His great-sword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Spirit. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle as his strides fearlessly towards his enemies, again. 7.31

Agility attribute symbol.png Agility[]

Agility heroes are finessed and dexterous, making them masters of weapons and fighting techniques. These heroes have high attack speed and armor, and focus on using their regular attacks in conjunction with the items they have equipped, but can fall back on their abilities in a pinch. Agility heroes are often played in carry and ganker roles, because of how well they scale.

Hero Description Updated
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Anti-Mage
Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps, send Fragments of himself, to pursue targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void. 7.31
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Arc Warden
A splintered fragment of the same primordial power as the Ancients themselves, Zet endeavors to end the disharmony among the warring factions through whatever means necessary. Solitary foes are thrown into a volatile state of Flux, ripping away their health over time. Distorting space to generate a Protective Field sheltering around allies, evading and attacking with greater efficiency. Zet summons Spark Fragments of its former self that circles in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, the Self's Tempest Double duplicates each spell and every attack, bringing twice the chaos to any fight. 7.31c
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Bloodseeker
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses blood of the mortally wounded from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his imbued Rage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Ritual. Forcing difficult decisions on his enemies, for those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion. 7.31c
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Bounty Hunter
Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word, "Jinada", so that his target may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold. 7.31
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Broodmother
Inhabiting the lava tubes below the caldera of Mount Pyrotheos, Black Arachnia grew tired of recent adventurers stepping on her many offspring. And so, the Broodmother set out to rid the world of every potential intruder, one hero at a time. Warm bodies make ideal nurseries, a fact not lost on Black Arachnia as she injects her eggs into dying foes to Spawn Spiderlings. Across patches of land she Spin Webs of Silken Fiber, sheltering herself within to recuperate injuries or laying down Snares to catch her prey. Driven by Insatiable Hunger, the Broodmother goes into a feeding frenzy. Paralytic venom drips from her fangs, crippling and blinding her prey with each incapacitating bite, sucking the vital fluids from wandering heroes to replenish herself for the next spawn cycle. 7.31c
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Clinkz
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward — Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to empower his shots. The demon's inferno burns within his ribs, with which he now rains Fiery Death upon his foes, Searing His Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal compatriots, incinerating his foe in flames of their hellfire barrage. 7.31
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Drow Ranger
Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. The enchantment on her weapon allows her to Multishot, launching a rapid salvo of ice-tipped arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish. 7.31d
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Ember Spirit
Impressed by the teachings of Xin, the Burning Celestial breathed life into the warrior-poet's ashes, and from there an image of Xin appeared, born anew as the Ember Spirit. Swift and elusive, the great teacher dashes through his opponents, striking each foe once with a Sleight of Fist before returning to his original spot. He immobilizes enemies with Searing Chains, holding them in place against the scorching heat of his Flame Guard. Across the land, Xin's glowing likenesses stand silent guard. The Ember Spirit arrives at his Fire Remnant from impossible distances, catching the unprepared in a burst of flame before they surrender their lives to Xin's burning blades. 7.31d
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Faceless Void
Darkterror is a being for whom the laws of spacetime do not apply. He fast-forwards Back and Forth through space, Time Walking past obstacles, manipulating it to dodge any damage taken and Pausing his enemies in place momentarily. Enemies near him feel his gravitational presence and experience Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. He rips open a rift, bringing all but himself to a complete standstill. Frozen in Time, enemies can only stand oblivious as the Faceless Void dismantles them from within. 7.31d
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Gyrocopter
The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrages. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. If he is able to gather his full strength, he demolishes foes with ease. 7.31
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Hoodwink
Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. A natural Sharpshooter toting a massive crossbow and firing Acorn Shots while still able to Scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle and Bushwhacks her foes when they least expect her to. Lose track and she'll pop out holding her Boomerang behind you — your stunned carcass already dangling in one of her nets. 7.31
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Juggernaut
What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, Swiftslashing foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense. 7.31
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Lone Druid
Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating battle cry, and joins the mêlée to fight claw-to-claw alongside his bear. 7.31b
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Luna
Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with a searing Lucent Beam. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse. 7.31d
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Medusa
Constant attack is the key to Medusa's success. Encased in a Mana Shield, she survives against even the most unfavorable odds. Foes bitten by Mystic Snake are sapped of energy, a resource that returns to Medusa for her defensive use. She employs Split Shot to mow down waves of enemies. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach the Cold Blooded Medusa before the Gorgon's legendary Stone Gaze turns their bodies into statues. 7.31c
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Meepo
By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he Binds his foe, gathers his selves with a simple Poof. Digging traps, draining foes and Ransacking fortresses, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes. 7.31b
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Mirana
Mirana patrols the Nightsilver Woods, ever vigilant against those who would dare to take from her Goddess' preserve. Leaping into action on her white feline mount, the Princess of the Moon calls down a heavenly Starstorm to rain waves of meteors on surrounding enemies. Wielding a bow tipped with lunar ore, she takes skillful aim with Sacred Arrows to find her mark from extreme distances. By the blessing of Selemene, Mirana shrouds the land in Moonlight Shadow, shielding her allies from the eyes of her enemies, she ensures that her team is always on the prowl. 7.31
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Monkey King
Always in search of a good fight, Monkey King Dances and travels atop of trees aiming to Spring from leafy cover and surprise his enemies. A tuft of hair—plucked from his head—scatters into the wind, calling and commanding upon an army of Monkey Soldiers to overwhelm opponents, this agile Trickster revels in the chaos of battle, ready to slam his legendary Boundless Staff down on any hopes of escape. 7.31
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Morphling
After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling Alter Attributes to match his needs. Shifting between potent attacker, and resilient survivor, Morphling can be as elusive as he is deadly. Whether riding a Wave to flank an enemy, or boosting his health before escaping into his deceptive Replication. Confounding enemies before destroying them with their ally's abilities, and with his Adaptive Strikes of water that sting or stun depending on his composition, few can hope to corner him. 7.31b
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Naga Siren
Once a highly regarded commander of the Slithereen Guard, Slithice fell from honor following a seemingly trivial oversight. She was to find the one stolen chalice, or remain banished forever. Slithice splits a squad of Mirror Images, sending them to scout ahead and mislead foes. She Ensnares targets in a luminous net, then lashes out with Rip Tides to soften their armor. With the sound of her voice, the enemy halts in mid-swing, lowering their weapons at the sound of a haunting aria. There they will stand, mesmerized, unresponsive to Slithice's encircling allies as they listen to the Siren's Song that has lulled them to their deaths. 7.31b
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Nyx Assassin
Within the colony of zealot scarabs, the queen goddess Nyx selected a single grub to answer her highest calling. And so, through designed metamorphosis, the Nyx Assassin came into being. The telepathic scarab Devours and Burns his prey's minds, while sending out rows of subterranean spikes to Impale them from below. Armored with a Reflecting Carapace, he stuns attackers and reverses any counterattack. But the goddess' servant is deadliest when unseen. A distracted target has no chance to react as the Nyx Assassin pierces its body with massive mandibles, thereby fulfilling an unspoken Vendetta in the name of his queen. 7.31c
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Pangolier
Fond of wine, women, and eager to dash into danger at a moment's notice, the Pangolier can Swashbuckle and hold his own. He thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his rapier between cracks in armor as he fends off attacks with his Protective Scales, this graceful swordsman is always ready to Roll into the battlefield, Slamming Foes aside and clearing the path to victory.
Besides attacking, Pangolier can perform any and all actions without requiring to be facing towards his targets.
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Phantom Assassin
Of all the assassins raised by the Sisters of the Veil, only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she Blurs into her surroundings, traversing undetected across the land to catch her victims unawares. She opens the encounter with a Stifling Dagger, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of Phantom Strikes. Without warning, any one of her attacks could be the Coup de Grâce, leaving behind only the blood-splattered ground as testament to her efficiency. 7.31
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Phantom Lancer
As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer Spears targets from afar, spawning a fragment of the Phantom Lancer himself as they Dash ahead while cutting foes apart in a breathtaking flurry of attacks. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind Doppelgangers to mislead and elude pursuers. The sheer number of his army are often Juxtaposed with his foes, overwhelming them before their eyes can scarcely distinguish the Phantom Lancer from his army of clones. 7.31d
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Razor
The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. Razor deploys a sweeping ring of Plasma Field to fry his enemies, he Links his foes to drain them of their power and use it against them. The Lightning Revenant is accompanied by an extraordinary Storm Surge. With a deadly lightning storm at his command, often times his foes found themselves entangled within the Eye of the Storm before even realizing it, as Razor watches and delights in his work as bolts of lightning reduce his foes to charred remains. 7.31
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Riki
Leaving his past life behind, Riki escaped the royal grounds using his own Cloak-and-Dagger methods. Stealthy and fond of killing from behind, Riki throws down a dense Smoke Screen, blinding and choking foes as he takes them by surprise with Blink Strike. Intruders who enter his turf is greeted with twin daggers, flashes of steel that slash simultaneously at every turned back, or being tranquilized by his signature Sleeping Dart, while the master himself remains unseen. How this feat is accomplished remains a mystery, for the Stealth Assassin is not one to divulge his Tricks of the Trade. 7.31d
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Shadow Fiend
Capturing Souls from every kill he makes, Shadow Fiend is always gathering his power. Armor fails within the Presence of the Dark Lord, leaving foes no choice but to scramble. Every assault, each carefully aimed Shadowrazes kills an enemy, brings him closer to his acme of potency. The Shadow Fiend pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls. 7.31d
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Slark
The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. Pouncing into danger then slipping back out is what Slark does best. With every swing of his barnacle encrusted dagger, Slark steals his target's Essence, converting them to render himself more agile, striking harder and faster. He forges a Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself as he Shadow Dances, the Nightcrawler presents no visible target to would-be attackers. Hidden and Shrouded in this black haze, Slark escapes the inescapable and is always ready to to gut his enemies with little risk of retribution. 7.31d
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Sniper
With a single bullet, Kardel Sharpeye pierced the steep-stalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel or throwing a Grenade knocking back his enemies over entrenched positions. No enemy is safe within the range of the Sniper's scope. As he pauses to line up his cross-hairs, compensating for every variable before he Assassinates his mark in one fatal shot. 7.31d
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Spectre
An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. Throwing out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected and Dispersed onto nearby foes that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre Shadow Steps to, bringing with her the destruction and wrath that she eternally craves. 7.31c
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Templar Assassin
Bending the laws of nature itself, Lanaya forms a Refraction field that absorbs incoming blows, yet amplifies outgoing attacks. She Melds into the background, lying in ambush to unleash a burst of psionic energy on unsuspecting targets. Violet light emanates from her fingertips, her Psi Blades out-ranges any melee weapon, shreds and pierce through lines of foes at once. Persistent in her goals, Lanaya marks the ground with magic circles of eldritch design. Those who walk unknowingly over a Psionic Trap can only limp away from the explosion — for their presence has been revealed, and the assassin who Projected herself into place is not far behind. 7.31c
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Terrorblade
The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted Reflections. The Demon Marauder Conjure Images of himself, confounding enemies and multiplying his damage. Feeding on his own rage and Zeal, Terrorblade transforms into an even more imposing form; an unholy Metamorphosis that allows him to hurl demonic energies at range and sending Terror Waves trembling his enemies. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's, Sundering their hearts by fear. 7.31d
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Troll Warlord
Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with axes in hand, and slew his former comrades in a Berserker's Rage. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate Fervor. Instantly able to swap between melee and ranged attacks, he throws his Whirling Axes to cripple from afar, while chopping down adjacent foes. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a Battle Trance, channeling pure hatred into unequaled speed as he Rampages forward, decimating his opponents in a storm of bloody axes. 7.31c
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Ursa
The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior leaps and Shakes the Ground, slowing foes as he Overpowers them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive Fury Swipe. An Enraged ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition. 7.31d
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Vengeful Spirit
Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree'auk to grant her the dark energies that would complete her vengeance. With a Wave of Terror, the fallen princess heralds her arrival, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of Magic Missle, a simple Skywrath spell for stunning adversaries. Seeking martyrdom, Shendelzare instantly Displaces herself with a target of her choosing, gladly sacrificing herself as she swaps positions with a besieged ally, or a fleeing enemy. The worthy who fight alongside Shendelzare are emboldened by her Vengeance, a fanaticism that intensifies their blows and persists even beyond her death, as the Vengeful Spirit's presence is felt at all times. 7.31d
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Venomancer
Venomancer bring slow death to its enemies. It infects other living beings by its very touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many toxins. 7.31
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Viper
It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. With Poison Attacks imbued with innocuous liquid, causing joints to harden, crippling foes whether they choose to flee or fight. Nethertoxin spreads throughout their bodies, turning wounds into fatalities, and fatigue into death. The Netherdrake's tough, Corrosive Skin protects against spell-craft, and burns assailants with acid. But it is the dreaded Viper Strike that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take its next step. If the Netherdrake doesn't finish his targets off, the venom in their veins will. 7.31
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Weaver
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. Opening a gap in spacetime, the Weaver invites "The Swarm" — young Weavers to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying, causing his Geminate Attacks to be witnessed — and felt — more than once. The Weaver takes brinkmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay. 7.31d

Intelligence attribute symbol.png Intelligence[]

Intelligence heroes are masters of spells and abilities. They tend to have larger mana pools and much greater mana regeneration than other heroes. Because of this, they often rely on their abilities to help allies and harm enemies rather than physical attacks, although some of them utilize their magical powers to heavily enhance their attack capabilities. Most intelligence heroes are fragile Ranged ranged heroes, though this does not necessarily mean they are easy to kill. As a result, they are often played in support, ganker, and pusher roles, while some are played as carries.

Hero Description Updated
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Ancient Apparition
Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to crack the sturdiest of armors. Caught in an Ice Vortex, heroes afflicted with Cold Feet seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... 7.31
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Bane
Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their efficiency on the battlefield. The Bane Elemental puts heroes to sleep, sending them into a restless and contagious Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies. 7.31c
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Batrider
While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out soaring high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly. He hurls an explosive cocktail, "The Flamebreak", an explosive shot knocking foes away. Want a ride? That can be arranged. As he spots his targets from above, and throws out his Flaming Lasso to string them along for a fiery experience they will not soon forget. 7.31b
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Chen
Converted at sword-point after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform Holy Persuasions, compelling packs of creatures of the forest to fight for his cause. His allies are graced with Divine Favor, while foes are forced to atone through the magnified pains of Penitence. Chen's devotion does not go unrewarded. The Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows. 7.31c
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Crystal Maiden
Wherever Rylai went, the cold went with her. Fields and orchards withered in her wake, leaving her parents no choice but to pack her off to Icewrack, a realm in the frigid north. Under the tutelage of a hermit wizard, Rylai learned to imprison her enemies with Frostbite, holding them in place as she Freezes the Ground. Magic flourishes under her, stimulating Arcane Energy Regeneration in all her companions. In the heat of battle, Rylai keeps a cool head. Channeling her elemental talents, the Crystal Maiden summons enormous shards of ice from the skies, obliterating all foes foolish enough to remain in her Freezing Field. 7.31d
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Dark Seer
A cunning tactician, the Dark Seer excels at manipulating positions of his enemies. Vacuuming and Punching foes into the attacks of his allies, drawing them into the prismatic thorns of his Ion Shell. Armed only with his intellect, he Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places his Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses. 7.31d
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Dark Willow
A slight flutter from the shadows may be all an enemy sees of Dark Willow, as she eludes pursuit and controls her foe's movements with devious and cunning fae tricks. Her heritage lets her slip into the Shadow Realm, avoiding attacks while entrapping victims in thorny Brambles. She lays a Cursed Crown on her foes, stunning them no matter they run. The Dark Willow's companion wisp is no less to fear. Jex circles its mistress, creating sheer Bedlam before tapping into primal fears, Terrorizing enemies into submission. 7.31d
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Dazzle
A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju. 7.31d
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Death Prophet
Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beast to harass the living. A pall of Silence falls over the land, stifling any objection as she Siphons multiple enemies dry simultaneously. Mortals beware. As she performs an Exorcism, unleashing the banshee remnants of her previous lives, demolishing enemies and their defenses alive, turning the battlefield into her own haunted ground. 7.31c
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Disruptor
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. 7.31d
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Enchantress
"Sproink!" Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. 7.31c
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Enigma
A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Conversions summoning an ever-present contigent of Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen enchantments and Malefices as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling and entrapping all except himself into the super-dense center of his Black Hole. 7.31d
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Grimstroke
The peoples of Ashkavor gave their lives for the newly Ascended, one unlike any Ascended before him. Grimstroke's lust for power had tainted the sacred ritual, and the corrupted ink consumed him — along with his kin. The defiled remnant of his former beloved remains at his side, agonizing those caught in this Phantom's Embrace. Shrouded by a shadowy Ink Swell, Grimstroke retaliates with lashing black tendrils, while a Stroke of Fate forms under his brush, darkening the land. Drawing on Ashkavorian rituals of protection, Grimstroke twists the ancient arts to Soulbind foes together, so that the sufferings and vexes of one will be felt equally by the other. 7.31d
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Invoker
A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex and Exort, the Invoker surpasses them all. He conjures Forge Spirits, Cold Snapping foes in moment intervals with Alacrity. Predicting every movement, the Invoker Sun Strikes any point in the world, then Vanishes away, leaving an impassable Ice Wall to dissuade pursuers. A strong Tornado throws opponents into the air. while an EMP awaits to deplete their mana upon landing. Advancing enemies are repelled with Deafening Blasts, giving Invoker more than enough time to crush them under a Meteor. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus. 7.31
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Jakiro
Most Pyrexae Dragons are hatched with one head, attuned to either ice or fire. Then there was Jakiro, an accident of nature. Possessing the might of both elements, the twin-headed dragon's Dual Breath freezes and burns simultaneously. Gobs of Liquid Frost or Liquid Fire adhere to armor and walls, melting down steel and stone alike. Retreating foes are blocked off with Ice Path, giving Jakiro ample time to roast them on his Macropyre. 7.31
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Keeper of the Light
What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp. Effortlessly weakening his foes, Binding them to the primordial light. Revealing his full power, he enters Spirit Form, riding forth in all planes at once, Recalling his allies to further press the assault. 7.31d
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Leshrac
Once a worldly philosopher, the hideous truth at the heart of existence emanated Nihilism and twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating and scouring nearby foes without ever lifting a finger. 7.31d
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Lich
Resurrected by a curious geomancer, Ethreain bewitched his savior with a Sinister Gaze, then promptly made the man his newest sacrifice. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Cloaking his followers with a Frost Shield, Ethreain floats across the battlefield to Blast any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the Chain Frost brings all opposition to their demise. 7.31d
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Lina
Like her younger sister, Lina's elemental affinity was the source of many headaches. Sent south to live with a patient aunt, she learned to master her Fiery Soul in the blazing Desert of Misrule. Channeling the breath of Desert Wyrms, she unleashes her Dragon Slave to burn a path before her. Attuned to fire, Lina ignites the ground, incinerating foes in a Column of Flame. Even the hardiest of heroes fear the Slayer's signature spell — The Laguna Blade. Focusing every bit of heat around her, Lina fires a condensed bolt of white-hot energy, instantly evaporating her opponent with minimal struggle or effort. 7.31d
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Lion
Betrayed by his demon partner, Lion went to hell and back for his vengeance, retrieving the demon's hand and grafting it onto his own body. Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of Earth Spikes, or temporarily transforming them into a harmless critter using a simple Hex, allowing him to Mana Drain them without interruption. Satisfied, the Demon Witch raises his disfigured hand, and points the Finger of Death to exterminate foes with a torrent of infernal energy. 7.31d
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Nature's Prophet
Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, Nature's Prophet seems to be everywhere at a moment's notice. Trapping foes with a ring of trees Sprouted from the forest floor and Teleporting at will to any location. The trees around him serve as his objects of power; using them, he instantly summons a Sentient Army of violent trees to fight for him, he attacks where enemies least expect. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation. 7.31
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Necrophos
Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Once his very Presence has eaten away at an enemy, he culls the infirm with a single swing of his Reaper's Scythe, lengthening their stay in the afterlife. Wherever Necrophos goes, enemies wither as allies thrive. 7.31c
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Ogre Magi
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon... 7.31
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Oracle
By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Dispelling both boons and curses, Fortune's End comes sooner than expected. Fate's Edict shelters heroes from magic, yet prevents them from raising arms. Purifying Flames stimulate regeneration, but not without the initial pains of cleansing. The Rain of Destiny shrouds threatened allies while causing harm to enemies. Knowledge of his abilities is key to utilize him as an ally at full potential; while he can defy destiny with False Promise and snatch victory from the jaws of defeat, one mistake can potentially seal the fate of his allies. 7.31
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Outworld Destroyer
Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Destroyer creates an Essence Flux, balancing the tides of mana between him and his opponents. Stealing from the minds of those in his Astral Imprisonment, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of Arcane Energy glowing spheres that permeates any shield. Looming above his enemies, he drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse. 7.31
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Puck
Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. By teleporting to its Illusory Orb to Jaunt through short distances, it attacks and disrupt foes with bursts of Silencing Dust, Phase Shifting in and out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck Coils its foes to a single point, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies. 7.31b
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Pugna
A crafty trickster, Pugna turns the enemy's power against itself as he Blasts their defenses. While his Nether Ward strikes nearby foes that dare to cast a spell. He Decrepifies his target, temporary banishing them to another realm, and Drains Life from his enemies while replenishing himself with their vitality, ensuring that he will be ready for the next assault. 7.31d
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Queen of Pain
Queen of Pain strikes without warning, she Blinks past defenses, wracking her victims with her deafening Screams. Should an enemy survive her onslaught, she slows their escape with a hurl of Shadow Strikes, drawing out their suffering over time. Running is futile. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an ear-piercing Sonic Wave that will put an end to all misery. 7.31
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Rubick
A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground with his mind using Telekinesis to fling them where he will. Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties and their most unique advantage against them, Stealing and deciphering their secrets, while improving and making it his own, before turning them back towards their owners. 7.31
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Shadow Demon
Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, while Catching Souls to compound his own spell effects, few dare to approach Shadow Demon. Banishing an enemy into the void as his allies gather for the kill, his Demonic Curses can Cleanse his allies of impurities, or inflict pain while stripping unneeded servants of every enchantment, effectively relieving his enemy of their duties — and their lives. 7.31d
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Shadow Shaman
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with Ether Shocks, interrupting attackers with Hexes, transforming his foe into a chicken, while locking down another with magical Shackles — but not before conjuring up powerful Mass Serpent Wards. Spitting fire in every direction, the Shadow Shaman's charmed snakes make short work of his disabled enemies. 7.31
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Silencer
Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word. His arranged opponents fell under an Arcane Curse, draining their health and prolonging the curse with each incantation made. Then, there was Global Silence. Not a gasp or whisper escaped their lips as Nortrom cuts his challengers to ribbons with his multi-pronged Glaives, stealing their intelligence to add to his own. At that moment, it became clear to all watching — The absence of magic can be the greatest magic of all. 7.31d
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Skywrath Mage
Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Deadly and fragile in equal measure, Skywrath Mage quickly destroys his enemies with a barrage of powerful magic. Blasting concentrated Arcane Bolts at his targets and crippling them momentarily with a long range Concussive Shot. Those who stand in his way would be muted by an Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates and vaporizes them in the storm of Mystic Flare. 7.31
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Storm Spirit
In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling Static Remnant of himself, boastful poses that shock foes as he pulls them into his Electric Vortex. Every ability he casts Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball Lightning, zapping his enemies senseless, and zipping away before any can hope to catch him. 7.31c
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Techies
Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: Blowin' stuff up. For them, battle is a matter of mischief. Giggling while they lob Sticky Bombs around the battlefield, hiding their renowned Proximity Mines they buried beneath Toterin that collapsed the town into a heap of rubble, testing their latest invention — a disarming zaps firing Reactive Tazer, and much more. Techies Demolitions handles dissatisfied customers with unexpected cheer. Their last words "Blast Off!" can be heard just before an epic and reckless explosion delivers enough to leave most enemies dead. Or at least enraged. Often both. 7.31d
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Tinker
Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a Conveyance through which untold horrors began to pass into this realm. Laser cutting his way to freedom, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, he launches Heat-Seeking Missiles from his shoulders, firing Warping Flares to dislocate his enemies. Unhindered by the delays of magic, the Tinker Rearms his deadly offensive gadgets and Defensive Matrices on the fly, wasting no time in demolishing anything that stands in his way. 7.31d
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Visage
Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills Grave Chill in his prey, impairing them while augmenting his speed. He reaps their essence with Soul Assumption, gathering energy from the anguish they felt before releasing it in a devastating attack. Protected by the Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. His deadly Familiars scout the land for runaways as Silent as the Grave. On his command, they harass their prey, dropping down to earth as Stone Statues to restrain the captive for their master's impending arrival. 7.31d
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Void Spirit
Privy to secrets that would shatter a mortal mind, Inai emerges from the Hidden Temple into the material world to perform tasks that change the trajectory of the world. Dissimilating and reappearing in random portals, the Void Spirit leaves behind glowing Aether Remnants that pull enemies into their destructive embrace. Sending out Resonant Pulses, he shrouds himself in the essence of the aether, a volatile energy that slays the weak and nullifies the attacks of the mighty. A tear in reality is observed as the Void Spirit Astral Steps through his enemies, leaving a trail of ruin in his path. 7.31
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Warlock
In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Binding his foes together with Fatal Bonds forcing them to share their agony. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems. 7.31d
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Windranger
Born in the midst of a ruinous tempest, Lyralei has always been one with the Elemental Wind. Swift of foot, and true of aim, she Windruns across the battlefield, avoiding attacks as she draws a Powershot to pierce foes from a far. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Firing on a single target until it resembles little more than an oversized pincushion. 7.31d
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Winter Wyvern
Where most dragons originate fire, the Winter Wyvern stores unfathomable cold. Soaring over the treeline, she breathes a blistering chill, causing painful Burning Colds. Gentle with her companions, she encases them in an Icy Cocoon, freezing them solid while healing them in curative magic. Auroth has no time for would-be dragon-slayers. Should the enemy be foolish to gather, her Winter's Curse compels her attackers to turn against one another. As frozen crystals form inside her gullet, she blasts the gathering with Icy Splinters that shatters upon impact of closely packed foes. 7.31c
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Witch Doctor
A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration. To his foes, he is the source of curses and Switcheroos. Notoriously known for Maledicting his adversaries and forcing them to relive the agony they will inevitably receive from his Death Ward, few can match Witch Doctor's versatility. 7.31d
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Zeus
None can hide from Zeus. Charged with godly might, whether he's calling down a Lightning Bolt to reveal the surroundings, sending an Arc Coursing through his nearest enemies, or summoning a terrifying Nimbus upon his enemies. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath. 7.31d
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