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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Helm of the Undying was a tier 3 neutral item dropped by neutral creeps.
Helm of the Undying
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Ability
- An ally enters Death Delay when their health reaches 1, unless they are affected by Shallow Grave, Battle Trance, Wraith Delay, or have Reincarnation.
- Units in Death Delay are kept alive by having their minimum health set to 1. Damage taken is technically not reduced.
- Death Delay does not trigger for Meepo if one of his Meepo Clones get killed, instead of the prime Meepo who carries the item.
- Death Delay grants the hero unobstructed movement, allowing them to move through units, trees, and over cliffs.
- During Death Delay, is still alive regularly, so they are still fully targetable and affected by spells and attacks.
- Since the hero did not die yet, buffs and debuffs are not dispelled either, like how they would upon death.
- When Death Delay expires, the hero dies. The kill is credited to whoever triggered it.
- The hero cannot be saved by any means. It will die once the effect expires, even if they are invulnerable, or anything that usually prevents death.
- If the hero gains reincarnation during Death Delay, it still triggers regularly and reincarnates the hero.
- Death Delay causes the hero's model size to increase by 25% for its duration. This has no impact on its collision size.
Recent Changes
Main Article: Helm of the Undying/Changelogs
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