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Version History[]

Version
Description
  • Dominate now grants the caster the gold bounty of the dominated creep.
  • Reworked
    recipe.
Recipe: Helm of Iron Will (975 Gold), Crown (450 Gold), Recipe (975 Gold)
Total cost: 2400 Gold
Recipe: Helm of Iron Will (975 Gold), Diadem (1000 Gold), Recipe (650 Gold)
Total cost: 2625 Gold
  • Helm of the Dominator 2 is now an independent item, rather than being considered an upgrade of Helm of the Dominator.
    • Renamed
      to Helm of the Overlord.
  • Dominate
    • Reduced dominated unit gold bounty from 200 Gold to 100 Gold.
    • Reduced dominated unit movement speed from 425 to 380.
  • Dominate
    • Now also grants the dominated unit 4 armor bonus.
    • Reduced unit minimum base health from 1500 to 1000.
  • Reduced Dominate base attack damage bonus from 40 to 25.
  • Increased Recipe cost from 725 Gold to 975 Gold (total cost increases from 2100 Gold to 2350 Gold).
  • Removed
    Dominator Aura.
  • Dominate
    • Now also increases the unit's base attack damage by 40.
    • Now also increases the unit's health regeneration by 12.
    • Now also increases the unit's mana regeneration by 4.
    • Reduced cooldown from 60 to 45.
  • Reworked
    recipe and stats.
Recipe: Headdress (425 Gold), Broadsword (1000 Gold), Crown (450 Gold), Recipe (300 Gold)
Total cost: 2175 Gold
Strength bonus: 7
Agility bonus: 7
Intelligence bonus: 7
Recipe: Helm of Iron Will (925 Gold), Crown (450 Gold), Recipe (725 Gold)
Total cost: 2100 Gold
Strength bonus: 6
Agility bonus: 6
Intelligence bonus: 6
Health regeneration bonus: 6
  • Increased Headdress recipe cost from 150 Gold to 200 Gold (total cost increases from 2125 Gold to 2175 Gold).
  • Reworked
    recipe and stats.
Recipe: Headdress (525 Gold), Gloves of Haste (500 Gold), Ring of Health (850 Gold), Recipe (300 Gold)
Total cost: 2175 Gold
Strength bonus: 2
Agility bonus: 2
Intelligence bonus: 2
Recipe: Headdress (400 Gold), Broadsword (1200 Gold), Crown (450 Gold), Recipe (300 Gold)
Total cost: 2350 Gold
Strength bonus: 7
Agility bonus: 7
Intelligence bonus: 7
Old
Dominator Aura
Increases nearby allies' attack speed and health regeneration.
Radius: 1200
Attack speed bonus: 20
Health regeneration bonus: 8.5
New
Dominator Aura
Increases nearby allies' attack damage and health regeneration. Effects are stronger on non-hero units.
Radius: 1200
Attack damage bonus: 20%
Health regeneration bonus: 5
Non-Hero aura bonus multiplier: 0.5
  • Dominator Aura
    • Increased radius from 900 to 1200.
    • Increased health regeneration bonus from 7 to 8.5.
  • Reduced Headdress recipe cost from 300 Gold to 175 Gold (total cost decreases from 2000 Gold to 1875 Gold).
  • Reduced attack speed bonus from 10 to 5.
  • Increased Dominator Aura attack speed bonus from 15 to 20.
  • Increased Dominate unit minimum health from 1400 to 1500.
  • Item cost changes:
    • Increased Headdress recipe cost from 200 Gold to 300 Gold.
    • Increased Recipe cost from 725 Gold to 800 Gold.
    • Total gold cost increases from 1800 Gold to 1975 Gold.
  • Reduced all attributes bonus from 6 to 4.
  • Dominated units now have a set gold bounty of 125, rather than their default gold bounties.
Recipe: Helm of Iron Will (900 Gold), Morbid Mask (900 Gold)
Total cost: 1800 Gold
Armor bonus: 5
Attack damage bonus: 20
Recipe: Headdress (575 Gold), Gloves of Haste (500 Gold), Recipe (725 Gold)
Total cost: 1800 Gold
Strength bonus: 6
Agility bonus: 6
Intelligence bonus: 6
Attack speed bonus: 10
Old
Lifesteal
Heals the attacker for a percentage of attack damage dealt. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Lifesteal: 15%
New
Dominator Aura
Increases attack speed and health regeneration of nearby allies.
Radius: 900
Attack speed bonus: 10
Health regeneration bonus: 8
Aura linger duration: 0.5
Notes: Multiple instances of the aura do not stack.
  • Dominate
    • No longer has a 75 mana cost.
    • The number of allowed units is now bound to the player, instead of the item. [?]
    • Increased dominated unit movement speed from 350 to 425.
  • Dominate now sets the dominated unit's movement speed to 350.
  • Dominate now provides a base health minimum of 1400 instead of granting a 500 health bonus.
  • Increased Dominate health bonus from 250 to 500.
  • Dominate
    • Dominating a new unit now kills the previous one.
    • Dominated units now last permanently, instead of 20 minutes.
    • Reduced cooldown from 300 to 60.
  • Updated item icon.
  • Increased attack damage bonus from 10 to 20.
  • Fixed possible item abuse.
  • Reduced Dominate mana cost from 200 to 75.
  • Increased Dominate mana cost from 125 to 200.
  • Reduced Dominate duration from Indefinite to 1200.
  • Reduced Dominate cooldown from 360 to 300.
  • Reduced Dominate cooldown from 45 to 30.
  • Item cost changes:
    • Now requires Morbid Mask to build (+1100 Gold cost).
    • Reduced Recipe cost from 1700 Gold to 700 Gold.
    • Total gold cost decreases from 2650 Gold to 2550 Gold.
  • Item cost changes:
    • No longer requires Upgrader to build (−1500 Gold cost).
    • Now requires a Recipe to build (+1700 Gold cost).
    • Total gold cost increases from 2450 Gold to 2650 Gold.
Happened between 5.37 and 5.40
Notes: Helm of Iron Will is now a basic item.
Happened between 5.11 and 5.31
  • Now builds into Satanic.
  • Reworked
    recipe.
Recipe: Morbid Mask (1500 Gold), Chainmail (750 Gold), Upgrader (1500 Gold)
Total cost: 3750 Gold
Recipe: Helm of Iron Will (2570 Gold), Upgrader (1500 Gold)
Total cost: 4070 Gold
  • Created

Patch History[]

Patch
Description
  • Updated Dominate ability backend strings.
  • Added particle effects to the Dominated creep.
  • Fixed an issue with the Dominate bounty not displaying correctly.
  • Fixed Dominated Ranged Ranged creeps not auto-attacking after being issued an attack order.
  • Fixed the Dominated unit not dying when invulnerable while dominating a new creep.
  • Fixed Dominated units continuing their previous channeling abilities.
  • Fixed unit conversion abilities (i.e. Dominate) not removing existing debuffs properly.
  • Dominate
    • Fixed where casting ability to control a unit, then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
    • Fixed damage done to player-controlled units not showing up in combat log.
  • Units dominated by Dominate now draw larger on the minimap.
  • Abilities that dominate creeps (i.e. Dominate) clear out the players that used to be able to control them.
    • This prevents different heroes from being able to control the same creeps.
  • Fixed neutral creeps affected by Dominate still casting their abilities without player orders while under controlled.
  • You can now get assists with Dominated units.
  • Added Ctrl as a modifier key to test sending an order the unit affected by Dominate, excluding the hero.
  • Fixed being able to Dominate allied creeps.
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