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More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
War Stomp (Pre 6.50)[]
War Stomp
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
- This ability was replaced by Thunder Clap 6.50 gameplay patch.
- The stomp first applies the debuff, then the damage.
- As a neutral unit:
- The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
- All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Swiftness Aura (6.82-7.31)[]
Ability
Aura
Aura
Affects
Allies
Allies
The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit.
- This ability was removed in the 7.31 gameplay patch.
- Fully stacks with other attack speed increasing effects.
- The aura's buff lingers for 0.5 seconds.
- Does not affect invulnerable units.
Command Aura (Pre 6.40)[]
Ability
Aura
Aura
Affects
Allies
Allies
Gives extra damage to the attacks of nearby friendly units.
- This ability was removed in the 6.40 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
- Does not affect invulnerable units.