Hellbear Smasher is a neutral creep found in:
- The clap first applies the debuff, then the damage.
- As a neutral unit:
- The hellbear only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
- All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by (acquired through ).
- Has a cast backswing of 1.07 when cast by (acquired through casting on Doom).
- Has a cast backswing of 0.37 when cast by talent-upgraded ). (acquired through
- Increased base attack time from 1.55 to 2.
- Increased attack speed from 100 to 135.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 61‒79 to 64‒68.
- Removed .
- Added new ability.
- When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack damage.
- Radius: 700
- Attack damage bonus: 50%
- Duration: 5
- Notes: Passive ability that triggers on death. Disabled by Break.
- Reduced experience bounty from 95XP to 90XP.
- Increased radius from 900 to 1200.
- Reduced cast time from 0.5 to 0.4.
- Reduced mana cost from 100 to 50.
- Increased mana regeneration from 0 to 1.
- Increased base attack time from 1.35 to 1.55.
- Added .
- The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit.
- Radius: 900
- Attack speed bonus: 15
- Aura linger duration: 0.5
- Note: This ability originally belongs to .
- Adjusted neutral creep active abilities to all be on the bottom left most spot.
- Replaced to .
- Slams the ground, stunning and damaging nearby enemy units.
- Radius: 250
- Damage: 25
- Hero stun duration: 2
- Non-hero stun duration: 3
- Mana cost: 100
- Cooldown: 20
- The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
- Radius: 300
- Damage: 150
- Movement speed slow: 25%
- Attack speed slow: 25
- Slow duration: 3
- Mana cost: 50
- Cooldown: 12
- Reworked neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Increased cooldown.