Hellbear
Hellbear | ||||||||||||||||||||||||||||||||||||||||||
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Jungle Creep | ||||||||||||||||||||||||||||||||||||||||||
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Hellbear is a neutral creep found in:
Abilities[edit]
Ability
Aura
Aura
Affects
Allies
Allies
This creature protects its allies with a Magic resistance aura. Creeps are better protected.
Radius: 1200
Hero Magic Resistance Bonus: 10%
Non-Hero Magic Resistance Bonus: 20%
Aura Linger Duration: 0.5
Modifiers
Notes:
- The aura's buff lingers for 0.5 seconds.
- Does not affect invulnerable units.
- Multiple instances of Cloak Aura do not stack.
- Stacks multiplicatively with other sources of magic resistance.
- Increases most heroes' total magic resistance to 32.5%, assuming basic 25% magic resistance and no other sources of magic resistance.
- Treats creep-heroes as heroes.
Version history[edit]
Version
Description
- Increased gold bounty from 32-40 to 36-44.
- Reduced gold bounty from 36-44 to 32-40.
- Multiple instances of Cloak Aura no longer stack.
- Reduced experience bounty from 70 to 66.
- Increased Cloak Aura radius from 900 to 1200.
- Increased Cloak Aura hero magic resistance bonus from 5% to 10%.
- Reduced gold bounty from 45-55 to 36-44.
- Reduced experience bounty from 88 to 70.
- Increased mana regeneration from 0 to 1.
- Changed attack damage type from Chaos to Hero.
- Added a new ability for Hellbears
- Cloak Aura
- This creature protects its allies with a Magic Resistance aura. Creeps are better protected.
- Radius: 900
- Hero magic resistance bonus: 5%
- Non-hero magic resistance bonus: 20%
- Note: Multiple instances of Cloak Aura stack.
- Health reduced from 950 to 700
- Bounty reduced from 65 to 50
- Attack Time increased from 1.35 to 1.5
- Armor reduced from 5 to 3
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.