
“ | ▶️ I feel I may bloom!
— Treant Protector
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” |
Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a +
sign at the right side of the unit's health bar.
Heroes also gain bonus health regeneration based on their strength. Each point of strength increases the hero's health regeneration by 0.1HP.
Health regeneration heals the unit in 0.1 second intervals. This rate cannot be changed by anything. Health regeneration has no cap.
Health regeneration is affected by heal manipulation. When increased or reduced, the HUD shows the increased/reduced values.
Attribute | Bonus Health Regeneration |
---|---|
Strength | +0.1HP |
Contents
Base Health Regeneration[]
Most units have a set base health regeneration, differing from unit to unit. Most heroes have no base regeneration, while some non-hero units may not have any base regeneration, but most of them do.
Heroes[]
Creeps[]
Units | Health regen |
---|---|
Siege Creep, Super Siege Creep | 0 |
Lycan Lane Wolf, Mega Melee Creep, Melee Creep, Super Melee Creep | 0.5 |
Mega Ranged Creep, Ranged Creep, Super Ranged Creep | 2 |
Summons[]
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:
Summons | Health regen |
---|---|
Astral Spirit, Familiar | 0 |
Earth, Fire, Storm, Void | 2/4/6 |
Warlock Golem | 25/50/75 |
Spirit Bear | 5/6/7/8 |
Modifying Health Regeneration[]
Just like for mana regeneration, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.
Ability[]
The following abilities affect a unit's health regeneration:
- Health Regen Bonus: 50
Buff Duration: 40
Affects the caster. - Health Regen Bonus: 3/5/7/9
The effects is provided by an aura, affects the caster and all Spiderlings and Spiderites under their control. The buff lingers for 1% seconds. - Health Regen Bonus: 1.5/3/4.5/6
The effects is provided by an aura, affects nearby allies. The buff lingers for seconds. - Max Health as Health Regen Bonus: 5%
The effects is provided by an aura, affects nearby allies. The buff lingers for 3 seconds. - Io - OverchargeMax Health as Health Regen Bonus: 0.5%/0.6%/0.7%/0.8%
Duration: 8%/10%/12%/14%
Affects the caster and the Tethered ally. - Max Health as Health Regen Bonus: 2%/3%/4%/5%
Duration: 25
The effects is provided by an aura, affects nearby allies. The buff lingers for 2.5 seconds. - Health Regen Bonus: 30/40/50/60
Duration:
Affects the target ally. - Affects Legion Commander if she is victorious, she gets the Press the Attack buff applied on her, based on its current level.
- Health Regen Bonus: 1/3/5/7 (
)
The effects is provided by an aura, affects nearby units under the player's control. The buff lingers for 0.5 seconds. - Health Regen Bonus per stack: 4/5/6/7
Stack Duration: 8
Passive. Grants 1 stacks for killing heroes and 6 stacks for non-hero units. The stacks have independent durations. - Health Regen Bonus: 3/4/5/6
Duration: 3/4/5/6
Affects the target ally. - Health Regen Bonus: (
)
Duration: (40%)
Requires Aghanim's Scepter. Affects all nearby allies on cast. - Ally Max Health as Health Regen:
Requires Aghanim's Shard, affects the target ally and lasts until they leave Pudge. - Health Regen Bonus: 1200
The effects is provided by an aura, affects nearby allies. The buff lingers for 5 seconds. - River Health Regen Bonus:
30)
Active Duration: 10
Requires Aghanim's Scepter, passively grants health regen when standing inside the river, or a Slithereen Crush puddle. - Max Health as Regen per Second: 5%/6%/7%
Passive. Only active when enemies have no vision over the hero. Has an activation/deactivation delay of 0.5 seconds. Taking damage from neutral creeps deactivates if for 2 seconds.
- Expire Max Health Restored per Second: 300
Duration: 20%
Affects the owner when expiring on them. - Current Mana as Health Regen Bonus:
Duration: 10%
Affects the caster. - Health Regen Bonus: 2.7
Duration: 1
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health Regen Bonus: 2.5
Boosted Health Regen Bonus: 20%
The effects is provided by an aura, affects nearby allies. When an allied hero is below 3 health, the boosted value is applied to them. The buff lingers for 10 seconds. - Health Regen Bonus: 2
The effects is provided by an aura, affects nearby allies. The buff lingers for 0.5 seconds. - Health Regen Bonus: 13
Duration:
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - The effects is provided by an aura, affects nearby allies. The buff lingers for 0.5 seconds.
- Health Regen bonus: 2.5
The effects is provided by an aura, affects nearby allies. The buff lingers for 0.5 seconds. - River Health Regen Bonus: 10
Passively grants heatlh regen when standing inside the river. - Health Regen Bonus: 2.5
The effects is provided by an aura, affects nearby allies. The buff lingers for 0.5 seconds. - Max Health as Regen per Second: 6%
Duration: 30
Affects the user. - Permanent Health Regen Bonus: 2.25
Affects the target allied hero. Grants a permanent buff. A hero may only consume Royal Jelly once.This is an old ability. - Ally Health Regen Bonus: 40
Duration: 8
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health Regen Bonus: 7
Tree Duration: 16
Planted Tree Duration: 32
Affects the caster. The planted tree duration is used when cast on a trees planted by abilities listed. - Health Regen Reduction: 14
Duration: 13
Breaks upon attacking an enemy hero, or upon getting attacked by any unit. Effectively removes the passive regeneration granted by the item. - Ally Health Regen Bonus: 30
Duration: 8
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan.
Talents[]
The following heroes have a talent that grants them a flat health regeneration bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Health Regen |
Items[]
Items that provide regeneration bonus by flat rate and strength:
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Abyssal Blade | 11 | 6250 ![]() |
568.18 ![]() |
Boots of Bearing | 15.8 | 4125 ![]() |
261.08 ![]() |
Fallen Sky | 16.5 | N/A | N/A |
Helm of the Dominator | 6.6 | 2400 ![]() |
363.64 ![]() |
Helm of the Overlord | 7.7 | 6175 ![]() |
801.95 ![]() |
Linken's Sphere | 8.6 | 4600 ![]() |
534.88 ![]() |
Meteor Hammer | 7.3 | 2350 ![]() |
321.92 ![]() |
These items have a flat health regeneration bonus to the hero who has them equipped.
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Armlet of Mordiggian | 5 | 2500 ![]() |
500 ![]() |
Ascetic's Cap | 15 | N/A | N/A |
Battle Fury | 7.5 | 4100 ![]() |
546.67 ![]() |
Bullwhip | 3 | N/A | N/A |
Chipped Vest | 4 | N/A | N/A |
Crimson Guard | 12 | 3600 ![]() |
300 ![]() |
Dragon Scale | 5 | N/A | N/A |
Enchanted Mango | 0.6 | 65 ![]() |
108.33 ![]() |
Eternal Shroud | 8.5 | 3300 ![]() |
388.24 ![]() |
Force Boots | 30 | N/A | N/A |
Headdress | 0.5 | 425 ![]() |
850 ![]() |
Helm of Iron Will | 5 | 975 ![]() |
195 ![]() |
Hood of Defiance | 8.5 | 1500 ![]() |
176.47 ![]() |
Lotus Orb | 6.5 | 3850 ![]() |
592.31 ![]() |
Nullifier | 6 | 4725 ![]() |
787.5 ![]() |
Perseverance | 6.5 | 1650 ![]() |
253.85 ![]() |
Pipe of Insight | 8.5 | 3475 ![]() |
408.82 ![]() |
Quickening Charm | 10 | N/A | N/A |
Refresher Orb | 13 | 5000 ![]() |
384.62 ![]() |
Ring of Health | 6.5 | 825 ![]() |
126.92 ![]() |
Ring of Regen | 1.25 | 175 ![]() |
140 ![]() |
Tranquil Boots | 14 | 925 ![]() |
66.07 ![]() |
Vanguard | 7 | 1825 ![]() |
260.71 ![]() |
These items increase the hero's health regeneration through the strength they provide.
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Aghanim's Scepter | 1 | 4200 ![]() |
4200 ![]() |
Belt of Strength | 0.6 | 450 ![]() |
750 ![]() |
Black King Bar | 1 | 4050 ![]() |
4050 ![]() |
Book of Shadows | 1.3 | N/A | N/A |
Book of the Dead | 3 | N/A | N/A |
Circlet | 0.2 | 155 ![]() |
775 ![]() |
Crown | 0.4 | 450 ![]() |
1125 ![]() |
Dragon Lance | 1.2 | 1900 ![]() |
1583.33 ![]() |
Drum of Endurance | 0.7 | 1700 ![]() |
2428.57 ![]() |
Echo Sabre | 1.3 | 2500 ![]() |
1923.08 ![]() |
Ethereal Blade | 0.5 | 4650 ![]() |
9300 ![]() |
Eye of Skadi | 2.2 | 5300 ![]() |
2409.09 ![]() |
Gauntlets of Strength | 0.3 | 140 ![]() |
466.67 ![]() |
Ghost Scepter | 0.5 | 1500 ![]() |
3000 ![]() |
Giant's Ring | 3.5 | N/A | N/A |
Gleipnir | 1.4 | 6150 ![]() |
4392.86 ![]() |
Heart of Tarrasque | 4.5 | 5000 ![]() |
1111.11 ![]() |
Heaven's Halberd | 2 | 3550 ![]() |
1775 ![]() |
Holy Locket | 0.3 | 2400 ![]() |
8000 ![]() |
Hurricane Pike | 1.5 | 4450 ![]() |
2966.67 ![]() |
Iron Branch | 0.1 | 50 ![]() |
500 ![]() |
Kaya and Sange | 1.6 | 4100 ![]() |
2562.5 ![]() |
Magic Wand | 0.3 | 450 ![]() |
1500 ![]() |
Manta Style | 1 | 4600 ![]() |
4600 ![]() |
Mirror Shield | 1 | N/A | N/A |
Ocean Heart | 0.5 | N/A | N/A |
Ogre Axe | 1 | 1000 ![]() |
1000 ![]() |
Overwhelming Blink | 2.5 | 6800 ![]() |
2720 ![]() |
Pig Pole | 0.6 | N/A | N/A |
Reaver | 2.5 | 2800 ![]() |
1120 ![]() |
Ring of Aquila | 0.3 | N/A | N/A |
Rod of Atos | 1.2 | 2750 ![]() |
2291.67 ![]() |
Sange | 1.6 | 2050 ![]() |
1281.25 ![]() |
Sange and Yasha | 1.6 | 4100 ![]() |
2562.5 ![]() |
Satanic | 2.5 | 5050 ![]() |
2020 ![]() |
Scythe of Vyse | 1 | 5675 ![]() |
5675 ![]() |
Skull Basher | 1 | 2875 ![]() |
2875 ![]() |
Solar Crest | 0.5 | 2625 ![]() |
5250 ![]() |
Soul Ring | 0.6 | 700 ![]() |
1166.67 ![]() |
Spell Prism | 0.8 | N/A | N/A |
Spirit Vessel | 0.2 | 2940 ![]() |
14700 ![]() |
Ultimate Orb | 1 | 2050 ![]() |
2050 ![]() |
Urn of Shadows | 0.2 | 880 ![]() |
4400 ![]() |
Vambrace (Agility) | 0.5 | N/A | N/A |
Vambrace (Intelligence) | 0.5 | N/A | N/A |
Vambrace (Strength) | 1 | N/A | N/A |
Veil of Discord | 0.4 | 1525 ![]() |
3812.5 ![]() |
Health Regen Manipulation[]
Health regeneration manipulation refers to any form of amplification and reduction applied to health regeneration.
The following abilities provide health regeneration manipulation
- Health Restoration Reduction: 45%/50%/55%/60%
Reduces all health restoration on the target. - Health Restoration Reduction: 40%
Affects the attacked enemy. - Health Regen Amplification: 20%
Affects the item owner. - Health Regen Amplification: 22%
Affects the item owner. - Self Restoration Amplification: 45%/55%/65%/75%
Affects the caster. - Health Regen Amplification: 14%
Affects the item owner. - Health Regen Amplification: 20%
Affects the item owner. - Health Regen Amplification: 22%
Affects the item owner. - Health Restoration Reduction: 25%
The effects is provided by an aura, affects all nearby enemies. - Health Restoration Reduction: 45%
Affects the targeted enemy. - Heal and Health Regen Amplification: 40%
Passive. - Health Regen Reduction: 75%
Affects the attacked enemy.
Recent Changes[]
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