“ | ▶️ I feel I may bloom!
— Treant Protector
|
” |
Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a +
sign at the right side of the unit's health bar.
Heroes also gain bonus health regeneration based on their strength. Each point of strength increases the hero's health regeneration by 0.09HP.
Health regeneration heals the unit in 0.1-second intervals. This rate cannot be changed by anything. Health regeneration has no cap.
Health regeneration is affected by health regeneration manipulation. When increased or reduced, the HUD shows the increased/reduced values.
Attribute | Bonus Health Regeneration |
---|---|
Strength | +0.09HP |
- Total health regeneration can be defined as
- Base Health Regeneration
- + (0.09 × Strength)
- ± Flat Bonus Health Regeneration Values
- ± % Bonus Current/Max Health Regeneration Values
- × (1 ± % Restoration Manipulation Multiplier)
- Base Health Regeneration
Base Health Regeneration[]
Most units have a set base health regeneration, differing from unit to unit.
Heroes[]
Heroes | Health regen |
---|---|
-0.25 | |
0.25 | |
0.5 | |
0.75 | |
1 | |
1.25 | |
1.5 | |
1.75 | |
2 | |
2.5 | |
3.2 | |
5 |
Creeps[]
Summons[]
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:
Summons | Health regen |
---|---|
Astral Spirit, Familiar | 0 |
Mars Soldier | 10 |
Earth, Fire, Storm, Void | 2/4/6 |
Warlock Golem | 25/50/75 |
Spirit Bear | 5/6/7/8 |
Modifying Health Regeneration[]
Just like for mana regeneration, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.
Abilities[]
The following abilities affect a unit's health by granting health regeneration bonus, they are not considered as healing.
- Alchemist – Berserk Potion
- Alchemist – Chemical Rage
- Broodmother – Spin Web
- Chen – Divine Favor
- Dragon Knight – Dragon Blood
- Fountain – Rejuvenation Aura
- Flagbearer Creep – Inspiration Aura
- Huskar – Berserker's Blood
- Invoker – Quas
- Io – Tether
- Io – Overcharge
- Juggernaut – Healing Ward
- Legion Commander – Press the Attack
- Legion Commander – Duel
- Lich – Frost Shield
- Lifestealer – Infest
- Lycan – Feral Impulse
- Mars – Arena of Blood1
- Meepo – Dig
- Naga Siren – Song of the Siren2b
- Necrophos – Heartstopper Aura
- Necrophos – Reaper's Scythe
- Nyx Assassin – Burrow
- Omniknight – Repel
- Omniknight – Guardian Angel2a
- Pudge – Dismember2b
- Satyr Tormenter – Unholy Aura
- Slardar – Guardian Sprint
- Slark – Depth Shroud
- Slark – Shadow Dance
- Timbersaw – Reactive Armor
- Buildings – Tower Protection
- Familiar – Stone Form
- Visage – Gravekeeper's Cloak2b
- Aegis of the Immortal – Reincarnation
- Bottle – Regenerate
- Guardian Greaves – Guardian Aura
- Headdress – Regeneration Aura
- Healing Salve – Salve
- Helm of the Dominator – Dominate
- Helm of the Overlord – Dominate
- Lua error: Found no Cargo data for "Holy Locket - Regeneration Aura".
- Mekansm – Mekansm Aura
- Pipe of Insight – Insight Aura
- Regeneration Rune – Regeneration
- Seeds of Serenity – Verdurous Dale
- Spirit Vessel – Soul Release
- Tango – Devour
- Tranquil Boots – Break
- Urn of Shadows – Soul Release
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Talents[]
Passive
Self
- Grants the hero a flat health regeneration bonus.
- Has the following values:
- 4/5/6/7/8/10/12/14/15/16/20/25/30/35/40/50/80
The following heroes have a talent that grants them a flat health regeneration bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Health Regen |
Items[]
Note that these tables only account for the items' passive traits. They do not include bonuses provided by item abilities (i.e. Regeneration Aura).
Items that provide regeneration bonus by flat rate and strength:
<div class="mw-collapsible mw-collapsed"> <div style="border:1px solid #aaa; text-align:center;">'''Flat rate and Strength health regeneration'''</div>
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Abyssal Blade | 10.9 | 6250 | 573.39 |
Boots of Bearing | 15.72 | 4275 | 271.95 |
Bracer 1 | 1.2 | 505 | 420.83 |
Bracer 2 | 2.4 | 505 | 210.42 |
Helm of the Dominator | 6.54 | 2625 | 401.38 |
Helm of the Overlord | 8.89 | 5725 | 643.98 |
Linken's Sphere | 7.44 | 4800 | 645.16 |
Shiva's Guard | 5.45 | 5175 | 949.54 |
Veil of Discord | 4.36 | 1725 | 395.64 |
These items have a flat health regeneration bonus to the hero who has them equipped.
<div class="mw-collapsible mw-collapsed"> <div style="border:1px solid #aaa; text-align:center;">'''Flat rate health regeneration'''</div>
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Armlet of Mordiggian | 5 | 2500 | 500 |
Ascetic's Cap | 20 | N/A | N/A |
Battle Fury | 7.5 | 4100 | 546.67 |
Bloodthorn | 6.5 | 6625 | 1019.23 |
Bullwhip | 2.75 | N/A | N/A |
Cornucopia | 5 | 1200 | 240 |
Crimson Guard | 12 | 3725 | 310.42 |
Doubloon | 5 | N/A | N/A |
Dragon Scale | 5 | N/A | N/A |
Enchanted Mango | 0.4 | 65 | 162.5 |
Force Boots | 30 | N/A | N/A |
Headdress | 0.5 | 425 | 850 |
Helm of Iron Will | 4 | 975 | 243.75 |
Lotus Orb | 6.5 | 3850 | 592.31 |
Martyr's Plate | 5 | N/A | N/A |
Nullifier | 6 | 4375 | 729.17 |
Orchid Malevolence | 6 | 3275 | 545.83 |
Perseverance | 6.5 | 1400 | 215.38 |
Pipe of Insight | 14 | 3725 | 266.07 |
Refresher Orb | 18 | 5000 | 277.78 |
Refresher Shard | 12 | N/A | N/A |
Ring of Health | 4.5 | 700 | 155.56 |
Ring of Regen | 1.25 | 175 | 140 |
Ring of Tarrasque | 12 | 1800 | 150 |
Safety Bubble | 2 | N/A | N/A |
Seeds of Serenity | 4 | N/A | N/A |
Tranquil Boots | 14 | 925 | 66.07 |
Vanguard | 4.5 | 1700 | 377.78 |
These items increase the hero's health regeneration through the strength they provide.
<div class="mw-collapsible mw-collapsed"> <div style="border:1px solid #aaa; text-align:center;">'''Strength health regeneration'''</div>
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Aghanim's Scepter | 0.9 | 4200 | 4666.67 |
Belt of Strength | 0.54 | 450 | 833.33 |
Black King Bar | 0.9 | 4050 | 4500 |
Book of Shadows | 1.17 | N/A | N/A |
Book of the Dead | 2.25 | N/A | N/A |
Circlet | 0.18 | 155 | 861.11 |
Crown | 0.36 | 450 | 1250 |
Defiant Shell | 0.63 | N/A | N/A |
Diadem | 0.54 | 1000 | 1851.85 |
Dragon Lance | 0.9 | 1900 | 2111.11 |
Drum of Endurance | 0.63 | 1650 | 2619.05 |
Echo Sabre | 1.35 | 2700 | 2000 |
Eternal Shroud | 1.26 | 3600 | 2857.14 |
Ethereal Blade | 0.72 | 5375 | 7465.28 |
Eye of Skadi | 1.98 | 5300 | 2676.77 |
Gauntlets of Strength | 0.27 | 140 | 518.52 |
Ghost Scepter | 0.45 | 1500 | 3333.33 |
Giant's Ring | 2.7 | N/A | N/A |
Harpoon | 2.25 | 4700 | 2088.89 |
Havoc Hammer | 1.44 | N/A | N/A |
Heart of Tarrasque | 3.6 | 5200 | 1444.44 |
Heaven's Halberd | 1.8 | 3550 | 1972.22 |
Holy Locket | 0.81 | 2350 | 2901.23 |
Hurricane Pike | 1.35 | 4450 | 3296.3 |
Iron Branch | 0.09 | 50 | 555.56 |
Kaya and Sange | 1.44 | 4050 | 2812.5 |
Khanda | 0.72 | 5000 | 6944.44 |
Magic Wand | 0.27 | 450 | 1666.67 |
Manta Style | 0.9 | 4550 | 5055.56 |
Meteor Hammer | 0.54 | 2850 | 5277.78 |
Mirror Shield | 0.9 | N/A | N/A |
Null Talisman 1 | 0.18 | 505 | 2805.56 |
Null Talisman 2 | 0.36 | 505 | 1402.78 |
Occult Bracelet | 0.27 | N/A | N/A |
Ogre Axe | 0.9 | 1000 | 1111.11 |
Ogre Seal Totem | 0.9 | N/A | N/A |
Overwhelming Blink | 2.25 | 6800 | 3022.22 |
Phylactery | 0.63 | 2400 | 3809.52 |
Pig Pole | 0.45 | N/A | N/A |
Power Treads (Strength) | 0.9 | 1400 | 1555.56 |
Reaver | 2.25 | 2800 | 1244.44 |
Sange | 1.44 | 2000 | 1388.89 |
Sange and Yasha | 1.44 | 4050 | 2812.5 |
Satanic | 2.25 | 5050 | 2244.44 |
Skull Basher | 0.9 | 2875 | 3194.44 |
Solar Crest | 0.36 | 2700 | 7500 |
Soul Ring | 0.54 | 805 | 1490.74 |
Specialist's Array | 0.54 | N/A | N/A |
Spirit Vessel | 0.54 | 2780 | 5148.15 |
Ultimate Orb | 1.35 | 2800 | 2074.07 |
Urn of Shadows | 0.18 | 880 | 4888.89 |
Vambrace (Agility) | 0.18 | N/A | N/A |
Vambrace (Intelligence) | 0.18 | N/A | N/A |
Vambrace (Strength) | 0.72 | N/A | N/A |
Wraith Band 1 | 0.18 | 505 | 2805.56 |
Wraith Band 2 | 0.36 | 505 | 1402.78 |
Health Regen Manipulation[]
Health regeneration manipulation refers to any form of amplification and reduction applied to health regeneration.
- Orb of Corrosion – Corrosion
- Drow Ranger – Frost Arrows2b
- Eye of Skadi – Cold Attack
- Heaven's Halberd – Health Regen Amp
- Kaya and Sange – Health Regen Amp
- Necrophos – Ghost Shroud
- Necrophos – Heartstopper Aura1
- Paladin Sword – Health Regen Amp
- Pudge – Rot2a
- Sange – Health Regen Amp
- Sange and Yasha – Health Regen Amp
- Shiva's Guard – Freezing Aura
- Spirit Vessel – Soul Release
- Venomancer – Poison Sting1
- Plague Ward – Poison Sting1
- Vhoul Assassin – Envenomed Weapon
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- The following mechanics now stack multiplicatively, instead of additively:
- Fixed the following mechanics to not allow negative heal, health regeneration, and lifesteal values.
</div> </div>