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▶️ Life becomes death becomes new life. As it should be.
Treant Protector

Health (also known as HP, which is short for health points) represents the life force of a unit. When a unit's current health reaches 0, it dies. Every hero has a base health pool of 120HP. This value exists for all heroes and cannot be altered. This means that a hero's maximum health cannot drop below 120HP.

Because each point of strength increases a hero's health by 22HP, a hero's health pool scales upwards with their Strength attribute symbol strength points. Similarly, because every hero has some measure of strength growth per level, all heroes gain more and more health as they continue to level up. A hero's base strength cannot drop below 1; however, it is possible to achieve 0 strength with the help of negative bonus strength.

Display

Health and mana

Green bar shows Health. Right number is health regeneration.

The health of a unit is displayed in the game world. It also is displayed again in the HUD upon selecting a unit.

HUD Health Bar

Hud health bar comparison

Default health bar compared to colorblind mode
In colorblind mode, all HUD health bars are turned blue.

Health of the selected unit is displayed in the HUD as a green bar at the bottom of the screen, or blue in colorblind mode. The left number at the center of the bar is the unit's current health points and the right number is its maximum health points. Though not displayed in the HUD, a unit's total health does use decimal numbers. The visible numbers in the HUD are always rounded up.

The health regeneration value is visible on health bars in the HUD of every unit. Though the HUD shows only one decimal for health regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head Health Bar

HP Comparison

Pudge with six different amounts of health.

The health bar in the game world are displayed right above every unit's head. Unlike the health bar in the HUD, the bar's color change based on alliances. It is green when it is an allied unit and red when it is an enemy unit (including neutral creeps). For spectators, neutral creeps' health bar take an ocre color. In colorblind mode, allied and the own overhead healthbars are blue, and in Differentiate Ally Healthbars mode (in settings), allied overhead health bars are ocre, while the own health bar stays green.

There are 4 different types of health bars: Hero, creep-hero, building and creep health bars. Their differences lie in their color shade, size and other small differences. Heroes and creep-heroes have vertical lines in them which divide their health pool to make it easier to determine their exact amount of health. By default, their health bars display a thin line for every 250HP and a thick line for every 1000HP. Most of these health display options can be configured to personal preference by using the dota_health_per_vertical_marker console command.

Health Bars
Heroes health bar
Hero health bars are bright green or red and segmented by lines to make it easier to guess their health values. By default, their health bars display a thin line for every 250HP and a thick line for every 1000HP. Heroes also have a level plate to the right of the bar and have a thick border around them.
Creep-heroes health bar
Creep-heroes have an identical health bar as heroes, with the only difference being a darker green and red tone and no level plate.
Creeps health bar
Creeps have a smaller health bar with a darker green and red tone, like creep-heroes. Creep health bars have no lines.
Neutrals health bar
Neutral creeps have the same health bars as other creeps. However, in spectator mode, they are ocre, instead of red.
Roshan health bar
Roshan icon Roshan has the same health bars as other creeps, but it is much bigger, and uses a brighter red, similar to that of heroes. Like neutral creeps, Roshan's health bar appears ocre for spectators.
Couriers health bar Animal Courier Radiant minimap icon Couriers health bars are brighter than those of creeps, but darker than heroes. They also have the default courier icon on the left side of the bar.
Ancients health bar
Both ancients have a very large health bar with bright colors. The bar and their borders are thicker. The shield icon appears when Backdoor Protection icon Backdoor Protection is enabled.
Towers health bar
Towers and barracks have shorter health bars with bright colors. Towers have shorter bars than barracks. The shield icon appears when Backdoor Protection icon Backdoor Protection is enabled.
Misc buildings health bar
Effigy buildings have very short health bars with dark colors. These buildings do not have the backdoor protection icon, even when it is enabled.

Modifying Health

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum health pool of units.

Healing

Increasing a unit's current health is most commonly known as Healing. Healing cannot increase the unit's health beyond its maximum health pool. Spells may apply a burst of heal on a target, which restore an amount of health in an instance, or heal the target over time, where the amount is split up in multiple instances. The difference between a heal and regeneration is that a heal is independent from the regeneration ticks. Unlike regeneration, their heal intervals can vary. A heal is not reflected in the regeneration number on the health bar.

Besides lifesteal and spell lifesteal, the following abilities heal units:

Healing Abilities
  • Mist Coil icon
    Ally Target Heal: 100/175/250/325
    Heals the target ally (Talent area) on projectile impact. Cannot target self.
  • Borrowed Time icon
    Duration: 100% (Talent 100%)
    Mist Coil Trigger Health Threshold: Upgradable by Aghanim's Scepter. 1200
    When activated, all damage dealt to the caster will heal instead of deal damage.
  • Brain Sap icon
    Heal: 90/160/230/300 (Talent 340/410/480/550)
    Secondary Damage as Heal: Upgradable by Aghanim's Shard. 30%
    Drains health from the target (Upgradable by Aghanim's Shard. and nearby enemies), healing the caster. The heal amount is based on how much damage the targets take from Brain Sap.
  • Thirst icon
    Hero Max Health as Heal: 16%/24%/32%/40%
    Non-Hero Max Health as Heal: 10%/15%/20%/25%
    Heals Bloodseeker equal to the target's max health when he kills an enemy unit.
  • Backdoor Protection icon
    Heal per Second: 180
    Heals the building equal to the amount of damage taken while under Backdoor Protection. Heals until all damage taken is negated by the heal.
  • Hand of God icon
    Heal: 150/250/350 (Talent 350/450/550)
    Heals all allied heroes and all units under the caster's control on the map.
  • Death Pact icon
    Target Max Health as Health Bonus: 175/250/325/400 (Talent 525/600/675/750)
    Increases the caster's max health, and heals it for the same amount.
  • Ion Shell icon
    Duration: Upgradable by Aghanim's Scepter.
    Max Health Bonus: Upgradable by Aghanim's Scepter.
    Requires Aghanim's Scepter icon Aghanim's Scepter, increases maximum health of targeted allies by , keeping the current health percentage the same.
  • Shadow Wave icon
    Heal: 75/95/115/135 (Upgradable by Aghanim's Scepter. )
    Heals multiple allies, jumping from one to another. Always heals the caster, without counting towards the bounce limit.
  • Exorcism icon
    Spirits Damage as Heal: 16.75-0.125
    Secondary Spirits Damage as Heal: Upgradable by Aghanim's Scepter. Expression error: Unexpected * operator.-Expression error: Unexpected * operator.
    Upon returning to the caster, each spirit heals the caster based on their damage value.
  • Spirit Siphon icon
    Base Health Drain per Second: 25/50/75/100
    Max Health Drain per Second: 25/50/75/100 (Talent 55/80/105/130)
    Drain Duration: 6
    Drains health from the target, healing the caster. Amount of heal is independent from how much damage the target actually takes from the spell.
  • Enchant icon
    Fully heals the targeted creep.
  • Nature's Attendants icon
    Number of Wisps: 8 (Talent 13)
    Heal per Second per Wisp: 4/8/12/16 (Talent 24/28/32/36)
    Duration: 9/10/11/12
    Passive Number of Wisps: Upgradable by Aghanim's Shard.
    Each second, each wisp randomly heals an ally around the caster, choosing a new random target after every heal. Ignores allies at full health. Can heal the caster as well.
  • Time Walk icon
    Heals the caster based on how much damage they took in the last 100% seconds.
  • Heal (Hill Troll Priest) icon
    Heal: 100
    Heals the target ally.
  • Tether icon
    Heal/Restore Transfer: 0.6/0.8/1/1.2
    Heals the tethered ally based on how much the caster gets healed or how much health the caster regenerated.
  • Illuminate (Spirit Form) icon
    Max Damage: 3 (Talent )
    Damage as Heal: 185/290/395/500
    Damage as heal is based on the current level of Spirit Form.
  • True Form icon
    Heal: 500/1000/1500 (Talent 1500/2000/2500)
    Restores health based on the caster's max health.
  • Dig icon
    Max Health Restored: 3
    Requires Aghanim's Scepter icon Aghanim's Scepter to be unlocked.
  • Ransack icon
    Hero Health Steal: 9/12/15/18
    Creep Health Steal: 3/5/7/9
    Heals Meepo and all his clones with each attack.
  • Death Pulse icon
    Heal: 100/160/220/280 (Talent )
    Launches projectiles toward all allies within range and the caster, which heal upon impact.
  • Hunter in the Night icon
    Active Max Health as Heal: 30%
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked. During night time, Night Stalker can cast Hunter in the Night to consume a lesser creature, instantly killing it and restoring of Night Stalker's maximum health.
  • Hammer of Purity icon
    Base Damage: 350
    Main Attack Damage as Damage: 50/75/100/125
    Damage as Heal: 60%/80%/100%/120%
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked. Causes the caster's next attack to deal bonus pure damage and heal based on that damage.
  • Purification icon
    Heal: 90/160/230/300 (Talent 250/320/390/460)
    Heals the target ally.
  • Purifying Flames icon
    Heal per Second: 15/25/35/45
    Duration: 9
    Heals the target unit after a burst of magical damage. Can target allies and enemies.
  • False Promise icon
    Heals the target based on the net difference between healing received and damage taken during False Promise. The heal is amplified by 2.
  • Sun Ray icon
    Base Heal per Second: 0.5%/1%/1.5%/2%
    Max Health as Heal per Second: 25°
    Duration: 5
    Heals all allies standing inside the beam. Heal per second increases over the duration, to a maximum of double the given values.
  • Dismember icon
    Base Damage/Heal per Second: 6 (Talent 8)
    Strength as Heal per Second: 9 (Talent 11)
    Hero Duration: 2.75 (Talent 3.5)
    Creep Duration: 5.5 (Talent 6.25)
    Heals the caster while channeling.
  • Life Drain icon
    Health Drain per Second: 0.25 (Upgradable by Aghanim's Scepter. )
    Max Channel Time: 10
    Healing per Damage Dealt: 160/240/320 (Talent )
    Drains health from the target, healing the caster while channeling. Amount of heal depends on how much damage is taken from the spell. Can be cast on allies to drain health into them instead.
  • Demonic Purge icon
    Min Heal: Upgradable by Aghanim's Shard.
    Max Heal: Upgradable by Aghanim's Shard. (Talent Lua error: Error: No field named "value10_shard_tal" found for any of the specified database tables..)
    Requires Aghanim's Shard icon Aghanim's Shard, only affect allies.
  • Requiem of Souls icon
    Heal per Hit Hero on Return: Upgradable by Aghanim's Scepter. 48/72/96
    Requires Aghanim's Scepter icon Aghanim's Scepter. Heals the caster based on the damage enemies take on the returning lines. The heal is applied upon having fully returned.
  • Firesnap Cookie icon
    Heal: Talent 175
    Requires a Talent Talent. Heals the target ally on projectile impact.
  • Leech Seed icon
    Damage/Heal per Pulse/Projectile: 20/35/50/65 (Talent 65/80/95/110)
    Duration: 8%/14%/20%/26%
    Launches projectiles from a random enemy towards the caster, in 1-second intervals, which heal upon impact.
  • Living Armor icon
    Total Heal: 3/4/5/6 (Talent 5/6/7/8)
    Duration:
    Heals the target unit (Talent area) over the duration.
  • Soul Rip icon
    Damage/Heal per Unit: 15/25/35/45
    Max Units: 15/25/35/45
    Steals health from units around the caster, healing the targeted ally. Can target self.
  • Gravekeeper's Cloak icon
    Active Maximum Health Restored: Upgradable by Aghanim's Shard. 25%
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked.
  • Shadow Word icon
    Heal per Second: 15/25/35/45
    Duration: 10
    Heals the targeted ally (Upgradable by Aghanim's Shard. area) over time.
  • Cold Embrace icon
    Base Heal Per Second: 40/45/50/55
    Max Health Percent Heal Per Second: 2.25%/3%/3.375%/4.5% (Talent )
    Duration: 4
    Heals the target unit over the duration.
  • Voodoo Restoration icon
    Base Heal per Second: 10/22/34/46
    Max Health as Heal per Second: Talent
    Heals all allies within range and the caster until toggled off.
Healing Items
  • Cheese icon
    Health Restored: 2500
    Heals the user.
  • Faerie Fire icon
    Health Restored: 85
    Heals the user.
  • Guardian Greaves icon
    Health Restored: 350
    Heals all allies within range. Does not heal units which have recently been healed by Guardian Greaves or Mekansm.
  • Holy Locket icon
    Health and Mana Restored per charge:
    Max Charges:
    Gains a charge every 15 seconds and whenever a nearby enemy casts a spell. Heals the user.
  • Magic Stick icon
    Heal per charge: 15
    Max charges: 10
    Gains a charge whenever a nearby enemy casts a spell. Heals the user.
  • Magic Wand icon
    Heal per charge: 15
    Max charges: 20
    Gains a charge whenever a nearby enemy casts a spell. Heals the user.
  • Mekansm icon
    Heal: 275
    Heals all allies within range. Does not heal units which have recently been healed by Mekansm or Guardian Greaves.
  • Bottle (Water) icon
    Health Restored: 40
    Heals the hero that activate the rune

There are several other abilities which are able to increase a unit's current health, but these effects do not count as healing. This means, similar to how damage flagged as HP Removal does not react on on-damage effects, these abilities fully ignore abilities which react on healing, like Ice Blast icon Ice Blast, False Promise icon False Promise and Tether icon Tether.

Damaging

Main Article: Damage Types

Just like how there are ways to increase a unit's current health, there also are ways to do the opposite, reduce a unit's current health, with the use of damage. Unlike heals, there are multiple types of damage, which act differently based on the defenses of the unit, mainly armor and magic resistance.

Setting Health

Besides healing and damaging, a unit's health may also be directly altered by setting it to certain values. Health altered this way is neither registered as a heal, nor as damage, and therefore is ignored by anything that reacts on healing and damage. It can also never be lethal, and can never set the health beyond the unit's maximum health.

HP Removal is not the same as Setting Health. HP Removal is still damage, but flagged to bypasses several but not all on-damage effects, and can still be lethal.

Health Setting Abilities and Items
  • Armlet of Mordiggian icon
    Health Cost per Second: 35%
    Takes away a fixed amount of health every 0.11 seconds.
  • Holy Persuasion icon
    Min Base Health: (Talent )
    When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
  • Enigma - [[Enigma#|]]
    When an Enigma Eidolon icon Eidolon multiplies, its health is fully refreshed.
  • Essence Ring icon
    Health Bonus: 400
    Grants a fixed amount of health.
  • Helm of the Dominator icon
    Min Health: 1000
    When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
  • Helm of the Overlord icon
    Min Health: 1800
    When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
  • Burning Spear icon
    Current Health Cost: 5/10/15/20
    Takes away health based on the current health on cast.
  • Life Break icon
    Current Health Cost: 32%/38%/44%
    Takes away health based on the current health on cast.
  • Infest icon
    Target Max Health Bonus: 400/800/1200
    Increases the target's max health, and heals it for the same amount.
  • Attribute Shift icon
    Health Gain/Loss per Shifted Strength: 22
    Takes away health when shifting strength into agility, and grants health when shifting agility into strength.
  • Essence Flux icon
    Active Health/Mana Transfer: Upgradable by Aghanim's Shard.
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked. Sets the current health value equal to of the current mana value and vice versa.
  • Icarus Dive icon
    Current Health as Cost: 200
    Takes away health based on the current health on cast.
  • Fire Spirits icon
    Current Health as Cost: 4
    Takes away health based on the current health on cast.
  • Sun Ray icon
    Current Health as Cost per Second: 1150
    Takes away health based on the current health every 0.2 seconds.
  • Supernova icon
    When Supernova finishes without getting destroyed, it fully refreshes the caster's (Upgradable by Aghanim's Scepter. and the targeted ally's) health.
  • Shadow Demon - [[Shadow Demon#|]]
    Current Health Removed: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Takes away a percentage of health upon placing the debuff. Half of the health taken away is granted back upon losing the debuff.
  • Soul Ring icon
    Health Cost: 170
    Takes away a fixed amount of health on use.
  • Sunder icon
    Min Health: 35%/30%/25%
    Swaps the caster's current health percentage with the target's current health percentage. If one of the heroes is below the given minimum health percentage, the other hero's health gets set to the minimum health percentage instead.
  • Demon Zeal icon
    Current Health as Cost: 100
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked, takes away health based on the current health on cast.
  • Whirling Death icon
    Primary Attribute Reduction: 13% (Talent 15.5%)
    Health Lost per Point of Strength: 2.86 (Talent 3.41)
    On Strength attribute symbol strength heroes, takes away health for each lost strength point upon losing it, and grants health back regaining the lost strength after ability duration ends.
  • Laser icon
    Current Health as Damage: 1
    Requires Aghanim's Scepter icon Aghanim's Scepter. Reduces the targets current health by a percentage of their current health.
  • Decay icon
    Strength Steal: 4 (Upgradable by Aghanim's Scepter. 8)
    Health Lost: 88 (Upgradable by Aghanim's Scepter. 176)
    Takes away health for each lost strength point upon losing it, and grants health back regaining the lost strength after ability duration ends. Vice versa for the caster.
  • Flesh Golem icon
    Strength Bonus: 40%/50%/60%
    Checks Undying minimap icon Undying's Strength attribute symbol strength periodically and adapts the bonus instantly.
  • Soul Rip icon
    Health Cost: 15/25/35/45
    Takes away a fixed amount of health from all units within range of caster on cast.
  • Time Lapse icon
    Sets the caster's (Upgradable by Aghanim's Scepter. the target ally's) health back to what it was 5 seconds ago.

Maximum Health Affecting Abilities

Besides Strength attribute symbol strength there are a few other ways to increase or alter a unit's maximum health. Usually, when increasing or reducing a unit's maximum health via other ways than strength, its current health percentage stays the same, so that no healing effect occurs.

The following abilities are able to alter a unit's maximum health pool (sources of strength are not listed):

Max Health Altering Abilities
  • Granite Aura (Ancient Granite Golem) icon
    Max Health Increase: 1200
    Aura, increases max health of all allies while within range.
  • Holy Persuasion icon
    Creep Min Health: (Talent )
    Increases target unit's maximum health to a given minimum.
  • Death Pact icon
    Max Health Bonus: 175/250/325/400 (Talent 525/600/675/750)
    Increases the caster's max health.
  • Ion Shell icon
    Max Health Bonus: Upgradable by Aghanim's Scepter.
    Requires Aghanim's Scepter icon Aghanim's Scepter. Ion Shell increases maximum health of targeted allies and keeping the current health percentage the same.
  • Enchant icon
    Creep Max Health Bonus: )
    Increases the creep's max health.
  • Helm of the Dominator icon
    Min Health: 1000
    Increases target unit's maximum health to a given minimum.
  • Helm of the Overlord icon
    Min Health: 1800
    Increases target unit's maximum health to a given minimum.
  • Infest icon
    Target Max Health Bonus: 400/800/1200
    Increases the target's max health. Reverted upon getting out of the unit.
  • True Form icon
    Max Health Bonus: 500/1000/1500 (Talent 1500/2000/2500)
    Duration: 40
    Increases the caster's maximum health by a flat amount.
  • Unknown icon
    Max Health Increase per Minute: 60
    Permanently increases Roshan's health over time.
  • Laser icon
    Max Health Reduction Based on Current Health: Upgradable by Aghanim's Scepter. 1
    Requires Aghanim's Scepter icon Aghanim's Scepter. Reduces the targets maximum health by a percentage of thier maximum health. Target maintains current health while maximum health is reverted after the debuff expires. Multiple instances of the debuff fully stack.

Health Granting Items

Many items grant their owners a health bonus, increasing their maximum health when equipped, either by increasing their Strength attribute symbol strength, or by just giving them a flat bonus. In either case, the current health percentage stays the same.

The following items increase a unit's maximum health pool. The effects are limited to the item's owner, which must have the item equipped.

Error: No field named "bonus_health" found for any of the specified database tables.

Talents

The following heroes have a Talent talent that grants them a flat health bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Health
  • Gyrocopter minimap icon +175
  • Arc Warden minimap icon +200
  • Pugna minimap icon +200
  • Zeus minimap icon +250
  • Lone Druid minimap icon +200
  • Outworld Destroyer minimap icon +200
  • Skywrath Mage minimap icon +200
  • Timbersaw minimap icon +200
  • Crystal Maiden minimap icon +250
  • Dragon Knight minimap icon +300
  • Witch Doctor minimap icon +300
  • Jakiro minimap icon +325
  • Phoenix minimap icon +500
  • Enigma minimap icon +250
  • Storm Spirit minimap icon +250
  • Death Prophet minimap icon +300
  • Lina minimap icon +325
  • Slardar minimap icon +325
  • Tusk minimap icon +325
  • Lifestealer minimap icon +350
  • Spectre minimap icon +350

Besides these, the following heroes have Talent talents which increase the health of the units they summon

Heal Manipulation

Heal manipulation refers to any form of amplification and reduction applied to health restoration. Heal manipulations affect every ability listed under healing.


Health Freeze

A unit's health can also be frozen, so that no heals, lifesteal, or regeneration can increase it.

Health Freeze Sources

On-heal Effects

Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting healed, or on a unit regenerating health. Only health gain that is classified as a heal, and health regeneration trigger on-heal effects. Health gained in other means (e.g. getting health set) does not trigger it.

Besides heal amplifications, the following abilities react on healing and regeneration

  • Tether icon
    Heals the tethered ally by a percentage of heals and regeneration the caster receives, whenever the caster gets healed or regenerates health.
  • False Promise icon
    Only registers actual heal and regeneration. Ignores other ways of gaining health.

Abilities Modified by Health

Max Health Based

These abilities have effects that are based on maximum health.

Abilities Based on Max Health
  • Aegis of the Immortal icon
    Expire Max Health Restored per Second: 300
    When expiring, restores health and mana based on the maximum health and mana pools.
  • Aeon Disk icon
    Health Threshold: 70%
    Activates only when reaching the health threshold.
  • Ice Blast icon
    Percentage Health Kill Threshold: 12%/13%/14% (Talent 16%/17%/18%)
    Units with the debuff on die instantly when their health drops below the threshold.
  • Bloodrage icon
    Max Health as Cost per Second: 60/90/120/150
    Enemy Max Health as Damage/Lifesteal: Upgradable by Aghanim's Shard.
  • Thirst icon
    Thirst Health Threshold: 80%
    Visibility Health Threshold: 25%
    Hero's Max Health as Heal: 10%/15%/20%/25%
    Non-Hero Max Health as Heal: 8%/12%/16%/20%
    Heals Bloodseeker when he kills an enemy unit or is within 300 range of an enemy hero when they die. Additionally grants bonus movement speed when enemy heroes are below the thirst health threshold, scaling up to the visibility threshold where you are also granted vision on any enemy heroes below the threshold.
  • Death Pact icon
    Target Max Health as Health Bonus: 175/250/325/400 (Talent 525/600/675/750)
    Target Max Health as Attack Damage Bonus: 100% (Talent )
    Cannot be cast on heroes, ancient creeps and creep-heroes.
  • Spirit Siphon icon
    Max Health Drain per Second: 25/50/75/100 (Talent 55/80/105/130)
    Drains health based on the target's maximum health, on top of a flat value.
  • Infernal Blade icon
    Max Health as Damage per Second: 1%/2%/3%/4% (Talent 3%/4%/5%/6%)
    Deals damage per second based on the target's maximum health.
  • Earth Splitter icon
    Max Health as Damage: 34%/42%/50%
    Deals damage based on the target's maximum health.
  • Midnight Pulse icon
    Max Health as Damage per Second: 5/10/15/20
    Deals damage per second based on the affected units' maximum health.
  • Black Hole icon
    Max Health as Damage per Second: Upgradable by Aghanim's Scepter. 5/10/15/20
    Requires Aghanim's Scepter icon Aghanim's Scepter, deals damage per second based on the affected units' maximum health, on top of a flat value.
  • Rejuvenation Aura icon
    Max Health as Health Regen Bonus: 5%
    Restores health and mana based on the maximum health and mana pools.
  • Guardian Greaves icon
    Boost health threshold: 3
    Allies below the health threshold get more regen and armor from the aura.
  • Berserker's Blood icon
    Strength as Max Health Regen Bonus: 10%/15%/20%/25% (Talent )
    Max Bonus Health Threshold: 25%/40%/55%/70%
    Passive ability. The bonuses grow exponentially, ramping up faster the lower Huskar minimap icon Huskar's health is and reaching maximum bonus at 25%/40%/55%/70% health.
  • Overcharge icon
    Max Health as Health Regen Bonus: 0.5%/0.6%/0.7%/0.8%
    Restores health based on caster's maximum health pool.
  • Liquid Frost icon
    Max Health as Damage per Second: 2%
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked.
  • Healing Ward icon
    Max Health as Health Regen Bonus: 1
    Restores health based on the maximum health pool.
  • Feast icon
    Max Health as Lifesteal: 1.6%/2.2%/2.8%/3.4% (Talent 2.8%/3.4%/4%/4.6%)
    Enemy Max Health as Damage: 1%/1.3%/1.6%/1.9%
    Grants lifesteal and does bonus damage based on the target's maximum health.
  • Infest icon
    Self Max Health as Health Regen Bonus: 3%/4%/5% (Upgradable by Aghanim's Scepter. 6%/8%/10%)
    Restores health based on the caster's max health.
  • Open Wounds icon
    Enemy Max Health as Damage per Allied Hero Attack: 2%
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked. Places a debuff that causes all allies to deal bonus damage based on the target's maximum health on each attack.
  • Summon Spirit Bear icon
    Max Health as Backlash Damage: 20%
    When the Lone Druid Spirit Bear icon Spirit Bear dies, deals damage to the caster based on its maximum health.
  • Heartstopper Aura icon
    Max Health Lost per Second: 0.6%/1.2%/1.8%/2.4% (Talent 1.1%/1.7%/2.3%/2.9%)
    Ghost Shroud Damage Multiplier: 6 (Upgradable by Aghanim's Scepter. )
    Deals damage per second based on the affected units' maximum health.
  • Burrow icon
    Max Health/Mana Regen Bonus: 1%
    Restores health and mana based on the caster's maximum health and mana.
  • Fan of Knives icon
    Max Health as Damage: 28%
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked.
  • Sun Ray icon
    Max Health as Damage per Second: 7/10/13/16 (Talent )
    Max Health as Heal per Second: 25°
    Deals damage per second to enemies based on their maximum health, on top of a flat value. Heals allies based on their maximum health, on top of a flat value.
  • Dismember icon
    Ally Max Health as Health Regen: Upgradable by Aghanim's Shard.
    Requires Aghanim's Shard icon Aghanim's Shard. Restores the target ally's health based on their max health.
  • Bottle (Regeneration) icon
    Max health restored per second: 6%
    Duration: 1%
    Restores health and mana based on the maximum health and mana pools.
  • Depth Shroud icon
    Max Health as Regen per Second: 60/90/120
    Requires Aghanim's Shard icon Aghanim's Shard. Restores health based on the maximum health pool of all allies in the spell.
  • Shadow Dance icon
    Max Health as Regen per Second: 60/90/120
    Restores health based on the maximum health pool.
  • Blast Off! icon
    Max Health as Self Damage: 20%
    Deals damage to the caster based on their maximum health.
  • Laser icon
    Max Health Reduction: 1
    Requires Aghanim's Scepter icon Aghanim's Scepter. Reduces the targets maximum health by a percentage of thier maximum health. Target maintains current health after the debuff expires. Multiple instances of the debuff fully stack.
  • Chakram icon
    Move Speed Slow per 5% Max Health Missing: 5%
  • Second Chakram icon
    Move Speed Slow per 5% Max Health Missing: 5%
    Requires Aghanim's Scepter icon Aghanim's Scepter to be unlocked.
  • Firestorm icon
    Max Health as Damage per Second: 1.5%/2%/2.5%/3%
    Deals damage per second based on the affected units' maximum health.
  • Deathlust (Undying Zombie) icon
    Enemy Health Threshold: 40%
    When the target is below one of the two thresholds, the zombie gains a movement and attack speed bonus.
  • Powershot icon
    Max Kill Health Threshold:
    Requires Aghanim's Shard icon Aghanim's Shard, Powershot only stops traveling upon hitting an enemy hero, instant killing the hero if they are below the health threshold.
  • Cold Embrace icon
    Max Health as Heal Per Second: 2.25%/3%/3.375%/4.5% (Talent )
    Restores health based on the maximum health pool, on top of a flat value.
  • Voodoo Restoration icon
    Max Health as Heal per Second: Talent
    Requires a Talent Talent. Restores health based on the maximum health pool, on top of a flat value.

Current Health Based

Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, these abilities have effects that are based on current health.

Abilities Based on Current Health
  • Rupture icon
    Target Current Health as Damage: 10%
    Deals damage to the target based on their current health upon cast.
  • Burning Spear icon
    Current Health as Health Cost: 5/10/15/20
    Takes away health based on the current health on cast.
  • Life Break icon
    Current Health as Cost: 32%/38%/44%
    Target Current Health as Damage: 60%
    Deals damage to the caster and their target based on their current health.
  • Overwhelming Odds icon
    Current Health as Damage to Summons: 50/75/100/125
    Deals extra damage to summons and illusions based on their current health.
  • Essence Flux icon
    Active Health/Mana Transfer:
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked. Sets the current health value equal to of the current mana value and vice versa.
  • Fire Spirits icon
    Current Health as Cost: 4
    Takes away health based on the current health on cast.
  • Icarus Dive icon
    Current Health as Cost: 200
    Takes away health based on the current health on cast.
  • Sun Ray icon
    Current Health as Cost per second: 1150
    Takes away health based on the current health every 0.2 seconds.
  • Shadow Demon - [[Shadow Demon#|]]
    Current Health Removed: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Takes away health based on current health.
  • Demon Zeal icon
    Current Health as Cost: 100
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked, takes away health based on the current health on cast.
  • Laser icon
    Current Health as Damage: 1
    Requires Aghanim's Scepter icon Aghanim's Scepter. Reduces the targets current health by a percentage of their current health.
  • Arctic Burn icon
    Current Health as Damage per second: 400
    Deals damage per second to debuffed enemies based on their current health.
  • Zeus - [[Zeus#|]]
    Current Health as Damage: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). (Talent Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).)
    Deals damage to nearby enemies based on their current health.

Other Health Based Effects

These abilities have health-based effects as well, mostly based on Health Threshold.

Other abilities with health-based effects
  • Borrowed Time icon
    Passive Health Threshold: 400
    Automatically activates when taking damage while below the health threshold.
  • Culling Blade icon
    Kill Health Threshold: 1/1.5/2 (Talent 2/2.5/3)
    Instantly kills targets below the health threshold.
  • Reaper's Scythe icon
    Damage per Missing Health: 0.7/0.8/0.9
    Deals damage to the target based on how much health they are missing.
  • Eye of the Storm icon
    The storm targets the enemy with the lowest health within its range.
  • Maledict icon
    Lost Health as Burst Damage: 16%/24%/32%/40% (Talent 41%/49%/57%/65%)
    Every 4 seconds, hit enemies take damage based on how much health they have lost since the curse began. Nothing happens if their current health is higher than what it was as the curse began.

Health Regeneration

Main Article: Health regeneration

Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Heroes also gain bonus health regeneration based on their Strength attribute symbol strength. Each point of strength increases the hero's health regeneration by 0.1HP.

Recent Changes

Main Article: Health/Changelogs
Version
Description
  • Reduced hero base health from 200 to 120.
  • Increased health bonus per Strength attribute symbol strength from 20 to 22.
  • ADDED
    special health bars to display hero attacks to destroy for ward-type units.



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