Version History[]
Version
Description
- Reduced initial stock from Infinite to 4.
- Reduced max stock from Infinite to 4.
- Increased restock time from 0 to 120.
- Salve
- Reduced health regeneration bonus from 40 to 30.
- Increased duration from 10 to 13.
- Total health restored from 400 to 390.
- Salve
- Reduced health regeneration bonus from 50 to 40.
- Increased duration from 8 to 10.
- Total health restored remains 400.
- Healing Salves can now also appear as a random reward for digging with a Trusty Shovel.
- Salve is now dispellable.
- Salve
- No longer has a 20 minimum damage threshold to get dispelled.
- No longer has a special rule for getting dispelled by regular attacks. [?]
- Now gets dispelled by damage after all reductions, instead of before. [?]
- Now only gets dispelled by player-based and Roshan-based damage, instead of any source.
- Salve
- Now always targets self when used.
- Now has a 0.25 seconds cooldown.
- Can now be used on allies only by holding down the
Ctrl
key.
- Salve
- Increased cast range from 100 to 250.
- Increased health regeneration bonus from 40 to 50.
- Reduced duration from 10 to 8.
- Total health restored remains 400.
- No longer has a stock cooldown.
- Consumable items that stack (e.g. Healing Salve) no longer automatically take up the same slot if they are from different owners.
- Renamedfrom Flask of Sapphire Water to Healing Salve.
- Updated item icon.
- Updated Salve ability effects.
- Fixed the following ability interactions with Consumables (e.g. Salve):
- Salve
- Increased health regeneration bonus from 20 to 40.
- Reduced duration from 20 to 10.
- Total health restored remains 400.
- Salve
- Reduced health regeneration bonus from 33.33 to 20.
- Increased duration from 12 to 20.
- Total health restored remains 400.
- Fixed item not displaying its charges properly.
- Now stacks in the inventory.
- Reduced number of charges from 4 to 1.
- Reduced gold cost from 400 to 80 .
- Added
- Removed
- Created
Patch History[]
Patch
Description
- Added
break_on_hero_damage
variable to Healing Salve and Bottle.
- Healing Salve now require a unit target rather than being an instant cast.
- Fixed being able to use item on Towers.
- Addedin-game model for item when item is dropped on the ground.
- Fixed potential dispel threshold being calculated after damage reduction rather than before.
- Fixes stuff like Bloodrage not dispelling Salve.