Havoc Hammer is a Tier 4 neutral item dropped by neutral creeps.
Havoc Hammer
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Additional Information
- The item's attributes grants the following additional bonuses:
- 352 health and 1.6 health regeneration.
- 16 main attack damage to heroes.
- 11.2 main attack damage to universal heroes.
Ability
Havoc
Pull Distance: 100
Base Damage: 175
Strength as Damage Bonus Multiplier: 1.5
Move Speed Slow: 50%
Attack Speed Slow: 50
Pull Duration: 0.2
Slow Duration: 3
- Interrupts the caster's channeling abilities on cast.
- Pulls units at a speed of 500. The pull distance is always 100, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, cast abilities, and use items. Channeling spells are not interrupted.
- Can move units over impassable terrain. Destroys trees within 100 radius of affected units upon landing.
- The slow and pull debuffs are placed at the same time, so the slow effectively lasts for 2.8 seconds.
- Havoc first applies the pull, the slow, then the damage.
Trivia
- Havoc's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap's slow debuff instead.
Recent Changes
Main Article: Havoc Hammer/Changelogs
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- CHANGEDHavoc from applying a 0.3-second and 250-distance knockback to pulling affected units 100-distance within 0.2 seconds to the caster.
- Increased attack damage bonus from 14 to 16.
- Increased strength bonus from 14 to 16.
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