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Line 7: Line 7:
 
| strength = 22
 
| strength = 22
 
| strength growth = 2.5
 
| strength growth = 2.5
| agility = 19
+
| agility = 26
| agility growth = 3.6
+
| agility growth = 3.3
 
| intelligence = 21
 
| intelligence = 21
| intelligence growth = 2.1
+
| intelligence growth = 2.4
| attack damage min = 21
+
| attack damage min = 16
| attack damage max = 31
+
| attack damage max = 22
| health regen = 0
+
| health regen = 0.25
 
| mana regen = 0
 
| mana regen = 0
 
| armor = 2
 
| armor = 2
Line 21: Line 21:
 
| attack range = 365
 
| attack range = 365
 
| attack point = 0.2
 
| attack point = 0.2
| attack backswing = 0.65
+
| attack backswing = 0.1
 
| range type = Ranged
 
| range type = Ranged
 
| base attack time = 1.7
 
| base attack time = 1.7
Line 29: Line 29:
 
| turn rate = 0.6
 
| turn rate = 0.6
 
| collision size = 24
 
| collision size = 24
| legs = 2 <ref>Citation needed</ref>
+
| legs = 2
| gib type = motor
+
| gib type = Motor
  +
| aghanimsupgrade = Flak Cannon
 
| aghshard = Homing Missile
 
}}
 
}}
   
Line 42: Line 44:
 
| soundclip = vo_gyrocopter_gyro_begins_02.mp3
 
| soundclip = vo_gyrocopter_gyro_begins_02.mp3
 
| voice = Nolan North
 
| voice = Nolan North
| lore = After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
+
| lore = After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.<br><br>As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.<br><br>As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
 
}}
 
}}
   
Line 50: Line 52:
 
| image = File:Rocket Barrage icon.png
 
| image = File:Rocket Barrage icon.png
 
| sound = Gyrocopter Rocket Barrage
 
| sound = Gyrocopter Rocket Barrage
| description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage value4}} seconds.
+
| description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage value5}} seconds.
 
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
 
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
 
| target = No Target
 
| target = No Target
Line 68: Line 70:
 
| trait1 = Search Radius
 
| trait1 = Search Radius
 
| value1 = 400
 
| value1 = 400
| trait2 = Rockets per Second
+
| trait2 = Number of Targets
| value2 = 10
+
| value2 = 1
| trait3 = Damage per Rocket
+
| trait3 = Rockets per Second
| value3 = 7/12/17/22
+
| value3 = 10
 
| trait4 = Damage per Rocket
| value3 tal = {{calc|v1+{{show|T|Gyrocopter|talent3left value}}|v1={{#var:Rocket Barrage value3}}}}
 
 
| value4 = 7/12/17/22
| trait4 = Barrage Duration
 
 
| value4 tal = {{calc|v1+{{Show|T|Gyrocopter|talent3left value}}|v1={{#var:Rocket Barrage value4}}}}
| value4 = 3
 
 
| trait5 = Barrage Duration
  +
| value5 = 3
   
 
| mana = 90
 
| mana = 90
 
| cooldown = 7/6.5/6/5.5
 
| cooldown = 7/6.5/6/5.5
   
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] spells upon cast.
+
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] abilities upon cast.
   
 
* Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
 
* Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
Line 89: Line 93:
 
* Does not fire rockets while Gyrocopter is [[hidden]].
 
* Does not fire rockets while Gyrocopter is [[hidden]].
   
* Deals damage in 0.1 second intervals, resulting in {{#expr:{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}}} damage instances.
+
* Deals damage in 0.1-second intervals, resulting in {{#expr:{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}}} damage instances.
   
* Can deal a total of {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}|v1={{#var:Rocket Barrage value3}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}|v1={{#var:Rocket Barrage value3 tal}}}}) damage ([[Damage manipulation|before reductions]]), assuming all rockets hit.
+
* Can deal a total of {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4 tal}}}}|20tal}}) damage ([[Damage manipulation|before reductions]]), assuming all rockets hit.
 
}}
 
}}
  +
 
{{Unit infobox wrapper
 
{{Unit infobox wrapper
 
| unit = Homing Missile
 
| unit = Homing Missile
  +
| duration alt = Until reaching target/destroyed.
 
}}
 
}}
 
[[File:Homing Missile target indicator.png|thumb|250px|Visual indicator above the target.]]
 
[[File:Homing Missile target indicator.png|thumb|250px|Visual indicator above the target.]]
Line 119: Line 125:
 
| buff1text = Hidden modifier
 
| buff1text = Hidden modifier
 
| buff1dispel = None
 
| buff1dispel = None
  +
| buff2 = modifier_gyrocopter_homing_rocket_barrage
  +
| buff2text = Homing Missile: Firing salvos of rockets.
  +
| buff2dispel = Death
 
| debuff1 = modifier_stunned
 
| debuff1 = modifier_stunned
 
| debuff1text = Stunned
 
| debuff1text = Stunned
Line 127: Line 136:
 
| trait1 = Cast Range
 
| trait1 = Cast Range
 
| value1 = 1050
 
| value1 = 1050
| trait2 = Hero Attacks to Destroy
+
| trait2 = Launch Delay
| value2 = 3
+
| value2 = 2.5
| trait3 = Tower Attacks to Destroy
+
| trait3 = Hero Attacks to Destroy
| value3 = 6
+
| value3 = 3
| trait4 = Damage
+
| trait4 = Tower Attacks to Destroy
| value4 = 100/175/250/325
+
| value4 = 6
| trait5 = Stun Duration
+
| trait5 = Damage
| value5 = 2.25/2.5/2.75/3
+
| value5 = 100/175/250/325
 
| trait6 = Stun Duration
| value5 tal = {{calc|v1+{{show|T|Gyrocopter|talent2right value}}|v1={{#var:Homing Missile value5}}}}
 
 
| value6 = 2.25/2.5/2.75/3
| trait6 = Number of Charges
 
 
| value6 tal = {{calc|v1+{{Show|T|Gyrocopter|talent2right value}}|v1={{#var:Homing Missile value6}}}}
| value6 = 0
 
  +
| trait7 = Rocket Barrage Radius
| value6 tal = {{show|T|Gyrocopter|talent4right value}}
 
 
| value7 shard = 725
| trait7 = Charge Replenish Time
 
  +
| trait8 = Rocket Barrage Delay
| value7 = 0
 
  +
| value8 shard = 1
| value7 tal = {{#var:Homing Missile cooldown}}
 
   
 
| mana = 120/130/140/150
 
| mana = 120/130/140/150
 
| cooldown = 26/21/16/11
 
| cooldown = 26/21/16/11
  +
| aghshard = Homing Missiles now constantly fire a rocket barrage with a {{#var:Homing Missile value7 shard}} AOE after {{#var:Homing Missile value8 shard}} second of being cast. Barrage prioritizes the homing missile target.
| cooldown tal = 0
 
   
  +
| adtext shard = {{A|Rocket Barrage|Gyrocopter}} has to be drafted as well for it to get applied.
| notes = * When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
 
   
 
| notes = * When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move {{#var:Homing Missile value2}} seconds later.
* Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
 
  +
 
* {{U|Homing Missile}}' initial speed is 500 and increases by 20 per second, growing by 1 movement speed every 0.05 seconds.
 
** The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
 
** The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
   
 
* If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
 
* If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
   
* Only attacks from heroes, [[illusions]] (counting as heroes), [[towers]], and the [[fountains]] (counting as towers) can damage the missile.
+
* Only attacks from heroes, [[illusions]] (counting as heroes), and [[buildings]] can damage the missile.
   
 
* The rocket first applies the debuff, then the damage.
 
* The rocket first applies the debuff, then the damage.
   
* The crosshair over the target is visible to allies only.
+
* The cross-hair over the target is visible to allies only.
   
* Although the spell grants no [[vision]] or [[True Sight]] over the target, the missile follows and hits [[invisible]] units.
+
* Although the ability grants no [[vision]] or [[True Sight]] over the target, the missile follows and hits [[invisible]] units.
   
 
* If the missile hits its target, its 400 range [[flying vision]] stays at the location for 3.5 seconds.
 
* If the missile hits its target, its 400 range [[flying vision]] stays at the location for 3.5 seconds.
   
* The missile can be targeted by {{I|Force Staff}} and {{I|Hurricane Pike}}, pushing the rocket forwards (or backwards).
+
* The missile can be targeted by {{I|Force Staff}}, {{I|Hurricane Pike}} and {{I|Psychic Headband}}, pushing the rocket forward or backward.
** The missile cannot impact the target during the [[forced movement]], and passes through, reorients, and continues to chase the target.
+
** The missile cannot impact the target during the [[Forced Movement]], and passes through, reorients, and continues to chase the target.
   
* When the missile gets affected by {{A|Chronosphere|Faceless Void}} it gets instantly destroyed.
+
* The missile is instantly destroyed when affected by {{A|Chronosphere|Faceless Void}}.
  +
  +
* With {{I|Aghanim's Shard}}, the missile starts firing {{A|Rocket Barrage|Gyrocopter}} of the current level {{ValueColor|1|{{#var:Homing Missile value8 shard}}|shard}} second after being deployed.
  +
** This Rocket Barrage has a radius of {{ValueColor|1|{{#var:Homing Missile value7 shard}}|shard}} and prioritizes its current target over other units.
  +
** Rocket Barrage notes fully apply. If it is not leveled, the missile will still fire at the target, but dealing no damage.
  +
** Although the missile launches the Rocket Barrage, the damage is sourced to the Gyrocopter, not the missile.
  +
** Therefore, the damage is affected by [[outgoing damage manipulation]] and [[spell lifesteal]].
  +
** Acquiring Aghanim's Shard immediately updates all currently existing Homing Missiles.
 
}}
 
}}
  +
 
[[File:Flak Cannon overhead icon.png|thumb|Overhead icon.]]
 
[[File:Flak Cannon overhead icon.png|thumb|Overhead icon.]]
 
{{Ability
 
{{Ability
Line 175: Line 194:
 
| sound = Gyrocopter Flak Cannon 1
 
| sound = Gyrocopter Flak Cannon 1
 
| sound2 = Gyrocopter Flak Cannon 2
 
| sound2 = Gyrocopter Flak Cannon 2
| description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon value3}} seconds or until the attacks are used.
+
| description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon value5}} seconds or until the attacks are used.
 
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
 
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
 
| target = No Target
 
| target = No Target
 
| target2 = Passive aghs
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Instant Attack
 
| damagetype = Instant Attack
Line 185: Line 205:
 
| bkbblock = No
 
| bkbblock = No
 
| illusionuse = No
 
| illusionuse = No
 
| breakable = Yes
  +
| breaktext = {{ValueColor|1|Side Gunner is disabled by Break.|aghs}}
 
| disjointable = Yes
 
| disjointable = Yes
   
Line 190: Line 212:
 
| buff1text = Flak Cannon: Attacking all nearby targets.
 
| buff1text = Flak Cannon: Attacking all nearby targets.
 
| buff1dispel = Death
 
| buff1dispel = Death
 
| buff2 = modifier_gyrocopter_flak_cannon_scepter
 
| buff2text = Hidden modifier
 
| buff2dispel = None
   
 
| cast point = 0
 
| cast point = 0
 
| cast backswing = 0
 
| cast backswing = 0
| trait1 = Search Radius
+
| trait1 = Flak Search Radius
| value1 = 1250
+
| value1 = 1000
 
| value1 tal = {{#expr:{{#var:Flak Cannon value1}}+{{Show|T|Gyrocopter|talent1right value}}}}
 
| trait2 = Number of Attacks
 
| trait2 = Number of Attacks
| value2 = 2/3/4/5
+
| value2 = 3/4/5/6
  +
| value2 tal = {{calc|v1+{{Show|T|Gyrocopter|talent2left value}}|v1={{#var:Flak Cannon value2}}}}
| trait3 = Duration
 
  +
| trait3 = Flak Duration
 
| value3 = 10
 
| value3 = 10
 
| trait4 = Side Gunner Range
  +
| value4 aghs = 700
 
| trait5 = Side Gunner Attack Interval
 
| value5 aghs = 1.2
   
| mana = 50
+
| mana = 50/60/70/80
| cooldown = 18
+
| cooldown = 24/22/20/18
  +
| cooldown tal = {{calc|v1-{{Show|T|Gyrocopter|talent4right value}}|v1={{#var:Flak Cannon cooldown}}}}
 
| aghanimsupgrade = Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
 
| aghanimsupgrade = Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
   
  +
| adtext aghs = Side Gunner works for every hero. Flak Cannon must be learned for the Side Gunner to work.
| notes = * Flak Cannon interrupts Gyrocopter's [[channeling]] spells upon cast.
 
  +
 
| notes = * Flak Cannon interrupts Gyrocopter's [[channeling]] abilities upon cast.
   
 
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile.
 
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile.
 
** The instant attacks do not trigger [[attack modifier]]s or any on-hit effects. They do not have [[True Strike]].
** This means all projectiles are released at the same time together with the main attack.
 
 
** The projectiles from the instant attacks travel at a speed of 800.
** Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
 
** The flaks have no count limit. All valid nearby targets get attacked.
 
** Flaks are not launched when the Side Gunner attacks.
 
 
* The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
 
 
* The projectiles from the instant attacks travel at a speed of 800.
 
 
* Unlike most other instant attacks, the ones from Flak Cannon may not proc any [[attack modifier]]s or on-hit effects.
 
** However, they still count as regular attacks. Damage done by Flak Cannon does not count as [[spell damage]].
 
** They are also affected by [[armor type]], and blocked by [[Damage Block]] like regular attacks.
 
** The flaks can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]].
 
   
 
* The flaks have no count limit. All valid nearby targets get targeted.
* Does not target [[couriers]], [[wards]], [[buildings]], [[invisible]] units, or units inside the [[Fog of War]].
 
 
** The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
 
** Does not target {{U|Courier|text=Couriers}}, [[wards]], [[buildings]], [[invisible]] units, or units inside the [[Fog of War]].
 
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
 
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
   
* The number of attacks left is visible (to everyone) on the buff icon.
+
* The visual effect above Gyrocopter and the number of attacks left on the buff icon are visible to everyone.
   
  +
* With {{I|Aghanim's Scepter}}, Gyrocopter performs [[instant attack]]s on the furthest enemy within {{ValueColor|1|{{#var:Flak Cannon value4 aghs}}|aghs}} range of him.
* The visual effect above Gyrocopter while active is visible to everyone.
 
  +
** These instant attacks can trigger any [[attack modifier]]s and on-hit effects normally, except for Flak Cannon itself. They do not have True Strike, but ignore disarms.
 
** Does not target [[wards]], [[couriers]], and [[attack immune]] enemies, but does target [[buildings]]. Only targets units Gyrocopter has vision over.
 
** The Side Gunner does not attack when Gyrocopter is [[hidden]] or [[invisible]].
 
** However, the Side Gunner ignores fade times and fade delays of abilities. It only does not attack when fully invisible.
  +
** The Side Gunner is a passive component of Flak Cannon, but does not require it to be learned to work.
  +
** Side Gunner only works for Gyrocopter. Acquiring {{A|Flak Cannon|Gyrocopter}} via {{A|Spell Steal|Rubick}} or {{A|Morph|Morphling}} does not unlock Side Gunner.
 
}}
 
}}
   
Line 232: Line 263:
 
| name = Call Down
 
| name = Call Down
 
| image = File:Call Down icon.png
 
| image = File:Call Down icon.png
| sound = Gyrocopter Call Down
+
| sound = Gyrocopter Call Down 1
  +
| sound2 = Gyrocopter Call Down 2
 
| type = ultimate
 
| type = ultimate
| description = Call down an aerial missile strike on enemy units in a target area. After {{#var:Call Down value3}} seconds, two missiles arrive in succession, with {{#var:Call Down value3}} seconds between them.
+
| description = Call down an aerial missile strike on enemy units in a target area. After {{#var:Call Down value5}} seconds, two missiles arrive in succession, with {{#var:Call Down value5}} seconds between them.
 
| lore = 'Bombs away!'
 
| lore = 'Bombs away!'
 
| target = Target Area
 
| target = Target Area
  +
| target2 = Vector tal
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Magical
 
| damagetype = Magical
Line 256: Line 289:
 
| trait1 = Cast Range
 
| trait1 = Cast Range
 
| value1 = 1000
 
| value1 = 1000
| value1 tal = {{show|T|Gyrocopter|talent4left value}}
 
 
| trait2 = Effect Radius
 
| trait2 = Effect Radius
 
| value2 = 600
 
| value2 = 600
| trait3 = Delay per Rocket
+
| trait3 = Number of Call Downs
| value3 = 2
+
| value3 = 1
 
| value3 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/}}
| trait4 = Missile One Damage
 
  +
| trait4 = Number of Missiles per Call Down
| value4 = 150/250/350
 
 
| value4 = 2
| trait5 = Missile Two Damage
 
  +
| trait5 = Delay per Rocket
| value5 = 200/275/350
 
  +
| value5 = 2
| trait6 = Missile One Move Speed Slow
 
 
| trait6 = Missile One Damage
| value6 = 30%
 
  +
| value6 = 150/250/350
| trait7 = Missile Two Move Speed Slow
 
 
| trait7 = Missile One Move Speed Slow
| value7 = 60%
 
 
| value7 = 30%
 
| trait8 = Missile One Slow Duration
 
| trait8 = Missile One Slow Duration
 
| value8 = 2
 
| value8 = 2
| trait9 = Missile Two Slow Duration
+
| trait9 = Missile Two Damage
| value9 = 4
+
| value9 = 200/275/350
 
| trait10 = Missile Two Move Speed Slow
 
| value10 = 60%
 
| trait11 = Missile Two Slow Duration
  +
| value11 = 4
  +
| trait12 = Distance Between Call Downs
 
| value12 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|1}}
  +
| trait13 = Call Down Interval
  +
| value13 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|2}}
  +
| trait14 = Secondary Call Downs Damage Percentage
  +
| value14 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|3}}%
   
 
| mana = 125
 
| mana = 125
| cooldown = 90
+
| cooldown = 90/75/60
| cooldown tal = {{#expr:{{#var:Call Down cooldown}}-{{show|T|Gyrocopter|talent2left value}}}}
 
   
| notes = * The first missile impacts {{#var:Call Down value3}} seconds and the second missile {{#expr:{{#var:Call Down value3}}*2}} seconds after cast.
+
| notes = * The first missile impacts {{#var:Call Down value5}} seconds and the second missile impacts {{#expr:{{#var:Call Down value5}}*{{#var:Call Down value4}}}} seconds after cast.
   
 
* Provides 300 radius [[flying vision]] at the targeted area for 4 seconds upon cast.
 
* Provides 300 radius [[flying vision]] at the targeted area for 4 seconds upon cast.
   
* Can deal a total of {{calc|v1+v2|v1={{#var:Call Down value4}}|v2={{#var:Call Down value5}}}} damage ([[Damage manipulation|before reductions]]), assuming both missiles hit.
+
* Can deal a total of {{calc|v1+v2|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}} damage ([[Damage manipulation|before reductions]]), assuming both missiles hit.
 
* The rockets first applies their debuffs, then their damage.
 
 
* The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
 
}}
 
 
{{Ability
 
| name = Side Gunner
 
| image = File:Unknown icon.png
 
| type = aghanims
 
| description = A Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
 
| target = Passive
 
| affects = Enemies
 
| damagetype = Instant Attack
 
 
| bkbblock = No
 
| breakable = Yes
 
| illusionuse = No
 
| disjointable = Yes
 
 
| buff1 = modifier_gyrocopter_flak_cannon_scepter
 
| buff1text = Hidden modifier
 
| buff1dispel = None
 
 
| trait1 = Attack Range
 
| value1 = 700
 
| trait2 = Attack Interval
 
| value2 = 1.2
 
 
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.
 
 
* The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in {{A|Flak Cannon|Gyrocopter}}'s description.
 
** In [[Ability Draft]], Side Gunner is bound to {{A|Flak Cannon|Gyrocopter}}, so that it can be gained by the player that drafted it.
 
 
* The Side Gunner performs an [[instant attack]] in the set interval. It chooses the furthest unit away within the radius.
 
** Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores [[disarm]]s.
 
** It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. [[stun]]ned or while [[channeling]].
 
** The gunner can proc any [[attack modifier]] or any on-hit effect like a regular attack, except for Flak Cannon.
 
** The gunner can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]].
 
 
* The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
 
 
* The Side Gunner does not attack when Gyrocopter is [[hidden]], [[invisible]], or affected by [[Break]].
 
** However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
 
   
 
* The missiles first apply their debuffs, then their damage.
* The Side Gunner does not attack [[wards]] and [[couriers]], but does attack [[buildings]]. Only attacks units Gyrocopter has vision over.
 
   
 
* The big red area indicator is visible to allies only. The sound effects are audible and the missiles visible to everyone.
* The Side Gunner completely ignores [[attack immune]] units within its range.
 
   
  +
* With the {{ValueColor|1|Airstrike|25tal}} {{Symbol|Talent}} [[talent]], Call Down additionally gains [[Vector|vector-targeting]] functionality.
* Side Gunner attack speed and range are not affected by anything.
 
  +
** Causes {{ValueColor|1|{{#expr:{{#var:Call Down value3 tal}}-{{#var:Call Down value3}}}}|25tal}} additional instances of Call Down, ergo {{ValueColor|1|{{#expr:({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value4}}}}|25tal}} additional missiles to be launched after the main instance.
  +
** These instances are launched in {{ValueColor|1|{{#var:Call Down value13 tal}}-second|25tal}} intervals, starting {{ValueColor|1|{{#var:Call Down value13 tal}}|25tal}} seconds after the primary Call Down, taking {{ValueColor|1|{{#expr:({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value13 tal}}}}|25tal}} seconds to launch them all.
  +
** The additional instances are launched along the selected vector, {{ValueColor|1|{{#var:Call Down value12 tal}}|25tal}} range apart from each other, so that they overlap a bit.
  +
** This results in them covering a total area with a length of {{ValueColor|1|{{#expr:{{#var:Call Down value2}}*2+({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value12 tal}}}}|25tal}} and a width of {{#var:Call Down value2}}.
  +
** Each first missile of the additional instances deals {{ValueColor|3|{{calc|v1*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value6}}}}|25tal}} damage, and each second missile deals {{ValueColor|3|{{calc|v1*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value9}}}}|25tal}}.
  +
** Each additional instance can deal a total of {{ValueColor|3|{{calc|(v1+v2)*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}}|25tal}} damage.
  +
** All instances together can deal a total of {{ValueColor|3|{{calc|v1+v2+(v1+v2)*{{#var:Call Down value14 tal}}*({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}}|25tal}} damage, if all {{ValueColor|1|{{#expr:{{#var:Call Down value3 tal}}*{{#var:Call Down value4}}}}|25tal}} missiles hit.
  +
** Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.
 
}}
 
}}
   
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{{Recent changes wrapper}}
 
{{Recent changes wrapper}}
   
== Recommended items ==
+
== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
 
{{#lst:Gyrocopter/Guide|items}}
 
{{#lst:Gyrocopter/Guide|items}}

Revision as of 00:06, 25 November 2021

Gyrocopter
Gyrocopter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.5
26 + 3.3
21 + 2.4
Level 0 1 15 25 30
Health 120 604 1374 2188 2496
+0.25 +2.45 +5.95 +9.65 +11.1
Mana 75 327 723 1155 1323
+0 +1.05 +2.73 +4.53 +5.23
Armor 2 6.33 14.03 21.53 24.62
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

16
22

42
48

88
94

133
139

151
157

Attack Rate 0.74/s 0.89/s 1.16/s 1.42/s 1.53/s
Attack Range Ranged 365 (800)
Attack Speed ▶️ 125 (1.7s BAT)
Attack Animation 0.2 + 0.1
Projectile Speed 3000
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal Not Provided

Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.

Bio

Gyrocopter minimap iconAurel, the Gyrocopter
▶️ "So much for being retired…"
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.

As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.

As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities

Rocket Barrage
Rocket Barrage icon
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Search Radius: 400
Number of Targets: 1
Rockets per Second: 10
Damage per Rocket: 7/12/17/22 (Talent 21/26/31/36)
Barrage Duration: 3
Cooldown symbol
 7/6.5/6/5.5
Mana symbol
 90
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_rocket_barrage
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Rocket Barrage interrupts Gyrocopter's channeling abilities upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1-second intervals, resulting in 30 damage instances.
  • Can deal a total of 210/360/510/660 (Talent 630/780/930/1080) damage (before reductions), assuming all rockets hit.


Homing Missile
Gyrocopter Homing Missile model
Summoned Ward
100
+0
This unit has no mana.
Level 2
Duration Ability Duration Infinite
Until reaching target/destroyed.
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 27
Bound Radius 24
Vision Range (G) 400
Bounty Gold 50
Experience 20
Notes Uncontrollable
Phased
Homing Missile target indicator

Visual indicator above the target.

Homing Missile icon
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Launch Delay: 2.5
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 100/175/250/325
Stun Duration: 2.25/2.5/2.75/3 (Talent 2.55/2.8/3.05/3.3)
With Aghanim's Shard Rocket Barrage Radius: 725
With Aghanim's Shard Rocket Barrage Delay: 1
Cooldown symbol
 26/21/16/11
Mana symbol
 120/130/140/150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Homing Missiles now constantly fire a rocket barrage with a 725 AOE after 1 second of being cast. Barrage prioritizes the homing missile target.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_homing_missile
Undispellable
modifier_gyrocopter_homing_rocket_barrage
Death
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Rocket Barrage icon Rocket Barrage has to be drafted as well for it to get applied.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
  • Gyrocopter Homing Missile icon Homing Missile' initial speed is 500 and increases by 20 per second, growing by 1 movement speed every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
  • Only attacks from heroes, illusions (counting as heroes), and buildings can damage the missile.
  • The rocket first applies the debuff, then the damage.
  • The cross-hair over the target is visible to allies only.
  • If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile is instantly destroyed when affected by Chronosphere icon Chronosphere.
  • With Aghanim's Shard icon Aghanim's Shard, the missile starts firing Rocket Barrage icon Rocket Barrage of the current level 1 second after being deployed.
    • This Rocket Barrage has a radius of 725 and prioritizes its current target over other units.
    • Rocket Barrage notes fully apply. If it is not leveled, the missile will still fire at the target, but dealing no damage.
    • Although the missile launches the Rocket Barrage, the damage is sourced to the Gyrocopter, not the missile.
    • Therefore, the damage is affected by outgoing damage manipulation and spell lifesteal.
    • Acquiring Aghanim's Shard immediately updates all currently existing Homing Missiles.


Flak Cannon overhead icon

Overhead icon.

Flak Cannon
Flak Cannon icon
Ability
No Target
(Upgradable by Aghanim's Scepter. Passive)
Affects
Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts seconds or until the attacks are used.
Flak Search Radius: 1000 (Talent 1030)
Number of Attacks: 3/4/5/6 (Talent 28/29/30/31)
Flak Duration: 10
With Aghanim's Scepter Side Gunner Range: 700
With Aghanim's Scepter Side Gunner Attack Interval: 1.2
Cooldown symbol
 24/22/20/18 (Talent 19/17/15/13)
Mana symbol
 50/60/70/80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_flak_cannon
Death
modifier_gyrocopter_flak_cannon_scepter
Undispellable
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Side Gunner works for every hero. Flak Cannon must be learned for the Side Gunner to work.
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • Flak Cannon interrupts Gyrocopter's channeling abilities upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • The instant attacks do not trigger attack modifiers or any on-hit effects. They do not have True Strike.
    • The projectiles from the instant attacks travel at a speed of 800.
  • The flaks have no count limit. All valid nearby targets get targeted.
    • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
    • Does not target Animal Courier Radiant minimap icon Couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The visual effect above Gyrocopter and the number of attacks left on the buff icon are visible to everyone.
  • With Aghanim's Scepter icon Aghanim's Scepter, Gyrocopter performs instant attacks on the furthest enemy within 700 range of him.
    • These instant attacks can trigger any attack modifiers and on-hit effects normally, except for Flak Cannon itself. They do not have True Strike, but ignore disarms.
    • Does not target wards, couriers, and attack immune enemies, but does target buildings. Only targets units Gyrocopter has vision over.
    • The Side Gunner does not attack when Gyrocopter is hidden or invisible.
    • However, the Side Gunner ignores fade times and fade delays of abilities. It only does not attack when fully invisible.
    • The Side Gunner is a passive component of Flak Cannon, but does not require it to be learned to work.
    • Side Gunner only works for Gyrocopter. Acquiring Flak Cannon icon Flak Cannon via Spell Steal icon Spell Steal or Morph icon Morph does not unlock Side Gunner.


Call Down icon
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. After 2 seconds, two missiles arrive in succession, with 2 seconds between them.
Cast Animation: 0.3+0.5
Cast Range: 1000
Effect Radius: 600
Number of Call Downs: 1 (Talent 30)
Number of Missiles per Call Down: 2
Delay per Rocket: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 200/275/350
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Talent Secondary Call Downs Damage Percentage: %
Cooldown symbol
 90/75/60
Mana symbol
 125
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_call_down_thinker
Undispellable
modifier_gyrocopter_call_down_slow
'Bombs away!'

  • The first missile impacts 2 seconds and the second missile impacts 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of 350/525/700 damage (before reductions), assuming both missiles hit.
  • The missiles first apply their debuffs, then their damage.
  • The big red area indicator is visible to allies only. The sound effects are audible and the missiles visible to everyone.
  • With the Airstrike Talent talent, Call Down additionally gains vector-targeting functionality.
    • Causes 29 additional instances of Call Down, ergo 58 additional missiles to be launched after the main instance.
    • These instances are launched in -second intervals, starting seconds after the primary Call Down, taking Expression error: Missing operand for *. seconds to launch them all.
    • The additional instances are launched along the selected vector, range apart from each other, so that they overlap a bit.
    • This results in them covering a total area with a length of Expression error: Missing operand for +. and a width of 600.
    • Each first missile of the additional instances deals Lua error in Module:Calculate at line 35: in expression "150*/100".</span>< damage, and each second missile deals Lua error in Module:Calculate at line 35: in expression "200*/100".</span><.
    • Each additional instance can deal a total of Lua error in Module:Calculate at line 35: in expression "(150+200)*/100".</span>< damage.
    • All instances together can deal a total of Lua error in Module:Calculate at line 35: in expression "150+200+(150+200)*/100*(30-1)".</span>< damage, if all 60 missiles hit.
    • Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.


Talents

Hero Talents
-30s Call Down icon Call Down Cooldown and Global Range25-5s Flak Cannon icon Flak Cannon Cooldown
+14 Rocket Barrage icon Rocket Barrage Damage20+3 Flak Cannon icon Flak Cannon Attacks
+25 Flak Cannon icon Flak Cannon Damage15+0.3s Homing Missile icon Homing Missile Stun Duration
+175 Health10+30 Movement Speed during Rocket Barrage icon Rocket Barrage
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Article: Gyrocopter/Changelogs
Version
Description
OLD
Call Down icon Call Down
Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
Cast Range: 1000
Effect Radius: 600
Number of Call Downs: 1
Number of Missiles per Call Down: 2
Delay per Missile: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 250/325/400
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Cooldown : 90/75/60
Mana cost: 125
NEW
Call Down icon Call Down
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
Cast Range: 1000
Effect Radius: 400
Number of Call Downs: 3
Number of Missiles per Call Down: 1
Delay per Missile: 1
Missile Damage: 250/400/550
Missile One Move Speed Slow: 50%
Missile Slow Duration: 4
Cooldown : 90/75/60
Mana cost :150/200/250
  • Talent Talents:
    • LVL 25
       
      x3 Call Down  -30s Call Down Cooldown and Global Range.
  • Increased Rocket Barrage icon Rocket Barrage damage per rocket from 6/12/18/24 to 8/14/20/26.


Recommended Items

Gameplay

The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's response upon using homing missile "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.

Gallery

References