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| trait5 = Barrage Duration
 
| trait5 = Barrage Duration
 
| value5 = 3
 
| value5 = 3
  +
 
| mana = 90
 
| mana = 90
 
| cooldown = 7/6.5/6/5.5
 
| cooldown = 7/6.5/6/5.5
  +
 
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] abilities upon cast.
 
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] abilities upon cast.
   
Line 128: Line 130:
 
| trait1 = Cast Range
 
| trait1 = Cast Range
 
| value1 = 1050
 
| value1 = 1050
| trait2 = Hero Attacks to Destroy
+
| trait2 = Launch Delay
| value2 = 3
+
| value2 = 2.5
| trait3 = Tower Attacks to Destroy
+
| trait3 = Hero Attacks to Destroy
| value3 = 6
+
| value3 = 3
| trait4 = Damage
+
| trait4 = Tower Attacks to Destroy
| value4 = 100/175/250/325
+
| value4 = 6
| trait5 = Stun Duration
+
| trait5 = Damage
| value5 = 2.25/2.5/2.75/3
+
| value5 = 100/175/250/325
  +
| trait6 = Stun Duration
| value5 tal = {{calc|v1+{{Show|T|Gyrocopter|talent2right value}}|v1={{#var:Homing Missile value5}}}}
 
  +
| value6 = 2.25/2.5/2.75/3
| trait6 = Barrage Search Radius
 
 
| value6 tal = {{calc|v1+{{Show|T|Gyrocopter|talent2right value}}|v1={{#var:Homing Missile value6}}}}
| value6 shard = 700
 
| trait7 = Effect Delay
+
| trait7 = Rocket Barrage Radius
| value7 shard = 1
+
| value7 shard = 700
  +
| trait8 = Rocket Barrage Delay
 
| value8 shard = 1
   
 
| mana = 120/130/140/150
 
| mana = 120/130/140/150
 
| cooldown = 26/21/16/11
 
| cooldown = 26/21/16/11
 
| cooldown tal = 0
| aghshard = Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target.
 
  +
| aghshard = Homing Missiles now constantly fire a rocket barrage with a {{#var:Homing Missile value7 shard}} AOE after {{#var:Homing Missile value8 shard}} second of being cast. Barrage prioritizes the homing missile target.
   
| notes = * When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
+
| notes = * When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move {{#var:Homing Missile value2}} seconds later.
   
 
* {{U|Homing Missile}}'s initial speed is 500 and increases by 20 per second, growing by 1 movement speed every 0.05 seconds.
 
* {{U|Homing Missile}}'s initial speed is 500 and increases by 20 per second, growing by 1 movement speed every 0.05 seconds.
Line 168: Line 173:
 
* The missile is instantly destroyed when affected by {{A|Chronosphere|Faceless Void}}.
 
* The missile is instantly destroyed when affected by {{A|Chronosphere|Faceless Void}}.
   
* With {{I|Aghanim's Shard}}, Homing Missile now constantly fires {{A|Rocket Barrage|Gyrocopter}} based on the current level after a {{ValueColor|1|{{#var:Homing Missile value7 shard}}|shard}} second delay, following the same rules as above.
+
* With {{I|Aghanim's Shard}}, the missile starts firing {{A|Rocket Barrage|Gyrocopter}} of the current level {{ValueColor|1|{{#var:Homing Missile value8 shard}}|shard}} second after being deployed.
** Rocket Barrage from the missile prioritizes the enemy target which have the {{tooltip|missile modifier|modifier_gyrocopter_homing_missile}} on them, striking them over any other unit when within {{ValueColor|1|{{#var:Homing Missile value6 shard}}|shard}} range.
+
** This Rocket Barrage has a radius of {{ValueColor|1|{{#var:Homing Missile value7 shard}}|shard}} and prioritizes its current target over other units.
 
** Rocket Barrage notes fully apply. If it is not leveled, the missile will still fire at the target, but dealing no damage.
 
** Rocket Barrage notes fully apply. If it is not leveled, the missile will still fire at the target, but dealing no damage.
  +
** Although the missile launches the Rocket Barrage, the damage is sourced to the Gyrocopter, not the missile.
** The damage source is Gyrocopter himself, meaning certain on-damage effects react on the hero rather than on the Homing Missile (e.g. {{I|Blade Mail}}).
 
  +
** Acquiring Aghanim's Shard immediately updates all currently existing Homing Missiles.
 
}}
 
}}
   
Line 250: Line 256:
 
| sound = Gyrocopter Call Down
 
| sound = Gyrocopter Call Down
 
| type = ultimate
 
| type = ultimate
| description = Call down an aerial missile strike on enemy units in a target area. After {{#var:Call Down value3}} seconds, two missiles arrive in succession, with {{#var:Call Down value3}} seconds between them.
+
| description = Call down an aerial missile strike on enemy units in a target area. After {{#var:Call Down value5}} seconds, two missiles arrive in succession, with {{#var:Call Down value5}} seconds between them.
 
| lore = 'Bombs away!'
 
| lore = 'Bombs away!'
 
| target = Target Area
 
| target = Target Area
Line 275: Line 281:
 
| trait2 = Effect Radius
 
| trait2 = Effect Radius
 
| value2 = 600
 
| value2 = 600
 
| trait3 = Number of Call Downs
| value2 tal = 500
 
 
| value3 = 1
| trait3 = Delay per Missile
 
  +
| value3 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/}}
| value3 = 2
 
| trait4 = Missile One Damage
+
| trait4 = Number of Missiles per Call Down
| value4 = 150/250/350
+
| value4 = 2
| trait5 = Missile One Move Speed Slow
+
| trait5 = Delay per Rocket
| value5 = 30%
+
| value5 = 2
| trait6 = Missile One Slow Duration
+
| trait6 = Missile One Damage
| value6 = 2
+
| value6 = 150/250/350
| trait7 = Missile Two Damage
+
| trait7 = Missile One Move Speed Slow
| value7 = 200/275/350
+
| value7 = 30%
| trait8 = Missile Two Move Speed Slow
+
| trait8 = Missile One Slow Duration
| value8 = 60%
+
| value8 = 2
| trait9 = Missile Two Slow Duration
+
| trait9 = Missile Two Damage
| value9 = 4
+
| value9 = 200/275/350
| trait10 = Number of Instances
+
| trait10 = Missile Two Move Speed Slow
| value10 tal = 3
+
| value10 = 60%
| trait11 = Call Down Interval
+
| trait11 = Missile Two Slow Duration
| value11 tal = 0.75
+
| value11 = 4
  +
| trait12 = Distance Between Call Downs
  +
| value12 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|1}}
  +
| trait13 = Call Down Interval
  +
| value13 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|2}}
  +
| trait14 = Secondary Call Downs Damage Percentage
  +
| value14 tal = {{#explode:{{Show|T|Gyrocopter|talent4left value}}|/|3}}%
   
 
| mana = 125
 
| mana = 125
 
| cooldown = 90/75/60
 
| cooldown = 90/75/60
  +
| notes = * The first missile impacts {{#var:Call Down value3}} seconds and the second missile impacts {{#expr:{{#var:Call Down value3}}*2}} seconds after cast.
+
| notes = * The first missile impacts {{#var:Call Down value5}} seconds and the second missile impacts {{#expr:{{#var:Call Down value5}}*{{#var:Call Down value4}}}} seconds after cast.
   
 
* Provides 300 radius [[flying vision]] at the targeted area for 4 seconds upon cast.
 
* Provides 300 radius [[flying vision]] at the targeted area for 4 seconds upon cast.
   
* Can deal a total of {{calc|v1+v2|v1={{#var:Call Down value4}}|v2={{#var:Call Down value7}}}} damage ([[Damage manipulation|before reductions]]), assuming both missiles hit.
+
* Can deal a total of {{calc|v1+v2|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}} damage ([[Damage manipulation|before reductions]]), assuming both missiles hit.
   
* The missiles first applies their debuffs, then their damage.
+
* The missiles first apply their debuffs, then their damage.
   
 
* The big red area indicator is visible to allies only. The sound effects are audible and the missiles visible to everyone.
 
* The big red area indicator is visible to allies only. The sound effects are audible and the missiles visible to everyone.
   
* With the level 25 {{ValueColor|1|Air Strike|25tal}} {{Symbol|Talent}} [[talent]], Call Down is still an area-targeted ability but with a vector-targeted function.
+
* With the {{ValueColor|1|Airstrike|25tal}} talent, Call Down additionally gains [[vector]]-targeting functionality.
** Call Down now launches {{ValueColor|1|{{#var:Call Down value10 tal}}|25tal}} instances of the ability within a {{ValueColor|1|{{#var:Call Down value11 tal}}-second|25tal}} interval in between, overlapping
+
** Causes {{ValueColor|1|{{#expr:{{#var:Call Down value3 tal}}-{{#var:Call Down value3}}}}|25tal}} additional instances of Call Down, ergo {{ValueColor|1|{{#expr:({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value4}}}}|25tal}} additional missiles to be launched after the main instance.
  +
** These instances are launched in {{ValueColor|1|{{#var:Call Down value13 tal}}-second|25tal}} intervals, starting {{ValueColor|1|{{#var:Call Down value13 tal}}|25tal}} seconds after the primary Call Down, taking {{ValueColor|1|{{#expr:({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value13 tal}}}}|25tal}} seconds to launch them all.
** The ability is fired from the left to the right, overlapping at the edge of the radius, according to the vector-targeted direction.
 
  +
** The additional instances are launched along the selected vector, {{ValueColor|1|{{#var:Call Down value12 tal}}|25tal}} range apart from each other, so that they overlap a bit.
** The rules above still apply to the missiles.
 
  +
** This results in them covering a total area with a length of {{ValueColor|1|{{#expr:{{#var:Call Down value2}}*2+({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})*{{#var:Call Down value12 tal}}}}|25tal}} and a width of {{#var:Call Down value2}}.
  +
** Each first missile of the additional instances deals {{ValueColor|3|{{calc|v1*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value6}}}}|25tal}} damage, and each second missile deals {{ValueColor|3|{{calc|v1*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value9}}}}|25tal}}.
  +
** Each additional instance can deal a total of {{ValueColor|3|{{calc|(v1+v2)*{{#var:Call Down value14 tal}}|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}}|25tal}} damage.
  +
** All instances together can deal a total of {{ValueColor|3|{{calc|v1+v2+(v1+v2)*{{#var:Call Down value14 tal}}*({{#var:Call Down value3 tal}}-{{#var:Call Down value3}})|v1={{#var:Call Down value6}}|v2={{#var:Call Down value9}}}}|25tal}} damage, if all {{ValueColor|1|{{#expr:{{#var:Call Down value3 tal}}*{{#var:Call Down value4}}}}|25tal}} missiles hit.
  +
** Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.
 
}}
 
}}
   

Revision as of 22:27, 22 August 2021

Gyrocopter
Gyrocopter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.5
26 + 3.3
21 + 2.4
Level 0 1 15 25 30
Health 120 604 1374 2188 2496
+0.25 +2.45 +5.95 +9.65 +11.1
Mana 75 327 723 1155 1323
+0 +1.05 +2.73 +4.53 +5.23
Armor 2 6.33 14.03 21.53 24.62
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

16
22

42
48

88
94

133
139

151
157

Attack Rate 0.74/s 0.89/s 1.16/s 1.42/s 1.53/s
Attack Range Ranged 365 (800)
Attack Speed ▶️ 125 (1.7s BAT)
Attack Animation 0.2 + 0.1
Projectile Speed 3000
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal Not Provided

Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.

Bio

Gyrocopter minimap iconAurel, the Gyrocopter
▶️ "So much for being retired…"
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.

As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.

As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities

Rocket Barrage
Rocket Barrage icon
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Search Radius: 400
Number of Targets: 1
Rockets per Second: 10
Damage per Rocket: 7/12/17/22 (Talent 21/26/31/36)
Barrage Duration: 3
Cooldown symbol
 7/6.5/6/5.5
Mana symbol
 90
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_rocket_barrage
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Rocket Barrage interrupts Gyrocopter's channeling abilities upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1-second intervals, resulting in 30 damage instances.
  • Can deal a total of 210/360/510/660 (Talent 630/780/930/1080) damage (before reductions), assuming all rockets hit.


Homing Missile
Gyrocopter Homing Missile model
Summoned Ward
100
+0
This unit has no mana.
Level 2
Duration Ability Duration Infinite
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 27
Bound Radius 24
Vision Range (G) 400
Bounty Gold 50
Experience 20
Notes Uncontrollable
Phased
Homing Missile target indicator

Visual indicator above the target.

Homing Missile icon
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Launch Delay: 2.5
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 100/175/250/325
Stun Duration: 2.25/2.5/2.75/3 (Talent 2.55/2.8/3.05/3.3)
With Aghanim's Shard Rocket Barrage Radius: 700
With Aghanim's Shard Rocket Barrage Delay: 1
Cooldown symbol
 26/21/16/11 (Talent 0)
Mana symbol
 120/130/140/150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Homing Missiles now constantly fire a rocket barrage with a 700 AOE after 1 second of being cast. Barrage prioritizes the homing missile target.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_homing_missile
Undispellable
modifier_stunned
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
  • Gyrocopter Homing Missile icon Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 movement speed every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
  • Only attacks from heroes, illusions (counting as heroes), towers, and the fountains (counting as towers) can damage the missile.
  • The rocket first applies the debuff, then the damage.
  • The cross-hair over the target is visible to allies only.
  • If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile is instantly destroyed when affected by Chronosphere icon Chronosphere.
  • With Aghanim's Shard icon Aghanim's Shard, the missile starts firing Rocket Barrage icon Rocket Barrage of the current level 1 second after being deployed.
    • This Rocket Barrage has a radius of 700 and prioritizes its current target over other units.
    • Rocket Barrage notes fully apply. If it is not leveled, the missile will still fire at the target, but dealing no damage.
    • Although the missile launches the Rocket Barrage, the damage is sourced to the Gyrocopter, not the missile.
    • Acquiring Aghanim's Shard immediately updates all currently existing Homing Missiles.


Flak Cannon overhead icon

Overhead icon.

Flak Cannon
Flak Cannon icon
Ability
No Target
(Upgradable by Aghanim's Scepter. Passive)
Affects
Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts seconds or until the attacks are used.
Flak Search Radius: 1000 (Talent 1030)
Number of Attacks: 3/4/5/6 (Talent 28/29/30/31)
Flak Duration: 10
With Aghanim's Scepter Side Gunner Range: 700
With Aghanim's Scepter Side Gunner Attack Interval: 1.2
Cooldown symbol
 24/22/20/18 (Talent 19/17/15/13)
Mana symbol
 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_flak_cannon
Death
modifier_gyrocopter_flak_cannon_scepter
Undispellable
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • Flak Cannon interrupts Gyrocopter's channeling abilities upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • The instant attacks do not trigger attack modifiers or any on-hit effects. They do not have True Strike.
    • The projectiles from the instant attacks travel at a speed of 800.
  • The flaks have no count limit. All valid nearby targets get targeted.
    • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
    • Does not target Animal Courier Radiant minimap icon Couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The visual effect above Gyrocopter and number of attacks left on the buff icon are visible to everyone.
  • With Aghanim's Scepter icon Aghanim's Scepter, Gyrocopter performs instant attacks on the furthest enemy within 700 range of him.
    • These instant attacks can trigger any attack modifiers and on-hit effects normally, except for Flak Cannon itself. They do not have True Strike, but ignore disarms.
    • Does not target wards, couriers, and attack immune enemies, but does target buildings. Only targets units Gyrocopter has vision over.
    • The Side Gunner does not attack when Gyrocopter is hidden or invisible.
    • However, the gunner ignores fade times and fade delays of abilities. It only does not attack when fully invisible.
    • Flak Cannon does not need to be learned to unlock the Side Gunner.
    • Side Gunner is only available to Gyrocopter. Other heroes such as Morphling minimap icon Morphling and Rubick minimap icon Rubick who get hold on Flak Cannon icon Flak Cannon cannot unlock Side Gunner.
    • In Ability Draft, the Side Gunner is available for anyone who drafts Flak Cannon icon Flak Cannon, but the ability needs to be learned to work.


Call Down
Call Down icon
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. After 2 seconds, two missiles arrive in succession, with 2 seconds between them.
Cast Animation: 0.3+0.5
Cast Range: 1000
Effect Radius: 600
Number of Call Downs: 1 (Talent 30)
Number of Missiles per Call Down: 2
Delay per Rocket: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 200/275/350
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Talent Secondary Call Downs Damage Percentage: %
Cooldown symbol
 90/75/60
Mana symbol
 125
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_call_down_thinker
Undispellable
modifier_gyrocopter_call_down_slow
'Bombs away!'

  • The first missile impacts 2 seconds and the second missile impacts 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of 350/525/700 damage (before reductions), assuming both missiles hit.
  • The missiles first apply their debuffs, then their damage.
  • The big red area indicator is visible to allies only. The sound effects are audible and the missiles visible to everyone.
  • With the Airstrike talent, Call Down additionally gains vector-targeting functionality.
    • Causes 29 additional instances of Call Down, ergo 58 additional missiles to be launched after the main instance.
    • These instances are launched in -second intervals, starting seconds after the primary Call Down, taking Expression error: Missing operand for *. seconds to launch them all.
    • The additional instances are launched along the selected vector, range apart from each other, so that they overlap a bit.
    • This results in them covering a total area with a length of Expression error: Missing operand for +. and a width of 600.
    • Each first missile of the additional instances deals Lua error in Module:Calculate at line 35: in expression "150*/100".</span>< damage, and each second missile deals Lua error in Module:Calculate at line 35: in expression "200*/100".</span><.
    • Each additional instance can deal a total of Lua error in Module:Calculate at line 35: in expression "(150+200)*/100".</span>< damage.
    • All instances together can deal a total of Lua error in Module:Calculate at line 35: in expression "150+200+(150+200)*/100*(30-1)".</span>< damage, if all 60 missiles hit.
    • Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.


Talents

Hero Talents
-30s Call Down icon Call Down Cooldown and Global Range25-5s Flak Cannon icon Flak Cannon Cooldown
+14 Rocket Barrage icon Rocket Barrage Damage20+3 Flak Cannon icon Flak Cannon Attacks
+25 Flak Cannon icon Flak Cannon Damage15+0.3s Homing Missile icon Homing Missile Stun Duration
+175 Health10+30 Movement Speed during Rocket Barrage icon Rocket Barrage
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Article: Gyrocopter/Changelogs
Version
Description
OLD
Call Down icon Call Down
Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
Cast Range: 1000
Effect Radius: 600
Number of Call Downs: 1
Number of Missiles per Call Down: 2
Delay per Missile: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 250/325/400
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Cooldown : 90/75/60
Mana cost: 125
NEW
Call Down icon Call Down
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
Cast Range: 1000
Effect Radius: 400
Number of Call Downs: 3
Number of Missiles per Call Down: 1
Delay per Missile: 1
Missile Damage: 250/400/550
Missile One Move Speed Slow: 50%
Missile Slow Duration: 4
Cooldown : 90/75/60
Mana cost :150/200/250
  • Talent Talents:
    • LVL 25
       
      x3 Call Down  -30s Call Down Cooldown and Global Range.
  • Increased Rocket Barrage icon Rocket Barrage damage per rocket from 6/12/18/24 to 8/14/20/26.


Recommended Items

Gameplay

The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's response upon using homing missile "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.

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References