(merging Side Gunner with Flak Cannon, since it is a part of it. It's not innate) |
|||
Line 50: | Line 50: | ||
| image = File:Rocket Barrage icon.png |
| image = File:Rocket Barrage icon.png |
||
| sound = Gyrocopter Rocket Barrage |
| sound = Gyrocopter Rocket Barrage |
||
− | | description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage |
+ | | description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage value5}} seconds. |
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities. |
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities. |
||
| target = No Target |
| target = No Target |
||
Line 68: | Line 68: | ||
| trait1 = Search Radius |
| trait1 = Search Radius |
||
| value1 = 400 |
| value1 = 400 |
||
− | | trait2 = |
+ | | trait2 = Number of Targets |
− | | value2 = |
+ | | value2 = 1 |
⚫ | |||
− | | trait3 = |
+ | | trait3 = Rockets per Second |
− | | value3 = |
+ | | value3 = 10 |
⚫ | |||
− | | trait4 = |
+ | | trait4 = Damage per Rocket |
− | | value4 = |
+ | | value4 = 7/12/17/22 |
⚫ | |||
⚫ | |||
− | | trait5 = |
+ | | trait5 = Barrage Duration |
− | | value5 = |
+ | | value5 = 3 |
− | | value5 shard = |
+ | | value5 shard = {{#expr:{{#var:Rocket Barrage value5}}+1}} |
| mana = 90 |
| mana = 90 |
||
| cooldown = 7/6.5/6/5.5 |
| cooldown = 7/6.5/6/5.5 |
||
− | | aghshard = |
+ | | aghshard = Rocket Barrage hits an extra target and increases duration by {{#expr:{{#var:Rocket Barrage value5 shard}}-{{#var:Rocket Barrage value5}}}} second. |
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] spells upon cast. |
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] spells upon cast. |
||
Line 94: | Line 94: | ||
* Does not fire rockets while Gyrocopter is [[hidden]]. |
* Does not fire rockets while Gyrocopter is [[hidden]]. |
||
− | * Deals damage in 0.1 second intervals, resulting in {{#expr:{{#var:Rocket Barrage |
+ | * Deals damage in 0.1 second intervals, resulting in {{#expr:{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}}} damage instances. |
+ | ** With {{I|Aghanim's Shard}}, it can hit up to {{#var:Rocket Barrage value2 shard}} enemies at once on each interval, increasing the total possible damage instances to {{#expr:{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}*{{#var:Rocket Barrage value2 shard}}}}. |
||
− | * Can deal a total of {{calc|v1*{{#var:Rocket Barrage |
+ | * Can deal a total of {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage ([[Damage manipulation|before reductions]]), assuming all rockets hit. |
⚫ | ** With {{I|Aghanim's Shard}}, can deal a total of {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage to a single unit, {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}*{{#var:Rocket Barrage value2 shard}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}*{{#var:Rocket Barrage value2 shard}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage in total. |
||
− | |||
⚫ | * With |
||
}} |
}} |
||
− | |||
{{Unit infobox wrapper |
{{Unit infobox wrapper |
||
| unit = Homing Missile |
| unit = Homing Missile |
||
Line 184: | Line 183: | ||
| sound = Gyrocopter Flak Cannon 1 |
| sound = Gyrocopter Flak Cannon 1 |
||
| sound2 = Gyrocopter Flak Cannon 2 |
| sound2 = Gyrocopter Flak Cannon 2 |
||
− | | description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon |
+ | | description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon value5}} seconds or until the attacks are used. |
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius. |
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius. |
||
| target = No Target |
| target = No Target |
||
⚫ | |||
| affects = Enemies |
| affects = Enemies |
||
| damagetype = Instant Attack |
| damagetype = Instant Attack |
||
Line 194: | Line 194: | ||
| bkbblock = No |
| bkbblock = No |
||
| illusionuse = No |
| illusionuse = No |
||
⚫ | |||
+ | | breaktext = ({{Symbol|Aghanim}} The Side Gunner is disabled by Break.) |
||
| disjointable = Yes |
| disjointable = Yes |
||
Line 199: | Line 201: | ||
| buff1text = Flak Cannon: Attacking all nearby targets. |
| buff1text = Flak Cannon: Attacking all nearby targets. |
||
| buff1dispel = Death |
| buff1dispel = Death |
||
⚫ | |||
⚫ | |||
⚫ | |||
| cast point = 0 |
| cast point = 0 |
||
| cast backswing = 0 |
| cast backswing = 0 |
||
− | | trait1 = Search Radius |
+ | | trait1 = Flak Search Radius |
| value1 = 1250 |
| value1 = 1250 |
||
− | | trait2 = |
+ | | trait2 = Side Gunner Range |
− | | value2 = |
+ | | value2 = 0 |
− | | |
+ | | value2 aghs = 700 |
⚫ | |||
− | | value3 = |
+ | | value3 = 0 |
⚫ | |||
+ | | trait4 = Number of Flak Attacks |
||
+ | | value4 = 2/3/4/5 |
||
+ | | trait5 = Flak Duration |
||
+ | | value5 = 10 |
||
| mana = 50 |
| mana = 50 |
||
Line 216: | Line 227: | ||
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile. |
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile. |
||
⚫ | |||
− | ** This means all projectiles are released at the same time together with the main attack. |
||
− | ** Therefore, it does not matter whether the primary attack misses or not, the flaks are still released. |
||
⚫ | |||
− | ** Flaks are not launched when the Side Gunner attacks. |
||
− | |||
− | * The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack. |
||
* The projectiles from the instant attacks travel at a speed of 800. |
* The projectiles from the instant attacks travel at a speed of 800. |
||
⚫ | |||
⚫ | |||
− | ** |
+ | ** The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack. |
⚫ | |||
− | ** They are also affected by [[armor type]], and blocked by [[Damage Block]] like regular attacks. |
||
− | ** The flaks can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]]. |
||
− | |||
⚫ | |||
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius. |
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius. |
||
Line 236: | Line 239: | ||
* The visual effect above Gyrocopter while active is visible to everyone. |
* The visual effect above Gyrocopter while active is visible to everyone. |
||
+ | |||
+ | * With {{I|Aghanim's Scepter}}, Gyrocopter performs [[instant attack]]s on the furthest enemy within {{#var:Flak Cannon value2 shard}} range of him. |
||
+ | ** Unlike Flak Cannon's active, these instant attacks can trigger any attack modifier and on-hit effects normally, except for Flak Cannon itself. |
||
+ | ** These attacks do not have [[True Strike]], but ignore [[disarm]]s. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | * Flak Cannot does not need to learned to unlock the Side Gunner. It works even at ability level 0. |
||
+ | |||
+ | * Side Gunner is only available to Gyrocopter. Other heroes who get hold on Flak Cannon cannot unlock the Side Gunner. |
||
⚫ | |||
}} |
}} |
||
Line 296: | Line 311: | ||
* The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone. |
* The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone. |
||
− | }} |
||
− | |||
− | {{Ability |
||
− | | name = Side Gunner |
||
− | | image = File:Unknown icon.png |
||
− | | type = aghanims |
||
− | | description = A Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range. |
||
⚫ | |||
− | | affects = Enemies |
||
− | | damagetype = Instant Attack |
||
− | |||
− | | bkbblock = No |
||
⚫ | |||
− | | illusionuse = No |
||
− | | disjointable = Yes |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | | trait1 = Attack Range |
||
− | | value1 = 700 |
||
⚫ | |||
⚫ | |||
− | |||
− | | notes = * Requires {{I|Aghanim's Scepter}} to be unlocked. |
||
− | |||
− | * The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in {{A|Flak Cannon|Gyrocopter}}'s description. |
||
⚫ | |||
− | |||
− | * The Side Gunner performs an [[instant attack]] in the set interval. It chooses the furthest unit away within the radius. |
||
− | ** Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores [[disarm]]s. |
||
− | ** It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. [[stun]]ned or while [[channeling]]. |
||
− | ** The gunner can proc any [[attack modifier]] or any on-hit effect like a regular attack, except for Flak Cannon. |
||
− | ** The gunner can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]]. |
||
− | |||
− | * The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack. |
||
− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
− | * The Side Gunner completely ignores [[attack immune]] units within its range. |
||
− | |||
− | * Side Gunner attack speed and range are not affected by anything. |
||
}} |
}} |
||
Revision as of 14:41, 27 December 2020
Gyrocopter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.
Bio
Abilities
- Rocket Barrage interrupts Gyrocopter's channeling spells upon cast.
- Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
- Rocket Barrage cannot hit invisible units or units in the Fog of War.
- Gyrocopter can act freely during Rocket Barrage.
- Does not fire rockets while Gyrocopter is hidden.
- Deals damage in 0.1 second intervals, resulting in 30 damage instances.
- With Aghanim's Shard, it can hit up to 2 enemies at once on each interval, increasing the total possible damage instances to 60.
- Can deal a total of 210/360/510/660 ( 630/780/930/1080) damage (before reductions), assuming all rockets hit.
- With Aghanim's Shard, can deal a total of 280/480/680/880 ( 840/1040/1240/1440) damage to a single unit, 560/960/1360/1760 ( 1680/2080/2480/2880) damage in total.
Homing Missile | ||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
- Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
- The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
- If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
- Only attacks from heroes, illusions (counting as heroes), towers, and the fountains (counting as towers) can damage the missile.
- The rocket first applies the debuff, then the damage.
- The crosshair over the target is visible to allies only.
- Although the spell grants no vision or True Sight over the target, the missile follows and hits invisible units.
- If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
- The missile can be targeted by Force Staff and Hurricane Pike, pushing the rocket forwards (or backwards).
- The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
- When the missile gets affected by Chronosphere it gets instantly destroyed.
- Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
- Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
- The instant attacks of Flak Cannot do not trigger attack modifier or any on-hit effects.
- The projectiles from the instant attacks travel at a speed of 800.
- The flaks have no count limit. All valid nearby targets get targeted.
- The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
- Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
- However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
- The number of attacks left is visible (to everyone) on the buff icon.
- The visual effect above Gyrocopter while active is visible to everyone.
- With Aghanim's Scepter, Gyrocopter performs instant attacks on the furthest enemy within range of him.
- Unlike Flak Cannon's active, these instant attacks can trigger any attack modifier and on-hit effects normally, except for Flak Cannon itself.
- These attacks do not have True Strike, but ignore disarms.
- Does not target wards, couriers, and attack immune enemies, but does target buildings. Only targets units Gyrocopter has vision over.
- The Side Gunner does not attack when Gyrocopter is hidden or invisible.
- However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
- Flak Cannot does not need to learned to unlock the Side Gunner. It works even at ability level 0.
- Side Gunner is only available to Gyrocopter. Other heroes who get hold on Flak Cannon cannot unlock the Side Gunner.
- In Ability Draft, it is available to anyone who drafts Flak Cannon, but needs to be leveled at least once to work.
- The first missile impacts 2 seconds and the second missile 4 seconds after cast.
- Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
- Can deal a total of 350/525/700 damage (before reductions), assuming both missiles hit.
- The rockets first applies their debuffs, then their damage.
- The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
Talents
Hero Talents | ||
---|---|---|
-30s Call Down Cooldown and Global Range | 25 | -5s Flak Cannon Cooldown |
+14 Rocket Barrage Damage | 20 | +3 Flak Cannon Attacks |
+25 Flak Cannon Damage | 15 | +0.3s Homing Missile Stun Duration |
+175 Health | 10 | +30 Movement Speed during Rocket Barrage |
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes
- REWORKEDCall Down.
- OLDCall Down
- Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
- Cast Range: 1000
- Effect Radius: 600
- Number of Call Downs: 1
- Number of Missiles per Call Down: 2
- Delay per Missile: 2
- Missile One Damage: 150/250/350
- Missile One Move Speed Slow: 30%
- Missile One Slow Duration: 2
- Missile Two Damage: 250/325/400
- Missile Two Move Speed Slow: 60%
- Missile Two Slow Duration: 4
- Cooldown : 90/75/60
- Mana cost: 125
- NEWCall Down
- Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
- Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
- Cast Range: 1000
- Effect Radius: 400
- Number of Call Downs: 3
- Number of Missiles per Call Down: 1
- Delay per Missile: 1
- Missile Damage: 250/400/550
- Missile One Move Speed Slow: 50%
- Missile Slow Duration: 4
- Cooldown : 90/75/60
- Mana cost :150/200/250
- Talents:
- LVL 25x3 Call Down ➜ -30s Call Down Cooldown and Global Range.
- Increased Rocket Barrage damage per rocket from 6/12/18/24 to 8/14/20/26.
- Aghanim's Scepter upgrade:
- Increased Flak Cannon Side Gunner attack interval from 1.2 to 1.3.
Recommended items
Gameplay
The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer. | |
Roles: | Carry Nuker Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- Aurel Vlaicu was a Romanian pioneer of early flight.
- Gyrocopter's response upon meeting Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
- Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
- Gyrocopter's response upon using homing missile "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.
Gallery
Model and icons before the November 21, 2013 Patch