Dota 2 Wiki
(merging Side Gunner with Flak Cannon, since it is a part of it. It's not innate)
Line 50: Line 50:
 
| image = File:Rocket Barrage icon.png
 
| image = File:Rocket Barrage icon.png
 
| sound = Gyrocopter Rocket Barrage
 
| sound = Gyrocopter Rocket Barrage
| description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage value4}} seconds.
+
| description = Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#var:Rocket Barrage value5}} seconds.
 
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
 
| lore = Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
 
| target = No Target
 
| target = No Target
Line 68: Line 68:
 
| trait1 = Search Radius
 
| trait1 = Search Radius
 
| value1 = 400
 
| value1 = 400
| trait2 = Rockets per Second
+
| trait2 = Number of Targets
| value2 = 10
+
| value2 = 1
 
| value2 shard = 2
| trait3 = Damage per Rocket
+
| trait3 = Rockets per Second
| value3 = 7/12/17/22
+
| value3 = 10
| value3 tal = {{calc|v1+{{show|T|Gyrocopter|talent3left value}}|v1={{#var:Rocket Barrage value3}}}}
 
| trait4 = Barrage Duration
+
| trait4 = Damage per Rocket
| value4 = 3
+
| value4 = 7/12/17/22
 
| value4 tal = {{calc|v1+{{show|T|Gyrocopter|talent3left value}}|v1={{#var:Rocket Barrage value4}}}}
| value4 shard = 4
 
| trait5 = Number of Target Hit
+
| trait5 = Barrage Duration
| value5 = 1
+
| value5 = 3
| value5 shard = 2
+
| value5 shard = {{#expr:{{#var:Rocket Barrage value5}}+1}}
   
 
| mana = 90
 
| mana = 90
 
| cooldown = 7/6.5/6/5.5
 
| cooldown = 7/6.5/6/5.5
| aghshard = Now hits an extra target. Increases Barrage duration by 1 second.
+
| aghshard = Rocket Barrage hits an extra target and increases duration by {{#expr:{{#var:Rocket Barrage value5 shard}}-{{#var:Rocket Barrage value5}}}} second.
   
 
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] spells upon cast.
 
| notes = * Rocket Barrage interrupts Gyrocopter's [[channeling]] spells upon cast.
Line 94: Line 94:
 
* Does not fire rockets while Gyrocopter is [[hidden]].
 
* Does not fire rockets while Gyrocopter is [[hidden]].
   
* Deals damage in 0.1 second intervals, resulting in {{#expr:{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}}} damage instances ({{#expr:{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4 shard}}*{{#var:Rocket Barrage value5 shard}}}} total with {{I|Aghanim's Shard}} if at least two targets are present for the entire duration).
+
* Deals damage in 0.1 second intervals, resulting in {{#expr:{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}}} damage instances.
  +
** With {{I|Aghanim's Shard}}, it can hit up to {{#var:Rocket Barrage value2 shard}} enemies at once on each interval, increasing the total possible damage instances to {{#expr:{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}*{{#var:Rocket Barrage value2 shard}}}}.
   
* Can deal a total of {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}|v1={{#var:Rocket Barrage value3}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4}}|v1={{#var:Rocket Barrage value3 tal}}}}) damage ([[Damage manipulation|before reductions]]), assuming all rockets hit.
+
* Can deal a total of {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage ([[Damage manipulation|before reductions]]), assuming all rockets hit.
 
** With {{I|Aghanim's Shard}}, can deal a total of {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage to a single unit, {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}*{{#var:Rocket Barrage value2 shard}}|v1={{#var:Rocket Barrage value4}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value3}}*{{#var:Rocket Barrage value5 shard}}*{{#var:Rocket Barrage value2 shard}}|v1={{#var:Rocket Barrage value4 tal}}}}) damage in total.
 
* With the {{I|Aghanim's Shard}} upgrade, can deal a total of {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4 shard}}|v1={{#var:Rocket Barrage value3}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Rocket Barrage value2}}*{{#var:Rocket Barrage value4 shard}}|v1={{#var:Rocket Barrage value3 tal}}}}) damage ([[Damage manipulation|before reductions]]) for a single target assuming all rockets hit.
 
 
}}
 
}}
 
 
{{Unit infobox wrapper
 
{{Unit infobox wrapper
 
| unit = Homing Missile
 
| unit = Homing Missile
Line 184: Line 183:
 
| sound = Gyrocopter Flak Cannon 1
 
| sound = Gyrocopter Flak Cannon 1
 
| sound2 = Gyrocopter Flak Cannon 2
 
| sound2 = Gyrocopter Flak Cannon 2
| description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon value3}} seconds or until the attacks are used.
+
| description = Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#var:Flak Cannon value5}} seconds or until the attacks are used.
 
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
 
| lore = This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
 
| target = No Target
 
| target = No Target
 
| target2 = Passive aghs
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Instant Attack
 
| damagetype = Instant Attack
Line 194: Line 194:
 
| bkbblock = No
 
| bkbblock = No
 
| illusionuse = No
 
| illusionuse = No
 
| breakable = Yes
  +
| breaktext = ({{Symbol|Aghanim}} The Side Gunner is disabled by Break.)
 
| disjointable = Yes
 
| disjointable = Yes
   
Line 199: Line 201:
 
| buff1text = Flak Cannon: Attacking all nearby targets.
 
| buff1text = Flak Cannon: Attacking all nearby targets.
 
| buff1dispel = Death
 
| buff1dispel = Death
 
| buff2 = modifier_gyrocopter_flak_cannon_scepter
 
| buff2text = Hidden modifier
 
| buff2dispel = None
   
 
| cast point = 0
 
| cast point = 0
 
| cast backswing = 0
 
| cast backswing = 0
| trait1 = Search Radius
+
| trait1 = Flak Search Radius
 
| value1 = 1250
 
| value1 = 1250
| trait2 = Number of Attacks
+
| trait2 = Side Gunner Range
| value2 = 2/3/4/5
+
| value2 = 0
| trait3 = Duration
+
| value2 aghs = 700
 
| trait3 = Side Gunner Attack Interval
| value3 = 10
+
| value3 = 0
 
| value3 aghs = 1.2
  +
| trait4 = Number of Flak Attacks
  +
| value4 = 2/3/4/5
  +
| trait5 = Flak Duration
  +
| value5 = 10
   
 
| mana = 50
 
| mana = 50
Line 216: Line 227:
   
 
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile.
 
* Causes Gyrocopter to perform [[instant attacks]] on all nearby enemies whenever he launches an attack projectile.
 
** The instant attacks of Flak Cannot do not trigger [[attack modifier]] or any on-hit effects.
** This means all projectiles are released at the same time together with the main attack.
 
** Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
 
** The flaks have no count limit. All valid nearby targets get attacked.
 
** Flaks are not launched when the Side Gunner attacks.
 
 
* The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
 
   
 
* The projectiles from the instant attacks travel at a speed of 800.
 
* The projectiles from the instant attacks travel at a speed of 800.
   
 
* The flaks have no count limit. All valid nearby targets get targeted.
* Unlike most other instant attacks, the ones from Flak Cannon may not proc any [[attack modifier]]s or on-hit effects.
 
** However, they still count as regular attacks. Damage done by Flak Cannon does not count as [[spell damage]].
+
** The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
 
** Does not target [[couriers]], [[wards]], [[buildings]], [[invisible]] units, or units inside the [[Fog of War]].
** They are also affected by [[armor type]], and blocked by [[Damage Block]] like regular attacks.
 
** The flaks can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]].
 
 
* Does not target [[couriers]], [[wards]], [[buildings]], [[invisible]] units, or units inside the [[Fog of War]].
 
 
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
 
** However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
   
Line 236: Line 239:
   
 
* The visual effect above Gyrocopter while active is visible to everyone.
 
* The visual effect above Gyrocopter while active is visible to everyone.
  +
  +
* With {{I|Aghanim's Scepter}}, Gyrocopter performs [[instant attack]]s on the furthest enemy within {{#var:Flak Cannon value2 shard}} range of him.
  +
** Unlike Flak Cannon's active, these instant attacks can trigger any attack modifier and on-hit effects normally, except for Flak Cannon itself.
  +
** These attacks do not have [[True Strike]], but ignore [[disarm]]s.
 
** Does not target [[wards]], [[couriers]], and [[attack immune]] enemies, but does target [[buildings]]. Only targets units Gyrocopter has vision over.
 
** The Side Gunner does not attack when Gyrocopter is [[hidden]] or [[invisible]].
 
** However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
  +
  +
* Flak Cannot does not need to learned to unlock the Side Gunner. It works even at ability level 0.
  +
  +
* Side Gunner is only available to Gyrocopter. Other heroes who get hold on Flak Cannon cannot unlock the Side Gunner.
 
** In [[Ability Draft]], it is available to anyone who drafts {{A|Flak Cannon|Gyrocopter}}, but needs to be leveled at least once to work.
 
}}
 
}}
   
Line 296: Line 311:
   
 
* The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
 
* The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
}}
 
 
{{Ability
 
| name = Side Gunner
 
| image = File:Unknown icon.png
 
| type = aghanims
 
| description = A Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
 
| target = Passive
 
| affects = Enemies
 
| damagetype = Instant Attack
 
 
| bkbblock = No
 
| breakable = Yes
 
| illusionuse = No
 
| disjointable = Yes
 
 
| buff1 = modifier_gyrocopter_flak_cannon_scepter
 
| buff1text = Hidden modifier
 
| buff1dispel = None
 
 
| trait1 = Attack Range
 
| value1 = 700
 
| trait2 = Attack Interval
 
| value2 = 1.2
 
 
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.
 
 
* The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in {{A|Flak Cannon|Gyrocopter}}'s description.
 
** In [[Ability Draft]], Side Gunner is bound to {{A|Flak Cannon|Gyrocopter}}, so that it can be gained by the player that drafted it.
 
 
* The Side Gunner performs an [[instant attack]] in the set interval. It chooses the furthest unit away within the radius.
 
** Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores [[disarm]]s.
 
** It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. [[stun]]ned or while [[channeling]].
 
** The gunner can proc any [[attack modifier]] or any on-hit effect like a regular attack, except for Flak Cannon.
 
** The gunner can miss to [[evasion]] or if Gyrocopter is [[blind]]ed, unless he has [[True Strike]].
 
 
* The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
 
 
* The Side Gunner does not attack when Gyrocopter is [[hidden]], [[invisible]], or affected by [[Break]].
 
** However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
 
 
* The Side Gunner does not attack [[wards]] and [[couriers]], but does attack [[buildings]]. Only attacks units Gyrocopter has vision over.
 
 
* The Side Gunner completely ignores [[attack immune]] units within its range.
 
 
* Side Gunner attack speed and range are not affected by anything.
 
 
}}
 
}}
   

Revision as of 14:41, 27 December 2020

Gyrocopter
Gyrocopter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.5
26 + 3.6
21 + 2.1
Level 0 1 15 25 30
Health 120 604 1374 2188 2496
+0 +2.2 +5.7 +9.4 +10.85
Mana 75 327 675 1071 1215
+0 +1.05 +2.52 +4.17 +4.8
Armor 2 6.33 14.73 22.73 26.07
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

16
22

42
48

92
98

140
146

160
166

Attack Rate 0.74/s 0.89/s 1.18/s 1.47/s 1.58/s
Attack Range Ranged 365 (800)
Attack Speed ▶️ 125 (1.7s BAT)
Attack Animation 0.2 + 0.1
Projectile Speed 3000
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal Not Provided

Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.

Bio

Gyrocopter minimap iconAurel, the Gyrocopter
▶️ "So much for being retired…"
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities

Rocket Barrage
Rocket Barrage icon
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Search Radius: 400
Number of Targets: 1 (With Aghanim's Shard 2)
Rockets per Second: 10
Damage per Rocket: 7/12/17/22 (Talent 21/26/31/36)
Barrage Duration: 3 (With Aghanim's Shard 4)
Cooldown symbol
 7/6.5/6/5.5
Mana symbol
 90
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Rocket Barrage hits an extra target and increases duration by 1 second.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_rocket_barrage
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Rocket Barrage interrupts Gyrocopter's channeling spells upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1 second intervals, resulting in 30 damage instances.
    • With Aghanim's Shard icon Aghanim's Shard, it can hit up to 2 enemies at once on each interval, increasing the total possible damage instances to 60.
  • Can deal a total of 210/360/510/660 (Talent 630/780/930/1080) damage (before reductions), assuming all rockets hit.
    • With Aghanim's Shard icon Aghanim's Shard, can deal a total of 280/480/680/880 (Talent 840/1040/1240/1440) damage to a single unit, 560/960/1360/1760 (Talent 1680/2080/2480/2880) damage in total.


Homing Missile
Gyrocopter Homing Missile model
Summoned Ward
100
+0
This unit has no mana.
Level 2
Duration Ability Duration Infinite
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 27
Bound Radius 24
Vision Range (G) 400
Bounty Gold 50
Experience 20
Notes Uncontrollable
Phased
Homing Missile target indicator

Visual indicator above the target.

Homing Missile icon
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 100/175/250/325
Stun Duration: 2.25/2.5/2.75/3 (Talent 2.55/2.8/3.05/3.3)
Number of Charges: 0 (Talent 5)
Charge Replenish Time: 0 (Talent 26/21/16/11)
Cooldown symbol
 26/21/16/11 (Talent 0)
Mana symbol
 120/130/140/150
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_homing_missile
Undispellable
modifier_stunned
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
  • Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
  • Only attacks from heroes, illusions (counting as heroes), towers, and the fountains (counting as towers) can damage the missile.
  • The rocket first applies the debuff, then the damage.
  • The crosshair over the target is visible to allies only.
  • If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile can be targeted by Force Staff icon Force Staff and Hurricane Pike icon Hurricane Pike, pushing the rocket forwards (or backwards).
    • The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
  • When the missile gets affected by Chronosphere icon Chronosphere it gets instantly destroyed.


Flak Cannon overhead icon

Overhead icon.

Flak Cannon
Flak Cannon icon
Ability
No Target
(Upgradable by Aghanim's Scepter. Passive)
Affects
Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 10 seconds or until the attacks are used.
Flak Search Radius: 1250
Side Gunner Range: 0 (With Aghanim's Scepter 700)
Side Gunner Attack Interval: 0 (With Aghanim's Scepter 1.2)
Number of Flak Attacks: 2/3/4/5
Flak Duration: 10
Cooldown symbol
 18
Mana symbol
 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range.
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_flak_cannon
Death
modifier_gyrocopter_flak_cannon_scepter
Undispellable
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • The instant attacks of Flak Cannot do not trigger attack modifier or any on-hit effects.
  • The projectiles from the instant attacks travel at a speed of 800.
  • The flaks have no count limit. All valid nearby targets get targeted.
    • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
    • Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The number of attacks left is visible (to everyone) on the buff icon.
  • The visual effect above Gyrocopter while active is visible to everyone.
  • With Aghanim's Scepter icon Aghanim's Scepter, Gyrocopter performs instant attacks on the furthest enemy within range of him.
    • Unlike Flak Cannon's active, these instant attacks can trigger any attack modifier and on-hit effects normally, except for Flak Cannon itself.
    • These attacks do not have True Strike, but ignore disarms.
    • Does not target wards, couriers, and attack immune enemies, but does target buildings. Only targets units Gyrocopter has vision over.
    • The Side Gunner does not attack when Gyrocopter is hidden or invisible.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
  • Flak Cannot does not need to learned to unlock the Side Gunner. It works even at ability level 0.
  • Side Gunner is only available to Gyrocopter. Other heroes who get hold on Flak Cannon cannot unlock the Side Gunner.


Call Down
Call Down icon
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. After 2 seconds, two missiles arrive in succession, with 2 seconds between them.
Cast Animation: 0.3+0.5
Cast Range: 1000 (Talent 30)
Effect Radius: 600
Delay per Rocket: 2
Missile One Damage: 150/250/350
Missile Two Damage: 200/275/350
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Cooldown symbol
 90 (Talent 65)
Mana symbol
 125
Buff/Debuff
Modifiers [?]
modifier_gyrocopter_call_down_thinker
Undispellable
modifier_gyrocopter_call_down_slow
'Bombs away!'

  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of 350/525/700 damage (before reductions), assuming both missiles hit.
  • The rockets first applies their debuffs, then their damage.
  • The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.


Talents

Hero Talents
-30s Call Down icon Call Down Cooldown and Global Range25-5s Flak Cannon icon Flak Cannon Cooldown
+14 Rocket Barrage icon Rocket Barrage Damage20+3 Flak Cannon icon Flak Cannon Attacks
+25 Flak Cannon icon Flak Cannon Damage15+0.3s Homing Missile icon Homing Missile Stun Duration
+175 Health10+30 Movement Speed during Rocket Barrage icon Rocket Barrage
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Article: Gyrocopter/Changelogs
Version
Description
OLD
Call Down icon Call Down
Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
Cast Range: 1000
Effect Radius: 600
Number of Call Downs: 1
Number of Missiles per Call Down: 2
Delay per Missile: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 250/325/400
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Cooldown : 90/75/60
Mana cost: 125
NEW
Call Down icon Call Down
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
Cast Range: 1000
Effect Radius: 400
Number of Call Downs: 3
Number of Missiles per Call Down: 1
Delay per Missile: 1
Missile Damage: 250/400/550
Missile One Move Speed Slow: 50%
Missile Slow Duration: 4
Cooldown : 90/75/60
Mana cost :150/200/250
  • Talent Talents:
    • LVL 25
       
      x3 Call Down  -30s Call Down Cooldown and Global Range.
  • Increased Rocket Barrage icon Rocket Barrage damage per rocket from 6/12/18/24 to 8/14/20/26.


Recommended items

Gameplay

The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's response upon using homing missile "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.

Gallery

References