Hero
Gyrocopter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Barrages with his cannon and homing missiles. | |
The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. Armed with Flak Cannons, the Gyrocopter can attack while traveling and mow down entire fields of foes even at distance greater than the reach of the main guns. Against targets that manage to escape the reach of the cannons, the contraption is equipped with self-regulating Homing Missiles that can tail their targets to the end of the world if not shot down. With a flick of a single button, a seemingly endless Barrage of Rockets can be released on anyone stepping too close to the flying machine. As the Keen he is, Aurel went overboard and mounted two huge rocket launchers on the back of the already loaded construction, allowing him to Call Down an air strike to devastate entire sectors. | |
Roles: | Carry Nuker Disabler |
Complexity: | |
Adjectives: | Flying, Steed, Nose Legs ( 2 )
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Bio[]
▶️ "So much for being retired…"
Lore:
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.
As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.
As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.
As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
Alias:
Aurel
Voice:
Abilities[]
Rocket Barrage
Search Radius: 400
Number of Targets: 1
Rockets per Second: 10
Self Slow Resistance Bonus: 20%/30%/40%/50%
Barrage Duration: 3
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
- Interrupts Gyrocopter's channeling abilities upon cast.
- Gyrocopter can act freely during Rocket Barrage.
- Despite the visual effects, Rocket Barrage deals the spell damage instantly, rather than on each rocket's impact.
- Neither hit invisible units nor units in the Fog of War.
- The units damaged are selected randomly within the search radius. There are no priorities.
- Does not fire rockets while Gyrocopter is hidden.
- Deals damage in 0.1-second intervals, starting 0.1 seconds after cast, resulting in 30 damage instances.
- Can deal a total of 240/420/600/780 ( 660/840/1020/1200) damage (before reductions), assuming all rockets hit.
- Leveling up the ability does not update the current active instance.
- Stacks multiplicatively with other slow resistance sources.
- TALENTThe movement speed increasing talent does not update the current active instance.
- Increases Gyrocopter's total movement speed to Expression error: Unexpected < operator. while active.
- However, the damage per rocket increasing talent immediately update the current active instance.
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Launch Delay: 2.5
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 90/180/270/360
Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
Modifiers [?]
modifier_gyrocopter_homing_missile
Undispellable
modifier_gyrocopter_homing_rocket_barrage
Death
modifier_stunned
Rocket Barrage has to be drafted as well for it to get applied.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Homing Missile | ||||||||||||||||||||||||||||||||||||||||||
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- When cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
- Homing Missile has an initial speed of 500 and increases by 15 per second, increasing by 1 movement speed every 0.07 seconds.
- The speed acceleration is not capped and continues to increase until it hits the target or is destroyed.
- If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target, prioritizing heroes.
- If there are no other valid targets, it is instantly destroyed.
- Only attacks from heroes, illusions, towers and fountain, can damage the missile.
- The missile can be pushed forward or backward by Force Staff, Hurricane Pike and Psychic Headband.
- The missile cannot impact the target while being affected by the aforementioned forced movement sources. it passes through, reorients, and continues to chase the target.
- The missile is instantly destroyed if targeted by Force Boots and when affected by Chronosphere.
- Heroes and buildings deal 33.33 and 16.67 damage respectively to the Homing Missile.
- The rocket first applies the debuff, then the damage.
- The cross-hair over the target is visible to allies only.
- Although the ability neither grants vision nor True Sight over the target, the missile homes and hits invisible units.
- Provides 400 radius flying vision over the hit target. The vision lingers for 3.5 seconds.
- Leveling up ability does not update the current active flying missiles.
- Homing Missile starts firing Rocket Barrage of the current level, second after being deployed.
- This Rocket Barrage has a radius of and prioritizes its current target over other units.
- Rocket Barrage notes fully apply. If it is not leveled, Rocket Barrage's animation will still fire at the target but deal no damage.
- Although the missile launches the Rocket Barrage, the damage is sourced to Gyrocopter, and not to the Homing Missile.
- Therefore, the damage is affected by outgoing damage manipulation and spell lifesteal.
- Acquiring Aghanim's Shard immediately updates all currently existing Homing Missiles.
- The Rocket Barrage applied is based on Gyrocopter's current ability level when acquired.
- The second Homing Missile is launched after the first hit its target or is destroyed.
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Night Vision Bonus: 200
Duration: 12
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.
Modifiers [?]
modifier_gyrocopter_flak_cannon
Death
modifier_gyrocopter_flak_cannon_scepter
Undispellable
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
- Interrupts Gyrocopter's channeling abilities upon cast.
- Increases Gyrocopter's nighttime vision range to Expression error: Unexpected < operator. upon cast.
- Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile. This means it does not matter if the attack successfully hits or not.
- The instant attacks do not trigger attack modifiers or any on-hit effects. They do not have True Strike.
- The projectiles from the active instant attacks travel at a speed of 800.
- The flaks have no count limit. All valid nearby targets get targeted.
- The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
- Does not target Couriers, wards, buildings, invisible units, or units inside the Fog of War.
- However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the search radius.
- The visual effect above Gyrocopter and the number of attacks left on the buff icon are visible to everyone.
- Adds a passive component to Flak Cannon, with the active components still present. Therefore, the Side Cannon Ability Upgrade requires Flak Cannon to be learned to work.
- Passively perform instant attacks, using Gyrcopter's current projectile speed, on the furthest enemy within 700 range of him.
- While Flak Cannon is active, Gyrocopter attacks 2 enemy units within range simultaneously.
- These instant attacks can trigger any attack modifiers and on-hit effects normally, except for Flak Cannon while it is active. They do not have True Strike, but ignore disarms.
- Instant attacks launched this way neither interrupt Gyrocopter's channeling abilities nor interrupt his attack orders.
- Does not target wards, Couriers or attack immune enemies, but does target buildings. Only targets units Gyrocopter has vision over.
- Does not launch attacks when Gyrocopter is hidden or invisible.
- The Side Gunner ignores fade times and fade delays of invisible sources. It stops launching instant attacks when Gyrocopter is fully invisible.
- For melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
- TALENTBoth the attack damage bonus and number of attacks increasing talents do not update the current active instance.
- Grants flat bonus attack damage while Flak Cannon is active.
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
Effect Radius: 400
Number of Call Downs: 3
Number of Missiles per Call Down: 1
Delay per Missile: 1
Missile Damage: 250/400/550
Missile One Move Speed Slow: 50%
Missile Slow Duration: 4
Modifiers [?]
modifier_gyrocopter_call_down_thinker
Undispellable
modifier_gyrocopter_call_down_slow
'Bombs away!'
- Provides a 2-second 400 radius flying vision at the targeted area upon cast with each missile.
- Each missile impacts for 1 seconds after cast.
- Additional instances of Call Down are launched in 1 intervals, starting 1 seconds after the primary Call Down, taking 3 seconds to launch them all.
- The additional instances are launched along the selected vector, 500 range apart from each other, so that they overlap a bit.
- This results in them covering a total area with a length of 1800 and a width of 400.
- Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.
- Can deal a total of 750/1200/1650 damage (before reductions), assuming both missiles hit.
- Leveling up the ability does not update the current active instance.
- The missiles first apply their debuffs, then their damage.
- Successive movement speed slow debuffs refresh each other.
- The big red area indicator is visible to allies only. The sound effects are audible and the missiles are visible to everyone.
Talents[]
Hero Talents | ||
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-30s Call Down Cooldown and Global Range | 25 | -5s Flak Cannon Cooldown |
+14 Rocket Barrage Damage | 20 | +3 Flak Cannon Attacks |
+25 Flak Cannon Damage | 15 | +0.3s Homing Missile Stun Duration |
+175 Health | 10 | +30 Movement Speed during Rocket Barrage |
Notes:
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- REWORKEDCall Down.
- OLDCall Down
- Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
- Cast Range: 1000
- Effect Radius: 600
- Number of Call Downs: 1
- Number of Missiles per Call Down: 2
- Delay per Missile: 2
- Missile One Damage: 150/250/350
- Missile One Move Speed Slow: 30%
- Missile One Slow Duration: 2
- Missile Two Damage: 250/325/400
- Missile Two Move Speed Slow: 60%
- Missile Two Slow Duration: 4
- Cooldown : 90/75/60
- Mana cost: 125
- NEWCall Down
- Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1 seconds.
- Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
- Cast Range: 1000
- Effect Radius: 400
- Number of Call Downs: 3
- Number of Missiles per Call Down: 1
- Delay per Missile: 1
- Missile Damage: 250/400/550
- Missile One Move Speed Slow: 50%
- Missile Slow Duration: 4
- Cooldown : 90/75/60
- Mana cost :150/200/250
- Talents:
- LVL 25x3 Call Down ➜ -30s Call Down Cooldown and Global Range.
- Increased Rocket Barrage damage per rocket from 6/12/18/24 to 8/14/20/26.
- Aghanim's Scepter upgrade:
- Increased Flak Cannon Side Gunner attack interval from 1.2 to 1.3.
</div> </div>
Recommended Items[]
Starting items:
- Tango gives Gyrocopter regen to counter early harassment.
- Healing Salve gives a helpful burst heal to help stay in lane.
- Iron Branch gives cheap early stats, and can be consumed with a Tango for extra regen.
- Faerie Fire helps with last hits.
- Slippers of Agility gives a decent agility boost.
Early game:
- Boots of Speed quickly can allow Gyrocopter to get early kills with his Rocket Barrage.
- Magic Wand can save Gyrocopter in a pinch.
Mid game:
- Phase Boots give extra attack damage for Flak Cannon.
- Drum of Endurance and Boots of Bearing allow Gyrocopter to come online earlier than most carries by adding attributes, movement speed, and attack speed, which aid him and allies in ganks.
- Mask of Madness keeps his health up when clearing jungle camps with lifesteal, and increases attack damage and attack speed. He can disassemble it later on to build Satanic and Butterfly.
- Dragon Lance greatly improves Gyrocopter's short attack range and offers cost-efficient stats.
- Sange and Yasha provides a good mix of tankiness and chasing ability.
- Black King Bar is usually needed to make full use of Flak Cannon without being interrupted.
Late game:
- Butterfly's evasion makes Gyrocopter significantly harder to take down, and allows him to go head-to-head against harder carries.
- Satanic is the natural supplemental item to make Gyrocopter with multiple damage items able to survive longer in late-game teamfights, while also providing a decent damage boost itself.
Situational items:
- Hurricane Pike is a natural extension to Dragon Lance, giving Gyrocopter more mobility, and it can push the Homing Missile to hit the target faster.
- Aghanim's Scepter allows Gyrocopter to continue attacking even when disabled, and gives more attacks which can proc attack modifiers.
- Boots of Travel helps Gyrocopter be present at every fight.
- Manta Style is good for pushing, and disjointing projectiles.
- Daedalus multiplies well with Flak Cannon, increasing Gyrocopter's damage significantly. It also gives him a chance on inflicting critical hits on his primary target.
- Monkey King Bar gives Gyrocopter decent attack damage, as well as proccing extra magical damage.
- Divine Rapier is the be-all-end-all in terms of damage for Gyrocopter. In combination with Flak Cannon it can decimate the entire enemy team within seconds. But it is also a risky purchase and should only be bought when Gyrocopter is sufficiently tanky or as a last resort in dealing with an overwhelming enemy advantage.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Aurel Vlaicu was a Romanian pioneer of early flight.
- Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from "Atlantis: The Lost Empire".
- Upon Homing Missile cast, "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.
Gallery[]
Model and icons before the November 21, 2013 Patch