Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- ▶️ Loop sound plays permanently on Grimstroke, gets louder while moving (50% vol).
Abilities[]
Stroke of Fate[]
- ▶️ Pre-cast sound plays on Grimstroke during the cast animation.
- ▶️ Cast sound plays on Grimstroke upon cast.
- Cast layer sounds play on Grimstroke upon cast.
- ▶️ Projectile sound plays on and follows the projectile upon cast.
- ▶️ Hero damage sound plays on every hit enemy hero.
- ▶️ Creep damage sound plays on every damaged creep.
- ▶️ Full cast sound example.
Phantom's Embrace[]
- ▶️ Cast sound plays on Grimstroke upon cast.
- ▶️ Projectile sound plays on and follows the phantom upon cast.
- ▶️ Latch sound plays on the target upon latching onto it.
- Damage sound play on each damage tick while the phantom is attached.
- ▶️ Departure sound plays on the target upon the phantom leaving it at the end of the duration (90% vol).
- ▶️ Return sound plays on Grimstroke upon the phantom reaching him.
- ▶️ Death sound plays when the phantom gets killed.
- ▶️ Full sound example.
Ink Swell[]
- ▶️ Cast sound plays on the target upon cast.
- Damage sound plays on each damage tick while Ink Swell is active.
- ▶️ End sound plays upon Ink Swell triggering, applying its area effect.
- ▶️ Stun sound playing on each hit enemy hero.
- ▶️ Full sound example.
Soulbind[]
- ▶️ Cast sound plays on Grimstroke upon cast.
- ▶️ Target sound plays on the target upon cast.
- ▶️ Latch sound plays on the secondary target upon getting bound.
- ▶️ Loop sound begins as soon as two heroes get bound together. Only the second half of the sound loops.
- Full sound example.
Other[]
- ▶️ Reveal sound played upon selecting Grimstroke in the main menu announcement area.