Soulbind Interactions
“ | ▶️ Fates intertwined.
— Grimstroke
|
” |

Soulbind has some unique ability interactions.
Abilities that have unique Soulbind interactions are detailed here, otherwise, they function as expected according to the Spell Reflection mechanic, and its notes fully apply.
Note that these interactions do not necessarily apply to Ability Draft.
General Information[]
- A list of unique interactions with Soulbind can be found here.
- The targeting reticule must be centered over an enemy unit.
- Only binds the primary target to heroes, clones and creep-heroes, excluding illusions. However, the primary target can be an illusion or the Spirit Bear.
- Does not bind to nearby invisible or invulnerable heroes.
- Leashes the target and the ally it is bound to, preventing them from casting certain mobility abilities.
- Does not leash the target if it is not bound to an ally.
- Exposes and provides shared vision and True Sight over both targets.
- The more the chain gets stretched, the slower the affected heroes can walk away from each other, eventually coming to a full stop. It directly affects their movement speed.
- The chain is considered fully stretched at 600 range, but can be stretched up to 700 range before it breaks.
- In order to stretch it further than 600, forced movement sources or abilities with teleporting effects must be used.
- This means most forced movement sources can break the leash, except for the following abilities:
- Skewer, Leap, Pounce, Tree Dance, Primal Spring, Toggle Movement, Force Staff and Hurricane Pike.
- However, Force and Hurricane Thrust (Ally) can break the chain if the target hasn't moved after being bound.
- If either enemy manages to break the binding link, the debuff stays active on the primary target and immediately leashes the next valid enemy target within the latch radius to them.
- The ability animations are based on and are affected by status resistance. This affects the following things on both the primary and the secondary target:
- expr
StatusResistance1 > StatusResistance2
- The chain disappears, and the primary target is no longer affected by Soulbind.
- However, the secondary target is still fully affected by Soulbind's effects.
- expr
StatusResistance2 > StatusResistance1
- The chain disappears, and the secondary target is no longer affected by Soulbind.
- The primary target will still be fully affected by Soulbind, and leashes the next valid enemy target following the ability notes above.
- A valid unit may only be affected by one Soulbind at a time.
- Successive casts on the same primary target, or on the secondary target refreshes the duration on both targets.
- Successive casts on a third target within the range of the already linked two do not link the third valid target to any other two until the previous Soulbind expires.
- The following conditions do not duplicate the unit-targeted ability onto the secondary target:
- Abilities and item casts by creeps, including neutral creeps and Dominated units, and creep-heroes.
- Abilities that cannot be reflected by Spell Reflection.
- When an illusion is the primary target.
- When the primary target is affected by any other Spell Reflection sources.
- Soulbind has the lowest priority in the group of Spell Refection sources.
- The duplicated ability cast also ignores all sources of Spell Reflection on the secondary target, this means the duplicated cast cannot be reflected again.
- Most ability effects are first applied to the secondary target, then the primary target.
- Charge-based abilities only consume a single charge when the ability is also cast on the secondary target.
- The duplicated ability interacts with spell immunity as follows:
- Abilities that pierce debuff immunity when reflected are duplicated on the secondary target, which is stated in the ability's notes respectively.
- Certain abilities that do not pierce debuff immunity will still be cast on the bound debuff immune target, applying other of its ability effects, despite not affecting them.
- TALENTThe spell damage amplification
talent applies generic incoming damage amplification on affected bound units. Stacks additively with other sources of generic incoming damage manipulation.
- Affects only spell damage the affected targets receive. Does not amplify the following damage sources:
- Damage flagged as HP removal.
- Despite utilizing incoming damage amplification, it does not affect the damage sources that ignore outgoing amplification (e.g. Cleave sources, Damage Return and Moon Glaives).
- Affects only spell damage the affected targets receive. Does not amplify the following damage sources:
Ability Interactions[]
Soul Bind Bounded Ability Interactions
- Culling Blade's cooldown reset depends if the primary target dies to the damage. If only the secondary target dies to the ability's damage, Culling Blade grants only the speed bonus with the ability going on cooldown.
- Prematurely ending the channeling only cancels Fiend's Grip on the originally targeted enemy and does not affect the channeling on the other target, even with the leash debuff expired.
- Launches Tar Bombs to both primary and secondary targets. Attack order is given on the secondary target.
- The passive Frostbite applied on any of the targets is not shared with the other.
- Can affect the primary target twice, when cast on the secondary target while the primary target is already affected by Spirit Siphon.
- Abilities acquired from Devour are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.
- Can indirectly affect ancient creeps if they are the secondary target, while Doom is cast on the primary target.
- Does not affect the secondary target.
- Only the Phantom returned from the primary target refreshes the ability's cooldown.
- The second Homing Missile is launched after the first hit its target or is destroyed.
- Deals 53.76%/61.56%/68.64% of current health as self-damage. Huskar ends at the secondary target's location.
- Only returns the primary target upon cast.
- Attacks the primary taunted target first. When the primary target is killed, then the secondary target. Duels the creep-hero if it is the secondary target, but neither can be the winner. If Legion Commander dies, both affected targets will receive bonus damage.
- Morph only affects the primary target.
- Launches two projectiles simultaneously at both the primary and secondary target, the ricochet projectile bounces in the opposite direction and parallel to the vector-targeted direction.
- Affects both the primary and the secondary targets when directly targeted.
- Procs independently for both enemies bound per ability cast.
- Only slams the primary target. The secondary target is teleported next to the primary target when the duration ends.
- Prematurely ending the channeling only cancels Dismember on the originally targeted enemy and does not affect the channeling on the other target, even with the leash debuff expired.
- Only instant attack the secondary target. Other ability effects are applied to both the primary and secondary target, Riki appears behind the primary target.
- Only can acquire abilities from the primary target.
- Neutral creep abilities acquired from heroes are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.
Neutral creep abilities acquired from heroes are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.
- The caster appears at the unit-targeted location. The Burrowstrike cast first hits the secondary target, then the primary target.
- Considers the extra Arcane Bolt casts of the Ability Upgrade as being unit-targeted directly by Skywrath Mage. This means that if both bounded heroes are targeted by the first set of bolts, a total of 3 sets of bolts will be cast.
- Fires a projectile at the primary target after the cast animation, then another projectile is fired instantly on the secondary target.
- Charges only to the primary target. Charges to the secondary target only when the ability is blocked on the primary target.
- Affects only the secondary target, when cast on the primary target.
- Does not affect the secondary target.
With Alt-cast on, Sven is moved along with the projectile to the secondary target while both targets are stunned.
- Terrorblade first receives the primary target's current health, then the primary target receives the secondary target's current health, and then the secondary target receives Terrorblade's current health.
- Fires a projectile at the primary target after the cast animation, then another projectile is fired instantly on the secondary target.
- The ability is cast a second time when and/or before the primary target lands. Does nothing if there are no valid Toss targets.
- Only affects the primary target.
- Only affects the primary target.
- The secondary target is kicked in the opposite direction of the primary target.
- Swaps position with the secondary target upon casting on the primary target. Vengeful Spirit first swaps position with the primary target, then the primary target swaps with the secondary target, then the secondary target swaps with Vengeful Spirit.
- Does not affect the secondary target at all.