|Bindings forged by impossible means to leash an ancient evil.|
6150 ( )
- For strength heroes, it grants 280 health, 1.4 health regen, 2.33 armor, 14 attack speed, 288 mana, 1.2 mana regen and 44 attack damage.
- For agility heroes, it grants 280 health, 1.4 health regen, 2.33 armor, 14 attack speed, 288 mana, 1.2 mana regen and 44 attack damage.
- For intelligence heroes, it grants 280 health, 1.4 health regen, 2.33 armor, 14 attack speed, 288 mana, 1.2 mana regen and 54 attack damage.
- Launches projectiles onto enemies within the area.
- The projectiles travel at a speed of 1900.
- Roots the targets, preventing them from moving and casting certain mobility spells.
- Provides True Sight over the target, but only when the target was not invisible or within a fade time upon hit.
- This means invisible enemies within the area do not get revealed, although they are fully affected by it.
- Gleipnir first applies the damage, then the debuff.
- Successive casts on the same target do not stack, but refresh the duration instead.
- Shares cooldown with .
- Does not stack with the Chain Lightning of , or other Gleipnirs.
- When obtaining multiple items with the Chain Lightning ability, only the one that has been continuously the longest in the inventory works.
- The lightning bounces in 0.25 second intervals, so hitting max targets takes 0.75 seconds.
- Can never hit the same unit more than once per proc.
- All bounces together can deal up to 640 damage (before reductions).
- Against a lone target, adds an average of 48 magical damage to every attack.
- Chain Lightning can proc while a previous chain lightning is still bouncing.
- Chain Lightning does not proc if the attacker is dead. However, it can proc if the target is dead.
- Chain Lightning uses pseudo-random distribution.
- Attacks which proc Chain Lightning cannot miss.
- The Maelstrom Chain buff is a hidden buff required for the lightning to jump.
- Chain Lightning does not use a regular cooldown. It is neither displayed on the item icon when proccing, nor is it affected by cooldown manipulating effects.
- Its long cast range and effect radius allows Arc Warden to disable multiple enemies from afar without relying on during teamfights. Can be used to keep enemy within his attack range.
- Synchronizes with all of his spells. This gives his enough time to appear and connect with an enemy and allows him to double the duration of the root, provided that it is cast right after the duration ends. Using before or after the active has been used allows him to prolong the disable, while the active keeps enemies from bypassing 's evasion bonus.
- benefits from the bonus stats.
- Allows flash-farming both in lane and in the jungle.
- allows for an easy setup of and combo.
- The active allows Leshrac to keep a single enemy pinned to get the full damage of his spells without missing, but it is also very effective in trapping multiple enemies as they sustain his massive AoE damage. It also makes his easier to use.
- The extra stats are always welcome, especially its bonus intelligence which boosts his mana pool and regen, spell damage, etc.
- Besides the bonus attack speed and attack effect, the active keeps enemies in 's area, keeping one or more enemies rooted as his clones freely strike them while they all take bonus damage from Chain Lightning.
- The root can make it easier to set up a stun with .
- Sync with to deal great amount of damage.
- The item's root has good synergy with and . Not only does it give him a second AoE root with a longer cast range, but it also gives him extra wave clearing capabilities and more AoE damage.
- Greatly increases the damage output of Windranger's . Good choice when playing versus high armor cores as the bonus damage is magical and pierces evasion. The active helps to keep enemies in place, giving her an additional disable to work with. It also increases her farming speed slightly.
- The bonus stats increase her intelligence; which in turn increases her mana, mana regen, spell damage, and her primary attribute which gives her more attack damage.
- In Norse Mythology, Gleipnir is the chain that is used to bind Fenrir, a wolf that is the son of Loki and Angrboda.
- Gleipnir's intern name is "Gungir", an incorrect spelling of Gungnir, which is the spear of the Norse Mythology God Odin.
Main Article: Gleipnir/Changelogs