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Unit
 
 
Giant Wolf
Giant Wolf model.png
Giant Wolf icon.png
Neutral Creep
500
+0.5
200
+1
Level 3
Armor Armor 1
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Default
15 ‒ 17
Attack Range Melee 90
Acquisition Range 500
Attack Speed 0.63 attack(s) per second. 125 • 2s BAT
Attack Animation 0.33+0.64
Projectile Speed Instant
Movement Speed ▶️ 350 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 800
Bounty Gold 2024
Experience 40
Model Scale 0.9
Abilities Intimidate

Giant Wolf is a neutral creep found in:

Ability[]

Intimidate
Does not pierce spell immunity. QQ
Intimidate (Giant Wolf) icon.png
Ability
No Target
Affects
Enemies
The Giant Wolf's ferocious roar reduces all nearby enemies total attack damage.
Cast Animation: 0.2+0.8
Radius: 300
Attack Damage Reduction: 50%
Duration: 4
Cooldown: 16
Mana: 50
Buff/Debuff
Modifiers [?]
modifier_giant_wolf_intimidate

Notes:

  • As a neutral unit:
    • The wolf casts this whenever its health is below 51% and when an enemy unit is within its area of effect.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.93 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 0.93 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Version History[]

Version
Description
Releases a roar, reducing the total attack damage of nearby enemies.
Radius: 300
Attack damage reduction: 50%
Duration: 4
Mana cost: 50
Cooldown: 16
Notes: Reduces total attack damage, including raw damage bonuses. As a neutral creep, the wolf only casts this while below 51% health and when enemies are within its area.
  • Increased gold bounty from 16‒19Gold to 18‒21Gold.
  • Reduced gold bounty from 18‒21Gold to 16‒19Gold.
  • Reduced experience bounty from 50XP to 47XP.
  • Removed Critical Strike.
  • Increased attack damage from 21-24 to 29-33.
  • Reduced gold bounty from 22‒26Gold to 18‒21Gold.
  • Reduced experience bounty from 62XP to 50XP.
  • Increased mana regeneration from 0 to 1.
  • Reworked neutral creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Patch History[]

Patch
Description
  • Fixed unit's attack, armor and attack range values.
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