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Gambler
Gambler
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.8
16 + 1.8
21 + 2.6
Level 0 1 15 25 30
Health 150 454 929 1499 1708
+0.25 +1.85 +4.37 +7.37 +8.47
Mana 200 473 941 1435 1630
+0.01 +1.06 +2.88 +4.78 +5.53
Armor 0 2.67 6.87 11.87 13.7
Magic Resist 25% 27.1% 30.74% 34.54% 36.04%
Damage Block -
Damage

22
28

43
49

79
85

117
123

132
138

Attack Rate 0.59/s 0.68/s 0.83/s 1.01/s 1.07/s
Attack Range Ranged 500 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.6 + 0.49
Projectile Speed 1500
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Maverick, The Gambler was a hero which was removed in the 6.07 gameplay patch.

Like Old Invoker, those interested in playing Gambler in Dota 2 can do so in the custom game Retro Dota.

Bio[]

Maverick, The Gambler
Lore: Maverick was a down-on-his-luck peasant for most of his life, until poker became popular in Stormwind. He made a great deal of money through his impeccable luck. After losing it all to the Sentinel heroes on poker night, he threw his lot in with them to earn his money back. Learns Ante Up, Chip Stack, Lucky Stars, and All In. Attack range of 500.

Abilities[]

Ante Up
Cannot be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. QT
Greevil's Greed icon
Damage
Magical
Maverick goes heads-up with another unit, friend or foe. Maverick wagers 100 gold on the game. If that hero is the first to get a kill, Maverick cashes in for a big reward. If that hero is the first to die, Maverick cashes in for half as much. If that hero is an enemy, Maverick damages it. If that hero is an ally, Maverick heals it.
Cast Animation: 0.3+0.51
Cast Range: 600
Bet Gold Cost: 100
Damage/Heal: 50/100/150/250
Kill Gold Cash out: 300/400/500/600
Death Gold Cash out: 150/200/250/300
Duration: 60
Cooldown symbol
 60
Mana symbol
 100
Buff/Debuff
Modifiers
Ante Up

  • Ante Up does not grant Death gold on Suicide.


Chip Stack
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. WC
Unknown icon
Affects
Enemies
Damage
Magical
Maverick wishes to eliminate his wealthy opponents and goes after his mark. Deals damage based on enemies gold. Deals damage equal to 15%/20%/25%/30% of enemies gold
Cast Animation: 0.3+0.51
Cast Range: 600
Damage per Current Gold: 15%/20%/25%/30%
Cooldown symbol
 7.5
Mana symbol
 100/105/110/115
Maverick seeks to take down his wealthy enemies.


Lucky Stars
Cannot be used by illusions. Cannot be disjointed. Not blocked by Linken's Sphere. Pierces spell immunity. EC
Lucky Shot icon
Ability
Passive
Affects
Enemies
Damage
Magical
Maverick thanks his Lucky Stars often, and it pays off. Gives him a small chance to instantly kill a creep, or deal 200 bonus damage to a hero or structure. Additionally, Maverick's lucky gambling allows him to profit from most attacks.
Proc Chance: 5%/6%/7%/8%
Non-creep Bonus Damage: 200
Maverick is bestowed with unusual luck, giving him an advantage in combat.

  • This is how Lucky Stars bonus gold per attack works:
  • Gold granted per Attack Formula: (EventDamage/TargetMaxHP) * SalvageCostRatio * TargetCost (Warcraft III's Pillage Formula)
  • Target Cost: How much gold you have to spend to create a unit (Warcraft III Mechanic). Constant.
For Example:
Melee Lane Creeps: 120.
Ranged Lane Creeps: 145.
Siege Creeps: 210.
  • Salvage Cost Ratio: 1%/2%/3%/4%.
  • EventDamage: Gambler Right-Click Damage.
  • TargetMaxHP: Enemy Hero Max Health.
  • So if Gambler deals 60 auto-attack damage to a ranged creep that has 300 HP. He gains (60/300) * 0.04 * 145 = 1.16 gold per attack.
  • Neutral units Gold Cost constant:
    • Roshan: 545
    • Drakken Camp Units: 150
    • Ancient Golem Camp Units: 180
    • Black Drake: 150, Black Dragon: 200
    • Ogre Bruiser: 130, Ogre Frostmage: 190
    • Hellbear: 165, Hellbear Smaher: 182
    • Satyr Banisher: 105, Satyr Mindstealer: 170, Satyr Tormenter: 196
    • Wolf Camp Units: 180
    • Golem Camp Units: 180
    • Kobold: 90, Kobold Soldier: 140, Satyr Tormenter: 160
    • Hill Troll Berserker: 150, Hill Troll Priest: 160
    • Vhoul Assassin Camp: 160


All In
Cannot be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. RZ
Buyback used icon
Affects
Enemies
Damage
Magical
Maverick risks his money in an attempt to land heavy damage on an enemy unit. Deals anywhere from 1 to his gold amount in damage or the maximum damage, whichever is lower. If his All In fails, he loses a random amount of his gold. 30%/25%/20% chance to fail and lose money. 1500/2000/2500 damage cap.
Cast Animation: 0.3+0.51
Cast Range: 500
Chance to Fail: 30%/25%/20%
Damage Cap: 1500/2000/2500
Cooldown symbol
 35
Mana symbol
 150/200/275
Maverick risks his bankroll in a single, damaging attack.

  • Maverick loses the same amount of gold that All In could have dealt in damage.


Replaced abilities[]

Roulette
Not blocked by Linken's Sphere. Does not pierce spell immunity. WR
T10 Effect Ping Question Mark
Ability
No Target
Affects
Enemies
Damage
Magical
Maverick prepares a powerful attack, then spins the wheel to see which nearby enemy hero it hits. Deals 20/25/30/35 times the hero's level + 4.
Cast Animation: 0.3+0.51
Search Radius: 1500
Hero Selector Pulse Interval: 1
Cooldown symbol
 15
Mana symbol
 170
Maverick spins the wheel, selecting a nearby enemy hero.

  • This ability replaced was replaced by Chip Stack in the 6.04 gameplay patch.
  • There must be 2 nearby heroes for Roulette to work.


Version history[]

Version
Description
  • Removed data of removed hero Rubick minimap icon Gambler.
    • Rubick minimap icon Gambler's Hero data remained in the game files during DotA Allstars 6.08-6.37.
    • However, in this patch it was completely removed from the game.
  • Removed Maverick, The Gambler (possible reworking for next version).
  • Fixed Ante Up granting Death Gold if a Techies or Pudge suicide.
  • Reduced Lucky Stars bonus damage from 250 to 200.
  • Increased All In Failure proc chance from 20%/15%/10% to 30%/25%/20%
  • Replaced Roulette with Chip Stack.
Chip Stack:
Maverick wishes to eliminate his wealthy opponents and goes after his mark. Deals damage based on enemies gold. Deals damage equal to 15%/20%/25%/30% of enemies gold.
Cast Range: 600.
Cooldown: 100/105/110/115.
Damage per current Gold: 15%/20%/25%/30%.
  • Lucky Stars
    • Increased proc chance from 2%/3%/4%/6%. to 5%/6%/7%/8%.
    • Lucky Stars no longer insta-kills ancients.
  • Reworked All In
    • All In Failure no longer cost Gambler's current gold.
    • Now All In Failure costs the amount of damage that All In would have dealt.
    • Changed All In Failure proc chance from (All In Damage Dealt/100)% to 20/15/10%.
  • Updated hero description:
Old: Ranged Agility hero, with reckless attacks that can yield powerful results or do nothing. Can learn Ante Up, Roulette, Lucky Stars, and All In.
New: Maverick was a down-on-his-luck peasant for most of his life, until poker became popular in Stormwind. He made a great deal of money through his impeccable luck. After losing it all to the Sentinel heroes on poker night, he threw his lot in with them to earn his money back. Strength - 16 + 1.8 Agility - 16 + 1.8 Intelligence - 21 + 2.6. Learns Ante Up, Roulette, Lucky Stars, and All In. Attack range of 500.
  • Increased Roulette damage from 20/25/30/35 times enemy hero level to 20/25/30/35 times enemy hero level + 4.
  • Reduced Agility attribute symbol Agility from 21 + 2.6 to 16 + 1.8.
  • Increased Intelligence attribute symbol Intelligence from 16 + 1.8 to 21 + 2.6.
  • Lucky Stars
    • Reduced proc damage against heroes from 500 to 250. (Now matches damage against structures)
    • Increased proc chance from 1%/2%/3%/4% to 2%/3%/4%/6%.
  • All In
    • Added a 1500/2000/2500 damage cap to All In. (Previously All In dealt a random damage amount between 1 and Gambler's current gold amount)
    • Rescaled chance to fail from 15%/10%/5% to (All In Damage Dealt/100)%. The higher the damage All In would dealt the higher the chance All In has to fail. Maximum chance to fail: 25% (Damage Cap 2500).
    • Increased mana cost from 150/200/275 to 150/200/300.
    • Reduced cooldown from 60 to 15.
6.00alpha1
  • Created.
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