Dota 2 Wiki
Advertisement
Item
 
 
Necronomicon 2 icon.png
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Fusion Rune was a tier 5 neutral item dropped by neutral creeps.

Fusion Rune
Fusion Rune icon.png
Removed Item
Tier 5 Neutral Drop
Consumables
Active Consume
Charges 3 INIT
Bonus ?
Shareable Yes
Usage Alert ? No
Drop Rate 10% (Ancient Camps 30%)
Availability ? 60th MIN+
Recipe
Fusion Rune


Ability

Consume
Pierces spell immunity.
Grants the target the bonuses of every Power Rune for 50 seconds. Each use consumes a charge.
Default Cast Range: 250
Buffer Cast Range: 500
Cooldown Reduction: 30%
Mana Loss Reduction: 30%
Attack Damage Bonus: 100%
Haste Speed: 550
Number of Illusions: 2
Illusion Damage Dealt: 35%
Illusion Damage Taken (Melee): 200%
Illusion Damage Taken (Ranged): 300%
Fade Time: 2
Max Health as Regeneration per Second: 6%
Max Mana as Regeneration per Second: 6%
Duration: 50
Cooldown: 120
Buff/Debuff
Modifiers
modifier_rune_arcane
modifier_rune_doubledamage
modifier_rune_haste
modifier_rune_invis
Death
modifier_rune_regen
modifier_illusion
Death
modifier_invulnerable
Death

Notes:

  • If the target is more than 500 range away, the caster moves to the target until it is within 250 range before casting.
    • If a cast order is given on a target which is within 500 range already, the caster does not need to move closer and casts it right away.
  • The owner does not have to face the target to use this on it.
  • Uses the same modifiers as the runes do, so they do not stack with each other.
  • Applies the runes in the following order: Double Damage, Haste, Illusion, Invisibility, Regeneration, Arcane.
  • Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased.
    • The hero's current main damage is checked periodically, and the bonuses adapted instantly.
  • Applies a haste on the target, meaning it cannot be slowed below the set value.
  • The illusions always spawn in cardinal directions around the hero, starting on east and going counterclockwise.
    • The hero's and the illusion's locations are not shuffled.
    • The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
    • Re-casting Fusion Rune while already having illusions from a previous cast does not replace them.
  • During the fade time, the hero can cast spells, use items and perform attacks without breaking the invisibility.
    • Invisibility is broken upon reaching the cast point of spells or items, or upon successfully landing an attack.
    • The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
    • Invisibility from the Fusion Rune does not turn the hero phased, so it still can block unit pathing.
  • Can regenerate up to 300% of a unit's max health and max mana over its full duration.
    • Can fully regenerate a unit's health and mana within 17 seconds.
    • The regeneration buff disappears once the hero is at full health and mana.
    • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the regeneration.
    • Does not get dispelled by damage flagged as HP Removal.


Recent Changes

Version
Description
  • REMOVED
  • CREATED


Advertisement